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jpv-art.bsky.social

@jpv-art.bsky.social
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JPV Art (Comms Open) @jpv-art.bsky.social · 10h
SOLCOM. Butanding-Class, or "Whale Shark". Armed with over a hundred Casaba-Howitzer missiles, each on its own mini Orion drive, in case humanity ever needs to erase an alien fleet. Shiptember's ending, so this is my last Orion for a long while. Hope y'all enjoyed the show.
Massive flat spacecraft propelled by a nuclear pulse drive. It has hundreds of casaba-howitzer missiles pushed by its own tiny orion drive.
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JPV Art (Comms Open) @jpv-art.bsky.social · 22/09/2026
Shiptember. SOLCOM. Tilapia-Class Light Gauss-Missile Carrier. Problem w/ making these in 1 day is the details gotta be gibberish or you'll drain your juice by the 8th hr. Binged S4/5 of Homeland while sketching. Great series. S4 ending was good. PS. Rose's newest song is repetitive. ToughSF.
Orion drive starship with gauss-launched missiles at the front. It has radiators that make the ship look like a fish. It's very long and narrow. Blue and yellow colour, sorta like Ukraine I guess?
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JPV Art (Comms Open) @jpv-art.bsky.social · 11/09/2026
SOLCOM. Siquijor-Class spacecraft with Orion. Equipped with massive sensors to find any target within Sol. Can't hit what you can't see. Setting where sneaky aliens invade our star system, so we spent more money on nukes or whatever. Bit late for shiptember but eh. ToughSF? Hmmm... defo not HardSF
Massive starship with massive sensors and an Orion Drive and radiators so SOLCOM can find enemy aliens and shoot them or something.
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JPV Art (Comms Open) @jpv-art.bsky.social · 19/11/2025
Mech layout for 3/4 crew like actual tanks. Sensors suck in the early mech age so they all gotta peer through tiny holes and crappy periscopes
Mech layout for 3-3 crew
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JPV Art (Comms Open) @jpv-art.bsky.social · 04/09/2025
Shiptember: ToughSF ship for my tooootally unique setting about war on lunar orbit. Thinking about a name for it - Moonar Kerfuffle, Satellite Spat, Selene's Issues. Any ideas? Runs on Methamphetalyne propellants and fentalyne fuel. #toughsf #shiptember #shiptember2025
ToughSF ship with missiles, pulse lasers, radiators, and nuclear thermal electric rocket engines. Because I've been super busy, that's all
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JPV Art (Comms Open) @jpv-art.bsky.social · 21/05/2025
Text only stats #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 21/05/2025
Stats (Corrected to 70t version, not original 75t) #Battletech #TTRPG #Mechs #Design
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JPV Art (Comms Open) @jpv-art.bsky.social · 19/05/2025
LOBSTER. LBS-2A. Heavy Tripod (70t). Laser Build. Stats in replies. #Battletech #WesternMech #EasternDesigner #lmao
Image of a Battletech BattleMech with three Improved Heavy Medium Lasers, six Medium Pulse Lasers, and one Laser Anti-Missile System on its head. Got a nice Targeting Computer too because it's always cool to have.
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JPV Art (Comms Open) @jpv-art.bsky.social · 09/05/2025
Stats with art. Corrected. #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 09/05/2025
Stats only. Corrected all my mistakes #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 08/05/2025
Lore for even bigger nerds. Does anyone actually read Battletech novels? How's their quality? I gotta expand my media beyond MW5, HBS BTAU, and Sarna. #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 08/05/2025
LOBSTER: LBS-1A. Heavy Tripod. My "entry" to the "Heavy Crab" suggestions. Not a Crab though, so it's disqualified. Stats and lore below. Always happy for feedback. #Battletech #Mechwarrior
One really chonky crab-like lobster that's colour green and has a bunch of weapons stuck on it. Do anyone actually read these alt-text? What are they actually for? Does it really help those with disabilities of some sort or am I just writing here as my pseudo-soapbox? Also haven't visited Bsky in a while since I'm just so tired from roaming around social media. Don't think it's good for anyone's mental health to just go through these feeds all day. Go out and exercise, my dudes.
