Jon Barron @jonbarron.bsky.social · 08/04/2026The trick is using the AI to write you smaller versions of the experiments that you can iterate on faster 110
Jon Barron @jonbarron.bsky.social · 08/04/2026I would just ask them about their methodology and their interpretation in the normal human way that we currently do. It's very easy to tell the difference between a PhD student who is using an LLM to do science and someone who is just along for the ride as the LLM does science for them. 010
Jon Barron @jonbarron.bsky.social · 07/04/2026They probably could if I was on their committee, which happens sometimes. 100
Reposted by Jon BarronAlexander Kustov @akoustov.bsky.social · 10/03/2026I see many folks are pledging not to use AI in their writing. I pledge the opposite: I will use the latest LLMs, and for that matter any other available tool, to best improve my research or the way I communicate it. That way, if my name is on it, you can be sure it reflects my own best judgment. 11565
Jon Barron @jonbarron.bsky.social · 12/03/2026yeah I guess definitionally if someone makes new knowledge, you could say that they are learning the knowledge that they make by virtue of it being in their head? But that's not usually how people talk about new discoveries or findings being made. 000
Jon Barron @jonbarron.bsky.social · 12/03/2026My understanding was that the goal of doing a PhD was to make new knowledge 430
Jon Barron @jonbarron.bsky.social · 11/03/2026yeah that was an odd exchange, I didn't expect that concern. I guess I don't really think of a PhD has being primarily about the student learning stuff, but instead about the student accomplishing stuff (or learning how to accomplish stuff). 210
Reposted by Jon BarronZhenjun Zhao @ericzzj.bsky.social · 04/12/2025Radiance Meshes for Volumetric Reconstruction Alexander Mai, Trevor Hedstrom, @grgkopanas.bsky.social, Janne Kontkanen, Falko Kuester, @jonbarron.bsky.social tl;dr: Delaunay tetrahedralization->constant density and linear color radian->radiance mesh->radiance field arxiv.org/abs/2512.04076 031
Jon Barron @jonbarron.bsky.social · 01/11/2025This, combined with most fields outside of computer science being overly concerned with maintaining cultural and social solidarity (especially against encroaching technology brothers) seems like the most likely explanation. 010
Reposted by Jon BarronPaul Gavrikov @paulgavrikov.bsky.social · 08/09/2025Is basic image understanding solved in today’s SOTA VLMs? Not quite. We present VisualOverload, a VQA benchmark testing simple vision skills (like counting & OCR) in dense scenes. Even the best model (o3) only scores 19.8% on our hardest split. 2175
Reposted by Jon BarronHà Phan @hpdailyrant.bsky.social · 16/07/2025Here’s what I’ve been working on for the past year. This is SkyTour, a 3D exterior tour utilizing Gaussian Splat. The UX is in the modeling of the “flight path.” I led the prototyping team that built the first POC. I was the sole designer and researcher on the project, one of the 1st inventors. 5665
Jon Barron @jonbarron.bsky.social · 03/07/2025I don't see how the last sentence follows logically from the two prior sentences. 100
Jon Barron @jonbarron.bsky.social · 03/07/2025Be sure to do a dedication where you thank a ton of people, it's kind plus it feels good. Besides that I'd just do a staple job of your papers. Doing new stuff in a thesis is usually a mistake, unless you later submit it as a paper or post it online somewhere. Nobody reads past the dedication. 130
Reposted by Jon BarronMatthias Niessner @niessner.bsky.social · 27/05/2025🚀🚀🚀Announcing our $13M funding round to build the next generation of AI: 𝐒𝐩𝐚𝐭𝐢𝐚𝐥 𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐌𝐨𝐝𝐞𝐥𝐬 that can generate entire 3D environments anchored in space & time. 🚀🚀🚀 Interested? Join our world-class team: 🌍 spaitial.ai youtu.be/FiGX82RUz8Uyoutu.beSpAItial AI: Building Spatial Foundation ModelsYouTube video by SpAItial AI 5539
Reposted by Jon BarronU of T Department of Computer Science @uoftcompsci.bsky.social · 30/04/2025📺 Now available: Watch the recording of Aaron Hertzmann's talk, "Can Computers Create Art?" www.youtube.com/watch?v=40CB... @uoftartsci.bsky.socialyoutube.com“Can Computers Create Art?” with Aaron Hertzmann — C.C. “Kelly” Gotlieb Distinguished Lecture SeriesYouTube video by Arts & Science - University of Toronto 094
Jon Barron @jonbarron.bsky.social · 28/04/2025Here's a recording of my 3DV keynote from a couple weeks ago. If you're already familiar with my research, I recommend skipping to ~22 minutes in where I get to the fun stuff (whether or not 3D has been bitter-lesson'ed by video generation models) www.youtube.com/watch?v=hFlF...youtube.comRadiance Fields and the Future of Generative MediaYouTube video by Jon Barron 25912
Jon Barron @jonbarron.bsky.social · 24/04/2025www.instagram.com/mrtoledano/ for anyone else who wanted to see more of this artist's work, really cool stuff!instagram.comLogin • InstagramWelcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world. 000
Jon Barron @jonbarron.bsky.social · 09/04/2025yeah those fisher kernel models were surprisingly gnarly towards the end of their run. 000
Jon Barron @jonbarron.bsky.social · 08/04/2025yep absolutely. Super hard to do, but absolutely the best approach if it works. 040
Jon Barron @jonbarron.bsky.social · 08/04/2025If you want you can see the models that AlexNet beat in the 2012 imagenet competition, they were quite huge, here's one: www.image-net.org/static_files.... But I think the better though experiment is to imagine how large a shallow model would have to be to match AlexNet's capacity (very very huge)image-net.org 120
Jon Barron @jonbarron.bsky.social · 08/04/2025One pattern I like (used in DreamFusion and CAT3D) is to "go slow to go fast" --- generate something small and slow to harness all that AI goodness, and then bake that 3D generation into something that renders fast. Moving along this speed/size continuum is a powerful tool. 170
