Sign in

iiinova is part of the Atmosphere — an open, public network where you own your identity.

Joshua Ward | ✝️ | NO AI | Rust! | Simple is better

@joshuaward.roomy.chat
90 followers 202 following 978 posts

I want to write code that is beautiful, and maybe tell stories and be funny. Rust may help with one of those things. do I use AI? If ya mean Actual Intelligence, then yes read this sentence HEeeeeeeyyy, check out the Anti-AI art site ungenerated.io!

PostsRepliesMedia
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 06/10/2026
Hey hey hey VHS is pretty fun, here's my project Terse finally viewable! Ignore the flashing bar, that's only in debug builds to give me a visual on the frame rate- still in-dev, but search engine in the terminal, everyone! #tui #cli #rust
000 0
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 06/09/2026
"If you aren't convinced yet, click this button for an AI to tell you to use our product"
000 0
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 02/09/2026
The final trifecta of transforming you through a #portal: scale change! #Godot #game #gamedev #devlog
091 9
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 01/09/2026
A minor change, yes, but having sprites actually go *through* the portal, instead of being clipped / flickering, really helps sell that last little bit of realism. ✨ #Godot #gamedev #game #portal #devlog
0131 13
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 26/08/2026
Testing out how well the tutorial for my portal system works by following it (but not really reading it at all because I already know what it says)
000 0
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 24/08/2026
Reciprocation. This was a lot easier because I've made a few editor tools to manage making new rooms nicely. Did I mention that Godot makes it REALLY easy to do editor tooling? I can't even procrastinate on my game by making tools, they're so easy to make! #portals #Godot #gamedev
182 8
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 24/08/2026
I just discovered the w/b keys and the utility of the number keys in #vim and my experience really got a whole lot better. Thanks to this chart, I may be proficient in ~10 years or less!
A vim graphical cheat sheet, with notes on what keys do what, and footnotes.

It is displayed as simple vector art on a white background, with a date in the April of '06 in the top left corner.

The top half of it is a representation of a keyboard, with kays highlighted in green, yellow, or orange, and some keys split top-to-bottom to show two commands; one for the key, and one for the key when Shift is being held. 

The bottom of the screen shows a key and legend, along with plenty of footnotes.
020 2
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 24/08/2026
That classic portal thing where the inside of the hallway is larger than the outside made in #Godot #gamedev
082 8
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 23/08/2026
SUPER DEBUG MODE: the game! Just messin' around with my #2d #Godot smooth #portal system, (octothorpe overload) and toying with the idea of packagine this out on the Asset Store (?). Gotta clean up the code though, which means debug info! And later maybe editor tooling! Wow that room is crazy!
070 7
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 22/08/2026
Loopin' #Godot #gamedev #portal
071 7
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 22/08/2026
#Godot smooth #portals are working and I am HAPPY We have rotation! We have recursion! More importantly we have more rooms! Yellow because the debug room bounds flag is on. #gamedev #demo
072 7
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 22/08/2026
A buggy walk thru the good 'ol 'rooms #Godot #gamedev
0133 13
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 22/08/2026
Portal recursion is a (buggy) feature! The code for this is masterfully crafted linguine and I will have a Wonderful Good Time polishing it. Debug view on because it looks COOL #Godot #gamedev
083 8
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 21/08/2026
Making smooth #portals in #Godot! Gotta work on recursion next, but man is this much easier to implement in Godot than unity! #gamedev
0122 12
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 20/08/2026
Like I said, easily. And fast! *ignore the double-faced Godot mascot. Looks like the face of some sort of plug*
A scene from a Godot game where you are looking top-down on a 2d room, and through each door is a visible room; where the door leads out of. The rooms visible through the doors are shaped like the player (near the wall of the room) would be able to see looking through the doors, and nothing is visible through the walls.
030 3
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 20/08/2026
Yeh, working on a port of my smooth 2D portals from unity to #godot. Despite Godot having so few features, and despite the fact that it really should be harder... It ain't. Everything's going by so easily for some reason. Strange. insanityonamachine.itch.io/2d-portal-demo
A screenshot of Godot's Scene view. 2 rooms, shown from the top down, and built out of shoddy assets, are shown side by side. From the left room, transparent debug shapes showing how FOVs extend out from a point inside, through the doors overlay the screen. Pink rectangles showing the shape of the room beyond the door lie outside the first room.
010 1
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 18/08/2026
Ok, using my actual #PDS handle gives… different results. I think it was just pulling clichés from my username before. This sounds like a resume mixed with a pickup line mixed up with a TODO list.
Me asking Google’s AI to write a post like I do. It says: “

HEeeeeeeyyy, simple is better Joshua Ward writes clean Rust code, avoids corporate AI, and keeps thoughts minimalist.

Vibes and Code:

- Simple code only
- Zero AI fluff
- Tell a tiny story
- Make it honest
000 0
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 18/08/2026
This honestly feels like it’s mocking me. I sound so DULL. I certainly do hate “stolen math”. Once someone tried to sell me a counterfeit quadratic equation, but I saw right through her scheme. In the end, the most accurate thing is probably the fact that it’s Tuesday.
Screenshot of me asking AI to write a Bluesky post like I would;

It says,”

Just pushed a small refactor to my project.
Replaced a messy macro with a clean, boring loop.
Code is easier to read now.
Simple is always better.
It is good to rely on logic instead of stolen math.
No AI code here.
Just honest work and careful types.
Thankful for the clarity God gives us to build things well.
Have a blessed Tuesday everyone.”
000 0
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 03/08/2026
I am LOVING Sublime Text. Just added a quick linter extension and Rust now has inline recommendations. Fairly, this my Dream Editor. I ain't TOUCHIN' VSCode again. Lookit it even highlights where the errors come from (probably only doable in such a language as Rust with its excellent tool Clippy)
Shot of a snippet of code, with handy-dandy red messages inserted by the editor pointing out what and where the problem is with my Rust code
100 1
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 23/06/2026
Using git is fun! My best commit yet:
Terse now has a no-AI disclaimer!
030 3
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 24/04/2026
um... Google has a new thing, it seems.
Google search results, with a "Listen to an AI powered conversation" tab appearing at the top
100 1
Joshua Ward | ✝️ | NO AI | Rust! | Simple is better @joshuaward.roomy.chat · 02/04/2026
I hereby sacrifice my best art to the internet of scrapers and AI, in order to promote the anti-AI art site purelyhuman.xyz, protected from scrapers by Anubis and Katana. Please let my sacrifice mean something... and come check out the site! it's sooo much fun the discord server too 😊 #art #artsky
Sierra Imortal, a mantis in a suit and tie peers around a corner of a celestial jasper palace

https://www.purelyhuman.xyz/artists/JoshuaWard
110 1