John Murph @jknm.bsky.social · 12/09/2026Almost every equation in quantum physics depends on special relativity, especially when you consider Dirac's work, which applies relativity to quantum theory to predict antimatter. The idea that the two clash is confined to quantum interpretations that treat the wavefunction as reality. 020
John Murph @jknm.bsky.social · 11/01/2026A short clip shot in my VRChat world vrchat.com/home/world/w.... The simulation implements a quantum scattering model proposed by Carolyne Van Vliet in 2010, in which the matter in the slit screen momentarily interacts coherently to 'kick' particles as they pass through the apertures. 032
John Murph @jknm.bsky.social · 30/12/2025In light of Van Vliet's work, the classical/quantum divide masks a drastic a priori simplification in the wavefunction approach to the double slit, which utilises a statistical average of the quantum interactions of matter with the screen to yield an analytic solution but forces a statistical result 000
John Murph @jknm.bsky.social · 30/12/2025William Duane's 1923 quantum scattering model challenges the particle paradigm because it doesn't involve incident particles undergoing classical wave diffraction. Carolyne Van Vliet derived from contemporary quantum theory by treating the slit screen as undergoing a distributed, quantum interaction 100
John Murph @jknm.bsky.social · 06/12/2025I'm exploring ways to give people an interactive VR example of Duane's quantum scattering model. Here is my forst shot at a model on #spatial_io www.spatial.io/s/QuantumSca...spatial.ioSpatial - Create Immersive UGC, Virtual Classrooms, Experiential MarketingJoin 2M+ creators & brands building and publishing social games, brand experiences, virtual learning, galleries, onboarding, & training. No-code + Unity-based tools. Web (No Download Required), Mobile... 000
John Murph @jknm.bsky.social · 29/10/2025A fantastic explanation of this experiment was obscured when Niels Bohr's dismissal of the photon played into the hands of those preoccupied with suppressing Einstein's brilliance. 011
John Murph @jknm.bsky.social · 28/10/2025Van Vliet's work yields an accurate model of molecular diffraction by considering the scattering object as a distributed quantum entity interacting with a free particle. Note that in free space, QM probability distributions evolve in a way that is mathematically equivalent to ballistic diffusion. 000
John Murph @jknm.bsky.social · 27/10/2025A 3D particle scattering simulation in Somnium Space. somniumspace.com/world/4182 Although at odds with some quantum interpretations, the model was shown to align with modern quantum physics by Carolyne Van Vliet in 1967 (crystals & gratings) and 2010 (aperiodic gratings such as the double slit). 000
John Murph @jknm.bsky.social · 14/10/2025In 1967 Carolyne Van Vliet showed that Duane's model of quantum scattering of electrons/photons by periodic gratings and crystals could be derived from quantum theory by treating the array of scatterers as a quantum object. The clip shows a VR simulation of Duane's rule. somniumspace.com/world/4182 010
John Murph @jknm.bsky.social · 14/10/2025Carolyne Van Vliet's insight cuts through Everett and Bohr's word salads. Her straightforward development of Duane's model of quantum scattering shows how treating the scattering object as a quantum system could make the narrow set of popular quantum interpretations redundant. 100
John Murph @jknm.bsky.social · 14/10/2025When we try to solve the 'measurement problem' with ad hoc measures like 'wavefunction collapse' or 'many worlds', we miss that the 'problem' may stemfrom assuming we can treat the scattering object as a statistical average of its internal quantum states and interactions. 100
John Murph @jknm.bsky.social · 14/09/2025My SomniumSpace world : somniumspace.com/world/4182 . Shows a quantum particle simulation without a wave function, tracks classical wave interference. Able to run in VR by utilising a GPU to implement a quantum scattering derived from the 1923 work of William Duane by Carolyne Van Vliet in 2010. 010
John Murph @jknm.bsky.social · 02/09/2025In the past weeks I've been building a new VR experience in Somnium Space, a powerful new platform for VR. The clip here shows an compute shader wave simulation running below two models of quantum scattering, the upper a probability map, the middle a particle simulation. 020
John Murph @jknm.bsky.social · 12/08/2025A 1923 quantum scattering model by Ukrainian/American physicist Gregory Breit adapted William Duane's quantum model of crystal diffraction to the double slit. My VRChat world features GPU simulations of the wave model alongside Breit's particle model. vrchat.com/home/world/w... 010
John Murph @jknm.bsky.social · 28/05/2025Lysenko killed millions, RFK "Hold my beer" www.youtube.com/watch?v=AhSB...youtube.comThe Man Who Killed Millions Trying To Grow Food In SnowYouTube video by Vsauce2 041
John Murph @jknm.bsky.social · 25/01/2025I've been fine-tuning my virtual reality simulations in VRChat and slowly working to put the assets into GitHub. It's remarkable that a 100-year-old model, ignored by theorists of the time, could produce such striking results. vrchat.com/home/world/w... 000
John Murph @jknm.bsky.social · 18/01/2025Yikes... Wordle 1,310 6/6* ⬛⬛⬛🟨🟨 ⬛🟨🟨⬛⬛ ⬛🟩⬛🟩🟩 ⬛🟩🟩🟩🟩 ⬛🟩🟩🟩🟩 🟩🟩🟩🟩🟩 010
John Murph @jknm.bsky.social · 02/01/2025#VRChat simulation showing how an early model of quantum scattering generates patterns that align with wave diffraction patterns even though the mechanisms are quite different. The clip shows a double-slit pattern, then a nine-slit pattern to show how both mechanisms produce a Talbot effect. 020
John Murph @jknm.bsky.social · 05/12/2024I've just published a new world in #VRChat to help illustrate a model of quantum scattering proposed in 1923 by William Duane. Dismissed in favor of wave-particle duality, it was later shown to be consistent with quantum theory by Carolyne Van Vliet in 1967 and 2010. vrchat.com/home/launch?... 010
John Murph @jknm.bsky.social · 03/12/2024… However, as Van Vliet pointed out (Quantization of linear momentum 1967), it's not amenable to a tidy solution. Ad-hoc moves such as collapse and many worlds result from adopting a model in which the particle behaves as a wave, partly based on the availability of a pathway to solve the equations. 000
John Murph @jknm.bsky.social · 03/12/2024The model of a wave and perfect classical walls works because it leads to getting an analytical solution the Schrodinger eqn. Another approach (Carolyne Van Vliet and William Duane) shows it's also just as valid to treat the walls as a superposition of states interacting with a localized particle… 100
John Murph @jknm.bsky.social · 05/10/2024Having worked in interferometry and solid-state physics, I'm aware of interference's limitations as an explanation. Duane's (which you seem to have dismissed without checking) and Van Vliet's (you skimmed) approaches fit the convergence between momentum diffusion in waves and ballistic diffusion. 000
John Murph @jknm.bsky.social · 05/10/2024Not when it comes to the probability density evolution under the Schrodinger equation, which is mathematically and operationally identical to ballistic diffusion. In that case, the interference model breaks down, requiring a magical collapse. Interference as a universal explanation may be Ptolemy. 110