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Jollyfish

@jollyfish.bsky.social
344 followers 1.6K following 47 posts

Gamedev, Jellyfish enthusiast, 3D Modeller. Currently working on DoubleShake by Rightstick Studios. I post art sometimes. He/Him, 20s Pfp by knebulanight.bsky.social I do commissions on Kofi- Closed atm sry. ko-fi.com/jollyfish59059/commissions

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Jollyfish @jollyfish.bsky.social · 21/08/2026
This was my submission for the Tricky Art Contest, I was going to do more but life is busy for me at the moment so I was lucky to get this much done. I went with a lower poly style mimicking games like Sonic R. Anyway Tricky and the Dream Caster is cool support the game if you can!
A lower poly rendition of Tricky the Opossum on the left and Volt the Mouse running in front of a checkerboard with a blue and purple swirling pattern overlaid on top of it as a background. Their runs are based on some key art from the game Tricky and the Dream Caster.
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Jollyfish @jollyfish.bsky.social · 17/02/2026
Completed a comm for @zurashii.bsky.social of his character Myra Killbot (original design concept art done by @knebulanight.bsky.social ). Managed to learn a bit doing this one. Standard setup for face, but had to figure out how to swap a bone's parent due to extra parts so that's useful for later.
From top left to bottom right:
Myra Killbot Frame design: Robot lady with visible joints, legs that taper to near points, a small tail in the back, and a head that functions as a TV/Computer style screen. Her face is presently a vaguely catsmile style face in blue. She has two antennae on the sides of her head and blue hairlike material styled either as just the bangs or short but messy.
Next is Myra in a hoodie that extends down over her thighs, said hoodie is reddish-orange and regular orange. The pockets on the front open enough for her hand to slip in, while her other hand is balled into a fist. Her face is agitated colored in orange.
The third image is Myra with all the parts active at once, showing several outfits (Maid, Hoodie, Cropped Hoodie, and the base frame).
Fourth image, bottom left, shows Myra in her maid uniform holding a tray with two teacups and a kettle in her other hand. Her uniform is blue and white with yellow accents, as well as blue glowing bubble/gem/light things on her chest and arms. Her face is like UoU.
To the right Is a set of 3 faces, one is running Doom, one is a customized BSOD, and the last is a set of color bars like when your TV is on the fritz.
The last image on the bottom is Myra leaning over a little while winking and showing a peace sign while wearing a cropped hoodie, (a shorter version of the first hoodie design that only goes down to cover the chest).
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Jollyfish @jollyfish.bsky.social · 19/08/2025
Also comes in bonus flavors (a simple value can be switched to mix in a solid color).
Lime (Green), Cherry (Red), Grape (Purple), Lemon (Yellow), and Coconut (De-saturated/White) flavors of Chloe.
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Jollyfish @jollyfish.bsky.social · 19/08/2025
Birthday gift for @greatdumbass.bsky.social (well I was off by a day when I finished but ye) His OC Chloe. Hoodie's hood can be toggled on and off. Comes with pot and blob form for accessories. The eyes and mouth are able to be swapped around to mix and match.
A turn around of Chloe with the top row showing her with her hood down and the bottom row showing her with her hood up.
She is a teal slime girl with yellow eyes and a white and black seaslug themed cropped hoodie with a one piece underneath and long boots, complete with a tail on the one piece.A picture of Chloe striking a pose while next to her pot and her blob form.A picture of Chloe winking to the camera while popping out of her pot.A set of some of her expressions. From left to right:
Default cat mouthed expression.
Smiling with eyes closed.
Confused and or annoyed.
Blushing.
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Jollyfish @jollyfish.bsky.social · 26/07/2025
*It is one of those few cherished things that kept me going for a while longer in a world like this. It has influenced my goals for story telling and world building a fair bit.
-Jollyfish
[There is also an image of Mad Dummy, colored in orange with a little Jellyfish on the side]
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Jollyfish @jollyfish.bsky.social · 25/07/2025
Also working on a couple OCs for stuff and games. This is Agartha Ker Beth (Center, Left, Right head respectively) She/Her/They A sorta rehabilitator type underworld creature. Sends people to a dimension of abstract therapy (and pain if you're real evil). Rigging clothes is a pain in the ass btw.
