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Osvaldo González

@kikilo.bsky.social
229 followers 654 following 200 posts

Technical Artist | Environment Artist at Ludocratic Games | Denmark 💼The Box is Alive store.steampowered.com/app/3961120/… Tech Support Engineer @ Toon Boom Indie game developer in Godot/UE5/Unity 🇩🇴 in 🇩🇰 (Aalborg) 🗣️: 🇺🇸🇫🇷🇪🇸🇮🇹🇵🇱

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Osvaldo González @kikilo.bsky.social · 07/05/2026
Hi all! I’m Osvaldo, working for @ludocraticgames.com on #TheBoxIsAlive I do #EnvironmentArt, and want to share some more from behind the scenes I’m working on the level that you see in this screen (sewer). Follow for tips: - Generic Tools made in Substance - Graffiti tool - and more! #gamedev
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Osvaldo González @kikilo.bsky.social · 16/02/2026
Art Therapy was strong on Sunday #botw #BotwArtBook #Zelda
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Osvaldo González @kikilo.bsky.social · 13/01/2026
Happy #PortfolioDay! I'm Osvaldo, a Technical Artist in Denmark working on environment creation pipes. 🎨 Textures (Substance Designer) ⚙️ DCC ↔ Engine Pipelines (Blender to Unity/Godot/UE5) Engineer at Toon Boom & shipping 'The Box is Alive'. Open to mentoring or connecting with learning buddies!
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Osvaldo González @kikilo.bsky.social · 26/11/2025
Diving head-first into Danish traditions! #Risalamande
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Osvaldo González @kikilo.bsky.social · 03/11/2025
Happy to be doing the thing today! #NewJob 😀
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Osvaldo González @kikilo.bsky.social · 14/08/2025
My wife: Celebrating a cool milestone Me, a visual thinker:
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Osvaldo González @kikilo.bsky.social · 13/08/2025
Concrete material made in Substance Designer for an indie game! Hoping to reveal more about the game soon! Presentation inspired by @phrisk.bsky.social's work, they're an inspiration in this medium. #Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
Painterly concrete slabs made in Substance Designer combining small, medium and large blobs for details in the semi-bevelled areas.
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Osvaldo González @kikilo.bsky.social · 01/08/2025
Showing off a material made this week for an art test Happy to finally be able to show it here. Thanks to my mentor, for tips and recommendations & extra motivation! Full post here: www.artstation.com/artwork/mA44zv #Stylized #Textures #EnvironmentArt #SubstanceDesigner #GameDev #Materials
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Osvaldo González @kikilo.bsky.social · 29/07/2025
Stylized stone wall render! Thinking of adding some grass blades in the crevices next to give it a little more life. #gameart #stylized #environmentart #stonewall
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Osvaldo González @kikilo.bsky.social · 06/07/2025
Update on my Rock sculpting and texturing era. I’ve sculpted and done the high to low workflow on rocks every 2-3 days and I finally have something I’m more comfortable sharing Using an RGB image as a mask for different detail textures is a really awesome way to re use the asset in a level!
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Osvaldo González @kikilo.bsky.social · 08/05/2025
In my sculpting arc, part 2 #wip #environmentart #Zbrush
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Osvaldo González @kikilo.bsky.social · 05/05/2025
Work in progress: Fungus Material tool to use in-Engine via vertex paint. The tool also allows the artists to choose what noise pattern and scale is used to blend the fungus with the base wall texture #SubstanceDesigner #Materials #SubstancePainter
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Osvaldo González @kikilo.bsky.social · 02/05/2025
In my rock sculpting and texturing period. Right on time this year :P
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Osvaldo González @kikilo.bsky.social · 09/04/2025
My wife knows how to get them good gifts! #Surprise 😇
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Osvaldo González @kikilo.bsky.social · 26/03/2025
Cathédrale Catholique Notre Dame de Clérmont Ferrand. Holy moly, can't wait to take a look and do a breakdown of the cathedral as a game asset! #Game-Art #EnvironmentArt #Cathedral #References
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Osvaldo González @kikilo.bsky.social · 25/02/2025
Any resemblance to another game is purely coincidential. Figuring out how Animation, rigs and enemy AI works in Godot #GameDev #IndieDev
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Osvaldo González @kikilo.bsky.social · 20/02/2025
I used the same trick to generate a few trims that I’m currently baking down. And these can be used in all sorts of ways with props
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Osvaldo González @kikilo.bsky.social · 20/02/2025
I was today years old when I found out you can use curve profiles to generate wall cornices in Blender. And with high res meshes, these make for really awesome trims to include on a kit #3DModeling #Blender #b3d
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Osvaldo González @kikilo.bsky.social · 17/02/2025
I wonder if the A-Pose Mannekin feels any cold? I'm sorry buddy, next time I'll try giving you some boots and a coat! #UnrealEngine5 #SubstanceDesigner #MaterialArt
Unreal Engine Mannekin chilling on top of a Frozen Lake Ice Material made in Substance Designer. The shader uses several Bump Offset nodes with different ice texture layers to give a sense of parallax.
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Osvaldo González @kikilo.bsky.social · 16/02/2025
The icy 🥶 weather in Aalborg inspired me to create an ice material using a slightly different pipeline. This technique gave me flexibility to customize the material for re-usability. #environmentart #substancedesigner #materialart #unrealengine5 #shaders
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Osvaldo González @kikilo.bsky.social · 28/01/2025
I've been playing "Trails in the Sky SC" from Nihon Falcom for some time now, and am really fond of the art style. I find the isometric style with low-res textures to be really beautiful and it has a degree of charm that just keeps me going. This is a blockout I made in a café last Saturday.
Blockout of the house of Cassius Bright from the game The Legend of Heroes:Trails of the Sky.Reference picture of the house of Cassius Bright from the game The Legend of Heroes:Trails of the Sky.
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Osvaldo González @kikilo.bsky.social · 11/01/2025
And here’s a depth study to train perspective
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Osvaldo González @kikilo.bsky.social · 11/01/2025
Despite craziness, I’ve been cultivating a habit of sketching and colour studies to train my style. Here’s a sneak peek of some things I’ve done!
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Osvaldo González @kikilo.bsky.social · 22/11/2024
Update 😇 slow start but I can feel that there’s something cooking with this game
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Osvaldo González @kikilo.bsky.social · 20/11/2024
Working on a stylized plaster for a game project. #materials #Nodevemver #GameDev Happy to share breakdowns of this if people are interested!
Stylized plaster material rendered in Marmoset Toolbag
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Osvaldo González @kikilo.bsky.social · 08/11/2024
Blockout continues for my current project. This is the living room of a manor. #Blockout #GameDev #3DEnvironmentArt
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Osvaldo González @kikilo.bsky.social · 06/11/2024
Timeline cleanse: Great book, recommended for Game Artists, there’s plenty of good descriptions of workflows and critiques, and not only for pixel art! #GameArt #ArtBooks #Critique #Inspiration
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Osvaldo González @kikilo.bsky.social · 06/11/2024
Things are gonna be fine…. (I hope 🫡)
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Osvaldo González @kikilo.bsky.social · 28/10/2024
Stylized wood created in Substance 3D Designer 🧑‍🎨 Fully procedural, can break down the process for the interested peeps #GameDev #Materials #TechArt #Substance3D Critique is happily accepted!
Stylized wood material applied on a rounded cubeStylized wood material applied on a hi res plane
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Osvaldo González @kikilo.bsky.social · 27/10/2024
Art vs Artist 👩‍🎨
Overgrown temple inspired by the Temple of Time in Legend of Zelda. This temple showcases a modular kit made by the artist to help create the architecture of the church. 

