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Jim Jagger

@jimjagger.bsky.social
893 followers 361 following 58 posts

VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own

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Jim Jagger @jimjagger.bsky.social · 02/09/2026
31M+ views in four days shows how games are building the deepest cultural connection of any medium right now. Proud to see how far it's come. variety.com/2026/tv/news...
variety.com
‘GTA 6’ Extended Look Tops Netflix Charts With 31.1 Million Views in Four Days
With only six hours of exclusivity Netflix's "Grand Theft Auto 6" extended look became the streamer's most-viewed title last week.
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Jim Jagger @jimjagger.bsky.social · 28/08/2026
Little bit of both. Great tools and top notch animators
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Jim Jagger @jimjagger.bsky.social · 28/08/2026
What a wonderful boost. Incredibly proud of all the teams, with a special shoutout to the animators for pouring so much heart and craft into every frame. This is easily the greatest game I’ve had the pleasure of working on. Bring on November!
youtube.com
Grand Theft Auto VI: An Extended Look
YouTube video by Rockstar Games
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Jim Jagger @jimjagger.bsky.social · 07/08/2026
Grand Theft Auto VI: An Extended Look will also launch on the official Rockstar Games YouTube channel and the Grand Theft Auto VI site at 9 p.m. ET on August 27.
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Jim Jagger @jimjagger.bsky.social · 07/08/2026
Grand Theft Auto VI: An Extended Look premieres on @netflix.com Thursday, August 27 at 3 p.m. ET. netflix.com/GTAVI
netflix.com
Watch Grand Theft Auto VI: An Extended Look | Netflix
See the premiere of an extended look at "Grand Theft Auto VI," the next evolution in the groundbreaking "Grand Theft Auto" series, on August 27.
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Jim Jagger @jimjagger.bsky.social · 25/06/2026
How to Thrive in the Games Industry: The Long Game - 1st Edition - Har share.google/v5AABrv9SEDQ...
share.google
How to Thrive in the Games Industry: The Long Game
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience – from some of the world's most renowned g...
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Jim Jagger @jimjagger.bsky.social · 25/06/2026
Huge congrats to @harveynewman.com on the release of his book. Highly recommended!
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Jim Jagger @jimjagger.bsky.social · 19/06/2026
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers. Check out the official cover art, also available as downloadable artwork at rockstargames.com/VI
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Jim Jagger @jimjagger.bsky.social · 10/01/2026
Very excited to share my friend's latest prototype www.linkedin.com/posts/robkay...
linkedin.com
I’ve been tinkering away on a prototype that I'm excited to reveal today - a mobile soccer game as easy to play as foosball!⚽️ Tonight I’m bringing the prototype to the SF Game Dev Holiday Indie…...
I’ve been tinkering away on a prototype that I'm excited to reveal today - a mobile soccer game as easy to play as foosball!⚽️ Tonight I’m bringing the prototype to the SF Game Dev Holiday Indie Expo...
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Jim Jagger @jimjagger.bsky.social · 02/07/2025
Having backed the Kickstarter earlier in the year, I'm enjoying seeing the recommendations from Ludocene. www.ludocene.com/expert-124/J...
ludocene.com
Ludocene - Game Discovery From People You Trust
Game discovery for people who want to find amazing video games to play.
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Jim Jagger @jimjagger.bsky.social · 02/06/2025
We still have a couple of positions open in Edinburgh and would love to hear from technically orientated gameplay animators.
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Jim Jagger @jimjagger.bsky.social · 17/05/2025
15 years later, I still get shivers when I hear 'Far Away'. www.rockstargames.com/videos/1o155... Bienvenido a México, John Marston
rockstargames.com
Red Dead Redemption - Live Performance of "Far Away" by Jose Gonzalez - Rockstar Games
Jose Gonzalez recently took time out of his busy summer tour schedule to swing by the Rockstar offices in New York and perform this intimate, acoustic rendition of "Far Away", his contribution to the ...
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Jim Jagger @jimjagger.bsky.social · 11/05/2025
In addition to Video Games and Animation, one of my other passions is running. www.strava.com/clubs/GameDe... Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.
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Jim Jagger @jimjagger.bsky.social · 06/05/2025
To accompany the trailer, we've also released a new website, bursting with background info. www.rockstargames.com/VI
rockstargames.com
Grand Theft Auto VI - Rockstar Games
Vice City, USA. Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the...
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Jim Jagger @jimjagger.bsky.social · 06/05/2025
We're delighted to share our latest trailer youtu.be/VQRLujxTm3c?...
youtu.be
Grand Theft Auto VI Trailer 2
YouTube video by Rockstar Games
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Jim Jagger @jimjagger.bsky.social · 20/04/2025
Thanks Mike. I really enjoyed reading that. Very relatable.
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Jim Jagger @jimjagger.bsky.social · 17/04/2025
Yup! Found on the console. Thanks
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Jim Jagger @jimjagger.bsky.social · 17/04/2025
Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...
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Reposted by Jim Jagger
BAFTA Games @baftagames.bsky.social · 21/03/2025
Do you have over five years' experience working in the games industry? In support of the BAFTA Games Awards on Tuesday 8 April, we are extending the deadline for games professionals to apply for a BAFTA membership this year. Head to our website to learn more 👇 www.bafta.org/membership
bafta.org
Membership - Bafta
A unique opportunity to be a part of a global community of almost 13,000 creatives and professionals across film, games and TV.
