J Gray @jgraygaming.bsky.social · 08/10/2026I personally think Europe is using the Night City standard. Obviously, someone was art of a manhole cover in a 2020 book and a new style was born! 020
Reposted by J GrayEdgerunner's HQ @edgerunnershq.bsky.social · 08/10/2026Do you know the name of this bar? #ttrpg #CyberpunkRED #trivia 262
J Gray @jgraygaming.bsky.social · 30/09/2026Many of the people demanding voter ID laws are the same people who told me social security numbers were the mark of the beast back in the 80s and 90s. 0100
J Gray @jgraygaming.bsky.social · 26/09/2026Phantom Liberty is 3 years old. Edgerunners is 4. Cyberpunk 2077 and Cyberpunk RED are both almost 6. Cyberpunk 2020 is 36 years old. Cyberpunk is 38 years old. What a crazy freaking ride it has been so far. We have so much further to go! (I’ve been involved as a creator for about 8 years) 4427
J Gray @jgraygaming.bsky.social · 21/09/2026* When you put a gate on gaming based on play style that gate will eventually be used as an excuse to keep out marginalized people. * Communication is key. Showing up is important. The load of organization and rules knowledge should be shared by the whole table, not just the GM. 0111
J Gray @jgraygaming.bsky.social · 21/09/2026* If you keep joining groups and said groups expel you or fall apart, maybe the problem is you and your insistence on one way to play. * True Scotsman arguments have always been harmful to geek communities. Always. 1100
J Gray @jgraygaming.bsky.social · 21/09/2026* Critical Role/Dimension 20 is not the entire hobby. * It has always been difficult to find people to play with, especially when moving beyond the game du jour. That’s the nature of a niche hobby. * Yes, gaming is a niche hobby. Right now it’s visibility is on an upswing is all. 190
J Gray @jgraygaming.bsky.social · 21/09/2026My thoughts, for what it’s worth: * People should have fun while gaming, so long as it doesn’t ruin other people’s fun. * Not every style of play is right for every table and that’s okay. * Yes, players should make an effort to learn the rules of the games they play. 150
J Gray @jgraygaming.bsky.social · 21/09/2026My thoughts, for what it’s worth: * People should have fun while gaming, so long as it doesn’t ruin other people’s fun. * Not every style of play is right for every table and that’s okay. * Yes, players should make an effort to learn the rules of the games they play. 1233
J Gray @jgraygaming.bsky.social · 15/09/2026J (me) and James Hutt (senior designer for R. Talsorian Games) hanging out in the RTG HQ. That’s the shrine of swag! 1221
Reposted by J GraySaga Mackenzie @sagamack.bsky.social · 11/09/2026hey hey! My comp copy of Night City turned up today. Niiice. These were both very fun and VERY different types of maps to work on! 162
J Gray @jgraygaming.bsky.social · 11/09/2026We learned a lesson we had forgotten and forgot again after. War is easy. It’s messy and dangerous and destructive but it’s easy. Especially against a weak enemy. Especially for those in power who aren’t risking their lives. What comes after war is hard. War without a plan for after is useless. 0164
J Gray @jgraygaming.bsky.social · 11/09/2026The shock evolved for many in the nation over the next few days. Into rage for many who desperately needed revenge to pave over their fear. And then into two wars executed by an administration who honestly believed just cutting off the head of the snake would magically make everything better. 150
J Gray @jgraygaming.bsky.social · 11/09/2026I worked at Kinko’s when 9/11 happened. I remember hearing about it on the news, but the reality didn’t sink in until I went to work and my manager told me we were closed. The entire country was closed. Everyone in a state of shock. 170
J Gray @jgraygaming.bsky.social · 07/09/2026The core document contains every scrap of information the writers need the write. Sometimes, it is a few pages. Other times, it is almost as long as a short supplement. The more you give, the better the team can create. 010
J Gray @jgraygaming.bsky.social · 07/09/20264. Last, the Core document. It starts with the outline and then brings in all pre-existing information that informs the project. For Night City 2045, that included all existing locations, the info about the city Mike and I worked out, project specifications, and more. 110
J Gray @jgraygaming.bsky.social · 07/09/20263. Schedule. How many weeks will each phase need. Writing. Design. Art. Playtesting. Editing. Layout. Marketing. Licensed products need approval time folded in. Be aware of holidays and conventions and other forced breaks. We use a pre-make checklist form that lists week by week. 121
J Gray @jgraygaming.bsky.social · 07/09/2026Budgeting ahead is important. Knowing how much money you need, how much a product costs per unit, where you need to find creative ways to save money, even how much of your full budget one project costs vs another. It’s tedious but necessary. 110
J Gray @jgraygaming.bsky.social · 07/09/20262. Budget. RTG has an automated spreadsheet we can plug numbers into to help calculate budget needs. Number of words for writing and editing. Amount of art. Number of pages for layout. Expert consultation fees. Potential print costs. 121
