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KanpekiSaru gamedev monkey vtuber

@kanpekisaru.bsky.social
35 followers 105 following 128 posts

Cool Monkey game dev PFP: @Pecokun_999 Banner: @loen91.bsky.social youtube.com/@KanpekiSaru twitch.tv/kanpekisaru discord.gg/Gg8FynGuFG

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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 01/10/2026
Day 845 of gamedev. Monkey build a resolve action phase to show things happening at the end of a round. We need this also for the chain crystal attack. If you know how to make a retro polygon explosion in unreal (maybe in niagara even), help me🥲#gamedev #indigame #vtuber #monkey
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 25/09/2026
Day 840 of gamedev. The charge attack is implemented. It is a hard hitting attack that you have to charge one round first. Monkey experimented with unreals chaos system there too. Also there is now UI shake now. Next crystal ability #gamedev #indigame #vtuber #monkey
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 17/09/2026
Day 835 of gamedev. Monkey implemented the revive ability, you can see the animation in the gif i posted yesterday better. Basically the orbling will target anyone that is dead and revive them. Next is charged attack :3 #gamedev #indigame #vtuber #monkey
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 16/09/2026
look look, monkey made revive effect :3 #gamedev #indigame #monkey #gamevfx #unrealvfx #gameeffect #unreal #unrealengine #ue5 #gameart
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 11/09/2026
Day 830 of gamedev. Confusion system is implemented and was very confusing to do so. Confused orblings now pick a random action and target randomly. Next week Monkey will create more abilities #gamedev #indigame #vtuber #monkey
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 03/09/2026
Day 825 of gamedev. First week after gamescom. Monkey implemented hit/miss, crit-hits and damage feedback numbers. Sadly i have a bug with my healing ability so i have to fix that on sunday. After that Monkey starts with the confusion feature. #gamedev #indigame #vtuber #monkey
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 20/08/2026
Day 820 of gamedev. Monkey finished the water ability effect and added a status effect system. On the air formation, we can put the enemy formation into sleep. I will finish it after gamescom as i will be a visitor :3 if you are there you might be able to snatch a pin from me. #gamedev #vtuber
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 13/08/2026
Day 815 of gamedev. The physical attack system is finished. My orblings can jump to the enemy and punch then :3 Monkey also started the healing ability but the effects are not done yet. We will finish the healing ability and maybe start the confusion system next #vtuber #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 06/08/2026
Day 810 of gamedev. Monkey finished the barrier system. I added the earth shield that defends against physical attacks and lets trough magical attacks. Sadly we don't have any physical attacks yet so it is rather useless :3 will do that next. #gamedev #indigame #vtuber
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 30/07/2026
Day 805 of gamedev. Monkey finished the 1st part of the barrier system. The crystal formation can create a barrier that blocks incoming damage, can be over charged and can break. Next Monkey will do the earth barrier and continue with the other fronts #gamedev #indidev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 23/07/2026
Day 800 of gamedev. Yippiii day 800 :3 This week Monkey designed and coded more so there is not much to see. Monkey is making the barrier system to tank incoming attacks. Next week Monkey will continue with it. #gamedev #indidev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 16/07/2026
Day 795 of gamedev. Monkey integrated the UI with the arena. There are now thumbnail icons thx to Pecokun_999 . I added a first version of the health bars and animations have some time logic in them. Today we also made KOs visible. Next will be more attacks for all fronts #indidev #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 09/07/2026
Day 790 of gamedev. Monkey implemented the Battle Disk UI element. It indicates what front you are selecting and will show other useful things like HP, MP ect. Next week Monkey will polish on it more and integrate it into the Battle System. #indidev #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 02/07/2026
Day 785 of gamedev. Monkey broke trough the battle round loop and added some components of the camera system. You can see the idle panning, battle intro and action sequences. It is missing some other phases but the system is there. Next week UI😨
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 25/06/2026
Day 780 of gamedev. Monkey implemented the base for custom tactics and broke trough to ability action phases. We also added the ability Ember (which is fitting as my router stopped working from the heat). Next week we will implement the battle system further. #indidev #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 18/06/2026
Day 775 of gamedev. This week was all about round orders. It is very complicated but Monkey got the order of orblings down now. Today we started the custom tactics system so you can program your own orblings if you wish. Everything is with blueprints, don't take this from me tim #indidev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 11/06/2026
Day 770 of gamedev. Monkey added new visuals to orbling vfx. No more white stings and popping orblings :3 Monkey also worked on the logic structure of the battle. We will deep dive into the logic next week. #gamedev #indigame #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 04/06/2026
