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Jim Malazita

@jmalazita.bsky.social
370 followers 255 following 53 posts

Associate Prof of Games & Experiential Media at RPI. STS scholar. Author of "Enacting Platforms: Feminist Technoscience and the Unreal Engine" from the MIT Press. DiGRA Board Member.

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Jim Malazita @jmalazita.bsky.social · 04/10/2026
Thank you to @paoloruffino.bsky.social for this lovely book review of Enacting Platforms in Catalyst. I really appreciate the attention to detail and depth of conceptual engagement that Paolo has done here. catalystjournal.org/index.php/ca...
catalystjournal.org
Book Review | Enacting Platforms: Feminist Technoscience and the Unreal Engine, by James Malazita (MIT Press, 2024) | Catalyst: Feminism, Theory, Technoscience
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Mar Hicks @histoftech.bsky.social · 04/09/2026
I do a lot of reading for work but I got out of the habit of posting about it—here’s a few recent reads I really enjoyed:
IN THROUGH THE SIDE DOOR
FIFTY YEARS OF WOMEN IN INTERACTION DESIGN by Erin Malone

ISLAND TINKERERS: Innovation and Transformation in the Making of Taiwan's Computing Industry by Honghong Tinn

Archiving Machines: From punchcard to platforms by Amelia Acker

License to Spill: Where dry devices meet liquid lives by Rachel Plotnick

Other Networks: a Radical Technology Sourcebook by Lori Emerson

ENACTING PLATFORMS: Feminist Technoscience and the Unreal Engine by James Malazita
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Jim Malazita @jmalazita.bsky.social · 26/03/2026
On to #SCMS26 ! Looking forward to seeing everyone. I'll be presenting some new project work on vectoralism, technofascism, and programming infrastructure in games. All whole talking about Pixar! It'll be a wild ride, with other cool people talking about cinema and games. check out panel L1!
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Peter McDonald @pdmcdonald.bsky.social · 25/03/2026
If anyone's at #SCMS you can come to the Optical Play panel tomorrow at 11am to play with my version of Shigeko Kubota's video chess (and see many other cool optical toys from Amanda Shubert and Meredith Bak)
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Theodore Kim @theodore-kim.bsky.social · 03/02/2026
STS Reading, Week 4: "Seeing Like a Soldier: The Coproduction of Engine and State through Amer­i­ca’s Army" Chapter 1 of "Enacting Platforms: Feminist Technoscience and the Unreal Engine" by @jmalazita.bsky.social direct.mit.edu/books/oa-mon...
direct.mit.edu
Seeing Like a Soldier: The Coproduction of Engine and State through America’s Army
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public LicenseThe open access edition of this book was made possible by generous
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Lisa Messeri @lmesseri.bsky.social · 29/01/2026
I have a new article out! It’s about the “technological fictions” that Big Tech leaders perform during corporate keynotes, particular Zuck and Cook as they tried to sell the metaverse and spatial computing. 1/
journals.sagepub.com
Visions of Computing Futures: Meta, Apple, and the Technological Fictions of Digitally Real Worlds - Lisa Messeri, 2026
The vision of seamlessly integrating virtual and physical environments—variously called spatial computing and the metaverse—has been around for decades. Recentl...
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Jim Malazita @jmalazita.bsky.social · 29/01/2026
Just in time to be in conversation with Meta's backing off of Horizon Worlds--new from me in Games & Culture: "Metaverse Engineering: Epic v. Apple, Ontopolitical Play, and Gaming the Law." journals.sagepub.com/doi/10.1177/...
journals.sagepub.com
Sage Journals: Discover world-class research
Subscription and open access journals from Sage, the world's leading independent academic publisher.
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megan farokhmanesh @megannicolett.bsky.social · 21/11/2025
I spoke with people role-playing ICE raids in video games to help educate people on their rights and what to do in real-life situations. Tonight, they're holding an event in Fortnite www.wired.com/story/activi...
New Save Collective plans to continue holding future events and organizing gamers. The fight for these communities online is far from over. “Gaming wasn't kind of a random genre that we chose,” says Siggelkow. “We've been tracking anti-immigrant myths and disinformation digitally for years. We really grounded this campaign in a lot of data and research. This really is a space that is critical for immigration narrative.”
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Peter McDonald @pdmcdonald.bsky.social · 05/11/2025
In my upcoming book, I look at experimental games by Fluxus artists. These have been touchstones for game studies scholars like Mary Flanagan and Ian Bogost, but usually only in a cursory way. I thought it might be fun to take a look at a couple of examples. www.upress.umn.edu/978151791622...
upress.umn.edu
The Impossible Reversal
Tracing the cultural history of play—from Fluxus to SimCityGames and gamified activities have become ubiquitous in many adults’ lives, and play is widely...
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Jim Malazita @jmalazita.bsky.social · 31/10/2025