Jon Barron @jonbarron.bsky.social · 08/04/2025It makes sense that radiance fields trended towards speed --- real-time performance is paramount in 3D graphics. But what we've seen in AI suggests that magical things can happen if you forgo speed and embrace compression. What else is in that lower left corner of this graph? 240
Jon Barron @jonbarron.bsky.social · 08/04/2025And this gets a bit hand-wavy, but NLP also started with shallow+fast+big n-gram models, then moved to parse trees etc, and then on to transformers. And yes, I know, transformers aren't actually small, but they are insanely compressed! "Compression is intelligence", as they say. 130
Jon Barron @jonbarron.bsky.social · 08/04/2025In fact, it's the *opposite* of what we saw in object recognition. There we started with shallow+fast+big models like mixtures of Gaussians on color, then moved to more compact and hierarchical models using trees and features, and finally to highly compressed CNNs and VITs. 240
Jon Barron @jonbarron.bsky.social · 08/04/2025Let's plot the trajectory of these three generations, with speed on the x-axis and model size on the y-axis. Over time, we've been steadily moving to bigger and faster models, up and to the right. This is sensible, but it's not the trend that other AI fields have been on... 150
Jon Barron @jonbarron.bsky.social · 08/04/2025Generation three swapped out those voxel grids for a bag of particles, with 3DGS getting the most adoption (shout out to 2021's pulsar though). These models are larger than grids, and can be tricky to optimize, but the upside for rendering speed is so huge that it's worth it. 170
Jon Barron @jonbarron.bsky.social · 08/04/2025The second generation was all about swapping out MLPs for a giant voxel grid of some kind, usually with some hierarchy/aliasing (NGP) or low-rank (TensoRF) trick for dealing with OOMs. These grids are much bigger than MLPs, but they're easy to train and fast to render. 140
Jon Barron @jonbarron.bsky.social · 08/04/2025A thread of thoughts on radiance fields, from my keynote at 3DV: Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images. 29321
Jon Barron @jonbarron.bsky.social · 19/03/2025Here's Bolt3D: fast feed-forward 3D generation from one or many input images. Diffusion means that generated scenes contain lots of interesting structure in unobserved regions. ~6 seconds to generate, renders in real time. Project page: szymanowiczs.github.io/bolt3d Arxiv: arxiv.org/abs/2503.14445 1356
Jon Barron @jonbarron.bsky.social · 19/03/2025I made this handy cheat sheet for the jargon that 6DOF math maps to for cameras and vehicles. Worth learning if you, like me, are worried about embarrassing yourself in front of a cinematographer or naval admiral. 0335
Jon Barron @jonbarron.bsky.social · 11/03/2025It's certainly a shocking result, but I think concluding that "Sora learned 3D consistency" isn't a totally well-founded claim. We have no real idea what any models learn under the hood, and it should be possible for models to produce plausible videos without actually doing anything "in 3D". 040
Jon Barron @jonbarron.bsky.social · 03/03/2025But if there's an actual physical conference with talks and posters, there would need to be an actual cutoff date for submissions to be presented at this year's conference. Wouldn't that become the de facto deadline, even in a theoretically rolling system? 120
Jon Barron @jonbarron.bsky.social · 27/02/2025hah so meta, by letting you see my internal thought process I have undermined the conference's perceived legitimacy. See?! 000
Jon Barron @jonbarron.bsky.social · 26/02/2025The upsides are 1) people have fewer concrete things to complain about when they don't have visibility into the process, and 2) it will make the organization look more competent. Companies and governments understand this. 200
Jon Barron @jonbarron.bsky.social · 26/02/2025I would strongly support submission fees, especially if submitters are required to review. Bonus points if you get some or all of your fee back if your paper gets accepted. 030
Jon Barron @jonbarron.bsky.social · 26/02/2025just pay reviewers and ACs iff they are prompt. There is currently no incentive structure for encouraging timeliness. 120
Jon Barron @jonbarron.bsky.social · 26/02/2025I think this would go more smoothly if the internal CVPR review process was more opaque to the broader community. What is the value of letting people know what is happening? Do submitters really need to know about ACs and SACs and cross-checking and AC-internal deadlines? 100
Jon Barron @jonbarron.bsky.social · 24/02/2025Can someone point me to a video of renderings of some 3DGS-like algorithm *as it is being optimized*? I want to see all those little Gaussians wobbling around. 240
Jon Barron @jonbarron.bsky.social · 24/02/2025I think I like the title, though I do generally take issue with intensifying adverbs in scientific publications 100
Jon Barron @jonbarron.bsky.social · 24/02/2025"Our analysis conclusively determines that Sora's geometric consistency is lit." 2110
Jon Barron @jonbarron.bsky.social · 23/02/2025yeah same. Too many grad student reviewers, not enough industry veterans. 130
Jon Barron @jonbarron.bsky.social · 23/02/2025Next week is the one year anniversary of this paper showing that videos generated from Sora are nearly 3D-consistent. I'm surprised we never saw any follow-up papers in this line evaluating other videos models this way, it would be helpful to track these metrics over time. arxiv.org/abs/2402.17403 3432
Jon Barron @jonbarron.bsky.social · 22/02/2025Veo 2 now has a public price point: $0.50 per second. Very important number to keep in mind when considering the future of generative and non-generative media. Taken from cloud.google.com/vertex-ai/ge... 0110