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@kittyz3d.bsky.social
137 followers 159 following 611 posts

25❣️she/her❣️3d artist happily domesticated since 8/2/2023 <3 hiatus/rebrand bc my tablet and will for art still dead tags: #3dart #coding

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hiatus @kittyz3d.bsky.social · 10/09/2025
What version do we like best? V1 No Composite, V2 Posterized, V3 Pixelated + Posterized I think I like the first two more, any feedback appreciated! #blender #3dart
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hiatus @kittyz3d.bsky.social · 07/08/2025
working on some scenery to go with the car, very simple pieces that equate to 467 polys total (the car is 380 of those) i like it but i would love feedback! i find understanding pixel size/relationship in the scene very hard with these pixel art pieces. #blender #3dart #gamedev
A car against a background of pixel buildings and foliage. There is a skybox, and a soft white light washing out the center of the scene and creating roughness on the grass.
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hiatus @kittyz3d.bsky.social · 06/08/2025
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hiatus @kittyz3d.bsky.social · 06/08/2025
lowpoly 1981 pontiac bonneville in #blender #3dart why? who knows!
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hiatus @kittyz3d.bsky.social · 22/07/2025
Wow, its starting to come together...? Crazy what happens if you don't stop halfway through... pretty proud of another mouse painted piece in here! (The window background)
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hiatus @kittyz3d.bsky.social · 22/07/2025
hey, it's a rare project I have a presentable wip from before I forget about it in a week! (happy with the mouse painted painting I made for the wall, mouse painting is either the funnest or worst thing ever especially when its your only option 🙃) It looks so cozy already...what else should I add??
A toon-shaded living room with a couch, coffee table with a phone, corner lamp with a plant beneath it, and a painting on the wall. The floor and walls are the same color which definitely needs to be changed.
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hiatus @kittyz3d.bsky.social · 09/05/2025
Working on finding a style for the horses, first attempt up... Still want to work on on its normal sculpt more, and playing with using noise to create the fur texture and roughness... maybe I'll try that with the yak, too! #blender #3dart #gamedesign
A horse at side view, with a start of a mane and a tail still untextured.
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hiatus @kittyz3d.bsky.social · 07/05/2025
this took me an entire night, most of which was trying to get the transparency to work, only to realize my normals were flipped and the problem after I tried fixing the shader many times. 🙃 And then making the swirls wrap correctly almost gave me a brain injury... #blender
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hiatus @kittyz3d.bsky.social · 04/05/2025
I made this but I am now believing that maybe a hand pump well encased in stone might be an engineering nightmare... I need to do more research or choose to explain it as ~fantasy physics~
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hiatus @kittyz3d.bsky.social · 03/05/2025
Texturing is going very hard, lots of little fixes need to be made, and also unsure if I like this color palette: I'm not sure it makes sense for the horns, leathery face, hooves, and tail to be the same color, with a very light chest? Please give feedback if you have any! #Blender #3dart
The yak with very basic colors applied.
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hiatus @kittyz3d.bsky.social · 03/05/2025
The yak's baking is finally nearing completion, took me forever to get around to it but god I love them the closer they are to being finished! Their hair/horns normal needs some fixing up but at least it's mostly done! #blender #3dart #gamedesign
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hiatus @kittyz3d.bsky.social · 01/05/2025
It took two nights of work to get a retopology down, and I'm still not 100% sure it's good, but under 5k polys is feeling pretty good!! When I finish the hair, should be no more than 6k! Hoping they turn out good....
The yak, now smooth and lowpoly, coming in at 4,746 triangles (which includes its horns).
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hiatus @kittyz3d.bsky.social · 30/04/2025
Why did I forget viewport renders were a thing I've been taking the most low quality screenshots for all these wips. 😭 But I have created a staff for the herding of the yaks!
A simple misshapen wooden staff with a spiral curl at its top and some kind of crystal at its base.
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hiatus @kittyz3d.bsky.social · 29/04/2025
I cannot tell if I like this for the ears or not but I need to know in order to begin retopologizing...help! Any thoughts? They're ideally meant to be fluffy like the cow referenced, and I don't think this conveys that at all.
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hiatus @kittyz3d.bsky.social · 28/04/2025
I love them so much already! Maximum fluffs! Retopology must be done tomorrow for it now though...
A mostly finished yak with defined fur textures and horns.
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hiatus @kittyz3d.bsky.social · 28/04/2025
Blockout is coming along and I think it's cute!!! Gotta detail it with lots of fluff... and then retopologize 😵
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hiatus @kittyz3d.bsky.social · 28/04/2025
I have decided my theoretical future horse game should include herding fantasy animals. So I am making a herdable animal now.
