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Justin113D

@justin113d.com
471 followers 58 following 170 posts

24 ♂ 🇩🇪 | Head dev of Sonic Chronicles Reimagined | Sonic Modder | Programmer | 3D artist

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Justin113D @justin113d.com · 18/09/2026
Notification of me being on the steam frame waitlist (I'm not gonna get it anytime soon)Screaming Jake from Adventure time
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Justin113D @justin113d.com · 11/09/2026
Unfortunately, due to throughput and packet loss, connecting to the Pico via bluetooth is not suitable for when intending to use gyro. Here my PC is communication with the Pico via a USB-TTL serial adapter, which is connected to the Picos GPIO0 and GPIO1 pins
A raspberry Pico 2W connected to a Switch 2 Dock via USB, and a USB-TTL serial adapter connected to the Pico via GPIO pins.

The serial adapeter has a bright red LED, while the pico has a dim green LED. The serial adapter is connected to a cable leading off screen.
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Justin113D @justin113d.com · 11/09/2026
Finally managed to get the gyro working! It took some researching to figure out how the gyro data and other related parameters are formatted, but it's finally working like i intended it to! The mouse translation is not absolutely perfect, but very much usable! Just needs some getting used to...
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Justin113D @justin113d.com · 16/08/2026
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Justin113D @justin113d.com · 04/08/2026
I got a new little toy~ I've always loved the idea of programming hardware stuff, and now i finally got a reason to! Specifically, i wanna see if i can translate keyboard + mouse controls to switch 2 controller output, send that to the pico via bluetooth, and then pass that to my switch 2
A photograph of a raspberry pico 2w on a breadboard, connected to a raspberry debug probe. Both devices are wired up to something offscreen
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Justin113D @justin113d.com · 14/07/2026
I have finished my Sonic Adventure 2 Chao World #MecchaChameleon map! steamcommunity.com/sharedfiles/... Been quite a ride figuring out the best way to get this into Unreal Engine!
The neutral garden from the chao world meccha chameleon mapThe hero garden from the chao world meccha chameleon mapThe dark garden from the chao world meccha chameleon mapThe neutral garden cave from the chao world meccha chameleon map
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Justin113D @justin113d.com · 13/07/2026
Almost finished with the Meccha chameleon map!
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Justin113D @justin113d.com · 05/07/2026
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Justin113D @justin113d.com · 05/07/2026
Small thing i am working on; Custom map for Meccha Chameleon Still very WIP
SA2 Chao garden lobby in Meccha Chameleon [WIP]SA2 Dark Chao Garden in Meccha Chameleon [WIP]SA2 Neutral Chao Garden in Meccha Chameleon [WIP]SA2 Hero Chao Garden in Meccha Chameleon [WIP]
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Justin113D @justin113d.com · 08/06/2026
What just occured to me: "Man, I hope the rumors about a nintendo direct next week hold true... lemme look up what rumors are saying" [picture 1] "haha, that looks like one is taking place tomorrow! how funny!" "..." "WAIT" [picture 2] "THEY ANNOUNCED A DIRECT A COUPLE MINUTES AGO, FOR TOMORROW?!?"
A google search of "Nintendo direct June 2026", with results from ~15 minutes ago saying there was an announcementAn image of the nintendo direct livestream that was set up for tomorrow
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Justin113D @justin113d.com · 07/05/2026
Kratos offering his life meme with the text "Square Enix! Reveal a Dragon Quest IX remake at a Nintendo Direct and my life is yours!"
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Justin113D @justin113d.com · 20/02/2026
Just released HedgeMatEdit version 1.1.0! Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time! github.com/hedge-dev/He... #SonicModding
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Justin113D @justin113d.com · 04/02/2026
Me channeling the power of the stars to summon a Dragon Quest IX remake announcement
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Justin113D @justin113d.com · 02/02/2026
More than a year after starting work on this, it's finally here: The full release of Hedgehog Engine Blender I/O! github.com/hedge-dev/He...
The Hedgehog Engine Blender I/O Logo
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Justin113D @justin113d.com · 13/01/2026
LETS GOOOOOOOOOOOOOOOOOO
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Justin113D @justin113d.com · 31/12/2025
After an insane amount of work, i can finally publish both my silksong supercut (which had to be split in 2) and my new update video! youtu.be/GJXOyVFw75Y youtu.be/5_rnxwwa9Ak
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Justin113D @justin113d.com · 14/12/2025
I am so ready
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Justin113D @justin113d.com · 04/12/2025
LETS FUCKING GOOOOOOOO
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Justin113D @justin113d.com · 01/12/2025
After 2.5 months of nonstop work, it's finally done: My #Silksong Supercut is basically ready to see the light of day, with a runtime of 14 hours! I know this is something completely different than what I usually make, but I am super proud of this and hope everyone has fun watching this!
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Justin113D @justin113d.com · 22/10/2025
Editing gameplay footage is a much more time consuming effort than i anticipated... but i now went through my 72 hours of #Silksong footage! Now, 16 hours is a bit too long, even for a supercut, so i'm gonna have to go over everything again and find ways to save time lol.
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Justin113D @justin113d.com · 16/09/2025
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Justin113D @justin113d.com · 13/09/2025
I completed #Silksong 100%, and did so 100% blind. Absolutely game of the year, 12/10.
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Justin113D @justin113d.com · 04/09/2025
It took me 2 and a half fucking hours until i could finally purchase it, but nothing can stop me now!
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Justin113D @justin113d.com · 04/09/2025
See y'all in a few weeks. #Silksong (original video: youtube.com/shorts/882pZ...)
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Justin113D @justin113d.com · 02/09/2025
I arrive at work after 2 weeks pto and first thing I see is this lmao
My desk at work decorated with sonic-birthday-balloons
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Justin113D @justin113d.com · 28/08/2025
Got myself some wall shelfs~
A picture of one of my rooms walls, now featuring 4 fancy shelfs with stuff on them!
First shelf: a pacman lamp, house of leaves, and the Super Mario Questionmark Block Lego Set
Second shelf: My Headset, some Rubiks cubes and a birthday calender
Third shelf: Some plushies, manga and a 3d print of a pot from the the legend of zelda series
Fourth shelf: Displaying various Lego sets