Day 765 of gamedev. Monkey progressed on the battle rework and is able to create competitors and their representations. I also changed the way how orblings fly as you can see in the clip. There are many things that need to be implemented and i will have to see what to do next. #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 28/05/2026
Day 760 of gamedev. Monkey reached 3 years of development 🥳🥳🥳. Right now monkey is reworking the battle system to make it feel smoother. The rework is progressing pretty good. You can play the current version by downloading it from my discord channel. it is very rough tho #indigame #gamedev #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 21/05/2026
Day 755 of gamedev. Milestone 4 is here with a playable package :3. Come to monkey's discord channel if you want to try this version of the game. Monkey will now continue with Milestone 5 which will rework the battle system. Did you know this is made in Unreal 5? #indidev #gamedev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 15/05/2026
Day 750 of gamedev. Monkey tied up some loose ends and added hair and cloth physics to Mira. Still janky but thats ok for now :3 Next we will add the missing save game features and add back the beginners formation and we should be done with Milestone 4. #indidev #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 07/05/2026
Day 745 of gamedev. Monkey finally finished the intro. We can get Mira's attention and finally have her as the player character. Now the intro is far from over but for this build, it is enough. Next we have to do some polish and probably start the battle code rework. #indidev #gamedev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 30/04/2026
Day 740 of gamedev. Monkey animated a lot this week. We implemented some sequence to sequence logic too. I belive Mira did not like to face plant that much but i am willing to take that sacrifice, thank you Mira. Next week, we have to make her notice us :3 #indidev #gamedev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 27/04/2026
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 23/04/2026
Day 735 of gamedev. Monkey is now at the last part of the intro. We added the second console and we can enter the world again. There is even credits. Now we just need Mira to pick us up. Monkey already started to rig her. So next we will animate her to pick us up. #gamedev #indidev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 18/04/2026
Day 730 of gamedev. Monkey finished the second part of the intro. Everything looks crude but it is coming together. Can you guess what the inspiration for the crystal was? Next we will crash to desktop. #indidev #indigame #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 09/04/2026
Day 725 of gamedev. This week, Monkey had to fix so many things, but they are now fixed. Monkey also added a damaged effect to the artefact. Look at the jitter beams :3 Next Monkey will start to build the second level sequence. Monkey can see the end of the intro already #gamedev #indigame #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 02/04/2026
Day 720 of gamedev. Monkey finished the first iteration of the unwinnable fight. There are now shield effects. Monkey also build a system to skip Level Sequences that have Event Triggers in them. With this i can still trigger the fight event, even though it is not played. #gamedev #indigame #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 26/03/2026
Day 715 of gamedev. The unwinnable battle is kinda finished. Monkey needs to add some more dummy effects in it like a blocking shield. But the battle is now playable and works as intended. Next Monkey will finish this up and we will start with the last part of the intro. #gamedev #indigame #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 20/03/2026
Day 710 of gamedev. Monkey finished a dummy version of the level sequence between the first and second battle. Monkey added system to trigger the event, made a dummy for the primal orbling and we see the sequence in action here. Next we have to design the unwinnable fight #gamedev #indigame #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 12/03/2026
Day 705 of gamedev. Monkey worked on event triggers after battle so there can be a level sequence. Monkey also added a background. Monkey thinks it is very mesmerizing. Look deeeeeeply into it. Sadly there were some issues with morph targets so monkey has to solve this next week. #gamedev #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 05/03/2026
Day 700 of gamedev. Monkey finished the first intro fight. It might be too long but it is the first iteration of it. I added some experimental camera flights in it too. Next would be some kind of sequence after the fight to start the second fight.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 26/02/2026
Day 695 of gamedev. Monkey was able to add the fighting sequence. It is not finished yet but a round can be triggered. There were a lot of things i had to adjust for this special fight and there is more to do. Monkey wonders if monkey should refactor the Battle System.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 19/02/2026
Day 690 of gamedev. Monkey punched trough the console sequence to load into the initial world. After confirming the console response, we enter the world... but what the heck is that? Next monkey will implement the battle logic and other visuals for the intro. #indigame
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 19/02/2026
anyone looking for new indigames that are in development?
