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keepee⚫

@keepee.bsky.social
567 followers 22 following 23 posts

code, art, gamedev

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keepee⚫ @keepee.bsky.social · 19/08/2026
working on it right now :)
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keepee⚫ @keepee.bsky.social · 16/08/2026
oh and I also added unlockable palettes as a last min feature
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keepee⚫ @keepee.bsky.social · 16/08/2026
I released sobosuba yesterday on steam :) store.steampowered.com/app/1946560/... It's basically ultra squishy suika game. Primarily fun but with some depth and careful design such that score-chasing requires strategy, tricks and skill.
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keepee⚫ @keepee.bsky.social · 13/08/2026
it's easier in the sense that you launch way more blobs overall and I think games last longer. But it's essentially a score chaser, it doesn't end at 2048 or even 4096
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keepee⚫ @keepee.bsky.social · 12/08/2026
I keep forgetting I don't have to do this "links below" thing on bluesky lol. store.steampowered.com/app/1946560/...
store.steampowered.com
sobosuba on Steam
sobosuba is a merge game with ultra-squishy soft-body physics.
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keepee⚫ @keepee.bsky.social · 12/08/2026
sobosuba demo is live on steam You can play it now, link below The idea for the demo was to lower the "game-over bumpers" (the little bumps either side) so games are much shorter.
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keepee⚫ @keepee.bsky.social · 09/08/2026
pls wishlist store.steampowered.com/app/1946560/...
store.steampowered.com
sobosuba on Steam
sobosuba is a merge game with ultra-squishy soft-body physics and careful design.
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keepee⚫ @keepee.bsky.social · 09/08/2026
sobosuba My ultra-squishy merge game with careful design is releasing on steam this friday!!!!!(worried) link below
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keepee⚫ @keepee.bsky.social · 14/04/2025
that was the daily seed on the 12th. the numbers are year-month-date
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keepee⚫ @keepee.bsky.social · 13/04/2025
sobosuba my current main project store.steampowered.com/app/1946560/...
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keepee⚫ @keepee.bsky.social · 13/04/2025
metal
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keepee⚫ @keepee.bsky.social · 13/04/2025
while !ducks_sorted(): duck_sort()
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keepee⚫ @keepee.bsky.social · 13/04/2025
this was the main inspiration :)
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keepee⚫ @keepee.bsky.social · 12/04/2025
alt
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keepee⚫ @keepee.bsky.social · 12/04/2025
aprilshader6
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keepee⚫ @keepee.bsky.social · 12/04/2025
the initial idea sparked from a way to get randomly lengthed lines: multiply uv.y by the amount of lines you want, then floor it for line indices, then use that as a seed for a random float which determines the lines length, which then goes into a step function against the uv.x
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keepee⚫ @keepee.bsky.social · 12/04/2025
keepee.itch.io/duck-sorter
keepee.itch.io
duck sorter by keeps
prototype for a mouse-only herding game :)
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keepee⚫ @keepee.bsky.social · 12/04/2025
duck sorter procedural animations
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keepee⚫ @keepee.bsky.social · 10/04/2025
aprilshader5
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keepee⚫ @keepee.bsky.social · 09/04/2025
aprilshader4
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keepee⚫ @keepee.bsky.social · 09/04/2025
aprilshader3
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keepee⚫ @keepee.bsky.social · 08/04/2025
aprilshader2
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keepee⚫ @keepee.bsky.social · 08/04/2025
Decided to regain a lost skill and create one shader artwork a day for april. Many are recreations of old ones i did in unity years back, I use godot now! aprilshader1:
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