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J. H. Zech

@jhzech.bsky.social
13 followers 8 following 42 posts

Game developer and writer focusing on card games and mysteries. Instagram: www.instagram.com/jhzech Currently working on a Battle Network style roguelike store.steampowered.com/app/4310010/…

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J. H. Zech @jhzech.bsky.social · 22h
Produced a last minute prototype to show a publisher I suddenly got a chance to meet while on vacation #boardgames #cardgame #japan
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J. H. Zech @jhzech.bsky.social · 05/10/2026
An unexpected pop up in Shibuya #japan #danganronpa
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J. H. Zech @jhzech.bsky.social · 01/10/2026
Professional art for the first playable character is now in #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 28/09/2026
Some requested features added: volume setting and run difficulty visibility #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 19/09/2026
Some final animations for Ghost in the Cloud: When an enemy is deleted, and evade status #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 11/09/2026
I got some new animations for panel highlights and status effects! #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 04/09/2026
Taking a new card game I made to Strategicon this year in addition to my perpetual motion machine game. It's a combo tableau builder where all players get to resolve cards that match the card you play in the middle. There's only 8 unique effects but the combos get pretty crazy #boardgames
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J. H. Zech @jhzech.bsky.social · 30/08/2026
The final version of the battlefield panels are in for Ghost in the Cloud! Here's a before and after. #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 20/08/2026
A few publishers are interested in testing Escher Eternity. No commitments yet, but fingers crossed! #boardgames
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J. H. Zech @jhzech.bsky.social · 17/08/2026
New art came in to replace the old art I drew myself. This is the human side of the first playable character, Alan. #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 08/08/2026
The demo for my Battle Network inspired game, Ghost in the Cloud, has just released! A few final art pieces will come in soon, but the game is playable now. store.steampowered.com/app/4310010/... #roguelike #cards #megaman #gamedev #indiegame #godot
store.steampowered.com
Ghost in the Cloud on Steam
Dive deep into the Net, build the ultimate deck, install busted plugins, and fight ever more powerful Bots and Avatars in fast-paced tactical combat that combines turn based and real time mechanics, a...
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J. H. Zech @jhzech.bsky.social · 07/08/2026
Steam just approved the demo for my Battle Network inspired game, Ghost in the Cloud! I hope to release it tomorrow. More art will be coming in still but it's a major step forward #roguelike #cards #megaman #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 31/07/2026
There's a long tail of last minute bugs and performance optimizations that always jumps out right before you release a demo. Hopefully I can finish by this weekend! #roguelike #gamedev #indiegame #godot
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J. H. Zech @jhzech.bsky.social · 30/07/2026
How is Cartomantic going? I found this game way after the playtest ended so I didn't get a chance to play. Feels like it could really scratch the Balatro itch. I'd love to play a demo
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J. H. Zech @jhzech.bsky.social · 25/07/2026
I finished the achievement menu in my upcoming Battle Network inspired game, Ghost in the Cloud. The demo is almost ready to launch #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 17/07/2026
New art for when the final boss is defeated in my upcoming Battle Network inspired game, Ghost in the Cloud #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 11/07/2026
Recently refined my player aids for my perpetual motion machine board game, Escher Eternity. #boardgames
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J. H. Zech @jhzech.bsky.social · 05/07/2026
The final boss design is done for my upcoming Battle Network inspired game, Ghost in the Cloud. The Basilisk. Thanks @yodogama.bsky.social #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 26/06/2026
The boss stage background for the most powerful non-final boss is done. Part of my upcoming Battle Network inspired game, Ghost in the Cloud #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 20/06/2026
A new trailer update is out for my Battle Network inspired game, Ghost in the Cloud! www.youtube.com/watch?v=PK60... #roguelike #cards #megaman #gamedev #indiegame
youtube.com
Ghost In the Cloud Trailer V2
YouTube video by J. H. Z
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J. H. Zech @jhzech.bsky.social · 19/06/2026
Printed out a sample board for my perpetual motion machine board game prototype #boardgames
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J. H. Zech @jhzech.bsky.social · 13/06/2026
A clip from a special boss fight in my Battle Network inspired game, Ghost in the Cloud #roguelike #cards #megaman #gamdev #indiegame
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J. H. Zech @jhzech.bsky.social · 05/06/2026
