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Juan Martinez

@juanimator.com
174 followers 388 following 172 posts

Principal Technical Game Designer @ PeopleFun 🎮 Super professional game dev by day. Unsupervised Indie game dev by night. Making playful things at juanimator.com

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Juan Martinez @juanimator.com · 13/09/2026
Are you me?
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Juan Martinez @juanimator.com · 13/09/2026
Ha! I’m tired boss. I am in fact playing Majora’s Mask.
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Juan Martinez @juanimator.com · 13/09/2026
Thanké
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Juan Martinez @juanimator.com · 13/09/2026
I recognized the twist right away, but it’s still very well made. I’d rather see gameplay. But hearing it’s not an RTS has me less interested too.
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Juan Martinez @juanimator.com · 13/09/2026
I’m playing though the 3DS version right now for the first time! I love everything except for Deku Link.
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Juan Martinez @juanimator.com · 13/09/2026
Is this a Rock Paper Scissors game? Someone beat me to market.
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Juan Martinez @juanimator.com · 13/09/2026
I get the nostalgia and the appeal of building for older platforms. There’s something really fun about working within those constraints. I love targeting the web games. Sites like Poki and CrazyGames let almost anyone can just click a link and play. I love the accessibility.
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Juan Martinez @juanimator.com · 13/09/2026
I have a desktop and a laptop from 2016, and somehow they’re both still going strong. I’ve replaced Windows with Linux, and I’m making web games with Phaser on them.
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Juan Martinez @juanimator.com · 09/09/2026
Created a post it note system to keep track of bugs and issues. I've done this in other project and I can't believe it took me this long to set it up. #gamedev #Indigames
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Juan Martinez @juanimator.com · 08/09/2026
Friend, this was the first image that popped up when I searched for the Zelda remake, and I thought, “YES! This is exactly what I wanted!” Then I realized the actual remake is going in a much grimmer direction. I may be in the minority, but I would’ve loved this brighter, more playful look instead.
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Juan Martinez @juanimator.com · 08/09/2026
I only had about 10 digital 3ds games but could not redownload them. I didn’t realize it was a network ID issue. Now I’ve got them all plus all my physical games backed up on one SD card. There’s a lot of guides on YouTube how to reclaim them.
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Juan Martinez @juanimator.com · 07/09/2026
Says right there on the poster it’s “Homemade Gravy”.
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Juan Martinez @juanimator.com · 05/09/2026
Recently, when I was completely out of ideas, I tried a game design exercise: mash random words together, then force myself to figure out what kind of game feature they could possibly describe. Jumbo Card Bonus Tiled Letter Drops Last Random Blast FunnyOs Pork Rinds… same energy. 🤣
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Juan Martinez @juanimator.com · 05/09/2026
First day of vacation! Eggs Cumberbatch for brunch and hanging out with my new friend, Sir Bearington the Polar Bear.
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Juan Martinez @juanimator.com · 04/09/2026
This genuinely improved my morning. Somehow I relate to both of you. My wife does the exact same thing, except instead of garbage food, it’s TV shows. 🤣
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Juan Martinez @juanimator.com · 04/09/2026
I was investigating why a computer crashed and discovered it shut down because of a kernel panic. And I was like, “Me too buddy, me too…”
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Juan Martinez @juanimator.com · 04/09/2026
The Host Club is the best!
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Juan Martinez @juanimator.com · 04/09/2026
Oh yeah! I set up mine to auto upload to itch.io. So very handy. Mine happen in every push though. 🤣
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Juan Martinez @juanimator.com · 03/09/2026
Pretty sure it’s the ship scene. thelightshot.com/the-3-body-p...
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Juan Martinez @juanimator.com · 03/09/2026
This is so cool. I’d never even considered using an animation tree for sprite animation because, well… you can’t blend sprite frames. I always just use a state/priority system. Now I’m wondering if Phaser has an animation tree tool. 🤣
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Juan Martinez @juanimator.com · 01/09/2026
I have the opposite problem. My brain won’t let me fall asleep, and then when I finally do, it won’t let me wake up.
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Juan Martinez @juanimator.com · 31/08/2026
Apparently Coba is multiplayer now. Awesome. I was really hoping to spend the rest of the week rebalancing the entire game around this completely intentional feature. #Indiedev #screenshotsaturday #Itsafeature
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Juan Martinez @juanimator.com · 31/08/2026
Yeah, I had to delete Reddit and Instagram. Bluesky is the only social media I have left because it has a feed instead of an algorithm. And, for the moment at least, no ads. It’s amazing how much more tolerable social media is when it just shows you what you asked for.
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Juan Martinez @juanimator.com · 29/08/2026
Yoga feels a little ambitious. I’m more of a “seated stretches and call it a day” person.
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Juan Martinez @juanimator.com · 24/08/2026
Okay but seriously, I'd be more interested if they had a dishwashing and laundry competition. Which robot can make the best curry? Which robot can climb on my roof and repair the that one shingle that fell?
apnews.com
Chinese humanoid robots smash human records in 100m sprint and high jump at Beijing robot games
Chinese humanoid robots have set records including beating Usain Bolt's 100-meter sprint record at the World Humanoid Robot Games in Beijing.
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Juan Martinez @juanimator.com · 23/08/2026
