Joram Wolters @joramwolters.com · 20hworking on my best boy Captain Armory next, he's a Tortle with some dragonturtle ancestry 021
Joram Wolters @joramwolters.com · 03/10/2026gave a workshop on art process and decided to push the demo I did a bit further than I usually would 2105
Joram Wolters @joramwolters.com · 01/10/2026You can set a date range in google, if you set it to before genAI ruined the internet, you can still kind of find things sometimes. 100
Joram Wolters @joramwolters.com · 30/09/2026You can get rid of those jaggies with the pinch tool right on the edges 100
Joram Wolters @joramwolters.com · 23/09/2026Waving this sword about, the candles flutter and diminish, but draw blood with it and the wax refills and the flames roar ever brighter and hotter! #swordtember #TTRPG 022
Joram Wolters @joramwolters.com · 23/09/2026I'm turning a couple of my favourite sketches into slightly more rendered item cards, they'll be system agnostic and don't sport any specific rules, just descriptions and vibes. 020
Joram Wolters @joramwolters.com · 18/09/2026Having a lot of fun with #swordtember this year, keeping the renders very loose for sake of time but there's some fun ones in there I might render out later! 151
Joram Wolters @joramwolters.com · 15/09/2026Of course! It should look good next to this other book i just got ;) ❤️ 020
Joram Wolters @joramwolters.com · 12/09/2026No new game stuff for #screenshotsaturday, but I did make this fancy logo animation for Crash!'s splash screen 092
Joram Wolters @joramwolters.com · 10/09/2026Oh man what if it's a commentary on people leaving trash on Everest 110
Joram Wolters @joramwolters.com · 08/09/2026went to turn shit off and had apparently already turned all the shit off before 040
Joram Wolters @joramwolters.com · 04/09/2026Me, a Dutch guy, growing up on US shows, speaking English mostly with Brits: 110
Joram Wolters @joramwolters.com · 30/08/2026Ended up making grape juice instead of games, it helps, a little 020
Joram Wolters @joramwolters.com · 30/08/2026Haven't been able to work on my games for like ten days and I'm starting to feel some withdrawal 350
Joram Wolters @joramwolters.com · 18/08/2026I mean they're right next to each other :P (ok maybe I wondered if it'd work) 010
Joram Wolters @joramwolters.com · 18/08/2026HAHAHA I'm dying, accidentally hooked pitch to my volume slider :') 231
Joram Wolters @joramwolters.com · 18/08/2026I'm getting it built, but holy shit does UMG need some work. 110
Joram Wolters @joramwolters.com · 17/08/2026Why the fuck does the text component determine the scale of it's parent box component? 000
Joram Wolters @joramwolters.com · 15/08/2026Ok but what if it was actually consistent with the style I established before 020
Joram Wolters @joramwolters.com · 15/08/2026The settings menu is going to have the only four useful settings I can think of. (please remember, this is a side project) 120
Joram Wolters @joramwolters.com · 15/08/2026You know Joram, if for once in your life you'd make a rectangular interface with equally sized buttons, the interface would be a lot less work 271
Joram Wolters @joramwolters.com · 11/08/2026aditionally, I would love to use the Simulation mode to just do Keep Simulation Settings like you'd do with other physics sim stuff to "bake" it, but this doesn't work for cloth? 110
Joram Wolters @joramwolters.com · 11/08/2026Help! #ue5 I'm doing a cloth sim to have parachutes hanging off some beams, in some spots I have Blocking Volumes in the way of spots that I'd like to have a parachute. I can't find a combination of collision settings that will let me have the cloth sim on static objects but ignore the volumes. 100
Joram Wolters @joramwolters.com · 11/08/2026Me: tries to keep build size down to a reasonable size. The official Unreal Engine 5 animated logo: 060
Joram Wolters @joramwolters.com · 10/08/2026Back on Twitter we used to have a "what they see vs what I see" meme come around in the #gamedev hashtag pretty often. Just spent an evening fixing collisions throughout the side project map and had to remind myself the level wasn't a world of pink and teal boxes haha 063
Joram Wolters @joramwolters.com · 10/08/2026The face is very distorted because I literally just put a visor shaped mesh in front of the camera and put the texture on there. I should probably make a widget instead but this is a remnant from when I thought I'd be doing actual reflections from a 3D mesh. 000
Joram Wolters @joramwolters.com · 10/08/2026You'd think I'd have let this go, but instead I painted a face to see if this effect could work with just a texture animation instead. It kind of works? I'd have to manually determine areas where you'd see parts of the reflected face and I'd have to paint a bunch of expressions.. 100
Joram Wolters @joramwolters.com · 10/08/2026Spent some time fitzing around with the idea of having the Pilot's face reflected on this inside of the visor (some times). Found out that getting mirror reflections to look good in Lumen is much harder than you'd think it would have to be and costs a bunch of performance. 120
Joram Wolters @joramwolters.com · 04/08/2026Last night in France, sleeping right between the vineyards 030
Joram Wolters @joramwolters.com · 28/07/2026Caaaan do! This is the Cantal cheese, a cheese from the Cantal region of France. Its very mild and soft cheese that lends itself greatly to bringing along on long hikes across volcanic landscapes. 020
Joram Wolters @joramwolters.com · 20/07/2026holy shit a successful build on first try, I should go buy a lottery ticket or something 6661