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Jove

@joves-techart.bsky.social
84 followers 311 following 40 posts

Big Swedish goofball (like 6.5) making games, restoring win XP era computers, building robots & other artstuff <3 www.artstation.com/jove www.youtube.com/@Joves_TechArt/feat…

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Jove @joves-techart.bsky.social · 14/02/2026
Day 1 in #Godot -> .Net, implemented my go-to debug camera setup that allows me to move around freely in the scene and enable whatever debug camera modes are available in the engine, first impressions are: pretty good, plenty of debug goodness to play around with!, tomorrow: physics evaluation! ☺️
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Jove @joves-techart.bsky.social · 18/10/2025
Finally got a bit of time on my hands this weekend so I've started working on some breathers for my skelly-person :D
A 3D model of a skeleton with a par of outlined lungs within the ribcage.
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Jove @joves-techart.bsky.social · 05/08/2025
Managed to get the low poly muscle mesh and skelly each down to about 3.4K triangles. The outer layer will sit at ~4K and then I'll use ~2K or so for the internal stuff which should put the total at ~15K tris, leaving some room for clothes and hair before I hit 20K 🤔 #blender #gamedev #indiedev
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Jove @joves-techart.bsky.social · 05/08/2025
Slowly making progress on my personal project, started rigging the low poly musculature mesh the other day 😤 #Blender #gamedev #indiedev
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Jove @joves-techart.bsky.social · 16/07/2025
Hmm... kind of makes it look like the skeleton is wearing flesh mittens 🤔 #Blender #indiedev
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Jove @joves-techart.bsky.social · 14/07/2025
After 20+ years of making art for games I find that the most satisfying thing about making something solely for yourself is that no one stops you, and tells you "hey that detail is unnecessary" or "No one in their right mind would notice this". Fuck it, biceps goes brrrr #blender #gamedev #indiegame
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Jove @joves-techart.bsky.social · 13/07/2025
Started splitting up my high poly #3D muscle mesh today, arms first 💪 #Blender
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Jove @joves-techart.bsky.social · 03/07/2025
High poly #3D muscle mesh is mostly done, started experimenting with procedural materials based on dynamic thickness, curvature and cavity maps done via Geometry Nodes in #Blender.
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Jove @joves-techart.bsky.social · 03/07/2025
Here we gooo! (remember to KEEP VOTING my fellow EU folks if you still haven't since any erroneous, duplicate or straight up illegal votes will bring the numbers down.) #StopKillingGames
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Jove @joves-techart.bsky.social · 03/07/2025
#StopKillingGames 👀
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Jove @joves-techart.bsky.social · 29/06/2025
The muscle fiber setup was done via Blender Geometry nodes with two overlapping sine wave deforms at different frequencies.
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Jove @joves-techart.bsky.social · 29/06/2025
I ended up doing a simple normal map bake to add some detailing in the form of muscle fibers rather then sculpting the whole thing. #blender #gamedev
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Jove @joves-techart.bsky.social · 29/06/2025
Muscle mesh is slowly getting there, after that I just need to setup a layer for fat deposits, possibly a layer for major arteries as well 🤔
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Jove @joves-techart.bsky.social · 26/06/2025
Traditional tattoo design from last year that I cleaned up and detailed a bit on my good old Cintiq 21UX the other day ☠️
A black and white tattoo design depicting a skull in a typical pirate hat with a black beard tied up by six beard ornaments, underneath the skull, in between the beard segments there are roman numerals spelling out XXIV which translates to 2024, the year that the design was made.
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Jove @joves-techart.bsky.social · 20/06/2025
A 3D model made in Blender of a unnecessarily detailed anatomical muscles and tendons study, in particular the hands and feet.
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Jove @joves-techart.bsky.social · 20/06/2025
Going slightly mad in #Blender
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Jove @joves-techart.bsky.social · 10/11/2024
Aaand some color, big fan of my new markers ♡ #art
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Jove @joves-techart.bsky.social · 10/11/2024
Now I just need to slap some colors on this thing 😤 #art
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Jove @joves-techart.bsky.social · 09/11/2024
Doodelidiii-doodelodooo
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Jove @joves-techart.bsky.social · 30/09/2024
Still very happy with this design, (I imagine the lich hoisting the staff up and down as it's talking 😆) #art
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Jove @joves-techart.bsky.social · 30/09/2024
Character piece that I did for another of my DnD players, can't wait to get back behind my DM screen next weekend! 😊
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Jove @joves-techart.bsky.social · 29/09/2024
This weekend I ended up giving my new base mesh some love, re-topology of the skeleton took waaay too many hours 🫠
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Jove @joves-techart.bsky.social · 22/09/2024
Spent the weekend working on a personal project in Blender and playing through Dredge, lovely times all around <3
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Jove @joves-techart.bsky.social · 07/09/2024
Speaking of old art, found one that I painted back in 2011 👴
Painting of a horned woman pulling a very long red cloth behind her while a medieval city is being destroyed by giant winged creatures in the background.
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Jove @joves-techart.bsky.social · 07/09/2024
A character illustration that I did for a friends D&D character some time ago 😊
A colored illustration depicting a female tiefling sorcerer wearing a trench coat, leather pants, high leather boots and various pieces of gear such as a spell book and daggers attached to her belt.
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Jove @joves-techart.bsky.social · 07/09/2024
Digging through some Art for my folio and thought that I might as well start posting some here while I'm at it. Looks like I made this one in 2020, sweet jeebus, time really flies 😐
Colored Illustration of a dark hooded figure.
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