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Dr Kieran Nolan

@kierannolan.bsky.social
525 followers 198 following 109 posts

Artist and Academic | Lecturer at Department of Creative Arts, Media and Music, DkIT | WG1 Lead, Grassroots of Digital Europe (COST) | Co-President, History of Games International Conference (@historyofgames.bsky.social) - kierannolan.com

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Dr Kieran Nolan @kierannolan.bsky.social · 10/10/2026
A new demo program running on BITBAS v0.9 - inspired by the spirit of the demoscene - with colour pallet cycling a melodic techno soundtrack, including fade, plasma, shake, and stars commands that were recently added to the BITBAS programming lexicon kierannolan.com/bitbas
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Reposted by Dr Kieran Nolan
Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 09/10/2026
ICYMI Google also released a slop game making thing. Their ad literally portrays the Knitting Stage of Cultural Production* www.youtube.com/watch?v=Dxvr...
youtube.com
Introducing Playground: If you can think it, you can play it.
YouTube video by Google Labs
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Dr Kieran Nolan @kierannolan.bsky.social · 06/10/2026
⚠️🔊Beware! Loud Noises!🔊⚠️ A new demo for the BITBAS Creative Coding Platform for the 1983 8-bit Nintendo Famicom console. This demo uses 1-bit voice samples that can be scratched live or pre-programmed with a special turntablism notation ➡️ kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 04/10/2026
Amen 180, a Drum N Bass chiptune demo, running on the BITBAS Creative Coding Platform for the Nintendo Famicom kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 02/10/2026
Clouds demo running on the BITBAS Creative Coding Cartridge for the 8-Bit Nintendo Famicom, a homage to Cory Archangel's game art masterwork. BITBAS is influenced by Basic, @p5xjs, and Csound. Includes a detailed manual with code listings in English and Japanese. ➡️ kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 27/09/2026
BITBAS development with Claude continues, working on v0.9 of this Creative Coding Cartridge for the 8-Bit Nintendo Famicom kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 05/09/2026
BITBAS v0.8 running the random circles demo code on real Famicom / NES hardware (04/09/2026). The BITBAS code listing uses commands similar to how these would be drawn in p5.js, but merged with styles from the Basic programming language. kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 05/09/2026
First test of BITBAS on real Nintendo hardware, this is the title screen and attract sequence (04/09/2026). ​ kierannolan.com/bitbas
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Dr Kieran Nolan @kierannolan.bsky.social · 03/09/2026
v0.8 preview of BITBAS, a creative coding cartridge for the Nintendo Famicom / NES
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Dr Kieran Nolan @kierannolan.bsky.social · 02/09/2026
Micro Episode 2 - Seinfeld x Video Games That Don't Exist
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Dr Kieran Nolan @kierannolan.bsky.social · 31/08/2026
Seinfeld x Video Games That Don't Exist. Sora is gone, Minimax is here.
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Dr Kieran Nolan @kierannolan.bsky.social · 19/08/2026
My p5 and Basic inspired creative coding environment for the 8-bit Nintendo Famicom / NES is nearing completion, with a new name - BITBAS. Bit for 8-bit, low-bitrate and bitmap, and Bas for Basic. Parallel to the ROM itself I've been generating a user manual - this is from the cover page.
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Dr Kieran Nolan @kierannolan.bsky.social · 05/08/2026
I'm really glad to be able to share that I've been selected to join the Royal Irish Academy (RIA)'s Multidisciplinary Committees, as part of the Languages, Literature, Culture and Communication Committee for the 2026 to 2030 term. www.ria.ie/committee-me...
ria.ie
Dr Kieran Nolan - Royal Irish Academy
Kieran Nolan is an interdisciplinary artist and researcher working across interactive art, games, and creative technologies, and a lecturer in Creative Media at Dundalk Institute of Technology.His pra...
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Dr Kieran Nolan @kierannolan.bsky.social · 30/07/2026
many thanks for your interest in the project!
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Dr Kieran Nolan @kierannolan.bsky.social · 30/07/2026
The upgraded PCB for my VR SuperGun project is done and on it's way in the post from China. Here is the render from JLPCB. I chose a white PCB though, and will solder the JAMMA connector and headers for the Pi Pico kierannolan.com/vrsupergun
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Dr Kieran Nolan @kierannolan.bsky.social · 16/07/2026
Congratulations!
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Reposted by Dr Kieran Nolan
Lori Emerson @loriemerson.net · 15/07/2026
old media are the new cool—-
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Dr Kieran Nolan @kierannolan.bsky.social · 14/07/2026
www.linkedin.com/posts/kieran...
linkedin.com
Really nice to be back in Scotland again, this time to present my research for the 2026 ESHS/HSS Annual Meeting in Edinburgh at a panel this morning. The theme of this year’s European Society for… | ...