The temple has a statue in the center, and is lit thanks to its windows. Several architectural details are displayed via trim sheets to optimize the performance of the assets.A blond/brown haired 29-year old man wearing a green shirt and a shirt with square patterns in yellow and navy blue colors sitting on a wooden bench in an indoor street food shop
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Osvaldo González @kikilo.bsky.social · 21/10/2024
Outdoor brick “manor” reference pictures #GameDev #Environments #Bricks
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Osvaldo González @kikilo.bsky.social · 20/10/2024
Hi all! Wanted to share some progress on my current project. I’m working on the environment and materials for a 3D Horror Game project in Godot. We’re still blocking out and have a pipeline defined. This is the “Foyer” scene from our manor. Next up is to make this extra spooky #GameDev #3DArt
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Osvaldo González @kikilo.bsky.social · 02/10/2024
Cooked up the reference board for this project and started blocking out my basic shapes Let’s see how this one goes!
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Osvaldo González @kikilo.bsky.social · 30/09/2024
How was your weekend, BlueSky peeps? I spent mine between replaying Xenoblade Chronicles DE, discovering Crosscode and trying to nail a combo in Magic: The Gathering. Coming back with new things to talk about this week.
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Osvaldo González @kikilo.bsky.social · 27/09/2024
From the authors of “Draw the other eye” I present you, “Sculpt the other ear” (Yes, I turned off symmetry accidentally cause I’m a ZBrush noob) #3DArt #ZBrush
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Osvaldo González @kikilo.bsky.social · 05/12/2023
Made with Aseprite - using #Slynyrd tutorials. If you like pixel art, consider checking out Slynyrd's tutorials. They've got amazing resources in www.slynyrd.com
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Osvaldo González @kikilo.bsky.social · 05/12/2023
Have a nice day, Blue Sky!
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Osvaldo González @kikilo.bsky.social · 25/11/2023
This is me on a good day doing some Unity exercises, and on another day when the “Compiling Shaders” message appears….
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