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JHax

@jhax.bsky.social
99 followers 1.2K following 122 posts

Indie Game Dev (sort of) | Mathematician (by training) | Software Developer (so I can get myself treats) | he/him | jhax.itch.io

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JHax @jhax.bsky.social · 12/10/2026
I have once again crawled into the innards of Pixelbox to tinker with a feature I probably don't strictly need, and is definitely under the category of "tinkering around the edges when I should be doing more important stuff" - I can now recolour sprites on the fly though!
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JHax @jhax.bsky.social · 05/10/2026
Finally made enough changes to Spinny Wizard Game to push out a new build for the demo! I've written a probably slightly too long dev log about what I've added! Spinny Wizard Game Demo v0.9.3 jhax.itch.io/spinny-wizar...
jhax.itch.io
Spinny Wizard Game Demo v0.9.3
Hello! It's now been a while since I first released the demo of Spinny Wizard Game to itch, so what's been going on since then? Mostly, I have been on holiday and therefore not spending a lot of time....
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Reposted by JHax
ᵀᴴᴱᴍ̴ᴇ̵ᴏ̵ᴡ̷ᴄ̶ʜ̸ᴇ̴ᴍ̶ɪ̵s̵ᴛ̶ ̵ @catpope.gay · 26/08/2026
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JHax @jhax.bsky.social · 24/08/2026
Yep, that'd do it
Screenshot of some code, the crucial difference is that the "Target Angle Diff" in the broken version of the code is not wrapped in a call to Math dot abs when comparing an angle difference to a tolerance value
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JHax @jhax.bsky.social · 24/08/2026
I have broken the path finding and fixed it again (ish) Seems to be getting a bit overeager with anticlockwise turns - you can see the debug dots sort of "dragging" a bit when one of the red shades walks to the bottom edge Anyway here's some of it in action because it looks kind of cool to me :P
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JHax @jhax.bsky.social · 24/08/2026
As a treat for finally releasing my demo (cough cough jhax.itch.io/spinny-wizar...) I'm allowing myself to do some esoteric code reworking on the enemy behaviour
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JHax @jhax.bsky.social · 06/08/2026
Spinny Wizard Game Demo is now out there in the world! Very exciting albeit somewhat arbitrary milestone I set for myself! jhax.itch.io/spinny-wizar...
jhax.itch.io
Spinny Wizard Game - Demo by jhax
Ponder the orb, ponder the orbit
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JHax @jhax.bsky.social · 03/08/2026
"Remember young wizard, never try to move up while trying to cast any spell, lest you destroy the fabric of reality" "Wait what do you mean by 'up'?"
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JHax @jhax.bsky.social · 03/08/2026
Why does my game keep crashing to the point it closes the whole tab it's running in? A. Seems like unusual crash behaviour from Chrome... B. Only seems to be happening when holding ctrl to cast a spell... C. Hey I wonder if there's a keyboard shortcut to close the current tab...
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JHax @jhax.bsky.social · 03/08/2026
Going well -
A list of zip files logging the course of a slightly tortuous release...
SpinnyWizardGameDemo_Web_v0_9__0.zip followed by the same with "DEBUG" added and letters c to f for the various different iterations
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JHax @jhax.bsky.social · 03/08/2026
Uploading builds / testing things for the Spinny Wizard Game Demo releasing later this week!
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JHax @jhax.bsky.social · 29/07/2026
Merman Helville.
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JHax @jhax.bsky.social · 19/07/2026
Damn Rooney, I didn't know you moved like that
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JHax @jhax.bsky.social · 05/07/2026
Finally docked my Steamdeck onto the TV again and I'm having a lovely chilled out afternoon playing Tomba and Spyro like it's still the early 2000s
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JHax @jhax.bsky.social · 04/07/2026
The constant battle to finish making Spinny Wizard Game #indiedev
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JHax @jhax.bsky.social · 29/06/2026
"Alright, I've ironed out most of the kinks with introducing more keyboard control schemes" ... "hmm."
