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KeeperNovaIce

@keepernovaice.bsky.social
647 followers 742 following 1.2K posts

Longtime Gamer. Game Developer. Social Media Manager. 🐌Be The Snail🐌 #GameDev #IndieDev #Gamer Currently Playing: N/A

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KeeperNovaIce @keepernovaice.bsky.social · 20/08/2026
There is so much going on in this screenshot I took. I had to share it. (I'm testing out an idea I had if you wanted context.) #OblivionRemastered #ElderScrollsOblivion #Oblivion
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KeeperNovaIce @keepernovaice.bsky.social · 19/08/2026
I have... a lot of work ahead of me. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 19/08/2026
For those that missed that announcement; Frostbite is now available on @itch.io keepernovaice.itch.io/frostbite #GameDev #IndieGameDev #SoloDev #IndieDev #Design
keepernovaice.itch.io
Frostbite by KeeperNovaIce
Survive the cold. Escape what follows.
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KeeperNovaIce @keepernovaice.bsky.social · 18/08/2026
Say "Hello" to this small ray of sunshine! He's growing in an old fabric sack we once attempted to grow potatoes from. If you need motivation. Be as stubborn as this sunflower. I didn't even notice him until yesterday. And yes. He's been watered. 🐌 #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 13/08/2026
Have you tried Dungeon Forge yet? keepernovaice.itch.io/dungeon-forge #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 13/08/2026
I still have a couple weeks to consider it. I don't know if I will seeing I already have my next small project in production. Sounds interesting though.
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KeeperNovaIce @keepernovaice.bsky.social · 13/08/2026
I was invited into a game jam, but I feel indifferent towards a smaller window. Unless I see myself making a demo. I don't know if I could get into that kind of flow. What are your thoughts if you have experienced a game jam? #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 12/08/2026
For those curious, I know how to work within limitations. Last time I attempted making animated sprites was Sam Fisher in a Final Fantasy VI Style. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 12/08/2026
Completely understandable.
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KeeperNovaIce @keepernovaice.bsky.social · 12/08/2026
I've been thinking. If I find myself limited in terms of how to make digital or pixel animations and yet I can make environments. Would that be my stronger suit if I decide to make asset packs? It's been on my mind for awhile. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 10/08/2026
Note process I did was messy as hell when approaching my Sam Fisher Character Analysis. #SplinterCell
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KeeperNovaIce @keepernovaice.bsky.social · 10/08/2026
After a year and rereading all nine Splinter Cell novels, I took it upon myself to complete a (referential mind you) Character Analysis of Sam Fisher. It's over 100+ pages. Plus some for formatting for ease of access. Enjoy. Link: docs.google.com/document/d/1... #SplinterCell
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KeeperNovaIce @keepernovaice.bsky.social · 03/08/2026
The Ink Oracle has received a small 1.1 update. Hopefully clearing some repetitive it seemed to cycle through. Details are updated on my Itch Page. 🐌 keepernovaice.itch.io/the-ink-oracle #GameDev #IndieGameDev #SoloDev #IndieDev #Design
keepernovaice.itch.io
The Ink Oracle by KeeperNovaIce
A premise generator for curious minds.
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KeeperNovaIce @keepernovaice.bsky.social · 02/08/2026
#FinalFantasy
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
I'm so glad that Dungeon Forge ended up becoming something stable. I was ready to through it out the window multiple times. Its prototype back June had me in loops. I'm just happy to see it functioning and of use. 🐌 #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
"There is no way someone can change who they are in the course of a short time span. It's just who they are." Me: #FinalFantasy
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
I’m not some well known developer. Until then, I can’t make heads or tails of it. However I do follow a rule that unless there’s a few bugs, I leave what I release alone or don’t plan on any huge changes. If anything I made became a popular? Then I would reassess.
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
Before I even state that I don’t understand your question. Understand that the projects I’ve been working on are new. They haven’t been marketed. Only posted on social media.
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
I don’t get enough traction. It’s been quiet.
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
If enough people end up wanting grid-aligned export down the road, I’ll definitely revisit it.
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
I don’t have plans to evolve it currently than what I have at its current state. I struggled for a good while to get this functioning. Believe me when I say I’m just glad it’s out the door.
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KeeperNovaIce @keepernovaice.bsky.social · 01/08/2026
PNG files. The goal was to make it easy to drop maps into VTTs, documents, or other tools.
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KeeperNovaIce @keepernovaice.bsky.social · 31/07/2026
Any projects recently released are going to be it for a little while as I recover. Been a busy bee. I hope the free tools will be of use to someone. Consider wishlisting Frostbite. I have a pile of small projects still being forged. 🐌 #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 31/07/2026
The process of making the Dungeon Forge Logo. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 31/07/2026
