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Caoimhe

@keevahh.bsky.social
966 followers 148 following 54 posts

🎮 Senior Publishing Producer at Chucklefish.

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Caoimhe @keevahh.bsky.social · 20/07/2026
Managed to submit to round 2! Big-ups to best-husband-PB for staying awake until 2am so I could read him 1000000x versions of my opening paragraph 💖
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Caoimhe @keevahh.bsky.social · 17/07/2026
Another story got an honourable mention in last week's results too! Writing had not been a priority for me for a while, but I'm feeling how precious human creativity truly is and I've been head down sewing, writing and learning oil pastels this year. It's been good.
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Caoimhe @keevahh.bsky.social · 17/07/2026
Whaaaaaat - blown away to have gotten 2nd place in my group!!! My weekend is stacked, so round 2 maybe isn't on the cards. Or, Sunday may be an all-nighter... we'll see.
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Caoimhe @keevahh.bsky.social · 05/01/2026
Back at my desk after a screenless and restful break and a beautiful morning walk with best boy in the snow. Let's go 2026 ❄️
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Caoimhe @keevahh.bsky.social · 29/10/2025
This old thing! Loved writing this, glad it's still useful today :)
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No Sequels Coop 🔜 Gameawards @nosequelscoop.bsky.social · 20/10/2025
Thank you @keevahh.bsky.social for writing a super neat post on pitching our game chucklefish.org/blog/guide-f...
chucklefish.org
GUIDE FOR PITCHING TO PUBLISHERS - Chucklefish
Hello and welcome! Whether you’re a hobbyist tinkering with a game idea in your free time or an experienced developer whose decided to work on their own IP, if you’re planning on approaching a publish...
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Chucklefish @chucklefishltd.bsky.social · 30/09/2025
Step into a nightmare you can’t escape... Three lives. One haunting story. 👻 Journey into the shadows with INMOST on mobile. Get it on iOS and Android on Oct 28th! Pre-register now! 🍎 iOS: bit.ly/INMOSTiOS 🤖 Android: bit.ly/INMOSTAndroid
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Chucklefish @chucklefishltd.bsky.social · 08/07/2025
Play Wargroove anytime, anywhere. Wargroove 2: Pocket Edition marches onto Mobile! Get it on iOS and Android on July 30th! Pre-register now for a CHUNKY discount! 🍎iOS: bit.ly/WG2PocketiOS 🤖Android: bit.ly/WG2PocketAnd...
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Caoimhe @keevahh.bsky.social · 05/06/2025
Seeing the player be able to get the bus made me squeal when I first saw it, and it still makes me wiggle with excitement now. ✨🚌 You can read the first Devblog by @amzeratul.bsky.social here! www.witchbrook.com/devblog-simu... www.youtube.com/watch?v=dw5G...
youtube.com
Witchbrook - Alighting Buses
YouTube video by Chucklefish
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Adam Riches @supernorn.bsky.social · 05/06/2025
Happy Switch 2 launch day! I'm happy to confirm Loco Motive runs out of the box on the new system, and it's currently on the eShop at 20% off! 🏷️
A photo of Loco Motive running on the new Switch 2 - Thanks to George Wyman for the pic!
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witchbrook.com @witchbrook.com · 21/05/2025
'The air feels lighter when you're around. Like it knows something good is about to happen!' Introducing Witchbrook's first datable character, Hana Satō! #Witchbrook #PixelArt #IndieGames
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witchbrook.com @witchbrook.com · 15/05/2025
Stamp the postie dog was napping on duty, so some of The Witchbrook Oracle issues may only just be arriving in your mailboxes now, keep an eye on those inboxes! 🐶✉️
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witchbrook.com @witchbrook.com · 13/05/2025
Psst, the latest edition of the Witchbrook Oracle is now live📫 In Issue 3 we're talking Civic Witchcraft & getting to know a new Covenmate. There's rumours going around that there might be secrets hidden between the lines too.. 🔎
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Caoimhe @keevahh.bsky.social · 22/04/2025
Grateful for all the bank holidays coming up where I will be enjoying the sweet sweet summer heat within the fiery hell of Oblivion Gates
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Caoimhe @keevahh.bsky.social · 02/04/2025
Wow, FromSoftware sclusy is bat shit Also, cheeky little Witchbrook appearance in the showcase, IT'S HAPPENING ✨
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witchbrook.com @witchbrook.com · 27/03/2025
𝐖𝐞 𝐚𝐫𝐞 𝐝𝐞𝐥𝐢𝐠𝐡𝐭𝐞𝐝 𝐭𝐨 𝐚𝐜𝐜𝐞𝐩𝐭 𝐲𝐨𝐮𝐫 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐭𝐨 𝐖𝐢𝐭𝐜𝐡𝐛𝐫𝐨𝐨𝐤 𝐂𝐨𝐥𝐥𝐞𝐠𝐞... Enrol this Winter on PC, Switch & Xbox. Make friends, find love, & discover a world filled with magic 🎓 🔗 witchbrook.com #Witchbrook🧙
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Chucklefish @chucklefishltd.bsky.social · 27/03/2025
Discover magic and mystery in @witchbrook.bsky.social , a spellbinding, multiplayer, witch life-sim.🧙 Make friends, find love, and discover a world filled with wonder and charm on the road to graduation this Winter!❄️ 🪄Discover More: witchbrook.com #Witchbrook
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Caoimhe @keevahh.bsky.social · 27/03/2025
We have a trailer! ✨✨ Well done to the whole team working on #witchbrook! Very very proud of everyone who was involved in putting this together 🎓 www.youtube.com/watch?v=TIKS...