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JPV Art (Comms Open) @jpv-art.bsky.social · 30/04/2025
Rigging bipeds is fun. But man tripods are a huge pain in the butt. How do they even walk? Sassily? Maybe the rear leg should be at the front. #Battletech #BlenderTechSupport
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JPV Art (Comms Open) @jpv-art.bsky.social · 29/04/2025
The build. Happy to hear suggestions for future variiants :D #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 29/04/2025
My contribution to the "Heavy Crab" suggestions - the Lobster, 70t. Technically not a Crab so I took note of it in the lore Haha Only had yesterday to start on this and there's barely any references for three-legged mechs, so it was a bit tougher than usual. #Battletech #Mechwarrior
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JPV Art (Comms Open) @jpv-art.bsky.social · 14/04/2025
Lore #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 14/04/2025
Stats! Lemme know what you think :) #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 14/04/2025
Black Hawk-COO: BHC-6O/A. Medium Omni. Stats and lore below! #Battletech #Mechwarrior
#Mecha #Mechs #Battlemech #Robots #Apache
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JPV Art (Comms Open) @jpv-art.bsky.social · 10/04/2025
Here's with an MML-7, but I'm only at 7.5t of Clan Ferro - which may be real light for a 55t Medium. #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 10/04/2025
Thought about redesigning the Black Hawk-KU and making it more Apache-like. But then it just looked like every other helicopter mech and now I don't know what to do. Probably finish it for completion's sake. MML-5 with Art IV and UAC/5. The Art's defo wasted on the MML-5s. #Battletech #Mechwarrior
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JPV Art (Comms Open) @jpv-art.bsky.social · 03/04/2025
Stats. Lemme know what you think!
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JPV Art (Comms Open) @jpv-art.bsky.social · 03/04/2025
Nightstar II (NSR II-18N) #Battletech #Mechwarrior #Mech
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JPV Art (Comms Open) @jpv-art.bsky.social · 03/04/2025
Even at its highest it can't reach the Atlas' 15m height. Real good for fire and duck though. Could hide under houses, shoot, and scoot #Battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 03/04/2025
lmao I'm trying to learn how to rig/animate the other Nightstar to check for joint tolerances and walking - and it looks like it's tiptoeing to sneak around I guess this is actually how stealth as an assault mech works #Battletech Also rigging mechs is quite fun. This feels too addicting
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JPV Art (Comms Open) @jpv-art.bsky.social · 02/04/2025
The full lore is that this is actually a Republic of the Sphere mech designed to fight against the Capellans. The ROTS knew the Capellans used a lot of stealth, so they used WoB tech to gain some upperhand :D
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JPV Art (Comms Open) @jpv-art.bsky.social · 02/04/2025
Slightly closer look to the Nightstar II #Battletech #Mechwarrior
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JPV Art (Comms Open) @jpv-art.bsky.social · 02/04/2025
Full dark mode version because it's cool :)
#Battletech #Mech #Mechwarrior #Robots #Boomboom #Bzzzt #Pewpew #Explosionnnnnn #Labels
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JPV Art (Comms Open) @jpv-art.bsky.social · 02/04/2025
Nightstar II. My sequel to the one of the coolest Battletech mechs, the Nightstar. It's just a sneakier version updated with clan tech, designed for SEAD / INFIL like a land-based F-117 Nighthawk. This is 1st design. 2nd one will be coming soon. BT fans lemme know what you think! #Battletech :D
It's a mech with a bunch of labels.
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JPV Art (Comms Open) @jpv-art.bsky.social · 28/03/2025
Added some internal weapons bay for the torso and head. Heavy Assault Gauss for L/RA. Now this looks like a 100t Nightstar mixed with King Crab - perhaps the best idea for a Nightstar II. It's either this or the one before this. Hmmm... 1.75m box scale. She's a chonker. #Battletech #Mechwarrior
This is my design for a Nightstar II - a sequel and upgrade to the famous Nightstar Assault Mech. #battletech #mechwarrior #mech #battlemech #robots #marchofrobots25 #kingcrab #nightstar #miniature
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JPV Art (Comms Open) @jpv-art.bsky.social · 27/03/2025
Out of all my Nightstar II sketches, this is the most Nightstar looking one. I'll probably do another or two of these 3D sketches - but this is a good candidate! For "stealth" vibes, it has internal weapons bays for SXPLs, ERPPC, Angel ECM, AMS, & etc. What'd you think? #Battletech #Mechwarrior
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JPV Art (Comms Open) @jpv-art.bsky.social · 26/03/2025
WIP In my quest to design a Nightstar II I accidentally redesigned the Raven and other chicken mechs. I gotta spend more time on the 3D sketches. I got a hang of the silhouette now but I gotta look at it from 3D printing / tabletop povtoo. Releasing an STL for free maybe #Battletech #Mechwarrior
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JPV Art (Comms Open) @jpv-art.bsky.social · 26/03/2025
Still doing my other 3D sketches, but here's a quickly textured 3D base of my potential Nightstar II designs (and their non-textured models). I sketch on top of these for the final results Wouldn't take these as final looks for the 3D prints :D #battletech #mechwarrior #mechs
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JPV Art (Comms Open) @jpv-art.bsky.social · 24/03/2025
I wrote a simple background on the Nightstar II (NSR II). If you're a BT fan, I'd love to hear your thoughts on this! #battletech #mechwarrior #btlore
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JPV Art (Comms Open) @jpv-art.bsky.social · 24/03/2025
Instead of redesigning the Nightstar, I'll just make a sequel to the Nightstar with a narrow but impt mission profile as SEAD / Wild Weasel (on land?) / Stealth Strategic Attack fitted with a special Void Signature System. Here are my sketches :) Lemme know what you like #battletech #mechwarrior
No arms sketches to show the hullGun sketches because you'd need to
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JPV Art (Comms Open) @jpv-art.bsky.social · 20/03/2025
Marauder and Nightstar references so we're on the same page
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JPV Art (Comms Open) @jpv-art.bsky.social · 20/03/2025
Oh yeah E seemed tall to me for a bit, but I checked the Marauder's silhouette and it's a valid way to interpret the Nightstar. Here's a refined silhouette (with incomplete lines) where I shrunk it to the lore-accurate value of ~14m. Good shape breakdown! That helps to see the proportions better
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JPV Art (Comms Open) @jpv-art.bsky.social · 20/03/2025
Hey #battletech #mechwarriors. What's the lore height of the Nightstar or Marauder? I have a stack of 1.75m people on the top left to a total height of ~14m +/-2. Designing my own Nightstar with stealthier vibes and less exposed canopy. Lemme know which silhouette you like too :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 18/03/2025
If you see this, QRT your green art!
