Sign in

jUnSOFT: Crawling Greatness

@junsoftdev.bsky.social
85 followers 123 following 111 posts

Itch: junsoft.itch.io Gamejolt: gamejolt.com/@jUnSOFT Tumblr: www.tumblr.com/blog/junsoftdev Ko-Fi: ko-fi.com/junsoft

PostsRepliesMedia
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 18/09/2026
I see The Dark Spire! One of my all time favorites.
001
Reposted by jUnSOFT: Crawling Greatness
Gamedawg @thegamedawg.bsky.social · 12/09/2026
Check out my new RPG Maker project! #ScreenshotSaturday #RPGMaker
0114
Reposted by jUnSOFT: Crawling Greatness
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev #scionsofalguen #lamagea #crpg #jrpg #gamedev Scions of Alguen Info Thread 2 (Major Gameplay Additions)
175
Reposted by jUnSOFT: Crawling Greatness
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)
1103
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
(AFTERWORD)
010
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
Once filled, you will gain up to 6 skills and new sets of classes to change into. These range from Novice, Advanced, Expert and Master classes. With a total of 37 classes, and hundreds of skills scattered among them, the customization in Scions of Alguen is near endless! More news will come soon!
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
(CUSTOM) Skills are tied to the character's class in the Class Mastery System. To attain skills and the ability to reclass, players must first fill the characters' CM (Class Mastery) bar. This can be done through so actions in combat, and performing Follow-Up attacks will reward even more CM.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
New to this system is the Follow-Up mechanic. Striking weaknesses or scoring a critical hit will allow the attacker to deal an extra attack, potentially finishing off their target. Beware that this also applies to enemy attacks! Use Follow-Up to your advantage to defeat enemies efficiently!
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
(COMBAT) Combat has reverted to a much simpler Agility-Based format for Scions of Alguen. Turns are performed after everyone has selected an action, and the player is able to see the order at which battlers will act.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
The other, new set of difficulty options now alter the way exploration is done. Casual and Classic both include the new minimap, with the difference being Casual allowing for the usage of Escape items such as warp stones. Veteran difficulty shows only the player's X and Y coordinates and direction.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
Exploration Difficulty is here too! At the start of the game, you may choose between two sets of difficulties. One refers to combat, and like in Nian-Xi Prelude, alters the amount of damage dealt, received, EXP gained and now the rate at which ailments are inflicted upon the player.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
The minimap has been enhanced as well, and is capable of showing important icons and special tiles. A larger version can also be toggled on and off.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
(EXPLORATION) Like in Nian-Xi Prelude, exploration through Alguen's many dungeons is done so in a 3D First Person perspective. But the world goes beyond its dungeons. You can travel Alguen in a 2D top down perspective, rest at various towns and complete quests for the non-adventurer folk.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 31/08/2026
#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev #scionsofalguen #lamagea #crpg #jrpg #gamedev Scions of Alguen Info Thread 2 (Major Gameplay Additions)
175
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 24/08/2026
Lastly, a demo. As the intro section is still short and doesn't showcase all the game's mechanics, I figure there won't be a demo until at least the second, "real" dungeon is finished. Once it's done, the demo itself will probably be private (as in within a restricted Itch page). See you soon!
010
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 24/08/2026
Other than that, the next big thing I have to work on is the overworld. Yes, there will be an overworld this time around. I already have the map drawn, but eventing it will be a monster on its own right. I do figure it will be a matter of doing it step by step rather than all at once though...
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 24/08/2026
All that's really left of this dungeon is the post-clear cutscenes. The main character is able to start with 5 different skillsets depending on a personality test. This intro section was the one area it mattered the most, so I spent a few hours making sure each one of them was viable enough.
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 24/08/2026
#rpgmaker #rmmv #gamedev #indiedev #solodev #drpg #dungeoncrawler #scionsofalguen Finished the first dungeon of Scions! It's not too long (around an hour?) since it serves more as an intro/tutorial section. Switching to pixel art for tilesets (hopefully) made for a better look, too.
1174
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 23/08/2026
It reminds me of the Golden Claws from Dragon Quest III! It was a really funny moment too since it also disabled escape items/spells, and it was literally an encounter per step, until you managed to escape the dungeon (which in the remakes let you keep the item without the curse effect).