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 12/02/2026
Day 685 of gamedev. The refactoring went deeper but now the level loader and battlegroups work better. Monkey also made progress in the intro. In the process, Mira learned to fly which is not ok. You can see that in the video. Next, Monkey needs to work on the mock battle.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 05/02/2026
Day 680 of gamedev. While working on the intro, monkey's old level loader is no good anymore. We started to exchange it with a new one. It already can do most, we are only missing the Island loading and spawned actor cleanup. Next we will finish and continue with the intro.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 31/01/2026
And here it is, my finished VRChat Avatar
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 29/01/2026
Day 675 of gamedev. We started work on the intro sequence. Here is the console that will create the world. It still needs some fine tuning and is only the initial version but monkey thinks it turned out good. What do you think? Next week we continue with intro. #gamedev #indidev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 22/01/2026
Day 670 of gamedev. Monkey finished the dialogue system and reached Milestone 3. Monkey updated to unreal 5.7 and has a latest build of the game which runs. Monkey started concepting more of the world. If you want to do concepting, it doesn't need to look pretty. Next week more. #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 22/01/2026
My VRChat Avatar is coming along :3
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 20/01/2026
My vrchat avatar is almost done :3
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 15/01/2026
Day 665 of gamedev. Monkey got distracted by more dialogue system functionalities, but it got way more powerful now. In the video you can see how Tibi can laugh or be sad when you leave without using Tibi's services. Monkey believes next week we will be finished with the system.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 08/01/2026
Day 660 of gamedev. Monkey improved on the dialogue system. Monkey added sound, some graphics and more. Soon the dialogue system should be done and i will make a new package. Next week i will polish more on the functionality and try to make my own font.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 02/01/2026
Day 655 of gamedev. Monkey added the tagging system. A very powerful system where text can be customized. Imagine at one part it is small and slowly writing with no sound to be a whisper and the next BIG WORDS ONE BY ONE WITH A LOUD SCREEN SHAKING SOUND. Monkey continues working
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 25/12/2025
Day 650 of gamedev. Monkey finished the important parts of the dialogue system logic. You can see the type writer effect in action and choices. You can also see Mira's portrait thx to @Pecokun_999 on Twitter. Thank you for your fast work. Next monkey will polish here and there and continue
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 18/12/2025
Day 645 of gamedev. Monkey started the dialogue system. We have to consider many things like scrolling or translation workflows. The data asset part is done. Sadly unreal does some strange things with new line symbol. Monkey will not give up tho and continue next week. #unreal #gamedev
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 11/12/2025
Day 640 of gamedev. This week monkey fixed a lot of things all around the game. Monkey also implemented an outline shader so you don't get confused when you don't see mira for 1 second :3 Next week we start the big journey to the dialogue system.
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 04/12/2025
Day 635 of gamedev. Monkey finished the temple shaders. With that out of the way, monkey could go to the dialogue system or work on the island jump animation. There are also a lot of little things too. We will see next week :3
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KanpekiSaru gamedev monkey vtuber @kanpekisaru.bsky.social · 27/11/2025
it didn't work before this clip and i didn't change anything
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