Jollyfish @jollyfish.bsky.social · 21/08/2026This was my submission for the Tricky Art Contest, I was going to do more but life is busy for me at the moment so I was lucky to get this much done. I went with a lower poly style mimicking games like Sonic R. Anyway Tricky and the Dream Caster is cool support the game if you can! 091
Jollyfish @jollyfish.bsky.social · 17/02/2026Completed a comm for @zurashii.bsky.social of his character Myra Killbot (original design concept art done by @knebulanight.bsky.social ). Managed to learn a bit doing this one. Standard setup for face, but had to figure out how to swap a bone's parent due to extra parts so that's useful for later. 1244
Jollyfish @jollyfish.bsky.social · 19/08/2025Also comes in bonus flavors (a simple value can be switched to mix in a solid color). 051
Jollyfish @jollyfish.bsky.social · 19/08/2025Birthday gift for @greatdumbass.bsky.social (well I was off by a day when I finished but ye) His OC Chloe. Hoodie's hood can be toggled on and off. Comes with pot and blob form for accessories. The eyes and mouth are able to be swapped around to mix and match. 2317
Jollyfish @jollyfish.bsky.social · 25/07/2025Also working on a couple OCs for stuff and games. This is Agartha Ker Beth (Center, Left, Right head respectively) She/Her/They A sorta rehabilitator type underworld creature. Sends people to a dimension of abstract therapy (and pain if you're real evil). Rigging clothes is a pain in the ass btw. 010
Jollyfish @jollyfish.bsky.social · 25/07/2025Gif compression sucks, but here's a little show off of my attempt at water flow materials. 010
Jollyfish @jollyfish.bsky.social · 25/07/2025It has been a while, here's some stuff I've been working on- To start, I'm working on a test map for [platform racer] sonic r like thing game. This one is probably a little too short but for now it'll let me test all the mechanics I hope, just need to make some props and code the stuff. 120
Jollyfish @jollyfish.bsky.social · 08/07/2025And finally the original inspirations/old designs. Again, elementary/middleschool era so they may be a little cringe but oh well. (I only had MS Paint to work with back then). The GigaGuy sprite I had to remake because all I had left was a blurry image of it due to an old computer wipe. 040
Jollyfish @jollyfish.bsky.social · 08/07/2025I also gave Cyclon alt colors and glow effects. The alt colors are because I couldn't settle on his colorscheme for a bit, and also because I plan on using him in the platform racer/Sonic-R like game I'm working on sometimes. I tried to get his texture to be similar in detail to Sonic-R characters. 130
Jollyfish @jollyfish.bsky.social · 08/07/2025I recently dug up some old Fan OCs from when I was in elementary/middle school. I decided to remix them and then model them for the sake of using them somewhere eventually. Here's Giga Guy (formerly a shyguy OC) and Cyclon (robot based on modified Charmy Sprites from a SRB2 mod) 141
Jollyfish @jollyfish.bsky.social · 20/06/2025Took a break from a bigger thing to work on some mini models. Practiced making outlines via solidify, I think it worked out. (Had to redesign the Blue Dragoon on the fly since my original sketch it was just a ball with a dot eye, worth it imo.) Might use these later for something. 041
Jollyfish @jollyfish.bsky.social · 14/06/2025Another angle of their running animation. Hopefully it reads better than the side view. 020
Jollyfish @jollyfish.bsky.social · 14/06/2025There might be other types or more variety in stats later if I am confident I can balance it all, but I have to make the base systems first so keeping everything within few categories hopefully helps with that. 110
Jollyfish @jollyfish.bsky.social · 14/06/2025Run - Gets a dash, speed up, handling down. Simple. Fly - Gets 1-2 extra jumps, higher platforming, cross gaps easier. Crash - Breaks obstacles. Hits nearby racers harder. Shoot - Can shoot various triggers to open paths. Can hit other racers from afar without items. Slowest but best acceleration. 110
Jollyfish @jollyfish.bsky.social · 14/06/2025The current plan is for all characters to be roughly the same in stats within 1 of 4 types. Run, Fly, Crash, and Shoot. Ideally, with only 4 types, balance will be simpler with less of a severe difference in whatever meta forms. Tho making 3-4 types of shortcuts will make tracks harder to keep fair. 100
Jollyfish @jollyfish.bsky.social · 14/06/2025Did something simpler this week. Texture work nowhere near final, just some simple test characters for a thing I want to try making when I have the time. I know people are iffy on Sonic R but personally it's one of my favorite racing games, it's just a bit short. So I wanna make a bigger one. Thread 120