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JPV Art (Comms Open) @jpv-art.bsky.social · 18/03/2025
I love Gundam's Zaku and Battletech, so I tried to make one in BT style. BT has humanoid mechs, but I prefer the "hunched" designs. Been ages since I've sketched mechs, so any feedback is appreciated! I think I could work on the torso more... Sketch posted earlier :D #battletech #gundam
Battletech Zaku sketch #gundam #battletech
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JPV Art (Comms Open) @jpv-art.bsky.social · 18/03/2025
Practising mechs and this time I'm trying to Battletech-ify the Zaku from Gundam. Lemme know how I did :) I need to improve on my mechs since I'm not used to making them. Full 3D sketch coming later
Silhouette sketches of a battletech Zaku #battletech #gundam #mecha #concept
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JPV Art (Comms Open) @jpv-art.bsky.social · 12/03/2025
Sketches because I'm not good enough to do a full proper sketch without simple sketches :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 12/03/2025
Super old version before I even started learning proper design. As you can see, I used to be terrible :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 12/03/2025
A quick sketch remake of an old spaceship named after my friend, Urika! It's a scout-exploration vessel designed by the Malaysian Space Force. Some old whacky design I've been wanting to remake for years now. Old version in the replies. You can see how crappy my sketches used to be :)
The Urika-Class Recon-Exploration Vessel is a venerable scout starship designed by the Malaysian Star Force around the 27th century to explore the nearby star systems. It's a redesign of my old ship.
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JPV Art (Comms Open) @jpv-art.bsky.social · 21/02/2025
My version of Halo ODST's suppressed SMG firing the original caseless and my own cased ammo. Justification was heat rejection in vacuum environments. I gotta do another version of this, there are some elements I don't like anymore. #halo #smg #firearms #guns #concept #odst #helldivers
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JPV Art (Comms Open) @jpv-art.bsky.social · 15/02/2025
My commissions are open! If you want to see your spaceships, tanks, or any other vehicle designed - feel free to DM me here, email me, or visit my website! I'll work with you on your noicest ideas and bring your worldbuilding to life :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 06/02/2025
This is the starting sketch I used when figuring out what I wanted for this chonky heavy tank :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 06/02/2025
Gunner, HEAT, Combine! The L2A8 Pagong is an improvised main battle tank converted from a heavy combine harvester. I wish someone would combine Farming Simulator, Mechwarrior, and GHPC. Non-simulationist games are getting really boring. #GrainWars #Tanks #Warthunder #GHPC #Farmingsimulator #wargames
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JPV Art (Comms Open) @jpv-art.bsky.social · 02/02/2025
Timelapse of my APDS Rifle modelled in @getplasticity.bsky.social and rendered in #Blender3D. Enjoy :)
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JPV Art (Comms Open) @jpv-art.bsky.social · 24/01/2025
Rifle for Far Isle by Chokepoint Games. 8.5x70mm APDS with reciprocating barrel and angled helical mag. Dust cover blocks the left side ambi ejection port. Built using #Plasticity, rendered in #b3d.
Front left 3/4 of the rifle. Shows the dust cover.
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JPV Art (Comms Open) @jpv-art.bsky.social · 23/01/2025
Rifle for Far Isle by Chokepoint Games. 8.5x70mm APDS with reciprocating barrel and angled helical mag.
8.5x70mm APDS. Short-Stroke Piston, Reciprocating Barrel. Angled Helical Mag. Non-Reciprocating Charging Handle with HK lock.
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