A view of her three heads.
Agartha is the center head, mostly serious and focused on task but can be flustered if unplanned things happen. She has long floppy ears behind her head (not visible at this angle) and medium length hair (denser spots pattern than the rest of the fur). She has 2 long horns, and 2 stubby horns, jutting out straight at the top of her head. Her eyes are sharp.
Ker is the head on the left (from the viewer), she has 2 floppy ears, one of which is covering her face, her hair also covers half of her face but is short otherwise. Her eyes show a vaguely tired expression and are slightly more on the red shades than Agartha's eyes. She tends to be more sarcastic and snarky. Her horns are 2 long slightly forward bending horns.
Beth is the head on the right (viewer's perspective), she has simple, more pink than magenta, round dot eyes with a single eyelash shape. She has shorter ears which stick straight up, alert. Her hair is a spiky but not stiff mohawk kinda shape. She is thoroughly silly, cheerful, and talkative. Normally when on jobs, the other two have to give her a muzzle or a distraction so she doesn't chatterbox the target/client/whoever to death.
All three's eyes have a magenta hellfire emitting off to the sides.Agartha Ker Beth roaring. They have a fur pattern of magenta spots on black, with a magenta sheen, their claws are a sorta magenta Damascus pattern that would scroll if animated. 
They have 6 arms, each long and ending in hands with 3 fingers and a thumb, all clawed.
Their tail is long and spiky and covered in magenta hellfire.
They wear 6 spiked armbands of unknown metal, their clothes consist of a reddish sleeveless top, a black belt with simple buckle made of the same metal as the bands, and torn dark gray jeans. Her clothes have a sort of shading effect where they are mostly black except for the edges which glow in their actual colors.Each head is a different facet of her personality so it's less like three siblings, more like arguing with herself.
Here Agartha and Ker are squabbling about something while Beth is off in her own happy place, probably thinking about something silly with her tongue lolling out.Agartha T-Posing. Height of around 100m, though she can sizeshift somewhat.
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Jollyfish @jollyfish.bsky.social · 25/07/2025
Gif compression sucks, but here's a little show off of my attempt at water flow materials.
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Jollyfish @jollyfish.bsky.social · 25/07/2025
It has been a while, here's some stuff I've been working on- To start, I'm working on a test map for [platform racer] sonic r like thing game. This one is probably a little too short but for now it'll let me test all the mechanics I hope, just need to make some props and code the stuff.
Sky view of the Start area of a little grassland map, on the right is the starting zone, a simple straight area, that then leads into an area with hills and random ruined walls. There is a small pond being fed into by a waterfall, and a larger ruined building built into the central hill, past the obstacles is a short section with water and ruined pillars jutting out for players to jump across. There is also a small bridge from the ruined building over to a higher ledge, a side area meant for characters with good jump capabilities.Another view of the map, this time from the other side where another straightaway is visible past the water and pillars section, you can also see a little alcove I'm working out what to do with later. It's a bit hard to see from this angle, but there is an opening on the side of the straightaway meant for a shortcut for either crash or shoot types, still need to work that out. Beyond this straight away is a snaking section, you can't see it well here but it has walls coming out from the sides.Top view of the snaking section, it is a W shaped bend connecting the two straightaways. There are ruined walls jutting out from the sides to make cornering a little more difficult.Complete top down view to show off the whole track layout.
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Jollyfish @jollyfish.bsky.social · 08/07/2025
And finally the original inspirations/old designs. Again, elementary/middleschool era so they may be a little cringe but oh well. (I only had MS Paint to work with back then). The GigaGuy sprite I had to remake because all I had left was a blurry image of it due to an old computer wipe.
Old reference sprite for Cyclon, modified from a Charmy Bee SRB2 sprite from someone's mod (sorry I don't remember what mod).Bluesky hates tiny sprites so it's blurry af, but this is GigaGuy's original incarnation, a Yoshi's Island style Shy Guy with an angry red glowing eyes face and straight mouth on his mask, with the addition of wings and a yellow sword, as well as the robe color being red, blue, magenta all at once...