A beginning of a cow sculpt, with a highland cow at different views for reference in the background.
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hiatus @kittyz3d.bsky.social · 27/04/2025
The plate of optimized sweets is coming along!! I'm proud given that most of the texture work is just sculpting. Every texture is a baked normal or painstakingly mouse-painted/edited the best I can in GIMP or, for the donut, texture paint mode. (That was a task!) #blender #3dart
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hiatus @kittyz3d.bsky.social · 26/04/2025
the baking practice continues, the donut has been baked! It could be less angular but I love it anyway! #blender #3dart
A donut with sprinkles and a bite out of it, baked into 197 faces/384 triangles.
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hiatus @kittyz3d.bsky.social · 26/04/2025
Working on the next treat: a donut! With a bite out already but still good! Also still a wip! #blender #3dart
A sprinkle covered donut. To confirm its not a Donut Tutorial donut, it very clearly has a bite out of it and sculpted texture of its chewy interior. Though I did have to look at the tutorial again to remember how to do sprinkles.....
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hiatus @kittyz3d.bsky.social · 25/04/2025
ding ding, the cake's finished baking! #3dart #blender
The strawberry cake slice with swirled icing on top and a strawberry, as well as strawberry halves in filling between the layers of vanilla cake.
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hiatus @kittyz3d.bsky.social · 25/04/2025
It just occurred to me that I'm baking a cake. Hah! (And also getting much better at it.) #blender #3dart
The cake, this time without its back icing (but still a strawberry and dallop of icing firmly at its center). The side shows its stats of 318 faces, 624 triangles.
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hiatus @kittyz3d.bsky.social · 25/04/2025
Making this is absolutely as enjoyable as I thought it would be. 10/10 no regrets. #3dart #blender
A cake with big dollops of swirling icing in plain blender material, with a textured strawberry on its center.
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hiatus @kittyz3d.bsky.social · 17/04/2025
Well, the barn is 3D with a toon shader set up, but the rest is 2D planes with their own textures and grease pencil/lineart/meshes that serve as lines.
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hiatus @kittyz3d.bsky.social · 16/04/2025
From another project I may or may nor finish :') Im getting better at toon shader set ups....
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hiatus @kittyz3d.bsky.social · 10/04/2025
I made a lot of progress on this, including that this is all in Godot with a skybox I like for now. These are the first .glb files I ever made :') However, Godot seems to be refusing my Apply All Transforms, causing squished buildings & fences that refuse to align anywhere but center. #gamedev
A simple pixel art town themed after Pokemon's art style. Some buildings appear smushed in and narrow at the top left, but overall, it looks kinda cute.
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hiatus @kittyz3d.bsky.social · 07/04/2025
I adjusted the body on a moot's advice and it feels much better, and we now have a simple cliff structure that I have mixed feelings about + forgot to make inner corner faces for (so far), and pixel size control between different objects is proving to be harder than I thought..... #3dart #blender
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hiatus @kittyz3d.bsky.social · 05/04/2025
I spent a lot more time trying to create a character model for this world (ignore its texture, i made a uv map/texture then edited it) but im still unsure. it feels too small/unfocused in the expected perspective despite its technically 'too big' from a realistic perspective. what should i do??
A rabbit character in front of a simple pixel house, but it looks itself too lean and maybe even too high poly and fluid for the very lowpoly background around it.The desired top-down 45degree slanted camera angle intended for the game to be viewed in. It attempts to emulate an early 3D Pokemon game to some degree, but overall, the character looks very small and unfocused compared to the world in my opinion. Also, the attempt at pixel shadows is something I'm probably better off investing my time in to how it will be handled in Godot.
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hiatus @kittyz3d.bsky.social · 05/04/2025
allegedly it took me two hours to make a standing grass texture and a repeating grass texture (that im still not entirely happy with but may look for a Godot-specific solution rather than waste my time on hacks that may only be good for Blender)
A small cubic house with very basic pixel textures, surrounded by grass that is also pixelated.
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hiatus @kittyz3d.bsky.social · 05/04/2025
next up in my attempts to texture without any sort of drawing set up: pixel art with mouse starring: a pixel house intended for a theoretical top down pokemon-esque game, 64x64 texture map. I like it, but I don't love it.
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hiatus @kittyz3d.bsky.social · 16/03/2025
rendered a first go, not bad but i def need to work on the looping! #blender #3dart
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hiatus @kittyz3d.bsky.social · 15/03/2025
love this kinda art so made one of my own :) animated version coming too. #3dart #blender #liminal
A liminal pink public bathroom with a single ceiling light to the left. To the right, a shadow figure stands, reflected in the mirror as its long fingers are wrapped around the bathroom sink's edge. White text overlaps illegibly, but one variant of it is highlighted in red and reads, "is this real?"
