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Krankdud

@krankdud.net
99 followers 273 following 38 posts

Formerly a ton of speedrunning, now toying with gamedev

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Krankdud @krankdud.net · 15/09/2026
Working on throwing something together for #gbjam featuring guy in hat
Work in progress Game Boy styled platformer with a guy in a hat, a ghost, and a mummy
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Krankdud @krankdud.net · 29/03/2026
Been working on some FPS movement stuff for fun. Got some walljumping, some air dashing, some sliding, and oops here's an exploit #ScreenshotSaturday #Godot
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Krankdud @krankdud.net · 12/02/2026
Maybe I should finish this game I started like 2 years ago, and stopped working on for like a year (oops). Oh hey it has 50 levels now
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Krankdud @krankdud.net · 24/02/2025
Hey I made a small action-packed Doom 2 map. www.doomworld.com/forum/topic/...
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Krankdud @krankdud.net · 25/11/2024
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Krankdud @krankdud.net · 25/11/2024
Kinda feel like making a rocket jump game #godot #gamedev
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Krankdud @krankdud.net · 12/11/2024
Using strafes is the common way to air strafe, but as it's really just about the angle between the vectors, you can do it while holding forward as well. It just makes you go sideways and now your view is focused on the point you are turning around.
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Krankdud @krankdud.net · 12/11/2024
But what if we start turning? Now v ⋅ w will continuously reach a point where it is less than our acceleration and allow us to keep adding speed little by little!
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Krankdud @krankdud.net · 12/11/2024
Now what happens when we try moving sideways? Well cos(90) = 0 so v ⋅ w = 0 and we can move sideways a bit. If we look at the magnitude of our velocity after doing this, it actually increased a little! But then it immediately stops as v ⋅ w will be more than our acceleration afterwards.
A diagram showing how the player's velocity has been slightly increased by an applied acceleration to the right
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Krankdud @krankdud.net · 12/11/2024
If you try moving backwards, cos(180) = -1 so v ⋅ w becomes negative and now v ⋅ w < acceleration! While holding forward prevents you from gaining speed, holding back allows you to stop in midair!
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Krankdud @krankdud.net · 12/11/2024
So I was curious on how air strafing in Quake works. For people who don't know, if you hold strafe left in the air and turn to the left, you will turn in midair while gaining some speed. Likewise for strafing right and turning right.
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