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Kimmy

@kimmy-ta.bsky.social
30 followers 13 following 84 posts

Team member of x.com/TeamAxolotlDev Visual Designer for my current project "Veil Piercer"! Drawing is awesome. Life needs to be brighter.

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Kimmy @kimmy-ta.bsky.social · 30/08/2026
Anyways, Bask in Edgar's fluffiness and cower. #pixelart
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Kimmy @kimmy-ta.bsky.social · 30/08/2026
Anyone Remember this guy I made called "Edgar"? (link to OG post bsky.app/profile/kimm...) I thought it would be cool to make him fluffy like those cats that look REALLY poofy, but are actually super slim (he still rolls his R's for fun)
a rough sketch of "Edgar" a character I intend to use in a future project.

the red lines denote either where the fur outside or his actual "body" should be, or where his "body" is under all the fur.
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Reposted by Kimmy
Goomboo @maplegecko.bsky.social · 15/08/2026
#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
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Kimmy @kimmy-ta.bsky.social · 24/07/2026
My reaction after waiting seven years from the starbound devs to give updates and opening steam... store.steampowered.com/news/app/211... ... only to see its an ad for a vinyl with nothing else to address to the community:
static.klipy.com
Scout Frigje with Spoon and Fork
ALT: Scout Frigje with Spoon and Fork
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Kimmy @kimmy-ta.bsky.social · 02/07/2026
I've been away for a while working on a game jam with a few partners! nbound.itch.io/lethal-prome... its a little undercooked since we ran out of time but I had fun making it! #gamedev #gamejam
nbound.itch.io
Lethal Promenade by nbound, River, Kimmy-lotl
One last dance.
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Kimmy @kimmy-ta.bsky.social · 15/05/2026
I decided to try implementing some of the new animations and visuals, and for fun I tried making a new combo its made some very interesting results, albeit since the animations are trying to mix with an older version its a lil jank but still cool I think! #gamedev
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Kimmy @kimmy-ta.bsky.social · 05/05/2026
We're SO back, sorry for the recent lull in post frequency. ive been uh.. struggling with something. but its good to know I've still got it #veilpiercer #gamedev #animation #pixelart
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Kimmy @kimmy-ta.bsky.social · 04/04/2026
random environmental sketches for my game (yes I understand the perspective on the water themed one is really wonky 😭) (and yes, that is a new protagonist design that I will be working with) #digitalart
a collection of themed elemental locations
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Kimmy @kimmy-ta.bsky.social · 04/03/2026
There’s something that makes me really happy that over 100 people has enjoyed my little retexture. Makes me feel like my skills has improved in some meaningful way
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Kimmy @kimmy-ta.bsky.social · 28/02/2026
I've been binging the new terraria update, its SO fun, I'm a huge fan of the new raptor mount, so much that I made two personal resprites. the recent one is based off of an Avali from this game I used to play called Starbound. I just really like how this turned out #pixelart #terraria
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Kimmy @kimmy-ta.bsky.social · 02/02/2026
feeling artsy (I have no clue how you artists render so nicely at large resolutions) #pixelart #art
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Kimmy @kimmy-ta.bsky.social · 17/01/2026
been busy working on some new attacks again, have a peek (oh yeah, I've been playing kirby air riders its SO PEAK) #gamedev #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 31/12/2025
to follow up my (Currently) pined post. here's the actual use of that movement sprite. The "Surge State" a constant sprinting state that enables empowered dashes, running, and allows for wall climbs. #gamedev #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 28/12/2025
Scale the insurmountable #VeilPiercer #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 28/12/2025
My only explanation was that I was messing with attack combos and got bored / silly
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Kimmy @kimmy-ta.bsky.social · 15/12/2025
In my infinite rage at the one hour and twenty minutes I spent practicing this. I of course spend an hour and forty minutes editing this compilation of skill issues. it at least helped show me some bugs to fix. #gamedev #animation #devlog
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Kimmy @kimmy-ta.bsky.social · 12/12/2025
not really a BIG thing I added. but its cool, I feel more uh.. slidey? with it? the back n forth motion is just really fun lol #gamedev #animation #pixelart
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Kimmy @kimmy-ta.bsky.social · 03/12/2025
I had this crazy dream, where one of the enemies I had designed for this game was fighting off a bunch of wyverns in a free fall, not only plummeting through the sky, but they were straight up launching javelins with their legs and being cool all the while. #sketch #art
in my dream an enemy from my game was being less like an "enemy" and more like a "hero" while fighting off a horde of wyverns while free falling.