youtube.com
Witchbrook - First Look Trailer
YouTube video by Chucklefish
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Simon @sibachmann.bsky.social · 27/03/2025
Have you seen this? 👀 www.youtube.com/watch?v=TIKS... We have been co-developing Witchbrook with our friends @chucklefishltd.bsky.social for a while now! Finally we can share some first glimpse of this amazing project! <3
youtube.com
Witchbrook - First Look Trailer
YouTube video by Chucklefish
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Jade ✰ @seasonings.bsky.social · 27/03/2025
youtu.be/TIKSGazNOqg?... A trailer?? 😮 So SO proud of all our hard work ⭐ #witchbrook
youtu.be
Witchbrook - First Look Trailer
YouTube video by Chucklefish
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Alex Kanaris-Sotiriou @kanaratron.bsky.social · 16/12/2024
Today's work soundtrack...
The Eastward Soundtrack on my Bandcamp
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KYORA @kyoragame.bsky.social · 13/12/2024
Introducing KYORA From the creators of the multi-award-winning mining sandbox, @corekeepergame.bsky.social, comes an all-new mystical multiplayer adventure… #KYORA
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Caoimhe @keevahh.bsky.social · 13/12/2024
We just announced our next publishing title! Absolutely buzzing to be working with the Core Keeper developers on their next title: KYORA!
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Robust Games @robustgames.bsky.social · 21/11/2024
CALLING AT ALL STATIONS! 🚂 The Murder Mystery Adventure - Loco Motive is OUT NOW! 🔎 Join Arthur, Diana & Herman on a positively thrilling adventure on the Reuss Express. 🕵️💼 Steam: bit.ly/LocoMotiveSt... Nintendo: bit.ly/LocoMotiveNOA GOG: bit.ly/GOGLocoMotive
bit.ly
Save 10% on Loco Motive on Steam
On the Reuss Express a passenger has been murdered, and you’re the prime suspects. Uncover a thrilling mystery and solve satisfying point and click puzzles to prove your innocence! A slapstick adventu...
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Aerial_Knight @aerialknight.com · 19/11/2024
Creating video games is hard, but working with publishers can be even harder. To help level the playing field, I've been working with with a law firm to develop a foundational "starting point" for solo developers to use when developing publishing contracts. It'll be free and uploaded next week 🙂
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Caoimhe @keevahh.bsky.social · 13/11/2024
Tag me in, coach
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Caoimhe @keevahh.bsky.social · 13/11/2024
🚂 LOCO MOTIVE IS OUT NEXT WEEK!! 🚂 Cannot overstate how much effort @robustgames.bsky.social have put in to making something so expressive and brimming with character. Out Nov 21st on Switch and PC!
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Robust Games @robustgames.bsky.social · 13/11/2024
Loco Motive launches on November 21st! 🏷️ $17.99 / 17,99€ / £14.99 🛍️ Steam, Nintendo Switch, GOG & STOVE ✂️ 10% Launch Week Discount ✅ Steam Deck Verified store.steampowered.com/news/app/170...
store.steampowered.com
Loco Motive - Full Steam Ahead: Loco Motive Arrives November 21st! - Steam News
🚂 10% off Launch Week for early birds!
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Caoimhe @keevahh.bsky.social · 01/11/2024
Trying the novel writing challenge this month. First 2k down 👀
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Caoimhe @keevahh.bsky.social · 31/10/2024
Releasing Wargroove 2 on Game Pass last month has, for whatever reason, brought in a flurry of new Nintendo Switch reviews a year after its original release. They bumped our metacritic score up to 85! 🎉
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Caoimhe @keevahh.bsky.social · 24/10/2024
This was one hell of a technical mammoth to figure out, but Starbound is finally playable for the first time on consoles 💫 Out Now on Xbox!
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Caoimhe @keevahh.bsky.social · 22/10/2024
Hi folks 👋 I'm the Senior Publishing Producer at Chucklefish, helping indie devs achieve big dreams, one beautiful spreadsheet at a time.
