KoboldDev @kobolddev.bsky.social · 27/09/2026Been a little bit too focused working on a falling blocks prototype, and before I knew it I ended up turning it into a full on project. What if you could clear blocks by linking a color all the way from one wall to another? #gamedev #indiedev #solodev #godot #pixelart 821557
KoboldDev @kobolddev.bsky.social · 18/10/2025Definitely an improvement of what I just showed, but it's still a rough sketch 141
KoboldDev @kobolddev.bsky.social · 18/10/2025Been working on art assets for a while, and as a fun little side thing I added a little random splash text on the title screen! And in light of recent events related to Doom... why not try it with this? 040
KoboldDev @kobolddev.bsky.social · 25/09/2025A quick little update: I found myself needing to work with icons to represent player input and took a little detour to work on a system for that! It works across scenes and with newly instanced labels. I even made a crappy showcase too! (Icons are from Kenney's Input Prompts pack) #gamedev #godot 0131
KoboldDev @kobolddev.bsky.social · 26/07/2025Working on some UI aspects like f̷i̷n̷a̷l̷l̷y̷ adding a pause menu, and having fun with other aspects of the UI. Also, that cat's name is generated randomly, that's half of another system I'm working on... 0123
KoboldDev @kobolddev.bsky.social · 19/07/2025Chujin, that's not how you do an if statement 😨 #Undertale #UndertaleYellow #Fanart 051
KoboldDev @kobolddev.bsky.social · 16/07/2025Took some time to polish the notification system. You can kinda spot it in previous videos, but NOW it feels more like an actual pop-up! #gamedev #indiegame #godot 1185
KoboldDev @kobolddev.bsky.social · 09/07/2025god i got busy and forgot to get to this sooner- Feliz día de la Independencia, carajo! 010
KoboldDev @kobolddev.bsky.social · 29/06/2025It took me a bit but here are some screenshots of the newly added area! (i had to fix a good bunch of dumb oversights lol) 1/2 #RAMP2025 #DoomMapping 371
KoboldDev @kobolddev.bsky.social · 27/06/2025Screenshots soon, I kinda need a little break rn lol #RAMP2025 031
KoboldDev @kobolddev.bsky.social · 18/06/2025Some kind of Before and After of the HUB for my map- and I still have plans for more! #Doom #DoomMapping #RAMP2025 073
KoboldDev @kobolddev.bsky.social · 18/06/2025Different styles, same path. Combining gothic castles with UAC tech is fun! #Doom #DoomMapping #RAMP2025 131
KoboldDev @kobolddev.bsky.social · 05/06/2025Before and After of the red skull key room. This map is steadily taking shape! 041
KoboldDev @kobolddev.bsky.social · 02/06/2025Making a walk-in portal (UDMF) #Doom #DoomMapping #RAMP2025 33412
KoboldDev @kobolddev.bsky.social · 01/06/2025Working on my entry for #RAMP2025 #Doom #GZDoom #DoomMapping 1237
KoboldDev @kobolddev.bsky.social · 22/05/2025You gotta love coming back to a project, see it's not working, and then finding this treat 082
KoboldDev @kobolddev.bsky.social · 08/02/2025Learning Kdenlive to make little showcases like these! Here's the breakdown of an animated outline shader effect I made for my current project #Godot #gamedev #indiegamedev #shaders 0389
KoboldDev @kobolddev.bsky.social · 15/11/2024Experimenting with adding some tweening onto an animated character. A lot of things can use a little bit of Squash and Stretch - Model and animation by GDQuest #godot #gamedev #indiedev 3253
KoboldDev @kobolddev.bsky.social · 08/11/2024The dialogue system is looking a lot better now! Now it has a proper box to pick not just one, but different dialogue options, which means you can have a short conversation with customers now! #gamedev #indiegame #godot 0305
KoboldDev @kobolddev.bsky.social · 18/10/2024I've been rewriting a few systems of my cooking game. Now it supports many bits of text and even makes the character talk! There's still a lot more to add though 042
KoboldDev @kobolddev.bsky.social · 23/09/2024I started working on a standalone release of my map submission for RAMP 2024 and- ooh boy this is going to take a while... 020
KoboldDev @kobolddev.bsky.social · 27/08/2024The score of my GMTK Jam submission is in! And I did better than I thought I would 000
KoboldDev @kobolddev.bsky.social · 01/07/2024Some screenshots of the #doom map I submitted to #RAMP2024, my first ever published map! 100