kiberptah @kiberptah.itch.io · 12/08/2025things to do in spooky forest #gamedev #indiedev #horrorgames 0114
kiberptah @kiberptah.itch.io · 26/07/2025The amount of time UI juice took probably far exceeded gameplay development time... feeling CD booklet vibes from this leaderboard! #gamedev #indiedev 0133
kiberptah @kiberptah.itch.io · 20/07/2025I'm not very good with angles... Looks kinda cool though... #gamedev #indiedev 1124
kiberptah @kiberptah.itch.io · 09/03/2025Dropped prototype from quite a while ago (imagine cool breakcore music playing) . Maybe some day... #gamedev #indiedev 0115
kiberptah @kiberptah.itch.io · 07/03/2025Running physics in editor mode is a game changer for props placement... #gamedev #indiegamedev #unity3d 0174
kiberptah @kiberptah.itch.io · 05/03/2025Completely reworked flashlight. Now it's a rechargeable one, but it works consistently (not accounting for crappy battery...) #gamedev #indiedev #horrorgames 1114
kiberptah @kiberptah.itch.io · 02/03/2025yes, it is the player object sprite that player is not supposed to see... #gamedev #indiedev #horrorgames 1216
kiberptah @kiberptah.itch.io · 26/02/2025NEW GUN (old gun in previous post) #horrorgame #gamedev #indiedev 0113
kiberptah @kiberptah.itch.io · 25/02/2025This is old gun and animations. Almost replaced them... Problems: 1) It wasn't clear that bullets are reloaded 1 by 1, 2) look more psx then the rest of the game (at least I think so). New gun is almost ready and I think I like it... Just need to update sounds. #horrorgame #gamedev #indiedev 0104
kiberptah @kiberptah.itch.io · 22/02/2025Just realized that notification for debug command is quite ominous... #horrorgame #gamedev #indiedev 1145
kiberptah @kiberptah.itch.io · 14/02/2025At the beginning of the project I though that going through set of rooms, looking for keys would be an ok progression, but then realization hit of how bad and vague it is. So now the main task is hacking some computers to make progress number go up 😈 #horrorgame #gamedev #indiedev 1163
kiberptah @kiberptah.itch.io · 14/11/2024Not very engaging video with wip soundscape showcase. ¯\_(ツ)_/¯ #indiedev #horrorgames #gameaudio #sounddesign 4182
kiberptah @kiberptah.itch.io · 10/11/2024Working on animations and interactions (text is sort of placeholder). At first I though making a very simple gun with ammo pool would be enough, but playing and playtesting showed that game desperately needs slow reload to maintain the tempo and tension that I want. #indiedev #gamedev #horrorgames 1122
kiberptah @kiberptah.itch.io · 30/10/2024I'm very hesitant to share progress related to horror cause it's sort of spoilers, but I'm too happy with the progress not to 👉👈 #horrorgames #indiedev #gamedev #gameaudio 🔊🔊🔊 0235
kiberptah @kiberptah.itch.io · 30/10/2024On second thought matches don't fit the vibe of the gameplay I'm aiming for. Introducing... Broken flashlight. It doesn't make you feel safe at all. I want game to be mostly lit, but venturing into dark corners should be stressful. #indiedev #gamedev #horrorgames 2151
kiberptah @kiberptah.itch.io · 29/10/2024Raycasting to determine room size and sending sounds to 3 reverb channels fro close, medium and far reverb. And calculating pan for each reverb. I wanted this effect when you hear big space on one side and close space on the other (when you are near the wall). #sounddesign #gameaudio #gamedev 2233
kiberptah @kiberptah.itch.io · 24/10/2024Reject flashlight, embrace matches. #gamedev #horrorgames 061
kiberptah @kiberptah.itch.io · 22/10/2024When you don't have a gun, you are most likely in a good hands of a game designer and a game is like a roller coaster experience. But if you have a weapon... It's up for you. Making short horror game right now. #gamedev #indiegames #horror #horrorgames 091