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Justyn

@justynart.xyz
423 followers 479 following 231 posts

3D Artist. Working on Meet The Real Medic and Pre-Fortress 2 | He/Him justynart.xyz

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Justyn @justynart.xyz · 18/07/2026
The Revenant's secret attack where it blinds you.
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Justyn @justynart.xyz · 08/07/2026
This is a really good ragdoll
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Justyn @justynart.xyz · 24/05/2026
Lighting only
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Justyn @justynart.xyz · 24/05/2026
I recently modelled and textured this light fixture.
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Justyn @justynart.xyz · 29/04/2026
cs2's cache is so pretty...
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Justyn @justynart.xyz · 17/04/2026
Ahhh... the good times
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Justyn @justynart.xyz · 30/03/2026
I recently finished up my personal website! It has a portfolio page of some stuff I made awhile ago and it has a little blog where I can write about whatever. Go check it out! justynart.xyz
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Justyn @justynart.xyz · 14/03/2026
I created some Portal 1 styled metal walls while practicing non stylized texturing.
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Justyn @justynart.xyz · 01/03/2026
Pre-Fortress 2 Steam progress report is here! I've been working on the textures for our newest weapon, the Mac-10. I also made this render of the Mac-10 for the blog post!
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Justyn @justynart.xyz · 25/01/2026
Messing around with 2D skyboxes recently and created this simple clean night sky.
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Justyn @justynart.xyz · 10/01/2026
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Justyn @justynart.xyz · 08/01/2026
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Justyn @justynart.xyz · 02/01/2026
One thing I've been doing that I find incredibly useful is creating small art experiments. Having a little space to explore techniques, tools, and experiment ideas. These art experiments I made always look bad, but that's the point. It's for learning. Here's a recent example with my world materials.
A world material test map from Summer 2025. Experimenting different texturing techniques and tools that I haven't really used before. Concrete hotspot textures I recently made for TF2Maps' 72hr Jam 2025. Using mostly the same techniques to create these textures.
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Justyn @justynart.xyz · 30/12/2025
When I first played TF2 back in 2013 and saw this photo of the Bowman standing around on MVM Decoy. I somehow thought that the extremely bright rocks in the background as windows pouring light into a castle interior. I recently remembered about this, so I finally recreated what I saw back in 2013.
The original bowman photo from the MVM Update pageA poor recreation of what I thought the environment looked like back in 2013.
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Justyn @justynart.xyz · 24/12/2025
Having some fun and bringing the hotspot materials outside of Source. They don't look too great since after all some of the textures are over 18 years old.
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Justyn @justynart.xyz · 22/12/2025
The hotspot materials is now uploaded onto @tf2maps.net! Go check it out! tf2maps.net/downloads/ho...
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Justyn @justynart.xyz · 21/12/2025
More hotspots.
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Justyn @justynart.xyz · 19/12/2025
@tf2maps.net's 72 hour jam is going on. For the first day I'm making a pack of hotspot materials. Will be making more in the next 2 days.
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Justyn @justynart.xyz · 18/12/2025
This post only exists because I recently touched the new SDK13 again. I don't like it...
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Justyn @justynart.xyz · 12/12/2025
Hi, I made a Community Fix for TF2 that fixes some bugs with Engineer's high five taunt. I've detailed how this bug happens and how it was fixed. Check out the workshop submission! steamcommunity.com/sharedfiles/...
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Justyn @justynart.xyz · 11/12/2025
I wonder when will Valve release that Raising The Bar reprint..
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Justyn @justynart.xyz · 10/12/2025
Very scary footage of using the festivizer on the pan
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Justyn @justynart.xyz · 09/12/2025
You can festivize pans in TF2. Including golden ones...
Festive Golden Frying PanFestive Golden Frying PanFestive Golden Frying Pan
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Justyn @justynart.xyz · 05/12/2025
Fairly recently I watched Ghost In the Shell (The one from 1995). Very pretty film. imgur.com/a/background...
A background painting for Ghost in the Shell (1995).A background painting for Ghost in the Shell (1995).
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Justyn @justynart.xyz · 26/11/2025
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Justyn @justynart.xyz · 17/11/2025
I had a lot of fun working on this intro! Also shout out to Blender for dealing the torturous task of dealing with so many high-res video texture files and meshes.
Still render of the comic introThe comic dub intro inside of Blender
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Justyn @justynart.xyz · 17/11/2025
I had the pleasure to animate the intro for @shorktf2.bsky.social's Comic dub! Go check it out! youtu.be/pO5Swpm30SY
A still render of the intro from Shork's Comic Dub
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Justyn @justynart.xyz · 12/11/2025
If you were curious on how the new Steam Machine look inside... Now you know.
Gabe Newell's face plaster everywhere inside of this cube
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Justyn @justynart.xyz · 01/11/2025
Happy Halloween
Alyx standing on a flare. Emitting a red ominous glow
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Justyn @justynart.xyz · 13/10/2025
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Justyn @justynart.xyz · 12/10/2025
Meaning... you could control this elevator like the Half-Life 1's rail cart if you used the game's no-vr debug mode. It controls exactly how you would expect. Using W to use one of three levels of speed when moving up and using S to move back down.
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Justyn @justynart.xyz · 12/10/2025
While I was looking through this map. I noticed that the combine elevator that you eventually reach after defeating the Reviver is controlled by func_tracktrain. This isn't exactly interesting, however this elevator is special since Valve forgot to enable "No User Control" in the spawn flags.
The Combine Elevator's func_tracktrain. Showcasing that "No User Control" is disabled in the spawn flags.
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Justyn @justynart.xyz · 12/10/2025
It's clear that this point_lightmodifier is suppose to affect this combine spotlight. However since this light is named slightly differently the brightness changes will not be applied. While this floating spot light does use the correct entity name. This produce the result you see in that video.
This combine spotlight's entity name is "basement_arena_light_2b" while it should be "basement_arena_light_2"A floating spotlight pointing at the "Terminal Gardens" sign having the correct entity name. "basement_arena_light_2"
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Justyn @justynart.xyz · 12/10/2025
Looking though the map sources, this effect is controlled by a entity called "point_lightmodifier" and it would apply the brightness changes to a single light or multiple light sources as long it shares the same entity name.
point_lightmodifer for any lights named "basement_arena_light_2"
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Justyn @justynart.xyz · 12/10/2025
In Half-Life Alyx, whenever a Reviver or it's heart gets near a light source. It would play a electrical particle effect then increase the brightness of that light. However in the 2nd Reviver encounter, this detail is incorrectly assigned to a floating light source.
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Justyn @justynart.xyz · 28/07/2025
I also may or may not have been secretly reusing the Cloister's laser mesh for other projects months before the Pre-Fortress 2 update actually released...
Cloister's Laser attached to an arrow thats going through Heavy's cowboy hat. https://youtu.be/_kwtBzSJNuwCloister Laser's coils mesh being reused for the Meet The Real Medic logo. https://medic.tf/
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Justyn @justynart.xyz · 27/07/2025
I mostly created the mesh, textures, rigging, and VFX for the laser while the scripting and laser design was created by gamingcam2008 and the animation and sound effects was created by @farlander.bsky.social. Here's a video of the whole sequence for which ever team who lost the round.
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Justyn @justynart.xyz · 27/07/2025
With the release of @prefortress.com CTF Cloister, the biggest contribution I did for that map is creating the giant laser for the end of round sequence. It went through a few iterations before reaching to the final design and creating the entire sequence took around 2 months of work to complete.
First iteration of the Cloister's laser model. Modeled directly based on concept art.Scaling test of the Cloister laserThe final mesh of the Cloister's laserThe Cloister laser fully textured on the left and on the right is the completed model and texture inside of the game.
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Justyn @justynart.xyz · 30/06/2025
In the Distillery chapter in Half-Life Alyx. In the part where you turn this valve in the distillery's basement. You can find this sign on the winch podium which contains manufacturing information. It shows that this podium was created by Mann Co International Inc.
Winch podium in the Distillery basementThe same winch podium in the Model ViewerManufacturing information about the winch podium. It reads

