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John (j0ono0)

@johnnewall.bsky.social
153 followers 151 following 195 posts

Visual designer with an interest in technology. Illustration, photography, papercraft, electronics, and coding all mashed together.

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John (j0ono0) @johnnewall.bsky.social · 01/10/2026
I made some labels to remind future me of the changes pins. 100% chance I'll forget. I should mark the broken pin too somehow 🤔
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John (j0ono0) @johnnewall.bsky.social · 01/10/2026
I use a #RaspberryPi #Pico2 as a debugger/programmer but fried a pin and broke it 😢. That's okay though! Tools and source are all #foss so updating to use new pins is possible and simple. Works like new again ✨
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John (j0ono0) @johnnewall.bsky.social · 30/09/2026
Testing sound on my custom built board. A bit quite but otherwise working nicely 🔉. I discovered #i2s is built into #micropython! Made for fast progress. The board is destined to become a handheld game console. #electronics #rp2350
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John (j0ono0) @johnnewall.bsky.social · 24/09/2026
Fresh off the workbench. My custom rp2350 board. It was a long journey with many mistakes. First time soldering 0402 and 80QFN parts. Board looks toasty as I redid the rp2350 chip 4 times!
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Reposted by John (j0ono0)
DDD Adelaide @dddadelaide.bsky.social · 21/09/2026
Voting for #DDDAdelaide 2026 talks closes next week. If you haven't picked your favourites yet, now's a great time to get in there and have your say. The talks with the most votes get first pick of the agenda spots, so every single vote really counts. dddadelaide.com/voting
Voting for the DDD Adelaide 2026 Agenda ends September 30th
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Reposted by John (j0ono0)
gojimmypi @gojimmypi.bsky.social · 27/08/2026
The ULX3S auto-labeling tool I've always wanted! Read from LPF Constraint file, generate and SVG image! Uses the @johnnewall.bsky.social pinout tool.
ULX3S with J1 and J2 pins labeled.
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Reposted by John (j0ono0)
DDD Adelaide @dddadelaide.bsky.social · 10/08/2026
Friendly reminder that the CFP for #DDDAdelaide 2026 is open. You don't need a finished deck or a polished pitch, just a rough idea and the willingness to give it a go. Some of our favourite speakers each year were people who almost didn't submit at all! dddadelaide.com
Attendees smiling and shaking hands at DDD Adelaide 2026
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Reposted by John (j0ono0)
DDD Adelaide @dddadelaide.bsky.social · 26/07/2026
Hello world! #DDDAdelaide is back for 2026! Mark yourself as busy on the 21st of November! Time to start getting Call for Papers opening the 31st of July. And our new Early Bird tickets also open on the 31st of July. In the meantime, we have a slick new website out. Why not check it out?
DDD Adelaide volunteer passing a DDD Adelaide 2025 tote bag to an attendee
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Reposted by John (j0ono0)
TinyTapeout @tinytapeout.com · 07/07/2026
You don't need expensive equipment or years of training to design your first chip. All you need is your laptop and a community to help you! Join our 2-day online workshop. July 13 & July 17, 5pm-7pm CEST. More info to follow 👀 Subscribe to our newsletter to get the latest updates. tinytapeout.com
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John (j0ono0) @johnnewall.bsky.social · 01/07/2026
Just pushing some pixels around today. #pixelart #isometric #indiedev #gamedev
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John (j0ono0) @johnnewall.bsky.social · 27/06/2026
Surprise 'joys' of hot weather living in a house not designed for hot weather?