Lots of important work on this in games studies, with more needing to be done. I describe this broader phenomenon as "white photorealism" in my Enacting Platforms book, and how its practice impacts both constructions of race and constructions of truth in game engines: direct.mit.edu/books/oa-mon...
direct.mit.edu
Enacting Platforms: Feminist Technoscience and the Unreal Engine
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies fra
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Peter McDonald @pdmcdonald.bsky.social · 28/10/2025
I've been editing the page proofs for my forthcoming game studies book, The Impossible Reversal (coming out in Feb with @uminnpress.bsky.social). I'm starting to get pretty excited! The table of contents turned out to be pretty enticing, no?
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Yisong Han @yisonghan.bsky.social · 02/10/2025
The CFP for DiGRA 2026 is now live! 🎉 www.digraconference2026.com Submissions (papers & abstracts) are open until 1 Dec 2025.
digraconference2026.com
DiGRA 2026 Conference | Maynooth University
Join the DiGRA 2026 conference at Maynooth University, 14–18 June 2026. Theme “Intersectional Pleasures.” A global hybrid event for game research, culture, design, and industry.
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Yisong Han @yisonghan.bsky.social · 02/10/2025
🌟 Following the success of the ECR/PP panel at DiGRA Malta 2025, we’re excited to launch a new award - DiGRA Rising Stars Spotlight! 🌟 Highlighting early career researchers & PhD students on a quarterly basis. Self-nominate or learn more here: digra.org/digra-rising...
digra.org
DiGRA Rising Star Program for ECR/PP & PhD Students - DiGRA
Following the success of the ECR/PP keynote at this year’s DiGRA conference, we are delighted to launch a new award: the DiGRA Rising Star Spotlight. This program aims to celebrate and showcase the wo...
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Jim Malazita @jmalazita.bsky.social · 26/09/2025
Help out Jeremiah's effort to collate international games programs, and check out the links to RPI's undergrad, Master's, and PhD programs in Games while you're there. ;)
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RPI School of Arts, Humanities, and Social Sciences @rpihass.bsky.social · 25/08/2025
HASS's VAST Lab got a massive upgrade this summer! 🚀 High-performance Boxx PCs (led by RPI alum & veteran Kirk Schell ’88), a new projection system, and refreshed surround sound make HASS’s premier graphics lab more immersive than ever. #rpi #rpihass
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Jim Malazita @jmalazita.bsky.social · 16/08/2025
Thanks so much to @maxwellfoxman.bsky.social for this generous review of Enacting Platforms! ijoc.org/index.php/ij...
ijoc.org
James Malazita, Enacting Platforms: Feminist Technoscience and the Unreal Engine | Foxman | International Journal of Communication
James Malazita, Enacting Platforms: Feminist Technoscience and the Unreal Engine
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Dr. Emily Friedman @ecfriedman.com · 12/08/2025
Let's GO @edmondchang.bsky.social!
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Leon Xiao @leonxiao.com · 11/08/2025
Cool new issue of Game Studies: gamestudies.org/2502 Inter alia, fishing games (Dave the Diver and Dredge) 🎣 and Genshin Impact lore and fan practices. 📜
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RPI School of Arts, Humanities, and Social Sciences @rpihass.bsky.social · 04/08/2025
The first annual RPI Game Dev Camp was a blast! In just one week, middle & high school students learned to design, code, and build games they’re proud to play. Kudos to our creative, curious, and talented campers!🎮 #rpi #rpihass #gamedevcamp #futuredevelopers #kidscancode
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RPI School of Arts, Humanities, and Social Sciences @rpihass.bsky.social · 24/07/2025
Last week, we celebrated “The World of Plankton” becoming a permanent exhibit at the ECHO Leahy Center for Lake Champlain’s new "Into the Lake" experience in Burlington, VT! #rpi #lakechamplain
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Peter McDonald @pdmcdonald.bsky.social · 26/06/2025
When I wrote Run and Jump (direct.mit.edu/books/oa-mon...) I thought that airing my thoughts on 2D platformers would let me take some distance from the genre. Actually, it has only made me pay closer attention to new releases. So, I thought I'd share what I've seen so far this year.(1/17)
direct.mit.edu
Run and Jump: The Meaning of the 2D Platformer
How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audie
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Jim Malazita @jmalazita.bsky.social · 06/06/2025
Sometimes there's too much to write about. But this is a fascinating and super geeky link between my first book, Enacting Platforms, and my next book project about the heterogenous infrastructure of the future of gaming:
Tweet from Epic CEO Tim Sweeney describing Unreal Engine's move from a Z-up 3D orientation to a Y-up 3D orientation.
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MIT Press @mitpress.bsky.social · 01/06/2025
@jmalazita.bsky.social‬ shared his nauseating experience playing Bioshock Infinite and more research stories during The Research Left Behind livestream with @professorashley.bsky.social‬. The full interview is available now! 🎧: open.spotify.com/episode/26IU... 📹: youtu.be/w2CAmK-zK_w