HE WAS SO COOL
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Kimmy @kimmy-ta.bsky.social · 30/11/2025
I REALLY like the new attacks I added. I'll let the clip explain itself #animation #gamedev #pixelart
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Kimmy @kimmy-ta.bsky.social · 25/11/2025
Here, Take this combo clip I did after 40 minutes of failed attempts (The up slash into spike into up slash is what killed me most) (I had to splice out a single ugly mis input) I like to give this combo the imaginary name "Swallow's Dive" #gamedev
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Kimmy @kimmy-ta.bsky.social · 23/11/2025
Posting the wip attacks just isn't enough for me though! since this attack string is supposed to be mobile I have to do it justice! Now you can see the directional inputs! (this editing in aseprite took really long lol) #pixelart #animation #gamedev
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Kimmy @kimmy-ta.bsky.social · 23/11/2025
trying to make some of my WIP attacks clearer by adding some text (its weirdly annoying at times lol) here's the side attacks from that animation flow chart! (this is gonna take a while) #pixelart #animation #gamedev
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Kimmy @kimmy-ta.bsky.social · 17/11/2025
Eh, casual post time. my last post was me "feeling" out a combo. which is usually me opening aseperite and just animating with the flow my other work flow for attacks is to deliberately plan out how they connect (oh yeah im changing the side attack input) #gamedev #conceptart
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Kimmy @kimmy-ta.bsky.social · 12/11/2025
I uh... don't know if this mess of pixels is readable visually for most I was working on a flame spear weapon and got carried away (IF YOU HAVE SENSITIVITY TO FLASHING IMAGES I ADVISE CAUTION) #pixelart #gamedev #WIP #animation
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Kimmy @kimmy-ta.bsky.social · 07/11/2025
after spending so long working on that earlier piece, I had fun making some animations again. This time, I tweaked the old upwards aerial attack, splitting it into two parts (spin into a cleave) and then I added a new spike attack! #gamedec #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 06/11/2025
It's finally done, I'm gonna enjoy looking at all the work in progress posts I had leading up to this now. #art #VeilPiercer #digitalart
really cool cover art for the game I'm making :)
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Kimmy @kimmy-ta.bsky.social · 31/10/2025
we're shading the guys (super shiny) #WIP #art
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Kimmy @kimmy-ta.bsky.social · 12/10/2025
we're slowly getting there, I cant tell if I've gotten rustier after so much time away from digital art, or I'm just a little too focused on the details. still gonna work away at it though! almost there! #digitalart #WIP #art
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Kimmy @kimmy-ta.bsky.social · 02/10/2025
a little something I want to show, a lil' WIP art for my game #art #digitalart #VeilPiercer
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Kimmy @kimmy-ta.bsky.social · 19/09/2025
The dog now has wiggles (idle animation) #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 05/09/2025
Hi again! I hope this does not count as a repost (since one attack is shown here again) but here are all the attacks I have planned for this enemy all bundled up together! I really like animating this silly guy, so many fun smear frames to make. #gamedev #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 21/08/2025
Sorry I've been gone for a while! I've been staring at this backflip kick animation thing for a while now (I really love using smear frames and making a defined silhouette) #pixelart #gamedev
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Kimmy @kimmy-ta.bsky.social · 10/08/2025
well, lets see how this automatic tile set map- "WHY IS IT CONFETTI" (the second image is what its supposed to be) #gamedev
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Kimmy @kimmy-ta.bsky.social · 07/08/2025
making a new enemy time! an opportunity arose to make something silly looking (bring your son to work day) #gamedev #pixelart #silly
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Kimmy @kimmy-ta.bsky.social · 04/08/2025