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John (j0ono0) @johnnewall.bsky.social · 24/06/2026
Learning new programming design patterns be like "All of you, get in there!". ECS + Command + Observer patterns are making an awesome combo though. Thinking about adding Behaviour Tree too. #gamedev #indiedev
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John (j0ono0) @johnnewall.bsky.social · 20/06/2026
Early testing is positive too, feels natural moving on the diagonals. Fingers crossed it translates well into a polished prototype.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
Lots to learn, but I think it'll be an interesting journey.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
Thanks!! Yes, at least a few games planned. Partly for testing and showing off hardware, but mostly because it'll be fun.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
Yes! The genre is front of mind for me. I've been looking at Syndicate screenshots too.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
Coding in C and started from scratch (including hardware drivers) so I have a fair idea of where my clock cycles go. Using both cores was the 'killer move' though.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
The Pico 2 has been great to work with. Seems capable so far too. I have one core running the display and the other game logic.
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John (j0ono0) @johnnewall.bsky.social · 19/06/2026
It's a d-pad, with a twist! My current project is a handheld game console designed to showcase isometric content as a 'first class citizen'. #electronics #gamedev #indiedev #pixelart #isometric
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John (j0ono0) @johnnewall.bsky.social · 18/06/2026
Physical buttons are wired into the game and initial tests of the user interface are promising. Next: graphics to help explain this game console project. #electronics #indiedev
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John (j0ono0) @johnnewall.bsky.social · 16/06/2026
hahaha! love it :D A blend of fashion over industrial backdrop is actually where my head is at so on target with this imagery.
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John (j0ono0) @johnnewall.bsky.social · 16/06/2026
Pondering some scifi themed #isometric #pixelart characters . "Jacked-in gym bro" might make a good level boss? #indiedev
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John (j0ono0) @johnnewall.bsky.social · 12/06/2026
Touchscreens are nice but buttons are better! My game console is getting some buttons #electronics #gamedev #indiedev
Buttons on a breadboard. In the background is a display with game graphics on it.
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John (j0ono0) @johnnewall.bsky.social · 09/06/2026
Haiku devlog. Touchscreen is playing nice with a little robot friend. #isometric #pixelart #indiedev #electronics
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John (j0ono0) @johnnewall.bsky.social · 05/06/2026
Progress haiku on my handheld game console project. Finally - glitch free rendering. Makes me very happy. #isometric #pixelart #electronics #gamedev #indiedev
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John (j0ono0) @johnnewall.bsky.social · 02/06/2026
Working on some basic #isometric #pixelart assets to test my hardware and display. Yes, that means the glitch broken display phase of my project is almost over ( I hope). #indiedev #gamedev
isometric pixel art of some basic shapes and textures.
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John (j0ono0) @johnnewall.bsky.social · 29/05/2026
Glitching so hard I couldn't add my #haiku to the screen: Data throught wires pixels speed to the display lapping at the screen #electronics #indiedev #gamedev #pixelart
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John (j0ono0) @johnnewall.bsky.social · 22/05/2026
Because technical details make more sense as haiku. #electronics #gamedev #pixelart
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John (j0ono0) @johnnewall.bsky.social · 19/05/2026
- KeePassXC - VSCodium
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John (j0ono0) @johnnewall.bsky.social · 19/05/2026
Haiku at 20 frames per second. RPi Pico2 driving 320x480px display. #electronics #indiedev
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John (j0ono0) @johnnewall.bsky.social · 16/05/2026
Glitches and bugs continue 😭 Turns out I can't count high enough to address an entire 320x480 screen with a 16bit integer. Obvious once i pointed it out to myself 🙃
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John (j0ono0) @johnnewall.bsky.social · 15/05/2026
A gallery of samples from my glitch-tastic day as I iron out display bugs. #electronics #indiedev #gamedev #pixelart
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John (j0ono0) @johnnewall.bsky.social · 14/05/2026
Exploring colour palettes because <insert technical reasons here>. And they are pretty, so not complaining. #gamedev #indiedev #pixelart #electronics
Small display showing a palette of colour swatches against a background of the same palette on a large monitor.
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John (j0ono0) @johnnewall.bsky.social · 12/05/2026
Sure is! Pico2w, talking to the display over SPI using PIO. The display is 480x320 pixels. I'm yet to measure refresh speed but it looks fast!
