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Josh Galecki

@jgalecki.bsky.social
456 followers 81 following 86 posts

Video game dev: Moondrop, Within a Dead City, Neongarten, and Ball, Fall, Dungeon Crawl. Podcast: Pixelated Playgrounds. Coffee: por favor.

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Josh Galecki @jgalecki.bsky.social · 9h
Ball, Fall, Dungeon Crawl is available on Steam now! Fresh update coming next week. store.steampowered.com/app/4529430/...
store.steampowered.com
Save 25% on Ball, Fall, Dungeon Crawl on Steam
Drop and merge balls to do battle, slay your foes, and get that sweet loot. Explore, dodge traps, and keep your torch lit. Retrieve the Amulet of Endor from the darkest levels of the dungeon.
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Josh Galecki @jgalecki.bsky.social · 9h
Players tell me that the Buckler is confusing. It grants the ability Bait Stance, dropping a lots of blue balls that only disappear on taking damage. Why bother? What makes it good is the offball multiplier, 2x to damage when settled balls merge. Counterattacks! #gamedev #indiedev #godot #roguelike
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Josh Galecki @jgalecki.bsky.social · 15h
Sorcerer with a side of bard here. I love the weird and absurd things that generators can produce. There was an offbeat side to proc gen scene in the 2010s that's been lost under all the LLM hullabaloo.
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Josh Galecki @jgalecki.bsky.social · 15h
Liberated from ex-Twitter!
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Josh Galecki @jgalecki.bsky.social · 03/10/2026
Excited for another great year of talks!
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Josh Galecki @jgalecki.bsky.social · 02/10/2026
Here's my table from Ingenuity Festival last weekend! I had a great time meeting people, talking shop, and doing some live game dev for the crowds. Great weekend, would love to do it again next year.
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Josh Galecki @jgalecki.bsky.social · 30/09/2026
For sure! I'll have to miss the CGD meetup this weekend, but I'll do my best to make the social meetup on the 20th. Image credits are a great idea, I'll add that to the next batch of zines.
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Josh Galecki @jgalecki.bsky.social · 26/09/2026
I'm at Ingenuity Fest in Cleveland this weekend! Selling physical copies of my games and doing some Live Game Dev with an external monitor. Kinda like twitch, I suppose, except for the rave going on in the same room. Here's some sprites from last night.
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Josh Galecki @jgalecki.bsky.social · 16/09/2026
Thanks! It's been cooking for a while, and I feel like the game has its sea legs now haha.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
Assassin's Cape - Tier 2 Rogue weapon, adds Evasion balls. Poison Sword - really the old Poison Dagger Poison Dagger - now that daggers are stabby, this one grants Stab balls.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
Sundancer Boots - Merging on-fire Evasion Balls deals damage Rusty Dagger - starting Rogue weapon, adds Sword and Stab balls Thief's Cape - starting Rogue armor, adds Evasion balls. Steel Dagger - Tier 2 Rogue weapon, adds Sword and Stab balls
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
Added items: Spiky Breastplate - grants Armor Spike 2 Scroll of Evasion - grants +100 evasion on use Scroll of Weakness - applies 3 stacks of weakness to all enemies Assassin Boots - Grants stealth and starting stab balls Floating Shield - grants Heavy Armor 2
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Dungeon elements (fountains, merchant, traps) now have popup help boxes. - Fixed a bug where cage traps would disappear with your potions. - Buffed the Hat of Healing - Heal Balls now heal on drop and on merge.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Fixed a bug where going down a floor didn't reset the creature overlay tile of the moved-from tile. This caused enemies to sometimes erroneously display on top of the stairs. - Fixed a bug where you could fight a mob twice, on two different floors.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Changed Hord's level 3 piety ability from Throw Wallet (offbrand!) to Horn of Plenty, which grants 25% more starting balls. Makes Hord synergize nicely with sneak attack builds.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Fixed a bug where treasure crates could overlap each other. - Treasure crates always had a small post-bounce cooldown before they register another bounce. This cooldown now has a visual effect indicating it can't be hit.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- In the inventory screen, consumable items now auto-stack when gained. - Larger boss sprites moved werid in the dungeon. Now they move more normally. - The player used to only display 6 status effects at once. That limit is raised to 12.