youtube.com
Do game researchers like the games they play?
Dr. Jim Malazita has an answer!
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Jim Malazita @jmalazita.bsky.social · 23/05/2025
Thanks so much to @professorashley.bsky.social for hosting me to chat about my @mitpress.bsky.social book on the Unreal Engine. In this wild convo we chat about the US Military, BioShock Infinite, Z-axes, photorealistic rendering, race, gender, and conspiracy theories! youtu.be/w2CAmK-zK_w
youtu.be
The Research Left Behind, Episode 2, ft Professor Jim Malazita
YouTube video by The Research Left Behind
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Jim Malazita @jmalazita.bsky.social · 23/05/2025
Streaming in 20 minutes!
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MIT Press @mitpress.bsky.social · 18/05/2025
Live on Twitch this Thursday (May 22), "Enacting Platforms" author @jmalazita.bsky.social joins @professorashley.bsky.social on The Research Left Behind—a series where game scholars share their research stories and abandoned ideas. Tune in at twitch.tv/professor_ashley.
Promotional image for The Research Left Behind Twitch livestream with Dr. Jim Malazita. Details clarify that the livestream takes place on Thursday, May 22 7 PM MT / 9 PM ET. The cover of his book "Enacting Platforms: Feminist Technoscience and the Unreal Engine" is pictured over a background that resembles a legal pad. A picture of the author is to the right.
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Jim Malazita @jmalazita.bsky.social · 15/05/2025
Looking forward to hanging out with @professorashley.bsky.social on Twitch!
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Dr. Emily Friedman @ecfriedman.com · 09/05/2025
Today in my meeting with my doctoral student: “Comps is a little like packing your suitcase. Our job is to help you figure out what you’ll probably need. Some of what you “pack” will be used a lot, some is for specific occasions. You don’t know everything that’s ahead. But nothing is wasted.”
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Jim Malazita @jmalazita.bsky.social · 01/05/2025
I have a piece coming out about this trial (at journal speed), but this is a potentially huge deal. Epic threw a dart at a dart board from a million miles away, and the dart board decided "Hey, how about I just give you a bullseye?"
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Social Media Lab @socialmedialab.ca · 01/05/2025
"The judge in Epic v. Apple has banned Apple from charging a commission on purchases made outside the App Store because of its ongoing anticompetitive behavior." www.theverge.com/news/659246/...
theverge.com
A judge just blew up Apple’s control of the App Store
The judge called Apple’s insubordination a “gross miscalculation.“
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Katherine Buse @kbuse.bsky.social · 25/04/2025
Society for Literature, Science and the Arts folks: I'm running for member at large! I'd be thrilled to represent you. To me SLSA is a weird, wonderful interdisciplinary home & a space for supporting each other that makes it all feel worth it. Votes are due 5/1 - thanks for considering! (link 👇)
vote.press.jhu.edu
Election | SLSA Elections
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Jim Malazita @jmalazita.bsky.social · 17/04/2025
Thanks to Anna for joining us at @rpihass.bsky.social !
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Anna Anne Anthropy @cyborgurl.bsky.social · 16/04/2025
i'm talking in half an hour about making art after generative AI! tune in!
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Noah… @noahspringer.com · 09/04/2025
We're hiring at @mitpress.bsky.social! I'm looking for a new assistant to work on my list and the environmental policy list. You can find more details and apply directly here: careers.peopleclick.com/careerscp/cl...
careers.peopleclick.com
Acquisitions Assistant for Environment and Games
MIT - Acquisitions Assistant for Environment and Games - Cambridge MA 02139
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Jim Malazita @jmalazita.bsky.social · 24/03/2025
Not a fan of this take but appreciate that the reposts are connecting me to really great folks who blur and destroy the academia/industry boundary!
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Jim Malazita @jmalazita.bsky.social · 12/02/2025
Ditto--I'm actually surprised we haven't seen this yet, as the hiring freeze has become the go-to first line of action for universities post 2008. In a way it's a tacit acknowledgement from universities that while eventual cuts will be framed financially, the crisis is a political one.
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Jim Malazita @jmalazita.bsky.social · 17/01/2025
Ha! I wrote about this in Enacting Platforms, through BioShock Infinite and the character Elizabeth. Bringing engine materiality into our literary analyses opens up fun and weird new forms of structuralist (and, I argue, feminist) readings of game texts. New and refreshed understandings of agency.
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Jim Malazita @jmalazita.bsky.social · 13/01/2025
Thanks to @gamestudies.bsky.social and the @newbooksnetwork.bsky.social for hosting me and my book! In this conversation we talk about the relationships between race and technology, and the role of STS and feminist theory in the future of game studies. newbooksnetwork.com/enacting-pla...
