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JNR (Civ Modding)

@jnr-modding.bsky.social
91 followers 33 following 340 posts

Modder for Sid Meier's Civilization VI and VII. Steam Workshop: steamcommunity.com/id/jnr13/myworks…

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JNR (Civ Modding) @jnr-modding.bsky.social · 22h
optimist: the glass is half full pessimist: the glass is half empty Civ VI modder: the glass is sufficiently large to hold the official water but they still should have made it bigger so it is able to hold all the water I want to pour in on top Happy "asset limit is fixed" season, people! :)
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JNR (Civ Modding) @jnr-modding.bsky.social · 17/09/2026
Encouraging a Civ player to interact with various mechanics to emulate a real-world phenomenon organically is quite difficult. The temptation to just make a stacking yield bonus is real. But holy shit does it feel good when you push through and find a great idea for a systems-driven bonus.
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Reposted by JNR (Civ Modding)
Cat Manning @catacalypto.bsky.social · 11/09/2026
ah fuck I’ve just realized I’ve not got myself a piece of specific art from Civ, which is something I try to do for all the games I’ve worked on. recs for artists who can do similar to Civ 6 portrait style specifically? I know exactly what I want for this haha
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JNR (Civ Modding) @jnr-modding.bsky.social · 09/09/2026
"Civ has lots of diversity" The diversity:
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JNR (Civ Modding) @jnr-modding.bsky.social · 04/09/2026
Are you interested in Civ VII, in game design, and seeing unreasonably long wall of text posts *not* generated by AI? Then I might have something for you, my thoughts on how Civ VII could improve beyond "RETVRN TO V / VII" but by actually embracing its innovations: old.reddit.com/r/civ/commen...
old.reddit.com
Committing to Innovation - 6 Ideas to Make Civ 7's Vision Shine
*Preface: don't bother with this post if you don't like to read, but for once you have the opportunity to read a longer post about the game's...
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JNR (Civ Modding) @jnr-modding.bsky.social · 22/08/2026
Optimist: the glass is half full Pessimist: the glass is half empty Game Modder: the glass is Thomas the Tank Engine
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Reposted by JNR (Civ Modding)
Sid Meier's Civilization VII @civilization.2k.com · 19/08/2026
Civilization VII 🔜 PAX West Join us from Seattle on September 5 for a can't-miss developer panel. More details to come! ▶️ youtube.com/civilization
Civilization VII | PAX West
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JNR (Civ Modding) @jnr-modding.bsky.social · 13/08/2026
Civ VI modding community right now
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JNR (Civ Modding) @jnr-modding.bsky.social · 06/08/2026
Cooking some Civ VI stuff again
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JNR (Civ Modding) @jnr-modding.bsky.social · 22/06/2026
This is unfortunately also how I've been feeling about browsing mods lately. The AI "aesthetic" is so off-putting, no matter the quality of what content is behind it. www.pcgamer.com/gaming-indus...
pcgamer.com
Spammy, AI-generated Steam capsule art is a pox, and it makes browsing less fun
All the interesting Steam facts for the week ending June 22.
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JNR (Civ Modding) @jnr-modding.bsky.social · 19/06/2026
Unironically the first thing to learn for modding civ - everything is a .txt in disguise.
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JNR (Civ Modding) @jnr-modding.bsky.social · 14/06/2026
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JNR (Civ Modding) @jnr-modding.bsky.social · 23/04/2026
Me when I release my next mod
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JNR (Civ Modding) @jnr-modding.bsky.social · 07/11/2025
Modder brain is when you think about a game multiple times a day but actually *play* it just a month. But when I do, it's suddenly 7am again and I need to get ready for work without any sleep... Got what's maybe the most lovely scenery in started with in this game so far though:
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JNR (Civ Modding) @jnr-modding.bsky.social · 24/08/2025
Another Great People mod, this time bringing a high-cultured officer corps to Prussia. Thanks to everyone who helped me with research! (especially since Prussia's elite was zelaously mysoginist and tried to deliberately erase women from its history) old.reddit.com/r/civ/commen...