Really nice to be back in Scotland again, this time to present my research for the 2026 ESHS/HSS Annual Meeting in Edinburgh at a panel this morning. The theme of this year’s European Society for the...
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Dr Kieran Nolan @kierannolan.bsky.social · 08/07/2026
The app is now called PBNES. So P for the p5.js influence, and B for its BASIC programming language influence - also to disambiguate from the official p5 project, this is just a homage to p5, and the NES. The image here is a partial screen grab from the user manual
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Dr Kieran Nolan @kierannolan.bsky.social · 08/07/2026
It's shockingly good, I wasn't expecting much - and it does everyone on it's server, once there's an existing javascript or python development toolchain available for that console or system
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Dr Kieran Nolan @kierannolan.bsky.social · 08/07/2026
I seems to just click for some people, but I'm sure takes a lot of work to learn too. I have been trying to wrangle assembly language out of older versions of GPT with varying success, but Claude is really good at it and for retro platform coding
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Dr Kieran Nolan @kierannolan.bsky.social · 08/07/2026
It is very like Basic, certainly not pure processing / p5js structure, but has versions of p5's graphics commands. The NES uses 6502 assembly language, I have much respect for anyone who can program assembly, it looks (to me) so abstract. There's Famicom Basic, I have yet to test it though
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Dr Kieran Nolan @kierannolan.bsky.social · 08/07/2026
An update of this work in progress p5js inspired creative coding app for the 8-bit Nintendo Famicom / NES - demoing sine wave animation, randomised colour, size and XY positioning, vertexes, and rotation #processing #nesdev
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Dr Kieran Nolan @kierannolan.bsky.social · 06/07/2026
www.linkedin.com/posts/kieran...
linkedin.com
The 2026 History of Games Conference at City University of Hong Kong was an amazing experience. Huge thanks to everyone who presented, attended, and to all the team at from the School of Creative… | D...
The 2026 History of Games Conference at City University of Hong Kong was an amazing experience. Huge thanks to everyone who presented, attended, and to all the team at from the School of Creative Medi...
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Dr Kieran Nolan @kierannolan.bsky.social · 06/07/2026
I’m working on a loose adaptation / demake of p5js for the 8-bit Nintendo NES / Famicom. Here's a few demo shots. Instead of MouseX MouseY etc it can use DPAD1X DPAD1Y. It's compatible with the Famicom keyboard. Think of it as a simple Basic and Processing hybrid within the constraints of the NES
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Dr Kieran Nolan @kierannolan.bsky.social · 24/06/2026
www.linkedin.com/posts/kieran...
linkedin.com
Earlier today I took part in a special seminar at Hong Kong Baptist University to promote the upcoming book Silicon Dawn: Histories and Cultures of Creative Computing in Europe (1970-2000), with my… |...
Earlier today I took part in a special seminar at Hong Kong Baptist University to promote the upcoming book Silicon Dawn: Histories and Cultures of Creative Computing in Europe (1970-2000), with my GR...
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Dr Kieran Nolan @kierannolan.bsky.social · 15/06/2026
#digra2026 #digra www.linkedin.com/posts/kieran...
linkedin.com
I’m at Maynooth University for day 1 of the DiGRA Conference 2026 - it’s really great to see this major game studies event happening in Ireland, and congratulations to all involved with its… | Dr Kie...
I’m at Maynooth University for day 1 of the DiGRA Conference 2026 - it’s really great to see this major game studies event happening in Ireland, and congratulations to all involved with its organisat...
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Dr Kieran Nolan @kierannolan.bsky.social · 14/06/2026
www.linkedin.com/posts/kieran...
linkedin.com
The 26-27 May 2026 saw the 4th GRADE Action Conference on Creative Computing Cultures in Europe take place in Slovenia, at the University of Ljubljana and Ljubljana's Computer History Museum. The...
The 26-27 May 2026 saw the 4th GRADE Action Conference on Creative Computing Cultures in Europe take place in Slovenia, at the University of Ljubljana and Ljubljana's Computer History Museum. The the...
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Dr Kieran Nolan @kierannolan.bsky.social · 14/06/2026
www.linkedin.com/posts/kieran...
linkedin.com
Just for fun, this demo game 'High Vis Valley' was generated with Claude Fable on my phone over the last couple of days during my tea breaks, before it was shut down today after about 72 hours...
Just for fun, this demo game 'High Vis Valley' was generated with Claude Fable on my phone over the last couple of days during my tea breaks, before it was shut down today after about 72 hours. The ga...