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- The inventory screen's item description now lets you popup ball descriptions. - The inventory screen's unequipped section is now scrollable! Now you can marvel at your fat bag of loot if you have more than 11 items.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Fixed a bug where Boss and Elite fights didn't give the proper treasure if they weren't the first mob fought. - Added an alarm trap, which wakes up all monsters on the floor. It's killed me twice already. - The inventory screen now shows stealth chance and gold.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Added UI popup buttons for visiting the merchant, stairs, or altar. Shoutout to froderick for the idea. - The poison dagger has been renamed the poison sword. There's a new poison dagger that also adds stabs.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- The Rogue's Multishot ability now rains down two extra balls instead of firing them from the ball release location.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
(Question: Does this double damage stack with the standard off-ball double damage multiplier? Answer: :) )
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Stab balls follow the same damage sequence as Sword balls. Their special power is that a Stab ball can merge with a same-size Sword ball. If it does so, it creates a larger Sword ball and deals double damage.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- Evasion balls combine for a dodge chance in a 10, 20, 40... sequence. That gives a percent chance that you'll dodge the next attack for no damage. Your accumulated evasion will halve on a successful dodge AND halve when your turn starts. Stronger against single opponents, weaker against multiple.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
- The Rogue's Aim class ability has been replaced with Disarm. Disarm removes a trap peg from the battlefield. - The Rogue has new starting equipment that provides for Stab balls for offense and Evasion balls for defense.
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Josh Galecki @jgalecki.bsky.social · 15/09/2026
The Rogue class got a fresh upgrade in the just-released 0.10.0. Their defense is based on evasion and dodging while their attack is based off of building up backstab balls to combine with regular sword balls for massive damage. Full changelog for 0.10.0 in 🧵 #gamedev #indiegame #godot
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Reposted by Josh Galecki
Roguelike Celebration @roguelike.club · 07/09/2026
Excited to see y'all in our freshly painted MUD space with preview event speakers @martinpi.bsky.social, @matronboy.bsky.social, and Greg L. who made this lovely little ad as part of a coding demo for his talk! September 13, 2026, 2PM PDT | 21:00 UTC www.roguelike.club/event2026.html
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- Fixed a bug where traps triggered by monsters didn't update their sprites - Fixed a bug in 0.9.0 where the standard starting kit for the Mage (the Wizard) had the wrong equipment - Added a new victory screen and game over screen. Happy crawling!
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- Fixed a bug where dead hedgehogs were still spiky - Added saving and loading of games - Added an alchemist and pyromancer starter kit to the Mage class - Fixed a bug with displaying larger (boss) sprites on the battle screen
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- The Cleave weapon effect now deals one quarter damage to neighbors instead of one half - Fixed a bug where you couldn't hold more than 10 items in your inventory. You can only see 10 at a time, but the others are still there - Fixed a bug where selling an item ignored the item count
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- The Chains weapon effect now deals (# merges / 2) bonus damage instead of (# merges) bonus damage. The merge count also resets if you use a special ability instead of just with each new drop. - The Frostbite status effect now deals (ball size + 1) / 2 damage instead of (ball size + 1) damage
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- I've removed the physics gremlins from the game - or at least the text about them. Actual gremlins may still exist in the physics system. When a drop takes too long, it just moves on to the next phase now.
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- Added the status effects Aquatic (bonus Strength depending on water level) and Floods (causes the water level to rise at the start of a battle).
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
- Levels 5 and 6 of the dungeon added in. Brave the fearsome swamp. - The swamp levels have a new water hazard. Level 1 and 2 balls will float up to the top, and others will sink. Ice balls of all sizes float.
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Josh Galecki @jgalecki.bsky.social · 19/08/2026
Ball, Fall, Dungeon Crawl in Early Access! I never posted the changelog in the rush of releasing, so here's what's new in version 0.9.1. Threading, of course. - New music! Both the demo and the release versions have the whole soundtrack by Rob Kovacs. Awesome chiptune energy.