old.reddit.com
Let Prussia's glory and shadow leave its mark on the world with 10 Junkers (unique great people)!
I did not like the Stuka as a unique unit for Prussia because it appeared well within the time of a unified Germany. Junkers fit the civ's...
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JNR (Civ Modding) @jnr-modding.bsky.social · 18/08/2025
Loved making this mod, and I am already deeply invested in adding some interesting events for each Tycoon for a 2.0 update. The structure of civ uniques in Civ VII just allows infusing them with so much flavor, one of my favorite parts of the game. old.reddit.com/r/civ/commen...
old.reddit.com
Immerse yourself in the Gilded Age with 10 Tycoons (unique great people) for America!
Among the non-unique great people in previous games, Americans were strongly represented so it felt obvious to me that America should get unique...
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JNR (Civ Modding) @jnr-modding.bsky.social · 23/06/2025
Getting ready for the grand opening of the Civ VII Steam Workshop by making thumbnails
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JNR (Civ Modding) @jnr-modding.bsky.social · 07/06/2025
My "I don't make political statements" hat has people asking a lot of questions already answered by my hat.
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JNR (Civ Modding) @jnr-modding.bsky.social · 25/05/2025
I have about 14 spreadsheets where I kept reinventing what became my 6T tech tree. The process itself helped me get through some rough days, lol. At least once a month I feel like writing down all world wonders and group them. It's so therapeutic I should start billing my health insurance for it.
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JNR (Civ Modding) @jnr-modding.bsky.social · 24/03/2025
Ok long ages setting makes it quite fun but is probably not that balanced. But who'd have thought that I'd end up warmongering in Civ... Really fun system this time around. I even enjoyed Exploration as a whole due to being able to focus more on my own continent as Songhai.
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JNR (Civ Modding) @jnr-modding.bsky.social · 16/03/2025
Turns out that when the game asks "which city?" and you say "the player", it gets mad. Issue is fixed, just need to test if all effects work as intended. Then hopefully have this coming soon. Bonus points for anyone who knows all three references made in the thumbnail.
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JNR (Civ Modding) @jnr-modding.bsky.social · 16/03/2025
Hello darkness my old friend
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JNR (Civ Modding) @jnr-modding.bsky.social · 02/03/2025
New Release: Better Bridges Makes bridges buildable in towns, always functional, and automatically upgrading. Download here: forums.civfanatics.com/resources/be...
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JNR (Civ Modding) @jnr-modding.bsky.social · 23/02/2025
New Release: Town Focus Buildings Purchase more advanced buildings in your towns based on the focus chosen. Download here: forums.civfanatics.com/resources/to...
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JNR (Civ Modding) @jnr-modding.bsky.social · 13/02/2025
Filling out my building sheets with pics from my Mughal game, I didn't even see the Schoolhouse at first - it's one of the few modern buildings where the whole model is adjusted for a style instead of just recoloring the same model.
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JNR (Civ Modding) @jnr-modding.bsky.social · 12/02/2025
Was fun to try resetting your mind over and over and thinking of a completely different domain. 🟩 🟩🟩 🟧🟨🟩 🟩🟩🟩🟨 🟩🟩🟩🟩🟩 🟩🟩🟩🟩🟩🟩 Percentile: 99.83 datcreativity.com
datcreativity.com
Divergent Association Task: Fast creativity test
A quick and objective measure of verbal creativity.
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JNR (Civ Modding) @jnr-modding.bsky.social · 08/02/2025
First two Civ VII mods in testing! One just fixes a bunch of errors among the Warehouse buildings. The other goes further and makes Warehouse buildings non-ageless. Instead, their bonuses are granted automatically by the City Hall in later ages and they can be overbuilt safely.
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JNR (Civ Modding) @jnr-modding.bsky.social · 08/02/2025
First proper mod: making warehouses overbuildable (without yield loss) so modern cities don't have ancient Granaries in their downtown anymore.
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