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hiatus @kittyz3d.bsky.social · 12/03/2025
this was fun to make tho idk what ill use it for if i finish it 😌 #blender #3dart
An untextured model of a guillotine.
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hiatus @kittyz3d.bsky.social · 11/03/2025
since i cant do textures i decided to see if theres any way i could cheese my way past them to work on my 3d game idea in godot, this wont look too bad if i can make it look decent in godot also, may be able to play w other shader stuff there to make it more appealing with literally no textures
Rooftops of buildings textured stark black with white outlines. Behind them, the dark blue of my Blender theme as a background, and scattered among them on the flat areas, there are blank pink figures with blue outlines. Ideally I'll make them other colors in Godot (possibly even let players i.e. me and my partner select color and character model ourselves.)A model in bright missing texture pink (how fitting), but made purposefuly this way with dark purple outlines. The model is of a woman with a large ponytail, a cropped tee with bra straps showing, and short shorts with a thigh belt and fingerless gloves.
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hiatus @kittyz3d.bsky.social · 02/02/2025
Slow weekend, not getting a lot done because every time I check the news it puts a pit in my stomach. Spending time with my partner and working on a simple 3D board & card game asset set as a distraction. #blender #3dart
A Blender screenshot showing a WIP asset set in render view: a wooden 8 by 8 game board that that looks used, with a single checker chip and card on its surface. Farther back, a small wooden holder contains a stacked deck of cards. Current card backs are just temporary.
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hiatus @kittyz3d.bsky.social · 29/01/2025
uploading a bundle of my current Blender wips: 1) a map design for a game I've been meaning to make! 2) a start of an art piece 3) a wip sculpt for my first commission!! #3dart
Blender viewport screenshot in solid view: A series of squares assembled in a generally high-rise shape. A few have shells of buildings on top of them with windows cutout. Meant for a rooftop last-man-standing style game.Blender viewport screenshot in solid view: A basic shelf with rows of bottles stacked on its shelves, only half filled. Meant for an art piece.Blender viewport screenshot in solid view:  A male character sculpt with massive width and muscles for a commission.
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hiatus @kittyz3d.bsky.social · 29/01/2025
Happy Lunar New Year! 🧧 I was born in the year of the snake so I just had to make a piece! 3D snake made in Blender, 2D cutouts made in Procreate. #3dart
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hiatus @kittyz3d.bsky.social · 24/01/2025
Happy (early) Lunar New Year! Gonna try to render out other versions for other aspect ratios of it by the date but here is the first go! 3D snake model made in Blender, 2D hand painted cutouts made in Procreate!
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hiatus @kittyz3d.bsky.social · 23/01/2025
While organizing my files, I found this rendered vid I totally forgot about after I did it! (Just a test, the geometry nodes weren't playing nice with the rig, a fix for later 😅) #3dart #blender
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hiatus @kittyz3d.bsky.social · 22/01/2025
The showroom piece is complete! ✨ I am probably gonna fix some things before I make it publicly viewable but overall: mission success! #blender #3dart
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hiatus @kittyz3d.bsky.social · 21/01/2025
more progress on the showroom piece !! still slow progress while im sick but im feeling a smidge better as of today so hopefully i'll be good soon and done with this! #blender #3dart #characterart
A blender viewport screenshot of a 3D model of a female character with pink hair created with a shader, red scrunchies matching a gemstone beneath her bust, and handpainted details on her face (and bossom), as well as a collared cape. Her cami, scrunchies, gem, eyes, brows and lashes remain in need of textures.
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hiatus @kittyz3d.bsky.social · 20/01/2025
updates!: So after being sick all week, only working when I could, I am almost getting over my cough & congestion, but I woke up today incapable of even holding down water! :) while im not able to take on commissions like I wanted to yet, I am working on an example piece :) #blender #3dart
A WIP 3D model showing a character model with elf ears and a collared shrug draped around its sholders, over a cami with some metallic detailling. It has no hair yet, and is not posed in any way.
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hiatus @kittyz3d.bsky.social · 15/01/2025
back with new 3d stuff, im working on this with intention to port to godot, progress a bit slow bc im still taking mind to the sick kitty. but i am loving how its turning out so far!!
A screenshot of Blender viewport, showing a solid view of a small tavern scene laid out; criss-cross backed chairs sit in front of tables, with matching backed bar chairs at an island vaguely separated by some kind of large archway, holding up the rounded ceiling. Three tapestries hang on it, as well as another hung on shelves of the back bar. There is mostly furniture, with a few scattered candles and beer steins on the tables and bar.