Dungeon Forge is now available! keepernovaice.itch.io/dungeon-forge Generate editable dungeon layouts, reshape rooms and corridors, furnish spaces, build maps manually, save projects, and export finished maps as PNG files all for free! #GameDev #SoloDev #IndieDev #TTRPG #RPG #MapEditor
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
High Resolution Interior Background Quincy’s Diner I made for my game Frostbite. I know it's not perfect, but there's a charm to it that even if I am critical of my own work; It's cozy. That was my goal for this piece. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
Looking at one of my oldest games. I'm currently working on a more accurate rewrite and not a mess. This occurred to me when I was struggling in odd places. It's for the best and I hope it brings improvement. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
Okay this has been going on for quite a bit because I feel like this has taken up enough of my time. What broke the original concept was its own unique flair. There was something I had been missing because it was just too generic so I reworked it.
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
Well there are several projects I try to get people involved with and it falls through or they don't have the time. So any work that may have been implemented needs to be reworked into my own original concepts. Projects get delayed because I respect the wishes of others.
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
Well. I don’t know if you want me to discuss how holding onto ideas until I pull the trigger would be a point of discussion. Seeing for example I have some RPG Maker stories being wrapped up since 2009. If I see potential. I will keep it filled away.
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
Being that each tool being worked on are smaller projects, it’s not too difficult. I held onto the concept of The Ink Oracle for two months before I finally changed it completely.
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
I think you’re mixing up some things. They’re all separate projects. They’re not related to one another. They all have separate pages. Three are HTML Tools I made and Frostbite is an HTML based game. Not all connected.
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
*generator (my bad tired). I have a generator, a wordpad, and a prototype alongside Frostbite
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
I have generators and a prototype on my itch page: keepernovaice.itch.io
keepernovaice.itch.io
KeeperNovaIce
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KeeperNovaIce @keepernovaice.bsky.social · 30/07/2026
I've already been making them?
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
I have a few smaller projects for HTML yet before doing something that might be more advanced.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
Frostbite is self contained. I do have a few smaller stealth-inspired projects I'd like to explore down the road, but they'll be separate from Frostbite. Right now I'm taking some time after release before deciding what comes next.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
No, they’re separate projects. Frostbite is complete as its own short narrative survival game. The stealth project would be something entirely different later on.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
I’m not making Frostbite to be a stealth game. It’s a short, interactive narrative adventure. A text adventure if you will. Me making a stealth game isn’t until later down the line.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
Staying quiet is viable in situations where the player has that choice, but Frostbite is designed around meaningful decisions rather than a universal stealth mechanic. Sometimes silence helps, and sometimes taking action is the better option.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
The systems do interact, but Frostbite is more of a narrative survival experience than a sandbox survival game. Noise mostly comes from player actions and choices rather than maintaining things like campfires. There are no random encounters. Think Choose Your Own Adventure lite.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
Noise creates tension and changes encounters, while supplies mainly support the player’s ability to recover or prepare. I’m keeping an eye on all three, but warmth is the system I’m balancing first.
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KeeperNovaIce @keepernovaice.bsky.social · 29/07/2026
Frostbite is now available! keepernovaice.itch.io/frostbite A narrative driven horror game set in the frozen wilderness surrounding Whiteridge. Manage warmth, condition, noise, and limited supplies while survival remains key. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 28/07/2026
*Logo also made by me. Sorry burnt out. After Frostbite, I'm slowing down a bit.
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KeeperNovaIce @keepernovaice.bsky.social · 28/07/2026
For those that want a close up look on the logo I made for my procedural plot generator. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 28/07/2026
Finished a procedural plot generator for brainstorming story ideas today! The Ink Oracle is now available to use for free on Itch! keepernovaice.itch.io/the-ink-oracle (Logo made my me 🐌) #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 28/07/2026
Yes I was effected by the Wisconsin Tornado Yesterday. By a stroke of sheer luck; Frostbite won't miss its release date tomorrow. I am incredibly thankful. I ask you keep those who have lost their homes in your thoughts. Thanks. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 25/07/2026
Final Playtest Cleared. Five days until Frostbite's Official Release. 🐌 #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 24/07/2026
Frostbite's Main UI progression. #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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KeeperNovaIce @keepernovaice.bsky.social · 22/07/2026
One more week until Frostbite's Release! #GameDev #IndieGameDev #SoloDev #IndieDev #Design
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