Logo capsule for the game EastwardLogo capsule for the game Wargroove 2Logo capsule for the game Loco MotiveLogo capsule for the game Witchbrook
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Caoimhe @keevahh.bsky.social · 22/10/2024
- Worked out my issues around measuring my value as a person based on my productivity. - Figured out some tools to help keep me focused, novelty is my biggest motivator. - Took up a couple of hobbies that are only for pleasure, something I avoided since starting in games.
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Caoimhe @keevahh.bsky.social · 22/10/2024
Hey, I'm really sorry you're in this position. I made the tough decision to go off meds due to personality and irritability issues on them so had to develop new tools to help (though it's never been the same as being on meds, they just helped work out my self-loathing without them):
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Caoimhe @keevahh.bsky.social · 21/12/2023
2023 was a big year for me in a lot of ways, including the end of a 6 year relationship. It's laid the groundwork for transition and growth to come. See you in 2024, folks.
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Caoimhe @keevahh.bsky.social · 23/10/2023
I love chatting about the 4-day structure and know many are thinking about it. The processes we implemented are personal and work for our team, I think the risk identification is the most important aspect of figuring out what works for individual teams. Lemme know if you ever want to chat about it.
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Caoimhe @keevahh.bsky.social · 23/10/2023
This year alone we've launched 2 games, have some more on the way. We've supported post-launches, sorted digital and physcial events. Revealed games, signed some. Done press rounds and most of all, actively worked to sustain the 4-day week as viable to guarantee our work life balance.
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Caoimhe @keevahh.bsky.social · 23/10/2023
We had to strip out plenty. Meetings needed to be less and focused. We've played around with responsibilities and the roles that add most value in the least 2 years. We're still figuring it out now, but that willingness to critique and change has made us an insanely productive team week-on-week.
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Caoimhe @keevahh.bsky.social · 23/10/2023
Our publishing team really functions on trust and reliance in each other's expertise. With the 4-day week the reality is there are less our to play with and we have to understand and rely on each other more than we did before to better delegate and prioritise.
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Caoimhe @keevahh.bsky.social · 23/10/2023
The trial asked a lot of us in terms of how we valued our time and tasks day to day. What were the key priorities that couldn't slip with less hours? What was filling up our time unnecessarily? We had to trust each other's criticisms of how to the team functioned to help make us better.
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Caoimhe @keevahh.bsky.social · 23/10/2023
Even still, our partners are really supportive of our endeavour and accommodate our ethos when making requests. We very much appreciate how much enthusiasm they've shown for our style of work!
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Caoimhe @keevahh.bsky.social · 23/10/2023
And so external teams became part of the trial, in a way. A lot of people wanted to watch us try it out so they could take it to their own companies. For the trial, there were some stresses early on that helped inform our processes, but that's exactly what the trial was for.
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Caoimhe @keevahh.bsky.social · 23/10/2023
Anyways, the biggest contender for risk was the worry that being away for a day a week would somehow let our partners down. So, ahead of the trial, we got in touch with everyone. We asked for them to share feedback regularly and tell us if we're causing problems for them.
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Caoimhe @keevahh.bsky.social · 23/10/2023
We put everything in a risk-log (a RAID for any production-heads wondering). I think it's worth saying the whole process would have been helpful at any time, even if we still worked 5 days, some of the stuff taken from those meetings would have been super helpful to any team at anytime.
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Caoimhe @keevahh.bsky.social · 23/10/2023
So, we had to acknowledge the risk involved with cutting our hours. Working with risk is a very production-y are, so I came in. We essentially had a whole therapy session where we discussed everyone's anxieties, acknowledged them and put a plan in place to mitigate the issues that may arise.
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Caoimhe @keevahh.bsky.social · 23/10/2023
The development team had less risk to deal with. Everyone is working on Witchbrook, which will be ready when it's ready and is made in a lovely bubble for the most part. The publishing team, however, work with external development teams, platform holders and contractors who work 5 days even still.
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Caoimhe @keevahh.bsky.social · 23/10/2023
To be successful, we had to reform our expectations around what a successful week meant. It was possible that we'd achieve just as much as before. It was also possible it could be less or more, the point of the trial was to establish what that could be and if we could live with it.
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Caoimhe @keevahh.bsky.social · 23/10/2023
So, bare in mind that this will be mostly anecdotal and I have no stats to back up my claims. We work 28 hours a week, I'm not sure if that time is equally productive or more than 5 days like many say when it comes to these trials. However, I feel I achieve more in 28 hours on 4 days than I did 5.
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Caoimhe @keevahh.bsky.social · 23/10/2023
The point is, if you're looking for data to "prove" the 4-day-work week works, this is not the thread for you. People proved it worked, and they still do.
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