A Pixel art game featuring two wizards on one end of a bridge. Instead of spooky ghost style enemies, the players are threatened by a group of intimidating up arrow prompts.
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JHax @jhax.bsky.social · 24/06/2026
Listen to @boontavista.com
A set of axes with numbers going from -3 to 3 horizontally and -3i to 3i vertically and handwritten text that reads "complex planely speaking"
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JHax @jhax.bsky.social · 23/06/2026
They should make a computer that makes the room colder
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JHax @jhax.bsky.social · 16/06/2026
Ceci n'es pas une penaltie
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JHax @jhax.bsky.social · 01/06/2026
Most recent chunk of Spinny Wizard Game development is trying to add in some quality of life improvements for playing without a gamepads Getting weirdly hyped up for figuring out a split keyboard mapping so 2 people can play without any extra doodads Feel like it's going to get weird XD
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JHax @jhax.bsky.social · 25/05/2026
You've played TextQuest, you already know this to be true
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JHax @jhax.bsky.social · 24/05/2026
Celebrating the bank holiday by doing an extremely normal walk to a pub
Screenshot of a strava map of a walk along the Avon River from Bath to Bristol (33.86 kilometres in 6 hours, 22 minutes and, if we're splitting hairs, 39 seconds)
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Reposted by JHax
Sophie @sophiebaybey.bsky.social · 21/05/2026
no more mass appeal
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JHax @jhax.bsky.social · 21/05/2026
Great day at #Impact 2026 today helping out with the Bristol Indie Developers Playtest Party table! Started the day quite a sleepy boy and have now progressed to my final form of World's Sleepiest Boy
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JHax @jhax.bsky.social · 20/05/2026
Frustrating to have introduced a couple of music cue bugs in the version of Spinny Wizard Game just before Impact! 2026 I'm making the real big brain move of bringing a monitor with no speakers #WorkSmarterNotHarder
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Reposted by JHax
Randall Munroe @xkcd.com · 18/05/2026
Speedrun xkcd.com/3246/
Comic. [Person 1 sitting at desk typing on laptop while Person 2 with shoulder-length hair stands behind.] PERSON 1: Aw man, speedrun.com removed my world record just because I listened to lateralus and ænima to get in the flow. PERSON 2: Oh, a copyright thing? PERSON 1: No, they don’t allow tool-assisted speedruns.
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Reposted by JHax
Cat Manning @catacalypto.bsky.social · 15/05/2026
doing game dev sometimes feels like a constant succession of “step 2: draw the rest of the owl”
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JHax @jhax.bsky.social · 14/05/2026
"I hope this e-mail finds you well" - you fool, receiving an e-mail has made me unwell
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JHax @jhax.bsky.social · 13/05/2026
Every day he wakes up he's presented with 3 options for marginal changes
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JHax @jhax.bsky.social · 12/05/2026
Lunch, followed by long meeting, followed by a little break to recover from long meeting is a tough thing to rally from to actually finish a day of work
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JHax @jhax.bsky.social · 11/05/2026
Working towards something! Very unfocused mix of Game Dev disciplines today, but this is one of the things I've come up with... #indiedev
Image containing the Text "Spinny wizard Game Demo". with a pixel art dithered blue gradient from the top left and red from the bottom right.
Above the text is a blue swoosh ending with a magical orb glowing blue, and underneath is the same but in orange
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JHax @jhax.bsky.social · 10/05/2026
Honestly thought I was past my Against The Storm obsession last year but it has fully pulled me back in over the last few weeks Lovely to play a game that feels like it was almost specifically made for me personally XD
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JHax @jhax.bsky.social · 04/05/2026
Had absolutely no chance of grabbing a Steam Controller given I have no idea what American time zones are and I refuse to look it up
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Reposted by JHax
Olly @fishernaut.games · 30/04/2026
So this has been a long time coming... Cards on the Table is officially announced! If you like pokery deckbuilders, wishlist now! store.steampowered.com/app/4409550/...
store.steampowered.com
Cards On The Table on Steam
A roguelike deckbuilding poker game where the cards are magic. Put down huge poker hands and use the power of the cards to ruin your opponents’ game plan. Pile your chips, stack your deck and put your...
