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Joe

@joegamedev.bsky.social
315 followers 31 following 9 posts
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Joe @joegamedev.bsky.social · 03/10/2026
You can then use drivers to control sculpt layer opacities in Blender to preview the effect or export layers separately to use for normal map blends in external applications!
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Joe @joegamedev.bsky.social · 03/10/2026
Something that didn't even occur to me when first starting work on my #Blender add-on is its utility in authoring armature and shape key-driven normal map changes. since you're sculpting directly onto the low poly model, you can freely pose it and sculpt on a new layer while it's in that pose
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Joe @joegamedev.bsky.social · 30/09/2026
Sorry I’m a dumb dumb and have now enabled DMs
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Joe @joegamedev.bsky.social · 30/09/2026
DLSS 5: ON 🤪 Since people are curious, I plan to have a version up available (for free!) in probably a few weeks as sort of an open beta. Before then, I AM LOOKING FOR TESTERS! If you have experience with Blender, sculpting, and low poly/stylized game art please DM me.
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Joe @joegamedev.bsky.social · 30/09/2026
Currently I have it baking out curvature and AO. I can tinker with a heightmap export but it'll be tricky, as there's no actual height being operated on. Some brushes do localized height estimates from relative surface normal differences within a sample but that's the extent of "height" so far
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Joe @joegamedev.bsky.social · 30/09/2026
now that I've lured you in, you have to look at my crappy drawings for my game
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Joe @joegamedev.bsky.social · 29/09/2026
Here are a couple examples, original model credit to the amazing @kaylousberg.bsky.social
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Joe @joegamedev.bsky.social · 29/09/2026
You can seamlessly sculpt across UVs or mesh parts and the tool preserves things like custom normals and marked sharp edges when the mesh gets initialized into the tool
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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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