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Jollyfish @jollyfish.bsky.social · 08/07/2025
I also gave Cyclon alt colors and glow effects. The alt colors are because I couldn't settle on his colorscheme for a bit, and also because I plan on using him in the platform racer/Sonic-R like game I'm working on sometimes. I tried to get his texture to be similar in detail to Sonic-R characters.
Green, Blue, Berry Red alt color for Cyclon.Magenta, Red, Green color set for Cyclon.Showing off the glow effects for Cyclon, his eye, gemstone core, thruster flames, and wrist bands glow.
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Jollyfish @jollyfish.bsky.social · 08/07/2025
I recently dug up some old Fan OCs from when I was in elementary/middle school. I decided to remix them and then model them for the sake of using them somewhere eventually. Here's Giga Guy (formerly a shyguy OC) and Cyclon (robot based on modified Charmy Sprites from a SRB2 mod)
Giga Guy from the Front-ish. 

He has a cyan/light blue mask, red triangle eyes set in black void eyeholes, a simple mouth, yellow boots, a yellow broadsword with grey hilt and red handle. He has white wings which split into 2 each, kinda lightly insectoid style. His main body is a vaguely swirling mixture of blue/purple/magenta, and he has two horns protruding from the top of the same color mix.

He is posed running forwards with his sword raised behind him.A view of GigaGuy from the back, better showing his stubby legs and showing his wings more fully. The black void behind his mask peaks out from the side slightly at this angle.A front/slightly above/turned view of Cyclon.

Cyclon is a robot being with dark metal on the top of his head, on his main body, and on the tops of his feet, he has purple colored mechanical accents and limbs, the front face plate is a pale blueish tinted grey with a blue nose. His wrists have glowing blue patterns, and his hands are simple blue orbs. His shoes have varying shades of blue running down them. He has a little yellow emblem on his forehead, a yellow spike sticking out of the back of his head. a Glowing Cyan Gemstone embedded in his torso, and a rocket pack which fires blue flames. His main namesake feature is his blue glowing cyclopean eye in the middle of his face plate's black screen zone.Cyclon from the back. Here his rocket pack is more visible, it has a few small buttons and a giant coolant air intake fan on it. It burns with blue flames and is connected to the body by a singular, kinda triangular prism shaped structure.
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Jollyfish @jollyfish.bsky.social · 20/06/2025
Took a break from a bigger thing to work on some mini models. Practiced making outlines via solidify, I think it worked out. (Had to redesign the Blue Dragoon on the fly since my original sketch it was just a ball with a dot eye, worth it imo.) Might use these later for something.
From Left to Right:
Great Gobstopper- Green goblin creature with a pointy nose and big ears. Has brown arms/legs, probably leather. Carrying a big (for a goblin) greatsword as long as he is tall and then some. also a simple metal shield.
Donutian- A pink icing donut creature with a little purple fez for a hat. He has two little dot eyes. He is waving to the viewer.
Fire Ant Lady- A vaguely antoid humanoid with 4 arms, 2 legs, and 2 antenna that have two lines perpendicular to the antennas at the end. Fire colored, seems to be posing.
Jolly Jelly- It occurs to me this is my first time posting a Jellyfish model. Anyway this is a blue jellyfish with 5 arms/tentacles and 2 happy eyes. It's at a slight angle.
Mega Knight- Some kinda wide gold or bronze robot knight fellow. Monocular red glowing eye in the center of a cylindrical helmet with 2 black right angled horns. His arms and legs are some kind of red energy which flows in rings which separates the main body from the hands and feet. He is walking forward slightly.
Blue Dragoon- A little dragony fellow, blue teardrop shaped body with a glowing tail and two pointy horns. His beady eyes are above a purple mouth. His hands and feet have black material on them, perhaps rubber. He wields 2 orichalcum lances. He is currently poised for battle.A view of the models from slightly above with the glow effects showing (Goblin skin, Donutian icing, the whole Fire Ant Lady, the whole Jolly Jelly, the Mega Knight's eye and arms/legs, and the Blue Dragoon's Lances and Tail)A different view of the models from the left.A different view of the models from the right.