Even if you stop walking, tomorrow will still greet you with open arms.
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Reposted by Kimmy
KO.DLL (Karel Matějka) @ko-dll.bsky.social · 01/08/2025
Day Cycle - 260x260px #pixelart #pixelartist #ドット絵 #indiedeveloper #indiegamedev #solo_dev #gamedev
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Kimmy @kimmy-ta.bsky.social · 02/08/2025
I'm back with that one completed attack string from the earlier post I made! as much as I'd like to put them altogether like I did earlier these take a while to dole out, so for now, just this one! #gamedev #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 31/07/2025
more silly dog posting. hehehehehehe... #art
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Kimmy @kimmy-ta.bsky.social · 28/07/2025
we have a "combat art" system which is your "weapon" that determines your combo and playstyle Meet (WIP) "Gale and Claw"! six blades that take multiple arrangements of wings, claws, or just one big wing. specializing on spiking enemies and air combos! #gamedev #pixelart #animation
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Kimmy @kimmy-ta.bsky.social · 26/07/2025
Double Post Time! here's that aforementioned spell in action. I slightly made the suction force too low but the idea is there. group em' all together, knock em' all down! #gamedev
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Kimmy @kimmy-ta.bsky.social · 26/07/2025
Back to Gamedev time! I need more spell animations, and for the first time in a while, made something in a short amount of time! Zephyr Burst: "Drag enemies in before sending them skyward" #gamedev #animation #pixelart
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Kimmy @kimmy-ta.bsky.social · 25/07/2025
non game dev time! (not directly game dev at least) Here's Edgar! who I had to redesign since my friend mentioned he looked like a certain "conductor". So, I made him taller and gave him eyes :) (He rolls his R's for fun) #art #oc #digitalart #conceptart
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Reposted by Kimmy
GOLDSTAINED - Demo soon! @lanternjump.com · 19/07/2025
babe wake up, new indie game just dropped #godot #pixelart #indiedev #gamedev
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Kimmy @kimmy-ta.bsky.social · 16/07/2025
I think I'm slowly but surely overcoming my crippling weakness to tile sets. Featuring: Star Sand islands! #pixelart #gamedev
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Kimmy @kimmy-ta.bsky.social · 15/07/2025
I just posted this on my Team Axolotl game dev on Twitter/X But I liked doing and seeing this combo so much I just really wanted to share it here! #gamedev #pixelart #animation #indiedev
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Kimmy @kimmy-ta.bsky.social · 14/07/2025
hehehehehehe... silly dog creature That's all I have to say #pixelart
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Kimmy @kimmy-ta.bsky.social · 13/07/2025
here's another attack I'm going to implement for sure. evasive actions + offensive capability and you can backflip with it too! (and unlike the other attack I posted earlier, this one for sure is sticking around) #pixelart #gamedev #animation
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Kimmy @kimmy-ta.bsky.social · 12/07/2025
as you may guess, the game im working on specializes on combos/knocking enemies around. Ideally you punt an enemy real hard at the ground to hurt them for a TON. I was messing around with extra options for the player. not really sold though (also hi desktop pets!!) #pixelart #conceptart #animation
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Kimmy @kimmy-ta.bsky.social · 04/07/2025
Wow, I got this one done so fas- hey where are you going!? he just walked away from the canvas... #animation #pixelart #gamedev (Jokes aside, here's a warp animation the protagonist will do!)
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Kimmy @kimmy-ta.bsky.social · 03/07/2025
Follow up to my earlier WIP skills animation post Actually, there was one more I didn't show since it was visually the weakest of them. now its my favorite out of them currently! (This attack spell is a three hit use combo) #animation #pixelart #gamedev
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