Reposted by JujuY/CJ/Y @ycjygames.bsky.social · 28/09/2026Our road trip RPG, Keep Driving, is out now on Switch, PS5, and Xbox Series!! 💥 Unique turn-based ‘combat’ system 🔧 Immersive resource management 🌍 Early 2000s setting 🚗 Brilliant local indie soundtrack AND we released official PC mod support, out now via Steam Workshop! 🎶 611245
Reposted by JujuY/CJ/Y @ycjygames.bsky.social · 18/09/2026Keep Driving, our road trip management RPG, heads to Switch, PS5, and Xbox Series on September 28! 💥 Unique turn-based ‘combat’ system 🔧 Immersive resource management 🌍 Explore an early 2000s pixel world 🚗 Enjoy the ride Mod support is also coming to Steam, same day!🎵 2435292
Reposted by JujuY/CJ/Y @ycjygames.bsky.social · 28/09/2026Nintendo Switch - Coming later today in the US Xbox Series - xbox.com/en-us/games/... PS5 - store.playstation.com/en-gb/concep... Steam- store.steampowered.com/app/2756920/...store.steampowered.comKeep Driving on SteamAn atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to o... 1134
Juju @jujuadams.com · 27/09/2026Nah map each of the 4 abilities to a face button on a separate layer that is accessed by holding down a shoulder button i.e. L+A, L+B, L+X, L+Y. We did this for Swords Of Ditto on Switch and it worked well. Fable also did this 000
Reposted by JujuStephanie Harkin @saharkin.bsky.social · 15/09/2026Come chat with me about feminine computer creativity :) Did you make experimental hobbyist games? Did you mod the sims? Did you make Neopets fan sites? Are you Australian and over 18yo? 45240
Juju @jujuadams.com · 04/09/2026I think that consuming of 3.16kg of teaspoons per year is simply too much. That's almost 10g of teaspoon per day. Comes off as greedy. Leave some spoons for the rest of us. 040
Juju @jujuadams.com · 03/09/2026We use teaspoons. Born with a teaspoon in hand. A multitude of teaspoons in every kitchen drawer. Different teaspoons for different occasions. I cannot think of a people more exposed to teaspoons than the British. 2740
Juju @jujuadams.com · 01/09/2026Really wanted to play this one but I can't justify paying a company that hasn't paid its workers 050
Juju @jujuadams.com · 15/08/2026Items having different names depending on which character you have selected in a survival RPG would be cute 020
Reposted by JujuManda Farough 🔜 GCAP | Causeway Studios @amandafarough.ca · 05/08/2026An exceptional exploration of genAI in game development from a producer who absolutely Gets It: www.productionalchemist.com/p/inever-see...productionalchemist.comI Have Never Seen a Game Fail Because the Artists Were Too SlowAI is optimising the cheapest part of production 315352
Juju @jujuadams.com · 26/07/2026I had established a casual and bantering familiarity with the hotel’s concierge, a West-continental known only as M. Jean, who struck one as being, at once, both lazy and really quite accommodating. 150
Reposted by JujuPavel @spavel.bsky.social · 25/07/2026AI code leads to a 45% increase in the maintenance burden on human coderslinkedin.com𝐀𝐠𝐞𝐧𝐭𝐢𝐜 𝐜𝐨𝐝𝐢𝐧𝐠 𝐭𝐨𝐨𝐥𝐬 𝐡𝐞𝐥𝐩 𝐬𝐡𝐢𝐩 𝐜𝐨𝐝𝐞 𝐟𝐚𝐬𝐭𝐞𝐫, 𝐛𝐮𝐭 𝐚𝐭 𝐰𝐡𝐚𝐭 𝐜𝐨𝐬𝐭? 𝐖𝐡𝐚𝐭 𝐰𝐞 𝐝𝐢𝐝: 🎯Across 182 open source projects, we tracked >30K commits from… | Courtney Miller𝐀𝐠𝐞𝐧𝐭𝐢𝐜 𝐜𝐨𝐝𝐢𝐧𝐠 𝐭𝐨𝐨𝐥𝐬 𝐡𝐞𝐥𝐩 𝐬𝐡𝐢𝐩 𝐜𝐨𝐝𝐞 𝐟𝐚𝐬𝐭𝐞𝐫, 𝐛𝐮𝐭 𝐚𝐭 𝐰𝐡𝐚𝐭 𝐜𝐨𝐬𝐭? 𝐖𝐡𝐚𝐭 𝐰𝐞 𝐝𝐢𝐝: 🎯Across 182 open source projects, we tracked >30K commits from agentic coding tools to measure the true cost of adoption. 𝐖... 515739
Reposted by JujuOjiro Fumoto @moppin.bsky.social · 25/07/2026To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile 11435116
Reposted by JujuOjiro Fumoto @moppin.bsky.social · 22/07/2026POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android! 37689258
Juju @jujuadams.com · 18/07/2026The burden of proof is on the people selling the tools, not on the people buying the tools, and especially not on the general public. "Anecdotal evidence on both sides" means the burden of proof has not been met and the only conclusion is the tools are, so far, not worth adopting. 1100
Juju @jujuadams.com · 15/07/2026Negative seconds, I don't have a build yet and I'm drawing snowwangs in my mind 130
Juju @jujuadams.com · 10/07/2026J'ai vu beaucoup de choses désagréables. It is ok if I drop you an email with a localisation tech question? Keep hitting the same production speedbumps and I'm wondering if there's a better way of working 100
Juju @jujuadams.com · 08/07/2026Would be interested to get your take on github.com/jujuAdams/Ca...github.comGitHub - JujuAdams/Cardboard: Z-tilt/isometric 3D renderer for GameMakerZ-tilt/isometric 3D renderer for GameMaker. Contribute to JujuAdams/Cardboard development by creating an account on GitHub. 110
Juju @jujuadams.com · 08/07/2026We went to print with the second draft so we did at least get one LQA pass. It was a big game too. Apparently Suda51 played our game in Japanese and didn't complain so I think we got away with it 040
Juju @jujuadams.com · 08/07/2026Publishers regularly get this wrong too by the way. For one game with a major publisher we got the final localisation less than 24 hours before release. 2390
Juju @jujuadams.com · 08/07/2026Localisation is far more difficult than the public realises. It requires art, design, engineering, translation, and production logistics have to all align in the right way to ship something good. It is not something you can slap in at the end. 12579233
Reposted by JujuScary Hag @scary-hag.bsky.social · 01/07/2026me at the club hoping my dancing looks normal 0114
Reposted by JujuTits McGee @scientits.bsky.social · 28/06/2026‘Say yes and never do it’ Mel Brooks knew how to deal with the studios 141180985572
Juju @jujuadams.com · 26/06/2026hell yeah i got a claypot the other week and it makes cooking so easy 010