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Jollyfish @jollyfish.bsky.social · 14/06/2025
Another angle of their running animation. Hopefully it reads better than the side view.
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Jollyfish @jollyfish.bsky.social · 14/06/2025
There might be other types or more variety in stats later if I am confident I can balance it all, but I have to make the base systems first so keeping everything within few categories hopefully helps with that.
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Jollyfish @jollyfish.bsky.social · 14/06/2025
Run - Gets a dash, speed up, handling down. Simple. Fly - Gets 1-2 extra jumps, higher platforming, cross gaps easier. Crash - Breaks obstacles. Hits nearby racers harder. Shoot - Can shoot various triggers to open paths. Can hit other racers from afar without items. Slowest but best acceleration.
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Jollyfish @jollyfish.bsky.social · 14/06/2025
The current plan is for all characters to be roughly the same in stats within 1 of 4 types. Run, Fly, Crash, and Shoot. Ideally, with only 4 types, balance will be simpler with less of a severe difference in whatever meta forms. Tho making 3-4 types of shortcuts will make tracks harder to keep fair.
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Jollyfish @jollyfish.bsky.social · 14/06/2025
Did something simpler this week. Texture work nowhere near final, just some simple test characters for a thing I want to try making when I have the time. I know people are iffy on Sonic R but personally it's one of my favorite racing games, it's just a bit short. So I wanna make a bigger one. Thread
A line up of test characters for a Sonic R like racing game I plan to try making sometime.
From left to right they are:
Run Type - A Blue Comet Headed humanoid with a vaguely rocket shaped body colored Red Grey and Blue.
Fly Type - A Greenish Wyvern/Bird creature, it's wings are blocky and simple atm due to lack of alpha transparency.
Crash Type - A Black and Gold robot knight sorta fella with limbs made from red and green spheres. His arms end in hammers.
Shoot Type - A giant Red Iris'd Eyeball with green hair or something sticking out of the back and four red spindly legs it is perched upon.A back view line up of test characters for a Sonic R like racing game I plan to try making sometime.
From left to right they are:
Run Type - A Blue Comet Headed humanoid with a vaguely rocket shaped body colored Red Grey and Blue.
Fly Type - A Greenish Wyvern/Bird creature, it's wings are blocky and simple atm due to lack of alpha transparency.
Crash Type - A Black and Gold robot knight sorta fella with limbs made from red and green spheres. His arms end in hammers.
Shoot Type - A giant Red Iris'd Eyeball with green hair or something sticking out of the back and four red spindly legs it is perched upon.A line up of test characters for a Sonic R like racing game I plan to try making sometime. This labels each one and shows their relative size.
From left to right they are:
Run Type - A Blue Comet Headed humanoid with a vaguely rocket shaped body colored Red Grey and Blue.
Fly Type - A Greenish Wyvern/Bird creature, it's wings are blocky and simple atm due to lack of alpha transparency.
Crash Type - A Black and Gold robot knight sorta fella with limbs made from red and green spheres. His arms end in hammers.
Shoot Type - A giant Red Iris'd Eyeball with green hair or something sticking out of the back and four red spindly legs it is perched upon.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
Alright last gif, this one is just a funny dance + turnaround I did to get used to the rig for this one.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
Mind the flashing lights perhaps, this one shows off the face textures available. Due to size limits I had to make this one pretty quick, so apologies if it's hard to look at.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
The treads can be driven too by rotating a bone which animates the texture.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
This is a closeup of the can movement, the loop isn't perfect because of my recording but I think it still gets the point across.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
This gif shows it actually vending a drink and offering it. I had to put some bones in the rows of snacks as well as a bone on the coil to rotate it and an additional bone on the front most snacks so they can move independently. I think it came out pretty well for my skill level.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
This gif shows the main talk animation.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
The next two are for the talk animations. This one shows how it's arms pop out from the sides.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
I wish it were easier to do all the Gifs in one post, maybe I need a thing to combine gifs or something idk.
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Jollyfish @jollyfish.bsky.social · 10/06/2025
Got busy for a bit so a little late to the post this time. Here's a Vendor Machine fella. As a reminder I do Commissions. This'll be a thread since I have more than 4 images to show, some animations too.
