Sign in

Kristoffer Warnberg

@kwarnberg.bsky.social
80 followers 54 following 233 posts

Storyteller – Game designer – Podcast producer – Librarian He/Him

PostsRepliesMedia
Kristoffer Warnberg @kwarnberg.bsky.social · 28/08/2026
What's up with that minimap/gps in #gta6? It's the ugliest thing I've ever seen.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 27/08/2026
What the artist sees vs what the programmer sees. #gamedev #indiegame #blender #godot
082
Kristoffer Warnberg @kwarnberg.bsky.social · 25/08/2026
+1 artist added to the team. +1 dimension added to the world. Victorian London is taking form. #gamedev #indiegame #godot #blender
091
Kristoffer Warnberg @kwarnberg.bsky.social · 12/08/2026
Victorian London (use you imagination!) is getting some buildings. I implemented two ways to see through buildings. Peek behind them with the mouse cursor, or walk behind them. Each way will provide different information when playing. What do you think of the fade? #gamedev #indiegame #godot
182
Kristoffer Warnberg @kwarnberg.bsky.social · 11/08/2026
"What is this?", you ask. "A vampire in Victorian era London?" Yes, you are correct, good sir! How sharp you are. Inspired by games like Advance Wars and Into The Breach, but with a focus on exploration and some lighter narrative, rather than puzzle solving and combat. #gamedev #indiegame #godot
062
Kristoffer Warnberg @kwarnberg.bsky.social · 16/07/2026
Morning rituals.
001
Kristoffer Warnberg @kwarnberg.bsky.social · 03/07/2026
I started playing Like A Dragon: Infinite Wealth, and all I can think of then Kiryu and Ichiban hangs out together is... #Yakuza #LikeADragon
100
Kristoffer Warnberg @kwarnberg.bsky.social · 22/06/2026
Friday, 4:30 PM. Janitors and disco guys from the IT department want stuff from us. Let's distract them with jamming printers, watercoolers and piles of garbage! #gamedev #godot #indiegame #gamejam
092
Kristoffer Warnberg @kwarnberg.bsky.social · 20/06/2026
First update on our game jam entry: "Friday, 4:30 PM". Spin the wheel, spawn the result, place it. #indiegame #gamedev #godot #gamejam
082
Kristoffer Warnberg @kwarnberg.bsky.social · 19/06/2026
My daughter and my mother are playing Gnome Home together.
010
Kristoffer Warnberg @kwarnberg.bsky.social · 19/06/2026
Updated to Godot 4.7 and immediately tried the new virtual joystick. I love how Godot lets me convert games to mobile without having to change pretty much anything. This isn’t a meant to be a mobile game. But perhaps it will be now? #godot #indiegame #gamedev
1133
Kristoffer Warnberg @kwarnberg.bsky.social · 21/05/2026
We made a short teaser for the game we're working on in school. #indegame #gamedev
061
Kristoffer Warnberg @kwarnberg.bsky.social · 12/05/2026
Working on a Jurassic Park demake. #jurassicpark #movies
120
Kristoffer Warnberg @kwarnberg.bsky.social · 08/05/2026
Gnome Home is a cozy, restoration-focused narrative game being developed by me and my classmates at Birka Folkhögskola. Development has been underway for a little over three months, and we have about three weeks left before our deadline. #indiegame #gamedev
172
Kristoffer Warnberg @kwarnberg.bsky.social · 26/04/2026
010
Kristoffer Warnberg @kwarnberg.bsky.social · 26/04/2026
Don’t mess with them. They will mess you up.
130
Kristoffer Warnberg @kwarnberg.bsky.social · 11/04/2026
Heading up to Östersund today. Here are some travel in progress photos.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 09/04/2026
Moments in the sun
000
Kristoffer Warnberg @kwarnberg.bsky.social · 08/04/2026
I found an app that actually makes me want to take photos. Might do a photo dump every now and again.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 28/02/2026
Court of Death was designed to be playable on a small area. Proof from today’s train ride.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 27/02/2026
Court of Death has made significant progress since its inception in late December. Not only do we now have properly illustrated and formatted cards for playtesting, but we have also expanded from a one-man show into a small team. Let’s introduce the crew! #indiegame #gamedev #CourtOfDeath
2152
Kristoffer Warnberg @kwarnberg.bsky.social · 23/02/2026
Unpacking video
000
Kristoffer Warnberg @kwarnberg.bsky.social · 23/02/2026
The first batch of test-prints are here! Looking forward to do some more serious play-testing now that I don’t have to use a regular deck of cards or a printed version. A very early digital version might be in the works as well… 🙄 #indiegame #gamedev
182
Kristoffer Warnberg @kwarnberg.bsky.social · 22/02/2026
At some point, "need" stops feeling like a real word...
000
Kristoffer Warnberg @kwarnberg.bsky.social · 22/02/2026
I started a small weekend project while the last of the flu disappears. Let me introduce the first prototype of my Desktop Tamagotchi. It can be hungry, sleepy, needy and bored. But right now sleep is all it can do. Planning to add feeding, petting and some playing as well. #indiegame #gamedev
153
