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JeroMiya

@jeromiya.bsky.social
23 followers 24 following 38 posts

Enterprise Software Architect, C#, JS/TS, Hobby gamedev. Owner of Sleepy Daddy Software™ (@sleepydaddysoft.bsky.social - not yet actively posting) Maybe some occasional posts about games I like here and there. Kindness and empathy are my core principles

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JeroMiya @jeromiya.bsky.social · 24/09/2026
Super random, but I was taking a look at #scala again after a few years away, and I really like the lighter weight 3.0 syntax. One of my favorite languages. I've always wished Scala could be compiled to .NET.
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JeroMiya @jeromiya.bsky.social · 03/09/2026
I got the #godot #pathtracing fork built and working. Testing it now. Obviously the branch is not ready for production currently, but I got very promising results so far with the low-poly style meshes I'm currently making. #gamedev
A split screen screenshot of a Godot editor scene. On the left is the scene rendered with SDFGI+SSR+SSIL+SSAO enabled. On the right is the same scene and angle with only path tracing enabled. Reflections and shadows are sharp and detailed on the pathtracing version. Fuzzy pixelated shadows and reflection artifacts appear on the non-pathtracing version
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JeroMiya @jeromiya.bsky.social · 01/09/2026
Teaching myself how to create 3D tilemaps for Godot in Blender. I'm very new at this heh. I can't seem to get the lighting to look very good #gamedev #learning
Screenshot of a sample 3D scene in Godot that uses the tilemap node. It's very crude and simple, in a low-poly style.
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JeroMiya @jeromiya.bsky.social · 30/07/2026
I've been experimenting with #godot Forward+ and SDFGI for some cyberpunky low-poly scenes and thought, "let's compare this to #unity HDRP" but, yeah, you can't create an HDRP project right now. Both "supported" and LTS versions of unity crash when creating HDRP projects lol.
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JeroMiya @jeromiya.bsky.social · 11/07/2026
Got a question for all y'all doing indy #gamedev out there: Where can you find music and sound effects assets that are reliably human-made? I'm committed to never putting AI #slop in anything I release to the public, but #gamemusic is just not one of my strengths atm and so much slop is out there
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JeroMiya @jeromiya.bsky.social · 25/07/2025
Welp! I just finished my first game jam entry! It's pretty simple, but I learned a lot! sleepydaddysoftware.itch.io/just-one-bri...
sleepydaddysoftware.itch.io
Just One Brick by Sleepy Daddy Software™
You are the last brick. Don't let them break you.
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JeroMiya @jeromiya.bsky.social · 06/06/2025
The two topics I don't hear anyone selling AI coding services talking about in depth are: model collapse, and intentional model vulnerability poisoning, now able to be done at scale (particularly by state actors who now have their own private unrestricted models to generate poisoned training data)
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JeroMiya @jeromiya.bsky.social · 13/03/2025
It's interesting to me the perception of modern retro style pixel art games varies not just by what generation of games you grew up in, but also whether you primarily played PC or console at the time. I myself played console growing up, so I prefer CRT effects over modern pixel art styles.
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JeroMiya @jeromiya.bsky.social · 14/12/2024
Taking a bit of a break from game dev for medical reasons and to spend time with family during the holidays, but hope everyone is having a good time!
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JeroMiya @jeromiya.bsky.social · 08/12/2024
I enjoy watching experts talk about what types of games succeed on #steam, but yeah it makes me sad that my favorite genres are firmly in the "don't sell well on steam" category. But then I remember this is a hobby and I won't need them to sell well to feed my family, so I can make what I want :P
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JeroMiya @jeromiya.bsky.social · 08/12/2024
Just a quick experiment with the top down template in the #stride3d engine. Testing out the voxel global illumination volume. I need to figure out how to tweak it a bit to reduce flickering I think, or maybe that's the lens flare? #gamedev youtu.be/b77E2ZyA8pk
youtu.be
Testing Voxel GI in Stride with the top down RPG template
YouTube video by MiyaGrace
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JeroMiya @jeromiya.bsky.social · 08/12/2024
I needed to remodel a turret I made a while ago. I needed to add a PBR material, make it smaller, etc... I decided to use a Tron inspired style. I'm not happy with the barrel or sphere part, but I'll keep working at it! #gamedev #lowpoly #blender youtu.be/bZ5De8RN-I0
youtu.be
Progress on remodeling low-poly turret
YouTube video by MiyaGrace
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JeroMiya @jeromiya.bsky.social · 29/11/2024
Love this #gamedev article about architecture for #godot. As an enterprise/fintech dev, I've always felt that typical game engine "scripting" is not be very scalable, but I love that devs are indeed applying some of those architecture lessons to games too chickensoft.games/blog/game-ar...
chickensoft.games
Enjoyable Game Architecture | Chickensoft — Open source tools for Godot and C#
If we can make building games easier, we can focus on the hard part: designing them.
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JeroMiya @jeromiya.bsky.social · 27/11/2024
Although I have decades of enterprise #programming under my belt, I've really enjoyed learning #gamedev as beginner. One of my early blockers was "I can do the programming part, but not the modeling|music part", but pleasantly surprised at my progress at least on the modeling part.
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JeroMiya @jeromiya.bsky.social · 25/11/2024
I don't have any screenshots this weekend to share, just getting back into the groove after a break. BUT, I see all your #gamedev #screenshots and y'all are doing some amazing and inspiring stuff - so many talented people out there!
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JeroMiya @jeromiya.bsky.social · 23/11/2024
I'm currently focused on learning beginning #gamedev concepts in various engines (I've been learning #unity, #godot, and @stride3d.bsky.social). My current inspiration is old school flat shaded polygon era, so Star Fox, Avara, and this hidden gem Vortex for SNES
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JeroMiya @jeromiya.bsky.social · 23/11/2024
Greetings! I'm the owner of Sleepy Daddy Software™ - this account will be focused on #programming, #gamedev, and #opensource. @sleepydaddysoft.bsky.social isn't active yet, but will be for announcements/releases, if any, though I'm currently focused on hobby gamedev/learning. Welcome! #introductions
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