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John (j0ono0) @johnnewall.bsky.social · 12/05/2026
More hardware tests and getting my isometric pixel art eye in. The display looks amazing. Way better than this pic suggests. #electronics #indiedev #pixelart
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John (j0ono0) @johnnewall.bsky.social · 09/05/2026
Glorious close up of pixels on my new display. Technical details sorted and visuals now looking good. #pixelart #isometric #electronics
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John (j0ono0) @johnnewall.bsky.social · 08/05/2026
Nearly, but not quite. Sending images from RPi pico2 micro controller to display. #electronics #rpi #pico #pixelart
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Reposted by John (j0ono0)
Greg @gregdavill.bsky.social · 30/04/2026
Fresh and custom silicon day! 😍 This is a multicore riscv soc design based on the serv processor core. Based on GF180MCU PDK, and fabricated through wafer.space 🚀
wafer.space chips populated in a COB carrier PCB.wafer.space chips populated in a COB carrier PCB.wafer.space chips populated in a COB carrier PCB.
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John (j0ono0) @johnnewall.bsky.social · 28/04/2026
Pixel art on a 3.5inch IPS display. Match made in heaven 💖 #pixelart #electronics
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Reposted by John (j0ono0)
Kevin Santo Cappuccio @jumperless.org · 23/04/2026
Man, PIO is so ridiculously OP.
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John (j0ono0) @johnnewall.bsky.social · 24/04/2026
whoo! game is live :D Sokoban, a turn based puzzle game. j0ono0.itch.io/scifi-sokoban #gamedev #indiegame #pixelart
j0ono0.itch.io
Scifi Sokoban by j0ono0
The classic Sokoban game, just a few levels and with some pixel art styling.
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John (j0ono0) @johnnewall.bsky.social · 23/04/2026
Successfully testing the final level. Took some hours to convinced myself it was possible. My very small game of Sokoban is almost complete. #gamedev #indiedev #pixelart
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John (j0ono0) @johnnewall.bsky.social · 21/04/2026
Feeling like a responsible adult having published my first real maintenance update to Pinout, a Python package to help document electronics. Recently passed 400 stars on GitHub too! #electronics #Python
pinout diagram for a circuit board.
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John (j0ono0) @johnnewall.bsky.social · 09/04/2026
New main character has arrived. Forward progress on my little Sokoban project feels good. #gamedev #pixelart #scifi
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John (j0ono0) @johnnewall.bsky.social · 02/04/2026
Might have finished designing the hero of my little Sokoban game. Not perfect but total overkill for requirements. #pixelart #gamedev
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John (j0ono0) @johnnewall.bsky.social · 24/03/2026
Work in progress on some game graphics: Sci-fi themed Sokoban. I have some other ideas brewing too but aiming to publish a little demo game onto itch.io as a project milestone. #pixelart #gamedev #aseprite
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Reposted by John (j0ono0)
KiCad EDA @kicad.org · 20/03/2026
KiCad version 10 is out today! Lots of features, lots of speed. We hope you like it. www.kicad.org/blog/2026/03...
KiCad Windows Dark ModeKiCad schematic hop oversKiCad Graphical Rule Editor
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John (j0ono0) @johnnewall.bsky.social · 14/03/2026
Working on some goggle designs at the moment. This is version 2 which I'm very happy with, mostly because they work and don't look like a prop outta the Flintstones. Critical failing on both count of version 1 😂. #3dprinting #prusa #blender
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Reposted by John (j0ono0)
TinyTapeout @tinytapeout.com · 18/02/2026
Very happy to announce the winners of our demoscene competition! 🏆 We had some amazing entries - check out what can be done in just a few square microns of silicon! tinytapeout.com/competitions... Thanks again to our judges and participants! #silicon #demoscene #ASIC
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Bailey Townsend 🦀 @pds.dad · 15/02/2026
I'm so atproto brained I keep thinking if enclose.horse had syncing with my account I'd 100% more do it daily if I could sync between my phone and computers
enclose.horse
enclose.horse
A puzzle game about enclosing horses.
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