Jollyfish @jollyfish.bsky.social · 10/06/2025Alright last gif, this one is just a funny dance + turnaround I did to get used to the rig for this one. 030
Jollyfish @jollyfish.bsky.social · 10/06/2025Mind the flashing lights perhaps, this one shows off the face textures available. Due to size limits I had to make this one pretty quick, so apologies if it's hard to look at. 120
Jollyfish @jollyfish.bsky.social · 10/06/2025The treads can be driven too by rotating a bone which animates the texture. 110
Jollyfish @jollyfish.bsky.social · 10/06/2025This is a closeup of the can movement, the loop isn't perfect because of my recording but I think it still gets the point across. 110
Jollyfish @jollyfish.bsky.social · 10/06/2025This gif shows it actually vending a drink and offering it. I had to put some bones in the rows of snacks as well as a bone on the coil to rotate it and an additional bone on the front most snacks so they can move independently. I think it came out pretty well for my skill level. 110
Jollyfish @jollyfish.bsky.social · 10/06/2025The next two are for the talk animations. This one shows how it's arms pop out from the sides. 110
Jollyfish @jollyfish.bsky.social · 10/06/2025I wish it were easier to do all the Gifs in one post, maybe I need a thing to combine gifs or something idk. 110
Jollyfish @jollyfish.bsky.social · 10/06/2025Got busy for a bit so a little late to the post this time. Here's a Vendor Machine fella. As a reminder I do Commissions. This'll be a thread since I have more than 4 images to show, some animations too. 120
Jollyfish @jollyfish.bsky.social · 25/05/2025This last Gif showcases the Expressions and Texture Set slider for changing outfits. I'm using a set of driver bones to move the UVs using the shader. The Face Selector object can be hidden or otherwise shrunk to a very small size and hidden inside the model when not needed. 031
Jollyfish @jollyfish.bsky.social · 25/05/2025Unfortunately I have to upload these one at a time, but here are some gifs showcasing some of the features of the model. First a turnaround of the Rocket Punch. 121
Jollyfish @jollyfish.bsky.social · 25/05/2025These images show additional details for the Aschen Brodel Commission work. 121
Jollyfish @jollyfish.bsky.social · 25/05/2025Commission work: Aschen Brodel from Endless Frontier trying my best to mimic Megaman Legends 2 style. Features include: Rocket Punch, Expression and Texture Sliders, and Toggle-able Visor modes. 194
Jollyfish @jollyfish.bsky.social · 17/05/2025I'm a little late to post this one. Anyway here's some more experimental monster models. The armor patterns probably should be replaced with actual textures, layering math functions like this for a simple chain mail type pattern is decidedly pretty costly... But then these were for learning anyway. 001
Jollyfish @jollyfish.bsky.social · 07/05/2025This time I remembered to reply to my post... This time some experimental models for monsters (maybe for an rpg or something), the shaders are pretty costly due to how I set them up so if I actually use them somewhere I'll likely need to work on them more. Check alt text for more info on each model. 112
Jollyfish @jollyfish.bsky.social · 01/05/2025For this weeks post (a little late I guess), here's the model from my Pfp, the AGAR (Autonomous Gelatin Assault Rover). It seats 1 human sized occupant. It has it's own personality and can operate independently as well. It has a multitude of attachments and abilities. Game still in planning. 030
Jollyfish @jollyfish.bsky.social · 21/04/2025I hope I'm doing this right. Anyway I do 3D models and amateur gamedev. Here's a small sampling of my work (non-NDA stuff anyway). (Also please check out DoubleShake by Rightstick Studios on Steam! I do model work for it and assist with level design among other things.) 081
Jollyfish @jollyfish.bsky.social · 14/04/2025I'm going to try posting some of my work each week. I hope I get the formatting right. First up, here's a silly low poly creature. It's meant to be Roe Sushi. It's meant for the same game as the low poly knight I showed off before. The general goal for the game is low poly +8-bit feel textures 142
Jollyfish @jollyfish.bsky.social · 09/04/2025Hello people following me, I'm actually posting. Today is #PortfolioDay so here's some samples of my 3D Modelling work I do. As it happens I've begun taking commissions through Kofi for models of varying complexity and poly count. More examples of my work in the Gallery. ko-fi.com/jollyfish590... 4207