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Dr Kieran Nolan @kierannolan.bsky.social · 13/05/2026
Nice
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Reposted by Dr Kieran Nolan
Aksioma @aksiomaorg.bsky.social · 09/05/2026
🔵 𝗦𝗖𝗥𝗘𝗘𝗡𝗜𝗡𝗚: 𝑩𝒆𝒄𝒐𝒎𝒊𝒏𝒈 𝑰𝒎𝒂𝒈𝒆 @ Slovenian Cinematheque | 12 May, 5 PM | Part of #V-F-XFestival Full programme > aksioma.org/becomingimage/screenings/ 𝑀𝑦 𝑆𝑜𝑢𝑙 𝐺𝑒𝑚 𝑖𝑠 𝐷𝑢𝑙𝑙 𝐶𝑜𝑙𝑜𝑟 by #ErikoMiyata + 𝑃𝑟𝑒𝑐𝑢𝑟𝑠𝑖𝑛𝑔 by #NinaDavies + 𝑉𝑖𝑑𝑒𝑜 𝐺𝑎𝑚𝑒𝑠 𝑇ℎ𝑎𝑡 𝐷𝑜𝑛’𝑡 𝐸𝑥𝑖𝑠𝑡 by #KieranNolan
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Dr Kieran Nolan @kierannolan.bsky.social · 26/04/2026
I've updated my portfolio with recent and upcoming talks, exhibitions, publications, and ongoing creative research projects: kierannolan.com
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Dr Kieran Nolan @kierannolan.bsky.social · 26/04/2026
Congratulations Sam and team!!
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Dr Kieran Nolan @kierannolan.bsky.social · 20/04/2026
It’s an AI Machinima, direct link here vimeo.com/1184444476
vimeo.com
Creatine Simulation Theory
𝗖𝗿𝗲𝗮𝘁𝗶𝗻𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗲𝗼𝗿𝘆: A creatine obsessed NPC in a rural Ireland inspired game world breaks the simulation of 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭, gaining consciousness of the AI machinima world he liv...
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Dr Kieran Nolan @kierannolan.bsky.social · 20/04/2026
www.linkedin.com/posts/kieran...
linkedin.com
𝗖𝗿𝗲𝗮𝘁𝗶𝗻𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗲𝗼𝗿𝘆: A creatine obsessed NPC in a rural Ireland inspired game world breaks the simulation of 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭… | Dr Kieran Nolan
𝗖𝗿𝗲𝗮𝘁𝗶𝗻𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗲𝗼𝗿𝘆: A creatine obsessed NPC in a rural Ireland inspired game world breaks the simulation of 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭, gaining consciousness of the AI machinima world he liv...
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Dr Kieran Nolan @kierannolan.bsky.social · 01/04/2026
www.linkedin.com/posts/kieran...
linkedin.com
GAME-ER Third Webinar | Beyond GAME ER Historical Pathways of Video Game Production in Europe | Dr Kieran Nolan
https://lnkd.in/gy-2UdT4 The video of the 3rd webinar of the Horizon funded GAME-ER Project (March 12 2026) 'Beyond GAME-ER: Historical Pathways of Video Game Production in Europe' is now online, fea...
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Dr Kieran Nolan @kierannolan.bsky.social · 29/03/2026
Yesterday via Zoom I was part of the #scms2026 @scmstudies.bsky.social panel Institutions of Game Histories with @liebenwalde.bsky.social, Jeremy Saucier, @aarontram.bsky.social, @lainenooney.bsky.social and @noahspringer.com, representing @historyofgames.bsky.social. (p)recap➡️ vimeo.com/1178159750
vimeo.com
A History of the History of Games International Conference Series (SCMS 2026)
On 28/03/2026 I took part in the panel on Institutions of Game Histories at SCMS (Society for Cinema and Media Studies) to promote the History of Games Conference through a presentation about its own ...
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Dr Kieran Nolan @kierannolan.bsky.social · 13/03/2026
www.linkedin.com/posts/kieran...
linkedin.com
I was really glad to be able to present my research on the origins of Ireland's game manufacturing and design industry earlier today for Beyond GAME-ER: Historical Pathways of Video Game Productio...
I was really glad to be able to present my research on the origins of Ireland's game manufacturing and design industry earlier today for Beyond GAME-ER: Historical Pathways of Video Game Production in...
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Reposted by Dr Kieran Nolan
History of Games Conference @historyofgames.bsky.social · 11/03/2026
Hi everyone! Last hours to submit your proposal. You have about 11 hours to do it, if you haven't already 🙂 Hope to see you in Hong Kong! historyofgames.site
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Dr Kieran Nolan @kierannolan.bsky.social · 10/03/2026
I highly recommend @vthewanderer.bsky.social’s great book Zen and Slow Games, out now on @mitpress.bsky.social !
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Dr Kieran Nolan @kierannolan.bsky.social · 23/02/2026
Urban Spin Off AI anime preview and animated documentary snippet (2026) ➡️ vimeo.com/1167523533
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Dr Kieran Nolan @kierannolan.bsky.social · 21/02/2026
Playing about with Sora 2 for anime creation vimeo.com/1166963086?f...