"MANUFACTURED BY: MANN CO INTERNATIONAL INC. AUSTRALIA

DATE OF MANUFACTURE: 5.1.72, DELL CONAGHER

MODEL: WINCH. TYPE: BLU
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Justyn @justynart.xyz · 17/06/2025
The 7 Human Souls
7 differently colored dumpsters arranged as the 7 human souls from Undertale
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Justyn @justynart.xyz · 12/06/2025
Also here's a shitpost I made while we were teasing the project
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Justyn @justynart.xyz · 31/05/2025
I think i went a little overboard...
Engineer shooting a massive laserEngineer shooting a massive laser at a enemy EngineerGiant laser colliding with a enemy Sniper
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Justyn @justynart.xyz · 30/03/2025
I finally got rid of my Twitter account. The only reason I still had it up because I was archiving posts that I liked. Now that I'm done there's no reason to keep that account up. Don't support the racist transphobic billionaire idiot that's actively destroying the country. Delete your account.
An image showing Twitter's deactivated account page.

"Deactivated

Your account is deactivated

Sorry to see you go. #GoodBye"
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Justyn @justynart.xyz · 25/03/2025
Memory sometimes do that... Though there is a bunch of cool merch during this time for Spy and Sniper. This Spy Vs Sniper poster gotta be my favorite.
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Justyn @justynart.xyz · 25/03/2025
I found the shirt that you're talking about on this archived page of the Valve Store back in 2010. I'm unsure if there actual photos of this shirt out there. web.archive.org/web/20101014...
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Justyn @justynart.xyz · 24/03/2025
Now here a funny screenshot where I accidentally broke all of the bones and only the arm and revolver was on Heavy's head. Looks unpleasant to have on his head...
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Justyn @justynart.xyz · 24/03/2025
I had a wonderful time working with @shorktf2.bsky.social on turning Gary's hat concept into a real model! So if you haven't watched Shork's video yet then go watch it right now! It's great! youtu.be/_kwtBzSJNuw
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Justyn @justynart.xyz · 23/03/2025
Today is Half-Life Alyx’s 5th Anniversary! What better way to celebrate is by revisiting what developers have posted throughout the years. I went through the depths of the internet to archive various media that's ranging from developer conferences, art, and interesting facts about the game!
A collection of Half-Life Alyx art
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Justyn @justynart.xyz · 18/03/2025
I just played the HL2 RTX Demo. All I'm going to say is congrats to every individual artist who contributed and got their art featured in the game. It all looks great. I'm still convinced that brute forcing real time path tracing into a game is stupid and I'm blaming NVIDIA for that
A screenshot of Half-Life 2 RTX using DLSS ultra performance at 1176 x 664 resolutionA screenshot of Half-Life 2 RTX using DLSS ultra performance at 1176 x 664 resolution
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Justyn @justynart.xyz · 12/03/2025
This is one of the craziest intel grabs that I ever pulled off
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