Espen @jotungames.bsky.social · 11/08/2025Looking forward to showing off the prototype for The Heirs of Eternity at devcom & gamescom! Hope to see you there 😊 061
Espen @jotungames.bsky.social · 01/08/2025I'm making a game in the mold of Firaxis' XCOM in a science fantasy setting - think forgotten knowledge, ancient civilizations and fantastical environments. I've been told by several Publishers and investor types that the "XCOM genre" is dead, but that just feels wrong to me. 2174
Espen @jotungames.bsky.social · 17/07/2025My talk “From AAA to iii: My journey into poverty” got accepted to Devcom this year! #ddc2025, #gamedev, #jotungames 071
Espen @jotungames.bsky.social · 04/05/2025Our game is looking good on the new laptop. Getting ready to show it off at Nordic Game! #videogames, #gamedev, #indiegames, #heirsofeternity, #jotungames 172
Reposted by EspenSander van Zanten @sandervanzanten.bsky.social · 30/04/2025Last night at #PlaystationTheConcert in the Ziggo Dome! Astonishing production and performances. Super glad we got to celebrate the phenomenal music written by legendary composers, such as @jorisdemanmusic.bsky.social, for some of our industry’s most awesome adventures. Same time next year? 121
Espen @jotungames.bsky.social · 26/04/2025All this talk of Killzone made me remember this (I'm the one with the Helghast goggles): #killzone, #gamedev, #videogames 161
Espen @jotungames.bsky.social · 22/04/2025I saw this article on @techradar.com today and it brought me back. Killzone was the first game I worked on all the way back in 2003. www.techradar.com/gaming/killz... jotun-games.com 140
Espen @jotungames.bsky.social · 02/04/2025I’m thrilled to announce that renowned composer Joris de Man is joining Jotun Games to create the soundtrack and more for Heirs of Eternity! @jorisdemanmusic.bsky.social #jorisdeman, #gamedev, #indiegamedev, #videogames, #indiegames, #horizon, #killzone 3104
Espen @jotungames.bsky.social · 28/03/2025So a bit of an unexpected development for us... I turns out there is already a game from the nineties called Dark Earth, which looks really cool by the way, so we’re changing the name of our game to… drum roll… Heirs of Eternity! 100
Espen @jotungames.bsky.social · 06/03/2025Conventional wisdom suggests that making a game requires either financial resources or a broad set of hands-on skills. Unfortunately, I have neither. #GameDev 0103
Espen @jotungames.bsky.social · 04/02/2025Just realized that a talk that I did in 23 about Horizon: Forbidden West is available on Vimeo: vimeo.com/830547449vimeo.comEspen Sogn - Creating a Living World in Horizon Forbidden WestThis talk is about how we improved the living world experience for "Horizon Forbidden West". I will explain the thought processes and philosophy behind… 110
Espen @jotungames.bsky.social · 31/01/2025🎮 Just wanted to share another beautiful piece for The Dark Earth by Mario Renaud. #gamedev #videogames 0112
Espen @jotungames.bsky.social · 27/11/2024Who else is super excited about the Steam sale today? 😁 010
Espen @jotungames.bsky.social · 21/11/2024Gaming since: 1988 but dreamed about video games since 1983 First System: Commodore 64 Last: PC Main: PC Favorite: PC Favorite modern: PC Favorite dev: Firaxis First game: The Sentinel Favorite game: Civilization (all of them) Least favorite: Midnight Suns Graphics or frames: Don't care 020
Espen @jotungames.bsky.social · 19/11/2024I'm excited to share some more art for The Dark Earth 😁 www.linkedin.com/posts/espens... #gamedevlinkedin.comEspen Sogn on LinkedIn: More game art for The Dark Earth from the talented Mario Renaud ☺️ Can't…More game art for The Dark Earth from the talented Mario Renaud ☺️ Can't wait to show you what this looks like in game! 050
Espen @jotungames.bsky.social · 28/10/2024It's hard to believe now, but back then doing animation for games was considered a huge step down. It was basically where animators went to die. I ended up getting the job and stayed there for about twenty years. I rediscovered my passion for games and to this day I can't believe my luck. 040
Espen @jotungames.bsky.social · 28/10/2024One day in 2003 out of the blue a guy I had worked with in Luxembourg a few years earlier sent me a mail and asked me if I'd like to apply to Guerrilla Games in Amsterdam. I wasn't enthusiastic about it, but I was desperate. 020
Espen @jotungames.bsky.social · 28/10/2024Instead I went to art school to become an animator. After working in film & TV for some years I found myself in a prolonged dry spell. I had to move back in with my parents. Things were looking pretty bleak and I was desperate. I even worked for free at a Danish animation studio for awhile. 020
Espen @jotungames.bsky.social · 28/10/2024How did you become a #gamedev? Although I've loved games for as long as I can remember, wanting to be a gamdev back in the 80s was akin to wanting to be an astronaut. It was basically in the realm of fantasy. 260
Espen @jotungames.bsky.social · 25/10/2024Welp, here we go. My first ever post on Bsky, or any other site like this as it were 😓 I can't think of anything profound to say so here's some mystery game art from Mario to kick things off 😋 391