Back View of a Vendor Machine, a vaguely humanoid Vending Machine Robot.
Here you can "read" the warning label, see the charging plug cap, and read the side art "SNAX" as well as see its flexible arms and antenna.Close up of the Vendor Machine, you can see its mildly unamused expression, its blue and green antenna, the paneling which glows and says "SNAX" as well as the keypad, money slots, card reader, and coin return.
Inside the machine are 9 different snacks and drinks.
Top Row from left to right: Ostur Bnuuy's Candy Bar, Bomb Bar, some kind of bar with Japanese written on it and "MAYBE!?" written below.
Middle Row from left to right: Copa Cola, Water 2, FEEL GOOD Juice
Bottom Row from left to right: Snoritos, Hot Chip 5 Alarm, and Bag O' BeesFront View of a Vendor Machine, a vaguely humanoid Vending Machine Robot.
Here you can see it's face, a simple screen with two T shaped white eyes looking on. It has a windowed door with a flap to contain the snacks and drinks inside. On it's body are several buttons for choosing your selection as well as a money slot, card reader, and coin return. On top of its head is a blue and green antenna. It's arms are long and flexible with a fork at the end for two long "fingers". It stands on two legs with wide-based blue tread tracks.
In the background you can see the concept art for the snacks and the original sketch for the Vendor Machine.Low View of the Vendor Machine to better show the treads it stands on. They are blue with 3 large wheels and 2 smaller wheels inside.
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Jollyfish @jollyfish.bsky.social · 25/05/2025
This last Gif showcases the Expressions and Texture Set slider for changing outfits. I'm using a set of driver bones to move the UVs using the shader. The Face Selector object can be hidden or otherwise shrunk to a very small size and hidden inside the model when not needed.
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Jollyfish @jollyfish.bsky.social · 25/05/2025
Next up a Gif showcasing the visor toggle bones.
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Jollyfish @jollyfish.bsky.social · 25/05/2025
Unfortunately I have to upload these one at a time, but here are some gifs showcasing some of the features of the model. First a turnaround of the Rocket Punch.
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Jollyfish @jollyfish.bsky.social · 25/05/2025
These images show additional details for the Aschen Brodel Commission work.
The back of the model is shown behind her hair, here additional details are visible such as the back of her torso armor, as well as the rest of her bodysuit.This is an example pose of her Rocket Punch that was requested. I modeled the punch effect and then flipped it inside out to get the effect, it is normally hidden within the arm, but can be enlarged by scaling the bone for it.
Her fist is connected to the rest of her arm via a cable, at least based on the references I was given (low resolution images from a video game).
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Jollyfish @jollyfish.bsky.social · 25/05/2025
Commission work: Aschen Brodel from Endless Frontier trying my best to mimic Megaman Legends 2 style. Features include: Rocket Punch, Expression and Texture Sliders, and Toggle-able Visor modes.
Aschen Brodel from Endless Frontier
Seen from the back, she has green hair, a darker green body suit and gloves with purple, white, and black armor with small yellow accents. Her gloves have spikes. Instead of ears she has round earpieces which connect to her visor parts.
Her visor is off, meaning the bits that would be in front are now folded slightly behind her head.
The Model is similar to the style of Megaman Legends 2.Aschen Brodel from Endless Frontier
Seen from the front, she has green hair and eyes, a darker green body suit and gloves with purple, white, and black armor with small yellow accents. Her gloves have spikes. Instead of ears she has round earpieces which connect to her visor parts.
Her visor is off, revealing 3 long hair strands which hang in front of her face.
The Model is similar to the style of Megaman Legends 2.Aschen Brodel from Endless Frontier
Seen from the back, she has green hair, a darker green body suit and gloves with purple, white, and black armor with small yellow accents. Her gloves have spikes. Instead of ears she has round earpieces which connect to her visor parts.
Her visor is on, it covers her forehead and has antenna sticking out from the bottom front from the earpieces.