newbooksnetwork.com
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024) - New Books Network
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Rudolf Thomas INDERST (he|him) @gamestudies.bsky.social · 13/01/2025
I had the great pleasure to talk to JAMES MALAZITA about his book "Enacting Platforms" (by @mitpress.bsky.social )for my #podcast #Gamestudies on the @newbooksnetwork.bsky.social. Please listen, like and share. newbooksnetwork.com/enacting-pla...
newbooksnetwork.com
James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024) - New Books Network
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Jim Malazita @jmalazita.bsky.social · 11/01/2025
Hivemind! Is there any particularly outstanding work I can read about contemporary and historical US Sinophobia, particularly with regard to technology/military/media? TikTok stuff aside, I'm also doing some work on Tencent which has been caught up in all of this recently, too!
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Jim Malazita @jmalazita.bsky.social · 10/01/2025
Really sad to see. I've made an effort to stop by here during every holiday season, even after I moved out of Philly/PA. Second the hope that some form of preservation and access is made possible.
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Jim Malazita @jmalazita.bsky.social · 23/12/2024
Very excited to see support for early career and precarious scholars built-in to DiGRA!
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Jim Malazita @jmalazita.bsky.social · 17/12/2024
For folks interested in 4S this year, @kbuse.bsky.social, Ari Gass, and I are running a track for Game Studies and STS. Consider applying!
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Liz Roemer @lizroemer.bsky.social · 17/12/2024
Well this is terrifying. And accurate.
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James A. Hodges @jameshodges.net · 11/12/2024
On AI: “The fair use doctrine has been mobilized as a new form of corporate theft of common resources, so that ‘free speech’ will now alchemically transform into a glass of ‘free beer,’ but only for those culling the data and gulping its value.” www.boundary2.org/2024/12/alex...
boundary2.org
Alexander R. Galloway–The Uses of Disorder (A Review of David Golumbia’s Cyberlibertarianism)
The Uses of Disorder: A Review of David Golumbia’s Cyberlibertarianism Alexander R. Galloway Does disorder have a politics? I suspect it must. It has a history, to be sure. Disorder is quite old, in f...
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Jason Scott @textfiles.com · 01/12/2024
MIT has a set of books labelled "Open Access" but it's a little clunky to find them on the MIT Press site, and so I've gone ahead and mirrored 400+ of them here: archive.org/details/mit_...
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Jim Malazita @jmalazita.bsky.social · 06/12/2024
Today's writing debate--Is "chud" a sociologically appropriate term?
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Jim Malazita @jmalazita.bsky.social · 03/12/2024
Finishing up a short piece on game engines and the "anti-woke" Redot/Godot fork. Taking 1d6 damage from redpill websites every time I open my computer.
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Ben Werdmuller @werd.io · 24/11/2024
If you haven’t read it yet, Infinite Detail is a story that speaks directly to the era we’re living through - right up to alternative social networks and the emptiness of late-stage capitalism. I can’t recommend it more highly. bookshop.org/p/books/infinite-detai…
bookshop.org
Infinite Detail a book by Tim Maughan
A LOCUS AWARD FINALIST FOR BEST FIRST NOVEL!The Guardian's Pick for Best Science Fiction Book of the Year! A timely and uncanny portrait of a world in the wake of fake news, diminished privacy, and a total shutdown of the Internet BEFORE: In Bristol's center lies the Croft, a digital no-man's-land cut off from the surveillance, Big Data dependence, and corporate-sponsored, globally hegemonic aspirations that have overrun the rest of the world. Ten years in, it's become a center of creative counterculture. But it's fraying at the edges, radicalizing from inside. How will it fare when its chief architect, Rushdi Mannan, takes off to meet his boyfriend in New York City--now the apotheosis of the new techno-utopian global metropolis? AFTER: An act of anonymous cyberterrorism has permanently switched off the Internet. Global trade, travel, and communication have collapsed. The luxuries that characterized modern life are scarce. In the Croft, Mary--who has visions of people presumed dead--is sought out by grieving families seeking connections to lost ones. But does Mary have a gift or is she just hustling to stay alive? Like Grids, who runs the Croft's black market like personal turf. Or like Tyrone, who hoards music (culled from cassettes, the only medium to survive the crash) and tattered sneakers like treasure. The world of Infinite Detail is a small step shy of our own: utterly dependent on technology, constantly brokering autonomy and privacy for comfort and convenience. With Infinite Detail, Tim Maughan makes the hitherto-unimaginable come true: the End of the Internet, the End of the World as We Know It.
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