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Sandilya Jandhyala

@jysandy.bsky.social
45 followers 33 following 15 posts

Backend engineer turned graphics programmer

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Sandilya Jandhyala @jysandy.bsky.social · 09/01/2026
Goofing off with this project again
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Sandilya Jandhyala @jysandy.bsky.social · 07/06/2025
Cooking up something new! #screenshotsaturday
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Sandilya Jandhyala @jysandy.bsky.social · 01/06/2025
Instancing Leaves with Mesh Shaders jysandy.github.io/posts/mesh-s... In this post, I talk about how I used mesh shaders to draw foliage and the benefits it provides over the conventional vertex shader pipeline.
GPU frustum culling leaves using mesh shaders
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Sandilya Jandhyala @jysandy.bsky.social · 31/05/2025
GTAO, distance fog and improved indirect lighting: before vs after #screenshotsaturday
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Sandilya Jandhyala @jysandy.bsky.social · 28/05/2025
Graphics papers be like
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Sandilya Jandhyala @jysandy.bsky.social · 04/05/2025
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Sandilya Jandhyala @jysandy.bsky.social · 04/05/2025
Another project I've been working on - coming soon to itch.io! #screenshotsaturday
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Sandilya Jandhyala @jysandy.bsky.social · 04/05/2025
A few million leaves later… #screenshotsaturday
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Sandilya Jandhyala @jysandy.bsky.social · 14/04/2025
I generated a forest from code! jysandy.github.io/posts/proced...
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Sandilya Jandhyala @jysandy.bsky.social · 12/04/2025
Procedurally generated trees - blog post coming soon! #screenshotsaturday
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