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Josh Galecki @jgalecki.bsky.social · 18/08/2026
Ball, Fall, Dungeon Crawl has been released! The drop-merge dungeon crawler with a deep deckbuilding system. Fight your way to the bottom, get past board-shifting bosses, and combo your way to gold and glory. Check it out at store.steampowered.com/app/4529430/...
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Reposted by Josh Galecki
Bsushi | Bryan - Pixelated Playgrounds Podcast @bsushi.bsky.social · 01/07/2026
@jgalecki.bsky.social and I just finished talking about the utterly singular experience that is Titanium Court as well, so look forward to that in your pod-catcher of choice in the near future.
A pixel-art image of a blue guy reacting in a surprised manner to... something. A billboard displaying "Titanium Court" is in the background.
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Josh Galecki @jgalecki.bsky.social · 10/06/2026
Been working on some particle effects for Ball, Fall, Dungeon Crawl. It's in the Next Fest next week! #nextfest
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Josh Galecki @jgalecki.bsky.social · 03/06/2026
Fun new project - making cassette tapes with my games on them! I spent the morning putting together art for those little inserts, apparently called "J cards".
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Josh Galecki @jgalecki.bsky.social · 27/05/2026
Thanks for helping out! Ball, Fall, Dungeon Crawl is a drop-merge roguelike dungeon crawler inspired by Suika and Brogue. It'll be in next month's Next Fest, and the Steam demo was just released yesterday. store.steampowered.com/app/4529430/...
store.steampowered.com
Ball, Fall, Dungeon Crawl on Steam
Drop and merge balls to do battle, slay your foes, and get that sweet loot. Explore, dodge traps, and keep your torch lit. Retrieve the Amulet of Endor from the darkest levels of the dungeon.
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Josh Galecki @jgalecki.bsky.social · 22/05/2026
Here is me, a responsible human adult.
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Josh Galecki @jgalecki.bsky.social · 22/05/2026
$402 for me. Not too shabby! What I'm really scared of is if they calculate how many hours of unplayed games I have in the backlog...
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Josh Galecki @jgalecki.bsky.social · 19/05/2026
Of course there are traps in the hallways of the dungeons. Trigger too many, and your next fight's gonna be a tricky one. Less margin for error!
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Josh Galecki @jgalecki.bsky.social · 08/05/2026
Game link: joshuagalecki.itch.io/ball-fall-du...
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Josh Galecki @jgalecki.bsky.social · 08/05/2026
Got a new trailer out for Ball, Fall, Dungeon Crawl! I've just moved it from a mobile layout (9 x 16 ratio) to a PC layout (16 x 9). Gave the game a UI makeover to boot. Whipped up some chill lo-fi-ish piano to go with it :) www.youtube.com/watch?v=3d15...
youtube.com
Ball, Fall, Dungeon Crawl Gameplay Trailer
YouTube video by Moonroof Studios
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Josh Galecki @jgalecki.bsky.social · 06/05/2026
Every time your discard bag shuffles back into your draw bag, "exhaustion" balls will rain down - and more with every shuffle. But plan things out right and even those useless balls can trigger some massive combos. Version 0.4.3 of Ball Fall Dungeon Crawl is out - now with 100% more juice!
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Josh Galecki @jgalecki.bsky.social · 06/05/2026
Working on some hands for mouse cursor sprites.
A series of five hands in pixel art.
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Reposted by Josh Galecki
Roguelike Celebration @roguelike.club · 04/05/2026
The Call for Proposals for Roguelike Celebration 2026 is OPEN! We're looking for speakers to deliver cool talks about procedural content, roguelike game design, generative art, and more! Roguelike Celebration is a virtual conference, no physical attendance required. Check it out and tell a friend!
roguelike.club
Roguelike Celebration - Event 2026
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Josh Galecki @jgalecki.bsky.social · 24/04/2026
A new update's out for Ball, Fall, Dungeon Crawl! You can find Shadow Mages in the lower floors now. These lil' guys cast shadow beams, darkening the playing field and making you drop blind. A new Strength status effect can help out against them. Check it out at joshuagalecki.itch.io/ball-fall-du...
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Josh Galecki @jgalecki.bsky.social · 24/04/2026
Such a great game, such a great conversation. Check this one out!
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