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josh maurice

@joshmaurice.fosstodon.org.ap.brid.gy
19 followers 31 following 17 posts

currently conjuring client/server components for all creation; watchkeeping; driving… 🌉 bridged from ⁂ fosstodon.org/@joshmaurice, follow @ap.brid.gy to interact

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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 29/09/2026
Cross-server connections are working github.com/joshmaurice/atrium
Web browser with address bar showing https://5.78.232.73.sslip.io/apps/client (a server running a fork of the Atrium metaverse interface). Username ToddOnProd is logged into the server. Within the webpage, there's a "World" bar showing https://dev.5-78-232-73.sslip.io/worlds/BevOnDev/sep28 - a public world created by a user on a different instance of this Atrium fork. ToddOnProd's avatar is in the middle of the scene; also visible are the avatars of BevOnDev and TrevOnDev.
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 28/08/2026
Metaverse rhymes with fediverse in more ways than one. The metaverse is a multimodal fediverse.
Modified Atrium metaverse client in the browser: a 3D space with four oblong avatars of users connected to the same scene. The avatars and a couple other simple objects stand atop a rectangular platform with a dark background. In the top right corner is the username "josh" and a Logout button. The usernames of the other three users float above their avatars.
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 02/08/2026
noops.au/posts/noops-weekly-week-of… "Kimi K3's weights landed on the date Moonshot promised and the open frontier stopped being a forecast. China began mass-producing its own immersion DUV lithography, and the chokepoint the West has priced its semiconductor complex around […]
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 01/08/2026
'an open, standards-based layer that lets any device connect to spatial services on demand 'built on open standards from #Khronos, #W3C, and #OGC @metaverse www.youtube.com/watch?v=7HzMmsDSnOA
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 10/07/2026
👍👋🤗 www.youtube.com/live/NUqG6sv3DK4 'Join us as we dive into Unity's hands-first approach to XR development and show you how to build for it today. We're welcoming Dilmer Valecillos, Developer Advocate at Meta, alongside Unity's own Dave Ruddell, Alexandra Serralta, and Ketki Jadhav for […]
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 28/05/2026
RE: mathstodon.xyz/@tao/116653336847856… 'These are not super exciting tasks, but they had to be done... The kind of routine, tedious... I believe this is an excellent use case for AI. I mean, I don't want to have to spend my time checking whitespace requirements when I write this […]
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 09/04/2026
Contains harsh language but also some probably illuminating background medium.com/meta-verses/the-once-and… #metaverse
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 19/03/2026
A glTF browser w. multiplayer 'Tony Parisi has been building the foundations of the 3D web since co-creating VRML in the 1990s and co-authoring the glTF standard. In 2021 he wrote The Seven Rules of the Metaverse — a framework distilled from decades of practice ...content format is glTF 2.0 […]
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 24/02/2026
"...in the days since booting her up, I've delegated a range of administration tasks to Clawdine, along with sysadmin tasks on the boxen where she's installed, including running her own backups. It feels less like smoke and mirrors than a ghost poking out from within the machine. Most of all, it […]
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josh maurice @joshmaurice.fosstodon.org.ap.brid.gy · 19/01/2025
Building general-purpose spatial interfaces, fully customizable environments in which users can access and interact more intelligently with information (and other users) anywhere in the world jmmsynch.blogspot.com/2025/01/build… #metaverse
jmmsynch.blogspot.com
Building general-purpose spatial interfaces, fully customizable environments in which users can access and interact more intelligently with information (and other users) anywhere in the world
<p> With tools like Unity for the more front-end aspects, and tools like MeTTa for the more back-end aspects, we can build the first generation of interfaces into the long-anticipated Metaverse, which will open up vast new possibilities for learning, collaboration, organization, etc.</p><p><br/></p><p>The burgeoning decentralized AI platform comprising SingularityNET and its related technologies represents, among other things, an information system on top of which we may begin building a radically new communication medium: the Metaverse. The potential importance of this new medium is almost indescribably immense. It's both technically conceivable and civilizationally crucial for us to implement a major upgrade to our methods of conversing, learning, and organizing. The Metaverse can play this role by expanding the dimensionality of our interactions with each other and with digitized information.</p><p><br/></p><p>Within a few months, a rudimentary but operational interface can be developed, demonstrating the basics of Metaverse functionality and thereby ensuring accelerated interest in and refinement of these tools.</p><p><br/></p><p>Phase 1:</p><p>Assemble a generalized spatial/graphical interface, using tools such as the Unity engine. Enlist existing systems such as SophiaVerse to whatever extent they prove suitable for this purpose.</p><p><br/></p><p>This will let users access and interact with any information anywhere in the Metaverse. In building this interface, one important task will be to define a “home base” – a sector of the environment that contains the user’s home directory, with personal files, settings that control the behavior of the interface, etc. The home base should always be easily accessible within the interface, with a few initial default options for how to access and organize it.</p><p><br/></p><p>Phase 2:</p><p>Using MeTTa, enable OpenCog Hyperon knowledge graphs, including the Distributed Atomspace, to populate the virtual environments from Phase 1. This will allow us to navigate through, and effect changes in, these knowledge graphs as part of a fluid 3D experience.</p><p><br/></p><p>Phase 3:</p><p>Now we'll be ready to begin working within the environment created in the previous phases, building informational structures by moving and selecting objects within the spatial environment. We can attend to tasks such as:</p><p><br/></p><p>Creating specialized interfaces for existing software functions, allowing us to perform any and all computing tasks within the Metaverse.</p><p><br/></p><p>Assigning images and 3D structures to words, concepts, mathematical and programming structures, etc., which can begin to facilitate radically new ways of communicating, wherein we exchange pictures or spatial structures rather than just words and alphanumeric characters.</p><p><br/></p><p>Building new ways of collaboratively organizing industry, social activities, and other real-world happenings.</p> <div style="clear: both;"></div>
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