The Model is similar to the style of Megaman Legends 2.Aschen Brodel from Endless Frontier
Seen from the front, she has green hair and eyes, a darker green body suit and gloves with purple, white, and black armor with small yellow accents. Her gloves have spikes. Instead of ears she has round earpieces which connect to her visor parts.
Her visor is on, it covers her forehead and has antenna sticking out from the bottom front from the earpieces.
The Model is similar to the style of Megaman Legends 2.
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Jollyfish @jollyfish.bsky.social · 17/05/2025
I'm a little late to post this one. Anyway here's some more experimental monster models. The armor patterns probably should be replaced with actual textures, layering math functions like this for a simple chain mail type pattern is decidedly pretty costly... But then these were for learning anyway.
Two models, a Boar type Orc and a long armed lizardman.
The Orc has brown fur, black eyes, two tusks, and a chainmail shirt and simple shorts. He wields a simple axe consisting of a fell maintained blade and a solid handle.
The Lizardman has chain mail from his torso down to his thighs, with little chain skirts hanging down below. His scales are green and his teeth, claws, and eyes are yellow. He wields a mildly fanciful flaming sword, fashioned with a vibrant red handle with a feather on the pommel. His shield has red, blue, and green markings forming a red oval with a blue and green oculus on the center.Here we have two models, a chest mimic and a birchwood treant.

The mimic consists of a false chest of wood, a pile of gold with a few gemstones lay inside of its mouth consisting of a row of white triangular teeth and a tongue which hides in the top lid. Its arms are made of a shadowy substance and sprout from the sides of the bottom of the chest. On the top is a pair of shadowy horns sticking out. On the front is a large gold keyhole which lies between two decorations that are actually its eyes.

The Treant is a birchwood tree with bare branches and many roots. It's leaves are a pale yellow-green color, and it's eyes and mouth are formed by dark recesses which reveal a glowing red energy within the Treant. Its nose is pointy and triangular.A front facing view of the birchwood treant to better show it's face.
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Jollyfish @jollyfish.bsky.social · 07/05/2025
This time I remembered to reply to my post... This time some experimental models for monsters (maybe for an rpg or something), the shaders are pretty costly due to how I set them up so if I actually use them somewhere I'll likely need to work on them more. Check alt text for more info on each model.
A set of low to mid poly models with experimental shaders.
From right to left: 
A standard blue blob creature - the shader for it makes the main body transparent while the eyes float inside and glow slightly, 
a lava/fire blob which has a honestly kinda silly looking fire effect, 
a grey blob - this time with cross shaped eye shapes,
a poisonous puddle blob which is mostly purple, but has 2 tendrils of a lighter purple and several greenish gas bubble things floating inside it),
a flower fairy with green hair, a blue flower for a hat, red eyes, and a purple flower dress and insectoid wings, 
a forest fairy which is a bit more beastial in nature, with sharp teeth and 4 wings,
a large black fly with slight iridescence and large green compound eye spheres, it's mouth is leaking a sickly goo,
and a grey wolf creature with red eyes, and sharp teeth
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Jollyfish @jollyfish.bsky.social · 01/05/2025
For this weeks post (a little late I guess), here's the model from my Pfp, the AGAR (Autonomous Gelatin Assault Rover). It seats 1 human sized occupant. It has it's own personality and can operate independently as well. It has a multitude of attachments and abilities. Game still in planning.
The AGAR is a type of tank-like vehicle. It consists of a sphere shaped center (usually of grey metal), 2 eye-lights, and cannon attachments which can be summoned from 4D storage space within the Rover. In this case the model is shown with all attachments on at once, causing the various weapons to overlap.

The attachments are: Standard Cannon, Beetle Horn, Heat Maser, Goo Bubble Launcher, Missile Array, and Top Drill (that is a drill that lets AGAR function as a top)

It has 4 Legs each with 2 joints and a "goo ball" wheel made of purple gelatin-like substance.

The hatch is presently open. The primary color of the model is grey matte metal, followed by a medium blue on accent points and on joints. The "Eye-Lights" glow yellow with a sort of Target pattern overlaid.Here the Heat Maser attachment is shown, it is a simple needlepoint with a blue ball at the tip, along it floats 3 glowing square rings which heat up and direct the energy.This attachment is a crowbar shaped beetle horn type ram. The purpose of this attachment is to allow the AGAR to dash into foes and flip them into the air.This is the standard Cannon attachment, it is a simple tube ending in a blue ring. It shoots basic shots and can eventually be upgraded to charge.