110
Reposted by jUnSOFT: Crawling Greatness
ChascoPower - Gamedev @chascopower.bsky.social · 15/08/2026
Reminder that you can play my games here xd chascopower.itch.io #art #rkgk #indie #indiedev #games #indiegames #gamedev #rpg #rpgmaker
chascopower.itch.io
Chascopower
0164
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 15/08/2026
in today's news There are doors in Scions of Alguen now. You can also sidestep. This is what I meant by "greatly expanding upon Prelude" /j
021
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 12/08/2026
(Filler post aside, this came up to me as I was finishing making the enemies for the first dungeon of Scions. Only the boss remains but I already figured out its strategy. Guarding is now a thing in this game unlike Nian-Xi Prelude. Wink wink.)
000
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 12/08/2026
#rpgmaker #art (Slight NSFW) Since I remembered they upped the amount of photos you can send at once: Current 10 favorite spirit/enemy designs I made, including a few from Scions of Alguen. These were pretty fun to design, both the art itself and their unique movesets the player has to deal with.
150
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 07/08/2026
#rpgmaker #rmmv #music #gamemusic #Indiedev #solodev #indierpg Continuing with Scions news: A 17 Minute preview of its soundtrack, featuring 5 tracks for the earlygame section. www.youtube.com/watch?v=ZsXi...
youtube.com
Scions of Alguen - Preview Soundtrack
YouTube video by jUn
051
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
(Afterword 3) As you can tell from the screenshots, things are still very much in development. Particularly the RTP. This is why I don't expect updates soon. Still, I hope you stick around to find more about Scions! See you later!
000
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
(Afterword 2) It originally started as a game jam project in an attempt to learn MV. But it was both that MV was too similar to MZ and that there was a lot more potential with this project that I decided to make it a full game instead.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
(Afterword) Hello again! This is jUn (stylized as such because [DATA EXPUNGED] After the success of Nian-Xi Prelude half a year ago (that long?), I immediately went back to game dev once more. This time on Scions of Alguen, a game that will certainly be larger and more ambitious than Prelude.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
You are among the many who joined this year's admission process for one of these academies -- Durandal. With only the final exam remaining, you will become a pupil. But your journey will not end with just studies. Travel Alguen, and discover what it truly means to be an adventurer... (3/3)
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
Set in the same universe as Nian-Xi Chronicles, Scions of Alguen takes place in the year 890 of the Neo-Inemian calendar. Ever since the guilds were established centuries ago, many have trained mind and body to become adventurers. Fame, money, altruism; adventuring was a noble but risky goal. (2/2)
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 06/08/2026
#rpgmaker #rmmv #indierpg #drpg #dungeoncrawler #indiedev #solodev "From blood to blood, our resolve shall carry on..." Introduction Thread for Scions of Alguen ~ From the History of Lamagea -- a First Person Dungeon Crawler inspired by Megami Tensei, Class of Heroes and Wizardry. (1/1)
1103
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 02/08/2026
Your game's great though!
110
Reposted by jUnSOFT: Crawling Greatness
ChascoPower - Gamedev @chascopower.bsky.social · 30/07/2026
So, here's a gameplay video of A Fiend's Crusade, showcasing more QTEs xd Hope you like it :D youtu.be/9hSvt1IFUUM #art #game #gamedev #indie #indiedev #indiegames #indiegame #games #rpg #retro #pixelart #pixel
youtu.be
A Fiend's Crusade - Gameplay Video I
YouTube video by EnigmaDS2
1155
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 26/07/2026
#rpgmaker #rmmv This is still very early on, so there's a lot of RTP that remains here. Even so, I've advanced quite a lot this month! After enough progress for a prototype has been made, I'd like to make a closed playtest of sorts... Also just explain what I'm doing in general (lol).
020
Reposted by jUnSOFT: Crawling Greatness
ChascoPower - Gamedev @chascopower.bsky.social · 24/07/2026
So... Here's the new update of A Fiend's Crusade! :D It adds small dialogue balloons over NPCs. A small QoL update. I hope you like it :D chascopower.itch.io/a-fiends-cru... #art #gamedev #indiedev #indie #Indiegames #rpg #rpgmaker #retro #pixel #pixelart
chascopower.itch.io
A Fiend's Crusade (ESP/ENG) by Chascopower
Play as a fiend who lost its memories and shape fate in this pixel art RPG with an interconnected world.
