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KoboldDev

@kobolddev.bsky.social
530 followers 119 following 49 posts

Artist, Musician, Game Dev, beginner Doom Mapper | 28 | English, Español | Kobold

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KoboldDev @kobolddev.bsky.social · 03/10/2026
post bad ending
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KoboldDev @kobolddev.bsky.social · 28/09/2026
More pixel art
A pixel art rendition of my kobold sona, in a limited color scheme of blues and orange
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KoboldDev @kobolddev.bsky.social · 27/09/2026
Been a little bit too focused working on a falling blocks prototype, and before I knew it I ended up turning it into a full on project. What if you could clear blocks by linking a color all the way from one wall to another? #gamedev #indiedev #solodev #godot #pixelart
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KoboldDev @kobolddev.bsky.social · 22/10/2025
- Hey are you refactoring? + How did you know?
A screenshot of the IDE's minimap showing that more than half of the code is commented out
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KoboldDev @kobolddev.bsky.social · 18/10/2025
Definitely an improvement of what I just showed, but it's still a rough sketch
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KoboldDev @kobolddev.bsky.social · 18/10/2025
Been working on art assets for a while, and as a fun little side thing I added a little random splash text on the title screen! And in light of recent events related to Doom... why not try it with this?
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KoboldDev @kobolddev.bsky.social · 25/09/2025
A quick little update: I found myself needing to work with icons to represent player input and took a little detour to work on a system for that! It works across scenes and with newly instanced labels. I even made a crappy showcase too! (Icons are from Kenney's Input Prompts pack) #gamedev #godot
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KoboldDev @kobolddev.bsky.social · 26/07/2025
Working on some UI aspects like f̷i̷n̷a̷l̷l̷y̷ adding a pause menu, and having fun with other aspects of the UI. Also, that cat's name is generated randomly, that's half of another system I'm working on...
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KoboldDev @kobolddev.bsky.social · 19/07/2025
Chujin, that's not how you do an if statement 😨 #Undertale #UndertaleYellow #Fanart
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KoboldDev @kobolddev.bsky.social · 16/07/2025
Took some time to polish the notification system. You can kinda spot it in previous videos, but NOW it feels more like an actual pop-up! #gamedev #indiegame #godot
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KoboldDev @kobolddev.bsky.social · 09/07/2025
god i got busy and forgot to get to this sooner- Feliz día de la Independencia, carajo!
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KoboldDev @kobolddev.bsky.social · 29/06/2025
And the final batch of screenshots 2/2
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KoboldDev @kobolddev.bsky.social · 29/06/2025
It took me a bit but here are some screenshots of the newly added area! (i had to fix a good bunch of dumb oversights lol) 1/2 #RAMP2025 #DoomMapping
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KoboldDev @kobolddev.bsky.social · 27/06/2025
Screenshots soon, I kinda need a little break rn lol #RAMP2025
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KoboldDev @kobolddev.bsky.social · 18/06/2025
Some kind of Before and After of the HUB for my map- and I still have plans for more! #Doom #DoomMapping #RAMP2025
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KoboldDev @kobolddev.bsky.social · 18/06/2025
Different styles, same path. Combining gothic castles with UAC tech is fun! #Doom #DoomMapping #RAMP2025
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KoboldDev @kobolddev.bsky.social · 05/06/2025
Before and After of the red skull key room. This map is steadily taking shape!
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KoboldDev @kobolddev.bsky.social · 02/06/2025
Making a walk-in portal (UDMF) #Doom #DoomMapping #RAMP2025
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KoboldDev @kobolddev.bsky.social · 01/06/2025
Working on my entry for #RAMP2025 #Doom #GZDoom #DoomMapping
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KoboldDev @kobolddev.bsky.social · 22/05/2025
You gotta love coming back to a project, see it's not working, and then finding this treat
A code comment that says "Refactor into something that doesn't fucking break"
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KoboldDev @kobolddev.bsky.social · 08/02/2025
Learning Kdenlive to make little showcases like these! Here's the breakdown of an animated outline shader effect I made for my current project #Godot #gamedev #indiegamedev #shaders
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KoboldDev @kobolddev.bsky.social · 15/11/2024
Experimenting with adding some tweening onto an animated character. A lot of things can use a little bit of Squash and Stretch - Model and animation by GDQuest #godot #gamedev #indiedev
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KoboldDev @kobolddev.bsky.social · 08/11/2024
The good ending #gamedev #indiegame #godot
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KoboldDev @kobolddev.bsky.social · 08/11/2024
The dialogue system is looking a lot better now! Now it has a proper box to pick not just one, but different dialogue options, which means you can have a short conversation with customers now! #gamedev #indiegame #godot
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KoboldDev @kobolddev.bsky.social · 18/10/2024
I've been rewriting a few systems of my cooking game. Now it supports many bits of text and even makes the character talk! There's still a lot more to add though
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KoboldDev @kobolddev.bsky.social · 07/10/2024
Finally made myself a Halloween pfp!
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KoboldDev @kobolddev.bsky.social · 23/09/2024
I started working on a standalone release of my map submission for RAMP 2024 and- ooh boy this is going to take a while...
A screenshot of Ultimate Doom Builder showing a map with most of its textures missing
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KoboldDev @kobolddev.bsky.social · 27/08/2024
The score of my GMTK Jam submission is in! And I did better than I thought I would
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KoboldDev @kobolddev.bsky.social · 01/07/2024
And some interior shots as well!
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KoboldDev @kobolddev.bsky.social · 01/07/2024
Some screenshots of the #doom map I submitted to #RAMP2024, my first ever published map!
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KoboldDev @kobolddev.bsky.social · 03/03/2024
Cooking up some UI for a cooking game
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