kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 17/10/2026Hmm I feel there is some room for improvement here with gtktextview. Even emacs can immediately display and quickly seek across multi-million line files these days... 110 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 17/10/2026[very fast moving video] Hour of animal crossing new horizons gameplay sped up to 1 minute (epilepsy warning? 👀) 021 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 14/10/2026When you hack your 3ds, it installs this neat program called ftpd that hosts an ftp server on your network automatically. Then you can connect to it with your computer and access the sd card and the screenshots without removing the card physically!! Waowaow 120 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 06/10/2026Bazaar has breached 2,000 downloads in a day on flathub for some reason! This hasn't happened since we first submitted Bazaar to Flathub! If you enjoy Bazaar and would like to support the project, please do consider donating to me at ko-fi.com/kolunmi […] [Original post on hachyderm.io] 033 3
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/10/2026lisp is always fun to mess with, it is just such untapped potential imo. Here I can define an inline animation code body that will be run similar to the way @chergert once described through using libdex and awaiting tick promises in a for loop inside of libdex […] [Original post on hachyderm.io] 021 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/10/2026I'm pleased to finally be recognized for not only creating the first gay app store, but doing so before the release date of the highly anticipated gta6, the first gay video game! 🥂 May bazaar continue to cause much discomfort to this goofball and many more just like them! 044 4
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 02/10/2026I've figured out subclassing GObjects from common lisp and implementing vfuncs, such as snapshot on GtkWidget, as shown here. All wrapped up in nice(?) macros 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 02/10/2026This gif really resonates with me for some reason. I probably use it in situations where it doesn't really make sense but 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 28/09/2026I finally caught a scorpion in new horizons!!! 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 27/07/2026Visual editing is coming along quite nicely in Shaper! The canvas is becoming more and more interactive! Currently working with gnome designers and gtk devs to craft this into a long lasting and useful tool for the gnome stack Support me: ko-fi.com/kolunmi 023 3
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 27/07/2026This is so scuffed in so many ways - but it is coming together slowly 022 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 23/07/2026Implemented more traditional path editing for Shaper: 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 22/07/2026Got cubic bezier curve editing working in Shaper, gtk's new animated svg editor! Support me: ko-fi.com/kolunmi 021 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 21/07/2026Update on the Shaper svg visual editor efforts! We have the beginnings of a path editor here. Working on this UI is very fun! Support me: ko-fi.com/kolunmi 011 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 20/07/2026Things are happening! mclasen was able to separate shaper (gtk's core svg gpa editor tool) from the main gtk codebase, so we decided I should focus my svg editor efforts there! Still wip, but here is the pr […] [Original post on hachyderm.io] 033 3
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 19/07/2026Hey! My friend is taking art commissions. You can make requests by adding her on discord, username: "frickinrumbi" :} 011 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 16/07/2026More progress on the svg editor! Right now it is called "Rewire" btw. The svg document is finally integrated with the canvas editor, so you can use it along with the text editor to make changes. The actions you take in the canvas editor also sync with the text […] [Original post on hachyderm.io] 022 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/07/2026Added BgeCarousel to the demo program, this is quite fun 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/07/2026finally made bge-demo from the bazaar repo not complete garbage to use (before it was just a GtkPaned, showing both examples for markdown rendering and the wdgt format (that I still think is pretty cool)) 012 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 07/07/2026I'm not a big fan of the html docs created by gi-docgen, so I finally wrote up some elisp to generate a single org file from a gir file. Instantly searchable, with in-editor source hyperlinks, and you don't have to keep alt-tabbing to a browser every 10 seconds 020 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 06/07/2026Popular sentiment among brodie robertsons fanbase seems to be quite concerning. I wonder if this might be related to Brodie himself and the things he says 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 04/07/2026Added a importable json module to glisp, so you can turn json streams into native types automagically: gitlab.gnome.org/kolunmi/glisp/-/bl… 010 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 01/07/2026gir support is somewhat functional now in glisp 020 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 29/06/2026made a quick gui to visualize evaluated results in glisp 020 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 24/06/2026added a repl exe for glisp gitlab.gnome.org/kolunmi/glisp/-/bl… 011 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/06/2026buffer search in Hatchet, just how I like it 011 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 10/06/2026This game is very pretty (dk tropical freeze) 020 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 07/06/2026Haven't been feeling very good lately, but I was able to squeeze in adding automatic "forms" to hatchet between other stuff. They work basically like magit sections in emacs. Pressing tab will expand or retract the selected node, and the contents of the form […] [Original post on hachyderm.io] 021 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 03/06/2026added git blame status to hatchet earlier today, down in the bottom right 022 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 01/06/2026Workin on a text editor recently, in an attempt to make replace emacs for myself. It is basically just glue code + a filepath/GAction picker, and uses foundry by @chergert for pretty much all of the heavy lifting. In theory this can do anything builder can do, I […] [Original post on hachyderm.io] 022 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 13/05/2026It's crazy how fast bazaar's image loading routines are, I can't believe I actually wrote this (also sneak peek at a new download progress widget!) 223 3
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/05/2026Markdown curated sections in bazaar!! support me: ko-fi.com/kolunmi Hope you all have a great day! 022 2
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 14/04/2026Added GskPath construction support to wdgt! Don't really know what's happening in this example, ropes or something, but you get the idea 100 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 12/04/2026fixed a bug where the download timeline graph would completely redraw after any mouse movement, causing some lag. Now it only redraws the changed parts!! 131 3
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 11/04/2026playing with ideas for new progress bar themes in bazaar lol 011 1
kolunmi @kolunmi.hachyderm.io.ap.brid.gy · 08/04/2026first attempt at recreating the progress bar in bazaar with the new .wdgt format!! 010 1