Below the shelfs are my workstation and wardrobeSame as the previous picture, but with an LED lamp on my wardrobe turned on instead of the rooms main lamp
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Justin113D @justin113d.com · 27/08/2025
Modern pumpkin hill
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Justin113D @justin113d.com · 25/08/2025
I realized that i probably should have made the vertex color and blend factor linear before displaying, whoops! Did that now, here is the correct graphic:
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Justin113D @justin113d.com · 25/08/2025
Working on #SXSG shader docs, just finished writing hedgedocs.com/index.php/Sh.... By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~ Hopefully this will help newcomers understand how to use these shaders for their mods!
A graphic made of 6 squares, each showing different components of the DirectionBlend_dpndpn shader from Shadow Generations as they are used in the Chaos Island stage:
Top left: First set of textures
Bottom left: Second set of textures
Top center: Red vertex color channel (directional blend bias)
Bottom center: Directional blend factor (without normal mal)
Top right: Directional blend factor (with normal map)
Bottom right: Result
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Justin113D @justin113d.com · 17/08/2025
It appears there exists no proper standalone editor for Hedgehog engine materials... until now! Spent a few days putting it together using my Avalonia libraries. Right now it only does the bare minimum but will receive more features (like shader templates) in the future! github.com/hedge-dev/He...
A screenshot of the Hedgehog engine material editor "HedgeMatEdit"
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Justin113D @justin113d.com · 10/08/2025
I've been doing more #SXSG shader reverse engineering, reached the shaders that blend texture sets now. One of them, DirectionBlend_dpnndpn (used in kingdom valley), has a bug that incorrectly applies the third normal map. I checked out how it looks when fixed, and it does make a difference!
A close up shot of the cliff side in kingdom valley. It shows the cliff material with the vanilla shader implementation, which incorrectly displays the grass' normalsA close up shot of the cliff side in kingdom valley. It shows the cliff material a modded shader implementation that fixes the incorrect grass normalsA shot of kingdom valley, with the camera backed away from the cliff to see more. This shows the vanilla shader implementation with the bug.A shot of kingdom valley, with the camera backed away from the cliff to see more. This shows the modded shader implementation without the bug.
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Justin113D @justin113d.com · 28/07/2025
Follower milestone reached
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Justin113D @justin113d.com · 27/07/2025
Alright, i finished reverse engineering the common vertex shader from #SXSG! This means i now have all major boilerplate code done to ramp up shader reverse engineering next week! As a bonus, have a vibrating Shadow (he accidentally hit his elbow):
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Justin113D @justin113d.com · 27/07/2025
Update: It was immediately recognized as the special warping effects shown in the recent autodesk interview! (area.autodesk.jp/case/game/so...)
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Justin113D @justin113d.com · 27/07/2025
Been reverse engineering the #SXSG vertex shader, and found something referred to as "deformers". I could not find these used ingame so far, so i replicated the effect in blender using geometry nodes! (If anyone saw something like this used in SXSG or frontiers, please inform me, thx)
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Justin113D @justin113d.com · 10/07/2025
I have finally fully reverse engineered the #SXSG deferred rendering shaders & the Common_dpn shader. Took almost 3500 lines of HLSL code, but now i can start working on other shaders too! Big thanks to @skyth.bsky.social again, this would've taken forever without him! github.com/hedge-dev/Ne...
Shadow in the hub world, with nothing looking really off, despite using custom shaders! Success!
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Justin113D @justin113d.com · 01/07/2025
I finished reverse engineering the SXSG deferred rendering combiner shader! So much cool stuff happening in there, i hope i get to apply much of what i learn while doing this in SCR or other projects in the future! I still got a lot ahead tho! Also, have an inverted Shadow~ #SXSG #SonicModding
A screenshot of Shadow Generations, but Shadows colors have been inverted, made possible by modifying the reverse engineered deferred combiner shader
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Justin113D @justin113d.com · 25/06/2025
Testing the local-lights part of my reverse engineered shadow generations deferred shader. Makes for some neat pics! #SXSG #SonicModding
A screenshot of Kingdom Valley act 1 in pitch black, with the exception of point lightsA screenshot of Colony Ark act 1 in pitch black, with the exception of point lightsA screenshot of Radical Highway act 1 in pitch black, with the exception of point lights
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Justin113D @justin113d.com · 18/06/2025
Quality got murdered, here are screenshots
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Justin113D @justin113d.com · 18/06/2025
*steals your shading* #SXSG #SonicModding
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Justin113D @justin113d.com · 16/06/2025
So i guess this is gonna be my life for the next few days
A "thinking about doing meme";

