JTSenneker @jtsenneker.bsky.social · 11/12/2025I forgot to post last night, but for Day 10 I got standard gambits working. Now you can power up cards by combining 3 of them together. 000
JTSenneker @jtsenneker.bsky.social · 10/12/2025Day 9 doesn't have a lot of visual updates. I'm setting up the Gambit system, and needed to add methods to the different types of cards I've made already. 000
JTSenneker @jtsenneker.bsky.social · 09/12/2025Day 8: Some basic enemy logic implemented. It's not much but its a start. Ignore the terrible framerate on the shockwave animation. 000
JTSenneker @jtsenneker.bsky.social · 08/12/2025Day 7: This took me longer than I expected, but I added functionality for cards that spawn objects/projectiles. This will be used for things like sword attacks, flamethrowers, spawning cubes, etc... 000
JTSenneker @jtsenneker.bsky.social · 07/12/2025Day 6: It's another small update today, but I reworked the code on some of the cards to allow for multi-hitting attacks like Vulcan 000
JTSenneker @jtsenneker.bsky.social · 06/12/2025Day 5 is a little late, but reloading the deck is implemented. Like in KH:CoM when you run out of cards in your deck, you can reload them by charging up. While you're charging you cannot move. Also the deck won't reload any cards used in a Gambit. 000
JTSenneker @jtsenneker.bsky.social · 05/12/2025Day 4: So while the battles take place on a grid like Battle Network, the card system will take more from Kingdom Hearts: Chain of Memories. The Gambit system will let you store up to three cards. The first card gains bonuses based on what elements the other two have. 100
JTSenneker @jtsenneker.bsky.social · 04/12/2025Day 3: The scriptable objects helped a lot and will be super useful going forward. Might not have any animation or real feedback yet, but the card system is functional, and Gambit system will be next. 000
JTSenneker @jtsenneker.bsky.social · 03/12/2025Day 2: Not a lot of time spent working on anything visual, but establishing the baseline of the card system using scriptable objects. I remember one thing that was tripping me up before is implementing the various attacks via the battle cards. Hopefully these scriptable objects will help. 000
JTSenneker @jtsenneker.bsky.social · 02/12/2025I may or may not have accidentally deleted all my source files for the game project I wanted to work on this month. So I've started over and will be posting my progress daily. Day 1: I'm starting with the battle system, which is grid based like MMBN. Grid setup and and player movement are done. 120
JTSenneker @jtsenneker.bsky.social · 27/11/2025Through the month of December I'm going to try to work on my gamedev projects at least once every day. I have a terrible habit of starting projects and dropping them too quickly. I want to get some of these systems fleshed out for my Battle Network/Chain of Memories inspired game. 050
JTSenneker @jtsenneker.bsky.social · 05/11/2025I'm not opposed to a Fall Guys style sonic game, but it feels weird that rather than include a character creator, they put CaCs in the gacha pulls? I'm honestly confused on why they're in the game at all? 000
JTSenneker @jtsenneker.bsky.social · 31/10/2025After finishing Xenogears last night I'm pretty sure it's the best game on the Playstation 1. It is absolutely a 10/10 masterpiece, and with how much happens and what happens in the game it's amazing how little people talk about it. 010
JTSenneker @jtsenneker.bsky.social · 30/10/2025twitch.tv/jtsenneker XENOGEARS FINALE TODAYtwitch.tvJTSenneker - Twitch[Xenogears] First Playthrough Finale 010
JTSenneker @jtsenneker.bsky.social · 01/07/2025Starting up a first playthrough of Legend of Mana over on my twitch channel. Feel free to come hang out! twitch.tv/jtsenneker 010
JTSenneker @jtsenneker.bsky.social · 03/05/2025I finished Final Fantasy 8 today and dressed for the occasion. This game was super rad. The story I think could have been told a bit better, a lot of it feels like cool set pieces that kinda just happen in a certain order. More "and then this happened" and less "and therefore this happened." 000
JTSenneker @jtsenneker.bsky.social · 03/05/2025Today is my Final Fantasy 8 Finale stream. I think I'm ready. 011
JTSenneker @jtsenneker.bsky.social · 12/04/2025I got caught up vibing to the music before starting stream, but I'm playing more Final Fantasy 8 today. I'm starting to think this might be a pretty good game. 010
JTSenneker @jtsenneker.bsky.social · 04/03/2025I think this Little Ladies Day top works super well for RDM. 000
JTSenneker @jtsenneker.bsky.social · 28/02/2025Now that I'm 5 episodes in, I'm enjoying the Good Wife. The associate saga is petty good so far. I'm looking forward to the Partner Saga when she unlocks her new transformation, the Better Wife. 000
JTSenneker @jtsenneker.bsky.social · 28/02/2025Most of my knowledge of The Good Wife comes from YouTube shorts with superimposed melodramatic music. When does the Good Wife take on the Bad Wife? 010
JTSenneker @jtsenneker.bsky.social · 24/02/2025I started a "New Game +" playthrough for FF7 Rebirth and I'm honestly kinda bummed that none of the options to reset your progress reset world intel. I wanted to do the Protorelic and Queens Blood quests again, but I didn't want to start a full new save. 000
JTSenneker @jtsenneker.bsky.social · 21/02/2025I made a program specifically for my Miituber model's animations. Although I should probably have focused a little more on the animations themselves. 000