0143
Reposted by jUnSOFT: Crawling Greatness
ChascoPower - Gamedev @chascopower.bsky.social · 24/07/2026
Samantha, my beloved... ... New drawing of her XD Hope you like it :D #art #cute #rkgk #illustration #moots #artmoots #oc #original
082
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 23/07/2026
if you wonder why everything is so red, the answer is that it fit the mood. the real answer is that i was also replaying innocent sin recently and thought that fit the mood too.
010
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 23/07/2026
#rpgmaker #rmmv Posting again since it's more complete this time: UI Progress. The only things left would be the Battle UI and Minimap, both of which... I'm kinda not sure how to go about it but I guess if I got this far-
1171
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/07/2026
#rpgmaker On an "unrelated" note, has anyone here ever used Luna Engine (for MV)? Any games that used it? I'm hesitant since the screenshots look promising and there's enough documentation, but there's barely any footage of it outside of the one shown by the team behind it. And there's that price.
000
Reposted by jUnSOFT: Crawling Greatness
Fang💡Devil Typocrypha: aLt-ESC @fangeese.bsky.social · 18/07/2026
posting this here and now in-case i forget but if you want to see a work in progress Video Game you can try it. because things are obviously busted so i need more notes altimagine.itch.io/devil-typocr... #aLt-Project #aLtProject
altimagine.itch.io
Devil Typocrypha: aLt-ESC Prototype Demo I by Altimagine Games
Card x Command Active Typing Battle Prototypocrypha
3127
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 15/07/2026
Still, progress has been made since the first time I talked about Durandal! I've got a general idea on where I want to take the story, and the most important game mechanics are done. See you all soon, hopefully!
000
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 15/07/2026
Other than that, I've been mostly taking a shot at mechanical aspects of Durandal over assets. Setting up plugins, writing my own scripts to make the class system work, etc... Meaning, not too much on the graphic department that warrants me going over the project publicly just yet.
100
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 15/07/2026
On sudden notices before I disappear again: I finished setting up the "main" skills for Durandal, as in the skills tied to each of the game's classes (7 base classes and 26 promotions for a total of 33!). I still need to make the equipment skills, as this is a freeform party and might need them...
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/06/2026
Considering this, I will probably have to give content warnings regarding violent/suggestive enemy designs in the future. Probably not to the point of making my games "adult only", though. This is mostly in the same vein games like Persona Q are rated M just because of Mara (lol)...
010
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/06/2026
This does lead to my next point: This probably won't happen again! I don't plan on going full Go Nagai, nor am I making the next Giten Megami Tensei, but for the kind of setting I'm trying to make, I feel censoring nudity and violence does take away from it. This is "horror" fantasy in the end.
120
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/06/2026
As to why this happened: I drew the enemy designs around the time Itch was hiding and outright banning a lot of adult games. Even if Prelude itself isn't NSFW, I didn't want to risk my first game like that. There *are* still some risque/disturbing designs in the endgame, but they're not as graphic.
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/06/2026
You can see the changes below. There isn't an "uncensored" version for Zombie Adventurer as it was changed while sketching (and ironically I don't think I can actually show the censored version here), but their arm was dangling at one point instead of being gone outright like in the final version.
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 21/06/2026
(NSFW-ish post, nudity. Also a few thoughts) A certain thing about my enemy designs is that a few of them had to be "censored" for Nian-Xi Prelude's release. More specifically: Succubus and Nike due to Nudity, and Zombie Adventurer due to originally being much more violent.
110
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 20/06/2026
while making in-game portraits, I tend to draw the expressions separate from the rest of the artwork for easier editing. :|
010
jUnSOFT: Crawling Greatness @junsoftdev.bsky.social · 11/06/2026
To give my two cents: I think P3R had the right idea with linked episodes. Adding personal interactions with the playable cast without taking their own agency away from the main plot. I'm not sure if they're going to do this for P4R, though...
000
Reposted by jUnSOFT: Crawling Greatness
ChascoPower - Gamedev @chascopower.bsky.social · 10/06/2026
random drawing of new characters #art #rkgk #oc #original
062