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kolunmi

@kolunmi.hachyderm.io.ap.brid.gy
18 followers 0 following 189 posts

Developer of the Bazaar App Store for Linux Support is massively appreciated. If you like my work and can comfortably toss me a coin, please donate to me here […] 🌉 bridged from ⁂ hachyderm.io/@kolunmi, follow @ap.brid.gy to interact

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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 17/10/2026
Hmm I feel there is some room for improvement here with gtktextview. Even emacs can immediately display and quickly seek across multi-million line files these days...
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 17/10/2026
[very fast moving video] Hour of animal crossing new horizons gameplay sped up to 1 minute (epilepsy warning? 👀)
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 14/10/2026
When you hack your 3ds, it installs this neat program called ftpd that hosts an ftp server on your network automatically. Then you can connect to it with your computer and access the sd card and the screenshots without removing the card physically!! Waowaow
A screenshot of animal crossing new leaf
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 06/10/2026
Bazaar has breached 2,000 downloads in a day on flathub for some reason! This hasn't happened since we first submitted Bazaar to Flathub! If you enjoy Bazaar and would like to support the project, please do consider donating to me at ko-fi.com/kolunmi […] [Original post on hachyderm.io]
The download graph in bazaar for the bazaar app page itself, showing that October 4th had 2,026 installs
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/10/2026
lisp is always fun to mess with, it is just such untapped potential imo. Here I can define an inline animation code body that will be run similar to the way @chergert once described through using libdex and awaiting tick promises in a for loop inside of libdex […] [Original post on hachyderm.io]
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/10/2026
I'm pleased to finally be recognized for not only creating the first gay app store, but doing so before the release date of the highly anticipated gta6, the first gay video game! 🥂 May bazaar continue to cause much discomfort to this goofball and many more just like them!
Image of bazaar review in gnome software on gnomeos inside gnome boxes
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 02/10/2026
I've figured out subclassing GObjects from common lisp and implementing vfuncs, such as snapshot on GtkWidget, as shown here. All wrapped up in nice(?) macros
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 02/10/2026
This gif really resonates with me for some reason. I probably use it in situations where it doesn't really make sense but
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 28/09/2026
I finally caught a scorpion in new horizons!!!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 25/08/2026
.
capybara with a cowboy hat with text that says "I'm built different like incorrectly I think"
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 27/07/2026
Visual editing is coming along quite nicely in Shaper! The canvas is becoming more and more interactive! Currently working with gnome designers and gtk devs to craft this into a long lasting and useful tool for the gnome stack Support me: ko-fi.com/kolunmi
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 27/07/2026
This is so scuffed in so many ways - but it is coming together slowly
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 23/07/2026
Implemented more traditional path editing for Shaper:
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 22/07/2026
Got cubic bezier curve editing working in Shaper, gtk's new animated svg editor! Support me: ko-fi.com/kolunmi
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 21/07/2026
Update on the Shaper svg visual editor efforts! We have the beginnings of a path editor here. Working on this UI is very fun! Support me: ko-fi.com/kolunmi
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 20/07/2026
Things are happening! mclasen was able to separate shaper (gtk's core svg gpa editor tool) from the main gtk codebase, so we decided I should focus my svg editor efforts there! Still wip, but here is the pr […] [Original post on hachyderm.io]
Gtk's svg editor, shaper, on my pr branch, showcasing an animated gpa svg on a canvas, similar to my other app I have been posting about.
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 19/07/2026
Hey! My friend is taking art commissions. You can make requests by adding her on discord, username: "frickinrumbi" :}
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 16/07/2026
More progress on the svg editor! Right now it is called "Rewire" btw. The svg document is finally integrated with the canvas editor, so you can use it along with the text editor to make changes. The actions you take in the canvas editor also sync with the text […] [Original post on hachyderm.io]
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 14/07/2026
Update on the svg editor!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 13/07/2026
Beginnings of a gtk svg editor
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/07/2026
Added BgeCarousel to the demo program, this is quite fun
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/07/2026
finally made bge-demo from the bazaar repo not complete garbage to use (before it was just a GtkPaned, showing both examples for markdown rendering and the wdgt format (that I still think is pretty cool))
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 07/07/2026
I'm not a big fan of the html docs created by gi-docgen, so I finally wrote up some elisp to generate a single org file from a gir file. Instantly searchable, with in-editor source hyperlinks, and you don't have to keep alt-tabbing to a browser every 10 seconds
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 06/07/2026
Popular sentiment among brodie robertsons fanbase seems to be quite concerning. I wonder if this might be related to Brodie himself and the things he says
Brodie robertsons chud fanbase participating in desktop wars in YouTube comments
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 04/07/2026
Added a importable json module to glisp, so you can turn json streams into native types automagically: gitlab.gnome.org/kolunmi/glisp/-/bl…
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/07/2026
working on better error messages
a ptyxis terminal running a glisp repl, showing off function call error messages that are much more informative than before. the messages include details about which arguments were the incorrect type and all the possible signatures for the function
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 01/07/2026
now using gnu readline:
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 01/07/2026
gir support is somewhat functional now in glisp
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 29/06/2026
made a quick gui to visualize evaluated results in glisp
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 28/06/2026
🤧
Python vs glisp summing numbers up to 10000. Python took 0.020 seconds, glisp took 0.012 seconds
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 24/06/2026
added a repl exe for glisp gitlab.gnome.org/kolunmi/glisp/-/bl…
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/06/2026
buffer search in Hatchet, just how I like it
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/06/2026
🧃
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/06/2026
This game is very pretty (dk tropical freeze)
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 07/06/2026
Haven't been feeling very good lately, but I was able to squeeze in adding automatic "forms" to hatchet between other stuff. They work basically like magit sections in emacs. Pressing tab will expand or retract the selected node, and the contents of the form […] [Original post on hachyderm.io]
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 04/06/2026
Bruh (Mina the Hollower)
Screenshot of the game showing a newspaper saying “appreciating the little things: I don’t like being harassed by monsters but they sure dress well!”
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/06/2026
added git blame status to hatchet earlier today, down in the bottom right
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 01/06/2026
Workin on a text editor recently, in an attempt to make replace emacs for myself. It is basically just glue code + a filepath/GAction picker, and uses foundry by @chergert for pretty much all of the heavy lifting. In theory this can do anything builder can do, I […] [Original post on hachyderm.io]
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 20/05/2026
Just found this
the xkcd "my code's compiling" meme except there are two girls kissing
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 13/05/2026
It's crazy how fast bazaar's image loading routines are, I can't believe I actually wrote this (also sneak peek at a new download progress widget!)
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 13/05/2026
working on the bazaar curated section, a screenshot of an example curated section with many among us references
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/05/2026
Markdown curated sections in bazaar!! support me: ko-fi.com/kolunmi Hope you all have a great day!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 27/04/2026
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 26/04/2026
Added path segmentation support to wdgt!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 14/04/2026
Added GskPath construction support to wdgt! Don't really know what's happening in this example, ropes or something, but you get the idea
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 12/04/2026
fixed a bug where the download timeline graph would completely redraw after any mouse movement, causing some lag. Now it only redraws the changed parts!!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/04/2026
thoughts? not sure I like it
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/04/2026
playing with ideas for new progress bar themes in bazaar lol
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 08/04/2026
first attempt at recreating the progress bar in bazaar with the new .wdgt format!!
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kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 07/04/2026
Added macros to the format, as one does
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