Drone Harrier! Inspired by the arcade classic Space Harrier. Aero uses his Drone to vanquish enemy bots! Getting the Mode 7-like 3D effect working was surprisingly tricky. This is definitely one I’d love to come back to and polish up someday. #screenshotsaturday #Indiegames #gamedev
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Juan Martinez @juanimator.com · 23/08/2026
Itzel showing off her Feathered Serpent powers. 🐉🔥 #screenshotsaturday #indiegames #gamedev
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Juan Martinez @juanimator.com · 23/08/2026
This me.
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Juan Martinez @juanimator.com · 23/08/2026
The moment when you find the Penguin easter egg your dev partner hid in the game. 🐧 #screenshotsaturday #Indiegames #gamedev
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Juan Martinez @juanimator.com · 17/08/2026
Rotate that iPad! Better yet, turn off the rotate gesture in Procreate and adjust the options however feels natural. I even changed my finger from smudge to erase. Adapt the tool for how you work, not the other way around.
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Juan Martinez @juanimator.com · 17/08/2026
Shoulda had a Pepsi Zero.
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Juan Martinez @juanimator.com · 17/08/2026
First we lost nuance and subtlety. Now I fear we’ve somehow lost the ability to recognize the obvious too.
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Juan Martinez @juanimator.com · 17/08/2026
Love it! The game feels so profesh and high quality.
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Juan Martinez @juanimator.com · 17/08/2026
I really wish I liked Kingdom Hearts. My feed is completely hijacked by it right now, and honestly, I could use that kind of joy in my life. Not that I dislike Kingdom Hearts specifically. I just have a hard time enjoying any amalgam of different IPs. Like Wreck-It Ralph or Ready Player One.
static.klipy.com
Sora's Exaggerated Grin
ALT: Sora's Exaggerated Grin
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Juan Martinez @juanimator.com · 17/08/2026
I've been calling traditional Game AI "Game Behaviors" for a while, mostly because Behavior Trees are the main tool I've used for it. It helps distinguish gameplay behavior systems from GenAI. Not that I have nearly enough experience to be telling you what to call it. 😅
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Juan Martinez @juanimator.com · 16/08/2026
Phenomenal work!
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Reposted by Juan Martinez
Goomboo @maplegecko.bsky.social · 15/08/2026
#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
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Juan Martinez @juanimator.com · 16/08/2026
Wow, you guys are going in publication order! Everything from Venetia (1958) through Frederica (1965) is among my absolute favorites. You’ve got a ways to go! 😬
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Juan Martinez @juanimator.com · 16/08/2026
Currently reading 1984 again, and I’m having a hard time figuring out how this country is somehow becoming 1984 and Idiocracy simultaneously. Is "moronitarianism" a word?
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Juan Martinez @juanimator.com · 11/08/2026
I renamed “Need A Hint” to “Scan for Viruses” and usage went up from 0 to 100s. I guess people want to feel smart using tools, and not dumb needing help.
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Juan Martinez @juanimator.com · 11/08/2026
This is nice, but I use the Only Posts feed. It filters out all reposts instead of doing it one at a time. bsky.app/profile/did:...
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Juan Martinez @juanimator.com · 09/08/2026
Playable ads and HTML5 games are a fantastic design constraint. You have to think carefully about every texture, sound, dependency, and interaction while still making the result feel polished and fun. 9/9
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Juan Martinez @juanimator.com · 09/08/2026
My technical stack is TypeScript, Vite, and Phaser. And Node.js to bundle to a single HTML file. I also use a GitHub Action to deploy automatically to itch.io, which makes sharing and playtesting new builds quick and painless. 8/9
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Juan Martinez @juanimator.com · 09/08/2026
Generate sound effects instead of storing lots of audio clips. Procedural audio can save a surprising amount of space. For music, I use mono OGG Opus at 56 kbps. 7/9 🖖
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Juan Martinez @juanimator.com · 09/08/2026
Affinity is a great free alternative to Photoshop and Illustrator. I gave GIMP a serious try, but it was not for me. And unlike Adobe, I especially like being able to switch between vector and pixel workflows in the same application. 6/9
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Juan Martinez @juanimator.com · 09/08/2026
Get comfortable with command-line tools such as free-tex-packer and ImageMagick. I use a script that converts and packs each texture folder into its own atlas. Automation keeps the workflow fast and repeatable. Powers of 2 not necessary. 5/9
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Juan Martinez @juanimator.com · 09/08/2026
Use WebP instead of PNG for textures. WebP files are generally smaller, have broad browser support, and every kilobyte matters when the entire game must fit under 5 MB. 4/9
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Juan Martinez @juanimator.com · 09/08/2026
Use bitmap fonts made from your favorite free Google Fonts. SnowB.org can convert them for you. Include the Latin Extended character set if you need broader language support, and use one font throughout the project to keep things small and visually consistent. 3/9
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Juan Martinez @juanimator.com · 09/08/2026
Use Phaser 4.x. It is a mature web game engine with built-in physics, particle, tween, and post-processing systems, so you can accomplish a lot without adding heavy dependencies. 2/9
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Juan Martinez @juanimator.com · 09/08/2026
I recently built playable game ads at work, and I fell in love with the challenge of creating a polished slice of a game that fits under 5 MB. Here are my tips for a completely free 2D workflow, whether you are making a playable ad or HTML5 game. 🧵 1/9
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