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Pierre Chabiland aka "KRABOUILLE"

@krabouille.bsky.social
60 followers 96 following 36 posts

80% Dev Consoles at Seaven Studio. Work on Brotato consoles ports. 20 % Solo Game Dev on my spare time. 40% Roller Derby Player at Jules Vénères from Nantes Yes, I'm good on math. Ex Co-founder and CTO of Casus Ludi. Worked on Blanc.

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Reposted by Pierre Chabiland aka "KRABOUILLE"
Nerial @nerial.bsky.social · 01/10/2026
Oh no...
Unfortunately, another one of those announcements with text on a somber background color. We're stopping the activity of our studio, Nerial.
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Reposted by Pierre Chabiland aka "KRABOUILLE"
ADDON @addon-event.bsky.social · 07/09/2026
🎉 SAVE THE DATE ADDON, l'événement dédié aux créateur·ices de jeux vidéo indépendants, revient et vous donne rendez-vous les 26 et 27 novembre 2026 💙 Conférences, tables rondes, showroom pendant 2 jours ! Achetez votre pass pendant l'EARLY BIRD pour bénéficier d'une réduction ⤵️ urls.fr/TsIB5c 🔥
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Nova-box @nova-box.com · 07/09/2026
After the Wane arrives on Steam and GOG on November 10. Explore Paris with Lena. Dance, magic, and love await you. Watch the new trailer for an exclusive look at the game. 👉 Wishlist the game: store.steampowered.com/app/2742720/...
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Pixelnest Studio @pixelnest.io · 29/08/2026
You can't make a FTL-inspired/space game without hyperspace jumps 🚀✨ #gamedev #indiegame #indiedev
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Reposted by Pierre Chabiland aka "KRABOUILLE"
La Poule Noire WISHLIST MATELOTES⛵⚓ @lapoulenoire.fr · 26/08/2026
AHOY Sailors! MATELOTES STEAM PAGE IS LIVE WITH A DEMO ⚓ Manage a crew of sailors ⛵ Explore Sauzic's Kingdom 🗣️ Influence political disputes 🛠️ Upgrade your team and boat 🐔 Find the Royal Hen Share if you like 💙 #indiegame
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 26/08/2026
Hype over 10000 ! youtu.be/mfBg8TQQrCQ?...
youtu.be
LEGO Skylines | Announcement Trailer
YouTube video by LEGO Skylines
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 26/08/2026
It’s 2024, Ubisoft sort deux jeux Prince of Persia à six mois d’écart et crée de la confusion. It’s 2026, Ubisoft annonce Heroes III Remake pendant qu’Heroes Olden Era est en accès anticipé et crée de la confusion. youtu.be/yBUckLZ5QRk?is=hv_NNox2lZ9…
youtu.be
Heroes of Might and Magic III Remake - Reveal Trailer
YouTube video by Ubisoft
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Reposted by Pierre Chabiland aka "KRABOUILLE"
HEALTH @health.band · 15/08/2026
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 14/08/2026
This comment in the Godot source code made my day. 😂 #EveryDeveloperAtLeastOnceInTheirLife
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 10/04/2026
A Thief: The Dark Project (and sequels) vibe !!! Make by some people that work on them. Big hype for me. Thief has one of my favorite game when I was a yound adult. store.steampowered.com/app/3341000/...
store.steampowered.com
Thick As Thieves on Steam
Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay in short-session missions in this dynamic new take on stealth.
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Flavien @flns.fr · 09/04/2026
J’avais loupé que Warren Spector sortait un immersive sim en coop le mois prochain, du coup je suis empli de joie. store.steampowered.com/app/3341000/...
store.steampowered.com
Thick As Thieves on Steam
Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay in short-session missions in this dynamic new take on stealth.
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Géraud Zucchini - SOL CESTO 🌞 @docgeraud.bsky.social · 09/04/2026
Tomorrow we’re releasing version 1.0 of Sol Cesto after 3 years of work... and with 115,000 WISHLISTS!!! Thank you everyone 🙌
115,000 wishlists
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Reposted by Pierre Chabiland aka "KRABOUILLE"
LAlkemiste @lalkemiste.bsky.social · 09/04/2026
Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!
Foretales coverDead In Antares CoverDrifting Lands coverThe Crush House cover
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 06/03/2026
Someone ported Dead Cells to the R36S (a kind of $40 Game Boy) without the source code by modifying the .hl file (the Hashlink binary) and creating an ARM runtime for Hashlink. It takes 4 hours to boot but runs at 25fps! Which is quite an achievement. GG. gardinerbryant.com/the-anatomy-...
gardinerbryant.com
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S
On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The…
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 02/03/2026
Why do I love Haxe, Heaps, and Hashlink, and why do I advise against them? ⬇️Thread For my personal project, I use the following development stack: - Haxe, the programming language - Heaps, a game engine written in Haxe - Hashlink, a VM that runs everything on PC and exports to consoles.
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Reposted by Pierre Chabiland aka "KRABOUILLE"
Damien Mayance (valryon) @dmayance.com · 23/01/2026
Coucou les #gamedevs On tente un projet un peu fou avec @ty.games : faire un éditeur coopératif breton. On en parle là : www.linkedin.com/posts/damien...
linkedin.com
TyGAMES - Bilan et Transformation SCIC | Notion | Damien Mayance
Un éditeur de jeux vidéo coopératif, ça se tente ? 💡 En novembre 2022, on a créé TyGAMES pour : - assurer la distribution de nos jeux sur PC, consoles et mobile - mutualiser les coûts de fonctionnem...
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Pierre Chabiland aka "KRABOUILLE" @krabouille.bsky.social · 21/01/2026
Hello, I'm Pierre, a game developer for 20 years and full-time since 2020. I'm finally taking the plunge to share my work on my solo project and the custom editor I've been developing in my spare time for almost two years. Here's a screenshot of my Thor editor, written in Haxe/Heaps/Hashlink.
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