Joel Auterson | DWG out now! @joelotter.com · 03/10/2026Well, here I am in the credits of Gears of War: E-Day. Worked on this for the last couple years along with my fellow companions at Companion Group. 4211
Joel Auterson | DWG out now! @joelotter.com · 26/09/2026Made a rose and cardamom and pistachio cake for Lucy’s birthday! First time ever making a proper round cake with layers, think it turned out alright 170
Joel Auterson | DWG out now! @joelotter.com · 23/09/2026The Olllam at Hackney Church, class gig. Been a fan since before I moved to London, finally got to see them play 120
Joel Auterson | DWG out now! @joelotter.com · 16/09/2026One problem with living in the big city is all the nosy passers by 021
Joel Auterson | DWG out now! @joelotter.com · 12/09/2026Finally made a cake where I didn’t screw up the icing! 250
Joel Auterson | DWG out now! @joelotter.com · 10/09/2026Loved celebrating my pal Tice Cin’s book launch, go read Safe Spaces! 030
Joel Auterson | DWG out now! @joelotter.com · 05/09/2026Yeah my first ever comment is someone explaining video games to me 010
Joel Auterson | DWG out now! @joelotter.com · 04/09/2026Got some little objects on the grid now with proper z ordering! 021
Joel Auterson | DWG out now! @joelotter.com · 03/09/2026Growl is a 2D game engine but I got to thinking, how hard would it be to sort of approximate fake 3D, similar to how games used to do it, while staying in an orthographic projection? Turns out for this simple example it's not that hard! 182
Joel Auterson | DWG out now! @joelotter.com · 26/08/2026Such a joy to share a stage with this lot again. Boomerang forever 120
Joel Auterson | DWG out now! @joelotter.com · 14/08/2026In today’s Japanese lesson I learned about たこさんウィンナー (Mr Octopus Wiener) and I have to share it with you 020
Joel Auterson | DWG out now! @joelotter.com · 12/08/2026Happy eclipse day to everyone except the guy who brought his DJ decks to the once in a lifetime celestial event 140
Joel Auterson | DWG out now! @joelotter.com · 09/08/2026Made the trek to Kilburn for perhaps the best coffee I’ve had in London at Killbean 010
Joel Auterson | DWG out now! @joelotter.com · 04/08/2026More raymarching bits, wanna try and play with more complex SDFs next 051
Joel Auterson | DWG out now! @joelotter.com · 01/08/2026Would you believe this thing was marketed as a Small Form Factor GPU 020
Joel Auterson | DWG out now! @joelotter.com · 23/07/2026Our first home grown tomatoes of the year (actually ever) and they’re pretty good! 190
Joel Auterson | DWG out now! @joelotter.com · 21/07/2026Finally got something pretty close to the Wind Waker water I had in my head. Wasn't able to get my brain around doing it with cells so it's FBM but with some transforms to make it look a bit ocean-y 170
Joel Auterson | DWG out now! @joelotter.com · 19/07/2026I happened upon this by accident and I don't know *what* it is but I do quite like it. FBM again, applying noise to the UV itself 110
Joel Auterson | DWG out now! @joelotter.com · 19/07/2026Some clouds! I used fractal Brownian motion for this one. Quite pleased with it, I think a little more work and it could have a cool parallax effect 110
Joel Auterson | DWG out now! @joelotter.com · 18/07/2026Here's the source of this shader if anyone happens to have any advice! 110
Joel Auterson | DWG out now! @joelotter.com · 18/07/2026This is the closest to the sort of water I've got to so far. Still not there yet - I'd rather the lines be flat rather than gradients but replacing smoothstep with step just results in a load of circles. Would also ideally like the cells to not have straight edges but that's proving hard 210
Joel Auterson | DWG out now! @joelotter.com · 18/07/2026I have to say I'm not entirely sure what I've done here but I like it 210
Joel Auterson | DWG out now! @joelotter.com · 17/07/2026Practicing working with noise on the train last night 120
Joel Auterson | DWG out now! @joelotter.com · 16/07/2026Had a lovely time in Brighton with amazing people and now I’m going home. My heart and belly are very full. I love game developers 160
Joel Auterson | DWG out now! @joelotter.com · 13/07/2026This was a little tricky but I'm quite pleased with it! 120
Joel Auterson | DWG out now! @joelotter.com · 10/07/2026This is in Growl but the various variables available to the shader are basically the same as in ShaderToy. I think the next thing I ought to look at is playing with a noise texture 120
Joel Auterson | DWG out now! @joelotter.com · 10/07/2026Gonna bring back my old "joel tries to learn shaders" thread from the other place cos I am, once again, trying to learn shaders. My end goal is to have some kind of 2d approximation of a nice water shader, think the ocean in Wind Waker or something. Feedback/advice *very* welcome 290
Joel Auterson | DWG out now! @joelotter.com · 09/07/2026Made banana bread last week and today in the oven discovered…this. I guess it’s overflowed banana bread. Consistency kind of like gingerbread. Should I try it? (Obviously I already did. It’s pretty good tbh) 130