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Jollyfish @jollyfish.bsky.social · 21/04/2025
I hope I'm doing this right. Anyway I do 3D models and amateur gamedev. Here's a small sampling of my work (non-NDA stuff anyway). (Also please check out DoubleShake by Rightstick Studios on Steam! I do model work for it and assist with level design among other things.)
4 very low poly ghostly fellows, they all have the same shape (floating cylinder and cones shaped specters made of strips of color with a ball and chain attached to one foot, their eyes float alone without a face). Their patterns vary from left to right: 
Red and White with a hint of Green evoking a Christmas tree with a Santa Hat pattern
White and blue strips with black shoes and green eyes
black and orange stripes with red eyes, feels halloweeny
and 2 shades of green with a teal color for the chains and eyesA low poly humanoid Pawn Piece from chess, it has a simple spear in one hand. It's head is round and has closed eyes. it has a neck ruff collar and the bottom of it's body flares out slightly and transitions from white to a black rampart pattern. It's arms and legs are simple and stubby but they do the job. The skeleton rig for animation is visible through the model in spots.It is a low poly, medium texture complexity model.
A large blue skinned, blonde haired, red eyed cyclopian woman wears stylized leather and chain mail and wields a maul with one hand and a great shield in the other. At her hips are a pouch full with something, and the handle of a large hand axe. Her shield is emblazoned with her Archaeological Guild's emblem. She appears to be posed to walk forward, smiling as she does so.It is a low poly, experimental texture model.
A grey and blue scaled spinosaurus woman wearing a ceremonial Judge's hood and anodized ring mail points with one of her greenish claws to a masterfully crafted tablet of laws with glowing lettering which spirals out from the center. Her mouth is open as her head is turned to speak to someone, possibly about the legality of whatever they are planning.
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Jollyfish @jollyfish.bsky.social · 14/04/2025
I'm going to try posting some of my work each week. I hope I get the formatting right. First up, here's a silly low poly creature. It's meant to be Roe Sushi. It's meant for the same game as the low poly knight I showed off before. The general goal for the game is low poly +8-bit feel textures
Roe Sushi character seen from below, its bottom and "legs" are made of white and offwhite colored triangular prisms of rice.The top of the Roe Sushi monster is a low poly, rounded blob of Salmon Roe (fish eggs), it's a set of orange colors vaguely representing the various orbs in the pile. It's hands are also singular pieces of Roe.Roe Sushi monster seen from the front, its main body is a vary dark green with a medium green to break up the monotony and make it represent the seaweed wrap that goes around the sushi.A low poly knight with 8-bit looking textures holding a blue sword and shield, they are T-Posing. Behind their visor is a pair of blue eyes. This is the same knight as in the first post.
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Jollyfish @jollyfish.bsky.social · 09/04/2025
Hello people following me, I'm actually posting. Today is #PortfolioDay so here's some samples of my 3D Modelling work I do. As it happens I've begun taking commissions through Kofi for models of varying complexity and poly count. More examples of my work in the Gallery. ko-fi.com/jollyfish590...
A very low poly model of a Knight with a blue sword and shield, the Knight's blue eyes glow behind a thin visor. The texture is very low res so as to invoke a style as if an 8 bit character was 3D. This model is of the lowest possible complexity.An anthropomorphic Spinosaurus wearing lightly anodized looking ring mail and ceremonial Judicial clothing holds a legal tablet with indecipherable words spiraling outward from the center. The model is of moderate complexity.A large castle with blue roofs and grey stone brick walls with several towers and turrets is suspended on a floating island with large rings piercing the ground, as if to allow it all to be held up by chains. The model is of reasonably high complexity.A large, blue skinned cyclops woman in stylized leather and chain mail armor wields a Maul in one gloved hand an a large shield bearing the insignia of her Archaeological Guild. She is taking a step forwards. The model is of moderate complexity.
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