The left side shows a child gleefully thinking about something, with the headline "Thinking about reverse engineering the deferred rendering shader code".

The right side shows a crying child while writing something, with the headline "Actually doing it" and a screenshot near the bottom of the image that shows "Approximately 2181 instruction used".
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Justin113D @justin113d.com · 14/06/2025
Finally got a major portion of the common shader code in SXSG reverse engineered... which means i can do stuff like this now! #SXSG #SonicModding
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Justin113D @justin113d.com · 12/06/2025
Hmmmm... Something isn't quite right, but i can't pinpoint what exactly...
Shadow generations kingdom valley with a menacing aura
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Justin113D @justin113d.com · 05/06/2025
Am a happy man!
A picture of my switch 2 & Co (I finally got to pick everything up!) My the legend of zelda amiibo collection, now holding 4 more amiibos! IT'S MARIO KART TIME WHOHOOOOO
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Justin113D @justin113d.com · 22/04/2025
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Justin113D @justin113d.com · 21/04/2025
Big catch at the flea market yesterday!!
An image of 4 nintendo video games, from left to right:
- Luigi's Mansion (Gamecube)
- The legend of Zelda: Twilight Princess (Gamecube)
- The legend of Zelda: Minish Cap (GBA) (no box, but with the instruction booklet)
- The legend of Zelda: Wind Waker (Gamecube)
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Justin113D @justin113d.com · 10/03/2025
I was able to replicate the Sonic Unleashed fur shells in blender! Gonna put this in HEIO one way or another. (Big thanks to @skyth.bsky.social for providing the shader from unleashed recompiled)
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Justin113D @justin113d.com · 19/02/2025
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Justin113D @justin113d.com · 18/02/2025
Artemis decided it's time to sleep on my arm while i am programming again
A picture of my cat Artemis slumbering, half of her on my desk, the other half on my arm
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Justin113D @justin113d.com · 05/02/2025
I've come to make an announcement: HEIO Finally enters the 1.0.0 release phase! This means that all features and the manual are complete! Now all that is missing are SXSG shaders, which i will get to right away! (also, bug fixes, if any are found) (I also finally got around designing a logo!)
The HEIO logo
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