Jesse Brophy @jessebrophy.bsky.social · 03/02/2026Curious what the difficulties were for you? Considering learning myself but I think it might be overkill for my little solo game. 100
Jesse Brophy @jessebrophy.bsky.social · 26/01/2026Looking nice. Ground seems a bit uniform and noisy. If doable breaking it up for some areas of visual rest may be helpful. 010
Jesse Brophy @jessebrophy.bsky.social · 24/01/2026It’s so powerful. Love the little camera shimmy at the end. Adds a lot. 110
Jesse Brophy @jessebrophy.bsky.social · 23/01/2026When in doubt, over-engineer. I do the same. Currently working on a robust damage system for my player and the one other enemy. 😂 110
Jesse Brophy @jessebrophy.bsky.social · 23/01/2026Pretty slick. Once you get some solid lighting in there it is going to look pretty killer. 110
Jesse Brophy @jessebrophy.bsky.social · 22/01/2026That’s great that you can chop the fallen tree. Usually they poof to logs. 👏 010
Jesse Brophy @jessebrophy.bsky.social · 16/01/2026So temped but my biggest concern is leveling up in a program that does not have a lot of job opportunities, yet. Blender was a bit different because most modeling programs can be game agnostic unless the studio tools around a particular one. But, tempting still. 110
Jesse Brophy @jessebrophy.bsky.social · 08/01/2026The grid parallax to the items really adds a lot. Nice job. 010
Jesse Brophy @jessebrophy.bsky.social · 08/01/202620 years of game dev work across Blizzard and Frost Giant. A small demo reel sample. Diablo IV StarCraft II Stormgate Heroes of the Storm Reposts appreciated. #gamedev #unrealengine youtu.be/O2ox-T_AdHI?...youtu.beGame Art Demo Reel | 20 Years at Blizzard and Frost GiantYouTube video by Jesse Brophy 162
Jesse Brophy @jessebrophy.bsky.social · 19/10/2025youtu.be/WKdHzMy_6V8?...youtu.beJesseBrophy UI LightingReel 2025YouTube video by Jesse Brophy 000
Jesse Brophy @jessebrophy.bsky.social · 19/10/2025As a generalist, one of the ongoing challenges I’ve faced is creating a single reel that fairly represents everything I’ve contributed to, from modeling and materials to lighting, FX, and integration. Large-scale projects are inherently collaborative. t.co/YU4YnCPqP0t.cohttps://youtu.be/WKdHzMy_6V8?si=hmpE1g-PrtsMNIsl 100
Jesse Brophy @jessebrophy.bsky.social · 30/05/2025It’s like that with all growth. I am sure I would laugh at my models from StarCraft II, today. 000
Jesse Brophy @jessebrophy.bsky.social · 29/05/2025During Legacy of the Void, Blizzard gave me the chance to make the star map. Happy to say: this one made it in. I was responsible for everything you see here, except the table and the character model. Grateful for the trust, and proud of the result. #StarCraft2 #BlizzardEntertainment 000
Jesse Brophy @jessebrophy.bsky.social · 25/05/2025I have had this small game idea in mind for a while and I finally got to the logo. Baby steps.... I recently designed a logo for QUB — pronounced cube. Genuinely curious: Did you read “CUBE” immediately? Or did it take a moment to click, if at all? Have you seen this before? 010
Jesse Brophy @jessebrophy.bsky.social · 24/05/2025One of my favorite things I ever got to create at Blizzard, the Heroes of the Storm character select screen. I handled all the art, non character, technical implementation, and it was such a blast bringing this to life. Curious, who was your main? #heroesofthestorm #blizzardyoutu.beJesseBrophy HeroesoftheStorm Video CharacterSelectYouTube video by Jesse Brophy 030