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Reposted by Dr Kieran Nolan
History of Games Conference @historyofgames.bsky.social · 02/02/2026
And our CfP is out! History of Games 2026: The Ages of Games. Epochs and Periodisations 25-27th June, City University of Hong Kong, School of Creative www.history-of-games.com/2026-hong-ko... Please share and hope to see you there!
history-of-games.com
2026: Hong Kong – History of Games
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Dr Kieran Nolan @kierannolan.bsky.social · 23/01/2026
www.linkedin.com/posts/kieran...
linkedin.com
Earlier today I delivered an online guest lecture for students for the special topics class 'Global Gaming and Society' at the School of Communication and Information at University of Hawaii a...
Earlier today I delivered an online guest lecture for students for the special topics class 'Global Gaming and Society' at the School of Communication and Information at University of Hawaii at Manoa....
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Dr Kieran Nolan @kierannolan.bsky.social · 18/01/2026
A huge thank you to the Matricule Bis Festival for having 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭 as part of the 2026 edition, more info at➡️ www.matriculebis3d.esadorleans.fr For more on 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭 please see➡️ kierannolan.com/videogamesth...
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Dr Kieran Nolan @kierannolan.bsky.social · 16/01/2026
www.linkedin.com/posts/kieran...
linkedin.com
I've updated my portfolio website at https://kierannolan.com for the New Year with details on my research and art projects, including news on upcoming screenings for my AI machinima movie 𝐕𝐢𝐝𝐞𝐨… |...
I've updated my portfolio website at https://kierannolan.com for the New Year with details on my research and art projects, including news on upcoming screenings for my AI machinima movie 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 ...
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Dr Kieran Nolan @kierannolan.bsky.social · 16/01/2026
vimeo.com/1153600155?f...
vimeo.com
Interactivity Test 2 - Non-Existent Video Game Street Scene Glitch
A quick test video navigating around another glitchy 3D gaussian splat capture. This takes a brief AI machinima scene from the Video Games That Don't Exist…
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Dr Kieran Nolan @kierannolan.bsky.social · 09/01/2026
www.linkedin.com/posts/kieran...
linkedin.com
When I work on projects I make video clips as a form of journaling, to timestamp the work, and also to share online. I've found that some of the most spur of the moment pieces of video documentati...
When I work on projects I make video clips as a form of journaling, to timestamp the work, and also to share online. I've found that some of the most spur of the moment pieces of video documentation h...
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Reposted by Dr Kieran Nolan
History of Games Conference @historyofgames.bsky.social · 10/12/2025
𝐒𝐚𝐯𝐞 𝐭𝐡𝐞 𝐝𝐚𝐭𝐞! 𝗛𝗶𝘀𝘁𝗼𝗿𝘆 𝗼𝗳 𝗚𝗮𝗺𝗲𝘀 𝟮𝟬𝟮𝟲 𝟮𝟱-𝟮𝟳𝘁𝗵 𝗝𝘂𝗻𝗲, 𝗖𝗶𝘁𝘆 𝗨𝗻𝗶𝘃𝗲𝗿𝘀𝗶𝘁𝘆 𝗼𝗳 𝗛𝗼𝗻𝗴 𝗞𝗼𝗻𝗴, 𝗦𝗰𝗵𝗼𝗼𝗹 𝗼𝗳 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗠𝗲𝗱𝗶𝗮 The call for papers will go live in January 2026! Keep an eye here and also on www.history-of-games.com/2026-hong-ko... for news and updates!
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Dr Kieran Nolan @kierannolan.bsky.social · 19/12/2025
My 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 𝑻𝒉𝒂𝒕 𝑫𝒐𝒏'𝒕 𝑬𝒙𝒊𝒔𝒕 AI machinima movie will screen in Orléans, France at 𝐌𝐚𝐭𝐫𝐢𝐜𝐮𝐥𝐞 𝐁𝐢𝐬 𝟑𝐃, 𝐅𝐞𝐬𝐭𝐢𝐯𝐚𝐥 𝐝𝐮 𝐣𝐞𝐮 𝐯𝐢𝐝𝐞́𝐨 𝐞𝐭 𝐝𝐞𝐬 𝐚𝐫𝐭𝐬 𝐧𝐮𝐦𝐞́𝐫𝐢𝐪𝐮𝐞𝐬, 23-24/01/2026. Full festival programme ➡️https://matriculebis3d.esadorleans.fr 𝑽𝒊𝒅𝒆𝒐 𝑮𝒂𝒎𝒆𝒔 𝑻𝒉𝒂𝒕 𝑫𝒐𝒏'𝒕 𝑬𝒙𝒊𝒔𝒕 ➡️ kierannolan.com/videogamesth...
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