J Gray @jgraygaming.bsky.social · 07/09/2026Finally, I work out rough art ideas: either in number of pieces for specific ideas (such as in a setting book) or as a percentage of page count if writing will heavily influence art (such as in an adventure book). 110
J Gray @jgraygaming.bsky.social · 07/09/2026During outline I also try to work out a rough word/page count. I need to know how big each chapter is. 110
J Gray @jgraygaming.bsky.social · 07/09/20261. The outline is a bullet point breakdown of everything I plan to stuff into the book. Chapter by chapter, header by header. With notes to document so I don’t forget what “weird guns” means between now and writing. 110
J Gray @jgraygaming.bsky.social · 07/09/2026Stage 2 of J’s TTRPG product design. Planning documents. The best idea in the world means nothing if it stays inside your head. The next step, for me, is creating planning documents. There are four I use in my own prep work: outline, budget, schedule, and core. 180
J Gray @jgraygaming.bsky.social · 06/09/2026Time spent just thinking about an idea from all the angles will result in a better project once the work begins. Less change mid-stream and a stronger vision to communicate to the team working on the project. 030
J Gray @jgraygaming.bsky.social · 06/09/2026Don’t be afraid to take time to examine a concept. Evolve it. Change it. Throw parts of it out. Slice it apart and make multiple concepts. Dont allow your ego or certainty get in the way. When someone makes a valid point that runs contrary to your vision, thank them and adopt it. 131
J Gray @jgraygaming.bsky.social · 06/09/2026I talked with Mike about it. With Cody. With James. With the rest of our crew. Took their ideas, spun them around to look at them and added to the concept. It took shape over months before real work began. 130
J Gray @jgraygaming.bsky.social · 06/09/2026Could we do the isometric block by block structure or was Night City now too big for that? What resources did we already have available and what resources would need to be created? Would it be visual as well as textual? 130
J Gray @jgraygaming.bsky.social · 06/09/2026For example, Night City 2045 started as a simple concept. The original Night City book but in 2045. From there it needed to expand. How would it be presented? What was the in-world fiction? How would we divide up the chapters? 130
J Gray @jgraygaming.bsky.social · 06/09/2026Sometimes for days. Sometimes for months. Occasionally for years. It isn’t enough to know the elevator pitch. That’s where a concept starts. You need to go beyond that so, by the time you hit stage 2, half the work is already done inside your head. 130
J Gray @jgraygaming.bsky.social · 06/09/2026Stage 1 of J’s TTRPG product design. Concept. The first stage is thinking about an idea. A lot. Asking questions. Flipping it around in a ten dimensional head space. It usually starts with the single sentence but then I think on it. Talk about it. Doodle. 160
Reposted by J GrayDriveThruRPG @drivethrurpg.com · 03/09/2026The September Solo Sale is on now! Shop deals here: tinyurl.com/2p9ky4av Includes Ion Heart, Single Player Mode for Cyberpunk RED, The One Ring Strider Mode and more! #ttrpg #septembersolo 02317
J Gray @jgraygaming.bsky.social · 01/09/2026I played Diplomacy a few times and mostly learned the people I played with transformed into jerks when the game began. I preferred Cosmic Encounter. 010
J Gray @jgraygaming.bsky.social · 31/08/2026I watched a round of Little Wars, once. Fascinating for a bit just for the history - knowing they were playing a game designed by HG Wells. Then I learned they’d still be playing the same battle five hours later… 110
Reposted by J GrayR. Talsorian Games @rtalsoriangames.bsky.social · 28/08/2026Our August 2026 DLC Release is here! Missed Gen Con? Then you can see what happened for those who came to play Cyberpunk RED this year! rtalsoriangames.com/2026/08/28/c... 13310
J Gray @jgraygaming.bsky.social · 26/08/2026I’ve done acting and I’ve done writing. I can see both points of view there. Just a matter of perspective. Are you inhabiting a role or choosing an adventure. Both are valid. 110
J Gray @jgraygaming.bsky.social · 26/08/2026I think the best example of telling the story through companions was the first Outer Worlds. Mass Effect remains the gold standard, of course, of the voiced character you guide rather than inhabit. 120
J Gray @jgraygaming.bsky.social · 25/08/2026It was fascinating to see Fallout 4 attempt to find a middle road to that spectrum. 120
J Gray @jgraygaming.bsky.social · 25/08/2026I personally call it the Bethesda/Bioware spectrum of video game protagonists. On one side is the blank slate who has no voice, no personality, and no real limitations. A full self-insert. On the other is the character with specific paths - you guide development but they exist as a voiced person. 120
J Gray @jgraygaming.bsky.social · 25/08/2026I was going more towards the island name, but “Wildes” or “Wildish” isn’t bad. 130
J Gray @jgraygaming.bsky.social · 25/08/2026If the collective noun for gay women comes from the name of the island a famous woman-loving poet called home shouldn’t it be the same for gay men? I mean, Oscar Wilde was famous, gay, a poet, and lived on an island, too. Just saying. 290