Finished all the cutscenes for the first playable character and now starting the second for my Battle Network inspired game Ghost in the Cloud #roguelike #cards #megaman #gamdev #indiegame
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J. H. Zech @jhzech.bsky.social · 31/05/2026
The rest of the animations for the Ascension Chains came in for Ghost in the Cloud. If you've done program advances in Battle Network, this will be familiar. #roguelike #cards #megaman #gamdev #indiegame
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J. H. Zech @jhzech.bsky.social · 23/05/2026
The final batch of card arts came in for my Battle Network style game Ghost in the Cloud! And the collection menu is progressing #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 16/05/2026
The new playtest update is out for my Battle Network style game Ghost in the Cloud. You can play up to level 5 and there are 4 new bosses! Check it out on Steam store.steampowered.com/app/4310010/... #roguelike #cards #megaman #gamedev #indiegame
store.steampowered.com
Ghost in the Cloud on Steam
Dive deep into the Net, build the ultimate deck, install busted plugins, and fight ever more powerful Bots and Avatars in fast-paced tactical combat that combines turn based and real time mechanics, a...
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J. H. Zech @jhzech.bsky.social · 09/05/2026
The animations for the new bosses are coming along nicely for my Battle Network inspired game Ghost in the Cloud #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 02/05/2026
Started work on the collection menu for my Battle Network style game Ghost in the Cloud #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 22/04/2026
A sketch for the villain of my Battle Network inspired game, Ghost in the Cloud, just came in. Very timely since I just finished writing the last cutscene for the first character. Credit @yodogama.bsky.social #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 15/04/2026
The playtest for my Battle Network inspired game is now open! Fight through waves of Bots and Avatars on the Net in this hybrid turn-based/action deckbuilder roguelike. You can join now on Steam! store.steampowered.com/app/4310010/... #roguelike #cards #megaman #gamedev #indiegame
store.steampowered.com
Ghost in the Cloud on Steam
Dive deep into the Net, build the ultimate deck, install busted plugins, and fight ever more powerful Bots and Avatars in fast-paced tactical combat that combines turn based and real time mechanics, a...
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J. H. Zech @jhzech.bsky.social · 14/04/2026
The final batch of card arts came in, and Steam is reviewing the playtest. Coming soon! #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 03/04/2026
The last of the regular enemies for Ghost in the Cloud are trickling in! #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 28/03/2026
New character arts for Ghost in the Cloud just came in! #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 21/03/2026
Testing an endgame deck build of Ghost in the Cloud on my steam deck. A wood/elec status effect build, since wood cards do x1.5 damage to enemies with status effects. #roguelike #cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 14/03/2026
A new batch of card arts just came in for my upcoming Battle Network inspired roguelike, Ghost in the Cloud! #roguelike #Cards #megaman #gamedev #indiegame
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J. H. Zech @jhzech.bsky.social · 06/03/2026
My first trailer and Steam page for Ghost in the Cloud is out! If you like Megaman Battle Network, you'll like this! store.steampowered.com/app/4310010/... There's still a long way to go, but I hope to have a demo soon! #roguelike #Cards #megaman #gamedev #indiegame
store.steampowered.com
Ghost in the Cloud on Steam
Dive deep into the Net, build the ultimate deck, install busted plugins, and fight ever more powerful Bots and Avatars in fast-paced tactical combat that combines turn based and real time mechanics, a...
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J. H. Zech @jhzech.bsky.social · 27/02/2026
The cover art for my grid card battler, Ghost in the Clou, is done! Thanks @yodogama.bsky.social #roguelike #cardgame #megaman
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J. H. Zech @jhzech.bsky.social · 21/02/2026
The arts for playable characters in Ghost in the Cloud are gradually being completed. Here's Claudia / Otohime! #roguelike #card #megaman
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J. H. Zech @jhzech.bsky.social · 14/02/2026
Some new enemies have been added to Ghost in the Cloud, and I'll share more soon! #roguelike #card #megaman
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J. H. Zech @jhzech.bsky.social · 06/02/2026
Controller hints have been added to my WIP game, Ghost in the Cloud! And a whole bunch of artworks are coming in soon. #roguelike #card #megaman
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J. H. Zech @jhzech.bsky.social · 31/01/2026
My WIP game, Ghost in the Cloud, is finally running on Steam Deck! #roguelike #card #megaman
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J. H. Zech @jhzech.bsky.social · 27/01/2026
I'm a solo game dev working on a game inspired by Megaman Battle Network. Ghost in the Cloud is a deck builder roguelike with a hybrid turn based and action system. I'll occasionally share updates here! Here's a WIP screenshot #megaman #card #roguelike
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