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hiatus @kittyz3d.bsky.social · 14/01/2025
Lots of stress rn. Cat sick again, no money for food until 9 days, main computer still not fixed (bc clearly we can’t catch a break)… I’m opening character render commissions, but take -$10 off the listing prices for today! Going to report back soon with some example game ready environment meshes.
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hiatus @kittyz3d.bsky.social · 09/01/2025
Hit a roadblock in my C++ blackjack game. This is my current card setup (for unlimited decks, havent tackled trying a shuffled vector for single deck runs.) Hit some confusion with how to write a system that returns a bool & int. Pls read alts! I'd appreciate any help. Full code linked in comments!
(Screenshot of Visual Studio code with a quite few if and else if branches.) In this, a functioning system generates and reads out cards, returning cardval, cardnum and cardst which are globalized and work, and cardid which is not globalized yet as I am unsure about managing this system overall.(Screenshot of a google doc with a very incorrect code written out, just to give a gist of the things I am trying to do.)
Here, I am trying to create a system of which can evaluate the most recent card and return a bool that will mark that card as present in player's hand. Ideally, there would be another function (or code in general) that reads along the lines of if (QoH = true && AoD == true) { bet * 3 cout << You have the Queen In Waiting! Unique hand has multiplied your bet by 3x. }
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hiatus @kittyz3d.bsky.social · 08/01/2025
Okay. I finally ironed out /everything./ I have a perfectly working game atp, so I'll commit it privately as I add these, then make it public. Features to do: >Single deck dealing [As an option, currently Unlimited Decks] >Special hands & payouts >Face cards = 10, not 11, 12, 13.... It's fun tho!
A console game of Blackjack/Katjack reads out, in which I win against the dealer who draws the Queen of Hearts and busts, causing me to win 2000+ coins on a 1,000 coin bet. Special hands/cards should help the betting rewards system be funner with bigger pots to possibly win.
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hiatus @kittyz3d.bsky.social · 05/01/2025
Reached an impasse in trying to move part of the loop for the code from functions to be handled in main and now it wont loop and bettings broken, but it previously worked to play multiple rounds against a dealer that hits until its hand is > 17, including betting. I won over 7000 points in one run 😢
The first round of the game plays appropriately; you are given three rounds to hit, stand, double down your bet, or fold. There are also proper win conditions now, in this case the game is won because on round 3, it defaults to whoever has the highest score but has not busted.
However, it tells us we have won 0 coins because of our bet of 0 coins, and have 1 coin remaining.
And also it will just crash when you try to play another round now. :(
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hiatus @kittyz3d.bsky.social · 05/01/2025
my stupid 'whoa u win!' error message ended up in funny context: I put the win/loss functions as possible outcomes of the hand update, which occurs before the card is printed... so the code added the cards before reading the second and interrupted to tell me I won (my c++ is held up by glue)
In this playthrough, the console tells me my current coins, asks me to bet, and tells me my current balance. It then deals me in, reads my first card is the Jack of Hearts, and my second card is...Whoa you win!
It proceeds to tell me my current balance through my functioning bet system, though the payout for this game is underwhelming, in part because the dealer's hand is never drawn and calculated due to the way of... 'wired things.' ?In this, the awkward placement of the code reveals it prints that it is about to announce a first card, creates the card, updates the hand...and then would be hijacked by the win in HandUpdate.
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hiatus @kittyz3d.bsky.social · 05/01/2025
mind you this whole thing is strung together by so many functions rn. some that need serious rethinking bc theyre nested weirdly when the logic could be on main... i think? i dont know if im supposed to be nesting functions within eachother the way i am and should probaly do SOME logic on main....
The first 17 lines of this code are just declarations, and the visible columns of 18-36 contain the entirety of the game's int main, introducing an if for a loop variable (that effects nothing and i actively fight it in the rest of my code instead of implementing its feature properly). There are literally 7 lines of actual code in Main, the rest is just space and int declarations.
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hiatus @kittyz3d.bsky.social · 05/01/2025
the game is gradually climbing, there is now a winnable pot created that is unique to each game! still gotta clean up so much and the dealer still cant do anything but hit but we'll work on it :') (im terrified of trying to code the ai for the dealer)
A console game of blackjack, where we are asked to bet, place a 200 point bet, and then stand twice until the dealer busts. We get a quick win message that declares we scored 216 points, as well as a print for the value of actual cards played, the game score (the combined hands x 3). The return score is a bit pitiful as I should also be returning the player's original bet to their score as well.
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