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JHax @jhax.bsky.social · 21/04/2026
I have now had some sleep Here is my newest game! jhax.itch.io/cleared-to-l... I still haven't totally got the hang of Godot's UI system (although I think I'm getting there!)
jhax.itch.io
Cleared To Land by jhax
Play in your browser
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JHax @jhax.bsky.social · 21/04/2026
That's an absolute dream of a jam comment! My game's here jhax.itch.io/cleared-to-l... - cheers! (and the jam submission here ldjam.com/events/ludum...)
jhax.itch.io
Cleared To Land by jhax
Play in your browser
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JHax @jhax.bsky.social · 21/04/2026
Hey, just played this! Works well, although I'm well off any kind of high score 😅 Is there an Ludum Dare page for rating it?
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JHax @jhax.bsky.social · 21/04/2026
I have jammed a game I will post about it some more when I've had some sleep #ldjam
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JHax @jhax.bsky.social · 18/04/2026
Day 1 of #ldjam down! I've mostly spent it trying to figure out how to land a plane And the much harder task of getting a passable UI together
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JHax @jhax.bsky.social · 18/04/2026
Getting LD59 kicked off Already a classic JHax game (Yes, I am egotistical enough to decide that rotations are unique and special to games I make)
A godot input map showing controls for rotating clockwise and anti-clockwise
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JHax @jhax.bsky.social · 17/04/2026
Coming to the unfortunate conclusion that prototyping one of my Next Game ideas is probably slightly beyond the scope of what's doable in a Ludum Dare on the off chance the theme is one I could just about twist to fit it
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JHax @jhax.bsky.social · 16/04/2026
When I first heard the term I assumed it was just doing code for fun without like too much of a preset design to kind of feel out what's possible and it's always seemed a real shame that's not what it means
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JHax @jhax.bsky.social · 16/04/2026
Even if this is the theme?
A list of game jam themes, crucially including "the wrong tool for the job"
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JHax @jhax.bsky.social · 16/04/2026
Sorry folks aren't reacting well! Not sure how much of an impact it'll have but for what it's worth - I think giving people a 3 year heads up to figure out what comes next is a good way to approach things, and I've really appreciated all you've done to support #LDJam since I've started doing it!
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JHax @jhax.bsky.social · 14/04/2026
The move might be to trick myself into designing a game that I could do in PixelBox then at the last minute make it in Godot instead (In this context, that last minute will need to last approximately 72 hours)
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JHax @jhax.bsky.social · 14/04/2026
The power of PixelBox for jams is that I'm very well used to it's limitations and I mostly know how to work around them when it's a bit too limiting Whereas Godot has a bit more of a "you can do anything in this* **" *if you know how ** and you're not trying to learn how to do it in a weekend
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JHax @jhax.bsky.social · 14/04/2026
Currently feeling like my great internal PixelBox vs. Godot conflict for the upcoming #ldjam is probably going to come down to something daft like "am I going to want to make a game where the camera can move in more than 1 axis at a time"
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Reposted by JHax
Recos @recos.bsky.social · 12/04/2026
#pixelart #ドット絵
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JHax @jhax.bsky.social · 31/03/2026
Hey cool, there's a Spinny Wizard Game reference in Baldur's Gate 3
Elminster Aumar from Baldur's Gate 3, a real standard wizard looking type says simply: "orb"
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JHax @jhax.bsky.social · 30/03/2026
Finally stumbled on a bug in Spinny Wizard Game that has been causing mysterious crashes for about a year where I can see what's going on enough to fix it!
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