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Julia Chatain

@juliachatain.bsky.social
534 followers 433 following 21 posts

Dr. | Senior Scientist Singapore-ETH Centre | Embodiment • Math Ed • HCI • XR • AI • Games | #FutureEmbodiedLearningTechnologies (FELT) | juliachatain.com | she/they | 🇸🇬🇨🇭🏳️‍🌈

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Julia Chatain @juliachatain.bsky.social · 08/04/2025
Realising I'm posting more about #books than research lately, but anyway! When I moved from Europe to #Singapore in early 2024, I wanted to get a better understanding of the region's history and culture, and here's the result: a book tour of #Asia. juliachatain.notion.site/A-book-tour-...
juliachatain.notion.site
A book tour of Asia | Notion
Ratings below are from 1 (minimum) to 5 (maximum). ⭐️ = how i would rate the book (story, writing, characters, etc) 📍 = how useful the book is to learn about this area of the world
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Julia Chatain @juliachatain.bsky.social · 07/01/2025
What are your favourite reads of 2024? This year, I read about the wind, about music, and about being far from home.
Covers of books with grades: Pachinko 5*, The name of the wind 5*, Red Sorghum 5*, Cloud Atlas 5*, Ways to Escape One's Former Country 5*, Dune 4*, Wednesday's child 4*, Light from uncommon stars 4*, Piranesi 4*, Butter 4*, How do you live 4*, La horde du contrevent 4*, The naked don't fear the water 4*, Shadow of the wind 4*, A Concise Chinese-English Dictionary for Lovers 4*, The house of doors 4*, The pursuit of love 3*, Welcome to the Hyunam-dong Bookshop 3*, An equal music 2*
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Julia Chatain @juliachatain.bsky.social · 06/12/2024
Earlier this week at #UCBerkeley, Venera and I presented our #DIS2024 paper on exploring the design space of embodied interaction for math learning, so I though it's finally time I record the talk: 📺 youtu.be/i6DTczmitVE
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Julia Chatain @juliachatain.bsky.social · 25/11/2024
How can #VR be used to teach #OccupationalMedicine, a topic that requires experiencing real-life scenarios that are difficult to fit into students' and practitioners' busy schedules? I found this project particularly interesting as we looked into #embodiment to create #discomfort and raise #empathy.
Screenshot of the first page of the paper.
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Julia Chatain @juliachatain.bsky.social · 23/11/2024
Happily bumped into an impromptu board games festival after training today 👌
Top view of the board game festival Board of the “Come Sail Away!” game“Asian Board Games Festival” sign
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Julia Chatain @juliachatain.bsky.social · 21/11/2024
The idea of using #VR to support learning through #movement and #embodiment is attractive, but how can we design #interaction and #avatars to actually support learning? In this extended abstract, we present the design space through #EmbodiedCognition, #EmbodiedInteraction and #AvatarEmbodiment.
Three pictures. 1. A person has an arm folded and an arm extended. These two arms represent the x and y axis in a horizontal plane. The plane is distorted, as one arm is longer than the other. On the plane are 3D houses and trees to show the distortion. 2. A woman interacts with a function curve in VR. The display also shows the derivative, which the woman manipulates through a digital rotating angle. 3. A man interacts with a pipe system representation of a graph in VR. He presses a button on a pipe with one hand, and adjusts the level of the water in the pipe with the other hand.Three figures are assembled together. The avatar embodiment figures is at the center and describes the process between learner, bodily actions, avatar, interaction, and object. The learner and bodily action area is within the embodied cognition space and results in learning. The avatar, interaction, and object part is within the embodied interaction space and results in meaning making. A double arrow connects meaning-making to learning.
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Julia Chatain @juliachatain.bsky.social · 20/11/2024
Building a starter pack for #Embodiment research: #EmbodiedCognition #EmbodiedLearning #Gestures #Movement #BodilyActions #EmbodiedInteraction #Avatar #XR #VR #Robotics #EmbodiedAI etc Is this you? Message me and I will add you 📬 go.bsky.app/U1worrv
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Julia Chatain @juliachatain.bsky.social · 20/11/2024
How should we design digital #avatars? With our #DigitalGloves project, we used hands as both input and display to create #playful experiences. The rationale behind this was to show we could deliberately break morphological similarity between physical body and digital body to create #meaning.
Four images, the first one shows a person wearing a VR headset, looking at her hand. The other images shows three VR games played on the hand, including a pinball game, a race game, and a game played with two hands mimicking a twin pan balance.
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Julia Chatain @juliachatain.bsky.social · 19/11/2024
Hi Blue Sky 👋 I'm an interdisciplinary researcher in #HCI and #LearningSciences. I'm interested in how our #embodied experiences with digital worlds and digital bodies shape the way we learn and the way we think. I'm currently designing a research programme on #FutureEmbodiedLearningTechnologies ⚙️
Three pictures. 1. A person has an arm folded and an arm extended. These two arms represent the x and y axis in a horizontal plane. The plane is distorted, as one arm is longer than the other. On the plane are 3D houses and trees to show the distortion. 2. A woman interacts with a function curve in VR. The display also shows the derivative, which the woman manipulates through a digital rotating angle. 3. A man interacts with a pipe system representation of a graph in VR. He presses a button on a pipe with one hand, and adjusts the level of the water in the pipe with the other hand.
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