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.
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Jim Jagger @jimjagger.bsky.social · 21/03/2025
To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.
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Jim Jagger @jimjagger.bsky.social · 14/03/2025
Thanks for sharing. It's great to reconnect with folks from 'the other site'
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Jim Jagger @jimjagger.bsky.social · 14/03/2025
This list is great! I'm not indie, but I am Brisbane based.
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Jim Jagger @jimjagger.bsky.social · 14/03/2025
Just stumbled on this. Thanks for sharing
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Reposted by Jim Jagger
Jim Jagger @jimjagger.bsky.social · 07/03/2025
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions. www.rockstargames.com/careers/open...
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Jim Jagger @jimjagger.bsky.social · 08/03/2025
Very pleased to hear that Jay!
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Jim Jagger @jimjagger.bsky.social · 07/03/2025
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions. www.rockstargames.com/careers/open...
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Jim Jagger @jimjagger.bsky.social · 06/03/2025
Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity
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Jim Jagger @jimjagger.bsky.social · 05/03/2025
I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.
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Jim Jagger @jimjagger.bsky.social · 05/03/2025
Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.
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Jim Jagger @jimjagger.bsky.social · 05/03/2025
100% It was hard work, but we were small enough to form strong relationships with just about everyone. We shared a common goal, and it was never too far away!
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Jim Jagger @jimjagger.bsky.social · 05/03/2025
Yes and no. Because time was against us, we HAD to make it work. We started with a solid idea, made it quick, and then polished as much as time allowed. There was never an option to start again. We were a small team, so we played within our strengths and weaknesses.
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Jim Jagger @jimjagger.bsky.social · 05/03/2025
Chaos Theory was fun to work on. It's interesting to note that the most successful games that I have been involved with all allowed for rapid iteration (export/reload). We all play-tested the hell out of the games too!
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
www.rockstargames.com/newswire/art...
rockstargames.com
Free Upgrade for Grand Theft Auto V on PC Now Available - Rockstar Games
The upgrade for Grand Theft Auto V on PC is now available to play from the Rockstar Games Launcher, and also via Steam or Epic Games.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
I genuinely can't wait to play the remastered version of THPS 3 + 4 and relive some of those incredible memories.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
Although the industry has matured, I owe so much to the folks who took a chance on me. Neversoft may have died, but the legacy lives on.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
The Neversoft logos always came together at the last minute, typically made in less than a week. I remember working 36-hours straight to wrangle the fur shader of the gorilla in 2002. It's humbling to know how much they were appreciated. www.youtube.com/watch?v=FJ0D...
youtube.com
Neversoft - Intro(Gorilla) - tony Hawk Pro Skater 4
YouTube video by RexR3x
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
We played the game ALL THE TIME and ideas were welcome from everyone. It was clear that we all bought into the vision and I like to think it was reflected in the final result. www.youtube.com/watch?v=h667...
youtube.com
Tony Hawk's Pro Skater 4 (PS2 Gameplay)
YouTube video by GXZ95
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
Some of the most memorable days were when the pro skaters visited the studio. Tony would regularly drop by to talk ideas, but I'll never forget the day we worked through Rodney Mullen's special moves in the parking lot. www.youtube.com/watch?v=Zeys...
youtube.com
Rodney Mullen Tries Out Tricks For Neversoft's Tony Hawk's Underground
YouTube video by usgamernet
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
In some ways, it was a golden era of development. We were young, ambitious and desperate to make a mark. The team grew from 25-40 during the development of THPS 3 and 4, making friends that would last a lifetime.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
I was the only in-house animator at the time, creating character rigs and animating moves under the guidance of my remote lead. We'd scan VHS tapes and capture personal videos for reference. www.youtube.com/watch?v=PKvb...
youtube.com
Tony Hawk's Pro Skater 4 - Animation Reference
YouTube video by Game Anim
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
Although many of my teammates were accomplished skaters, I was hapless. I had so much to learn. I threw myself into the culture, frame-scrubbing moves, dissecting mechanics, and partying like a pro! www.youtube.com/watch?v=cFAe...
youtube.com
Homies Skating
YouTube video by Jim Jagger
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
A PlayStation demo disk got me hooked but THPS2 sealed the deal. Before I knew it, I was heading to Los Angeles to work on the series.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
To celebrate the remastering of THPS 3 & 4, I thought I would share my experience of working on the originals.
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Jim Jagger @jimjagger.bsky.social · 04/03/2025
I'm already dreaming of a return to Alcatraz... I'll see you on July 11 www.youtube.com/watch?v=D-Pe...
youtube.com
Tony Hawk's™ Pro Skater™ 3 + 4 | Reveal Trailer
YouTube video by Tony Hawk's Pro Skater
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Jim Jagger @jimjagger.bsky.social · 27/02/2025
I miss making them! True fact. Most were made entirely within 2-3 days.
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