New post: The Pangram’s Curse!
In the seminal installment of MOP's new series, "Killing The Game," we treated the Spelling Bee as a voting game: words are voters, points are votes, and Genius is the quota. This time, the puzzle gets stranger. The pangram does not simply lose power once we model…
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Killing the Game: The Pangram’s Curse
Last time I ran the New York Times Spelling Bee through the machinery of cooperative game theory, treating each day’s word list as a weighted voting game: words are voters, points are votes, Genius is the quota, and a word has power when it’s the one that carries you across the line. The punchline was that the power ranking is boring — a rescaling of the scoreboard — until you replace the fiction that you find words in random order with a model of how people really solve, common words first.