Kristoffer Warnberg @kwarnberg.bsky.social · 10/02/2026
We have our very first hat physics test! #GameDev #Indiegames
1133
Kristoffer Warnberg @kwarnberg.bsky.social · 04/02/2026
Another progress shot of the school project, working title Gnome Home. First look of the protagonist, the gårdstomte Kotte. #gamedev #indiedev
0102
Kristoffer Warnberg @kwarnberg.bsky.social · 31/01/2026
First screenshot of our next school project. This one is about a gnome that restores an old Swedish house in the early 1900s, while befriending and helping the animals living in the area. The frog in the image is a stand-in for the player for now. He will be an NPC in the game. #indiegame #gamedev
0122
Kristoffer Warnberg @kwarnberg.bsky.social · 17/01/2026
I designed the game with the aim to be playable on an area as small as a table on the train. Today I can happily report that this specific design goal has been proven to be a success!
030
Kristoffer Warnberg @kwarnberg.bsky.social · 12/01/2026
Playing a round of Court of Death. Got my ass kicked in the third battle…
010
Kristoffer Warnberg @kwarnberg.bsky.social · 09/01/2026
I’m currently working on Court of Death, a solo card game and deckbuilder I’ve been developing over the holidays. You play as a monster hunter descending into a cursed court ruled by four ancient vampire bloodlines. #indiegame #sologames #cardgames #boardgames
1131
Kristoffer Warnberg @kwarnberg.bsky.social · 12/12/2025
Another one. Main menu (work in progress).
000
Kristoffer Warnberg @kwarnberg.bsky.social · 12/12/2025
Behind the scenes of the school project. #IndieGames #IndieGame #GameDev
1124
Kristoffer Warnberg @kwarnberg.bsky.social · 03/11/2025
Playing around with a (for now physical) new game idea. A minimalistic wargame. The idea is to make it very small so that everything fit in a tiny box that you can bring with you. That philosophy goes for the rules as well. Extremely rules-light. #gamedev #indiedev #prototype
1187
Kristoffer Warnberg @kwarnberg.bsky.social · 23/09/2025
Some progress updates on the school project. Then and now. It's going in the right direction! #gamedev #indiedev
0143
Kristoffer Warnberg @kwarnberg.bsky.social · 04/09/2025
The school project is progressing fine! Last update I could lift some red cubes. And look at us now! #indiegame #gamedev #horrorgame
0145
Kristoffer Warnberg @kwarnberg.bsky.social · 23/08/2025
A full day on a train is a day full of work. Built a little character controller and a system to pick up objects. It’s far from perfect, but it works well enough for now. It’s the first playable part of our first larger school project. More updates to come! #indiegame #gamedev
073
Kristoffer Warnberg @kwarnberg.bsky.social · 17/07/2025
Today daughter and I have found horse, cattle, and snail.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 13/07/2025
Play testing in action.
000
Kristoffer Warnberg @kwarnberg.bsky.social · 13/07/2025
Not gonna lie, those look like wild owner-less ducks to me. Lawless rascals with an agenda to cause trouble. Look at my ducks. My ducks are amazing (man, that’s an old-ass reference… My age starts to show…)
120
Kristoffer Warnberg @kwarnberg.bsky.social · 27/05/2025
Another update. This time with gun, muzzle flashes, hitscan with particle effect on hit, and a bunch of more decorations. #gamedev #indiedev #godot
062
Kristoffer Warnberg @kwarnberg.bsky.social · 27/05/2025
Today’s mini project: PSX style graphics in Godot. Found a great asset pack with a lot of nice models to use. #indiegame #gamedev #godot
3314
Kristoffer Warnberg @kwarnberg.bsky.social · 26/05/2025
Playing around with volumetric fog in Unity today. The FPS is high but kinda all over the place, going from 120 to 90 and back again, causing it to look a bit choppy. #indiegame #gamedev #unity3d
183
Kristoffer Warnberg @kwarnberg.bsky.social · 24/05/2025
The game has a logo now!
000
Kristoffer Warnberg @kwarnberg.bsky.social · 22/05/2025
Quite a lot of neat features implemented today. I put together a short video to showcase some of them. #indiegame #gamedev #starsalvage
1144
Kristoffer Warnberg @kwarnberg.bsky.social · 22/05/2025
Working on ship upgrades now. As the ship gets new parts and upgrades, the sprite will change as well to reflect that. #indiegame #gamedev #starsalvage
062
Kristoffer Warnberg @kwarnberg.bsky.social · 22/05/2025
Holy moly! We actually won. Three votes, sure, but still! #indiegames #gamedev #gamejam
082
Kristoffer Warnberg @kwarnberg.bsky.social · 15/05/2025
We have some progress! You can now pick up items, carry them around and have them interact with objects. The player model is also replaced, and we have started implementing some facial expressions. Five days to go! #indiegames #gamedev #gamejam
073
Kristoffer Warnberg @kwarnberg.bsky.social · 14/05/2025
This week I’m working on a game for a game jam. Here’s a work in progress sneak peek. We’re a team of five. I do game design and some programming. #indiegames #gamedev #gamejam
0104
Kristoffer Warnberg @kwarnberg.bsky.social · 13/05/2025
Duck.
000