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Jenny

@jennydevs.bsky.social
43 followers 38 following 81 posts

> hi there :3 > gamedev & artist > working on Crowcus Club (@crowcus-club.bsky.social) > NO A I > jennydevs.itch.io > jennydevs.github.io

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Jenny @jennydevs.bsky.social · 19/05/2026
Finally getting it together for the first version of my font. It'll support only lowercase letters for now and basic punctuation. I'm gonna call it bunbun, I don't have a better name for it I think. To think it takes this long... ;;
On a white background there's black text. 
"bunbun"
"bun. bun. bun. i... i am bun..."
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Jenny @jennydevs.bsky.social · 14/05/2026
I'm also working on the logo and poster for the game, can't wait to show everyone! (it'll be a while...)
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Jenny @jennydevs.bsky.social · 14/05/2026
Dealing with fontforge and font validation, and tweaking the letters / glyphs till they look like they mesh with each other in inkscape. #comic #fonts
Bun wields a sword and points it towards the letter 'n' (off-camera) and yells, "you can't beat me, font!" (The word "font" is colored red)

Letter 'n' colored in blueish purples looks back and says, "Are you sure?"The shadow of letter 'n' looms over bun, who is sweating. Bun whispers "no... this can't be..." They lower their sword.The following red-colored phrases are in front of the letter 'n'.

"Wrong direction"
"Missing Points at Extrema"
"Non-intergral coordinates"
"Wrong direction"

Little bun at the bottom left corner is retreating~
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Jenny @jennydevs.bsky.social · 11/05/2026
I'm fighting against the font that I'm working on... may or may not be a losing battle but I'm learning (guide rulers are great) Here's a small sketch with three different bags! After I get this font done I'll be back to working on the game. #digitalart #conceptart #gamedev #indiedev
Three cats posing with three different bags. 

From left to right:

Cat going "..." wearing a shoulder sling bag / fanny pack ?

Cat sticking their leg out and left arm out while stylishly hanging their backpack off their right shoulder. They're sparking and happy!

Cat wearing a crossbody bag and holding onto one side of the strap. Their face is ":o".
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Jenny @jennydevs.bsky.social · 10/05/2026
I also (finally) added an RSS feed to my website and it works with my little RSS reader project (no crashes!). I need to add proper icons to it but that will be for another time...
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Jenny @jennydevs.bsky.social · 10/05/2026
I updated everything (I think) with my new profile picture and a new banner! I wanted to go for something that feels nice, sunny, and refreshing. #screenshotsaturday #illustration #digitalart
A cropped version of my banner.

From left to right.

Brown bun with purple blush lying on the ground drawing a ":3" face.

Bun with pink blush resting on a small picnic blanket  watching the dandelion puffs fly by.

Sus bun sleeping away on the grass and snoring.

There are extreme amounts of dandelion puffs surrounding them.
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Jenny @jennydevs.bsky.social · 06/05/2026
Fleshing out the world, solid doors or curtains I can't decide... Here's a quick sketch of the curtains version! #conceptart #doodle #art #indiedev #gamedev
A cat lifts up some curtains sleepily looking outside their house. It's a bright and sunny day!

In the bottom left corner lies "jennydevs" with a little snoozing bun.
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Jenny @jennydevs.bsky.social · 05/05/2026
I didn't know the direction you draw the strokes mattered for glyphs... This forum post gave me a hint on how to fix it. I tested the font in FontForge and wiggled the curves to confirm that I needed to flip it around. I do need to convert to path anyways. inkscape.org/forums/beyon... #inkscape
In the Inkscape interface I am point out how the rhombus outer and inner stroke were drawn in the same direction, which results in a rhombus without a hole.In the Inkscape interface I am pointing out that the rhombus now has a inner stroke going the opposite direction from the outer stroke. The rhombus now has a hole.
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Jenny @jennydevs.bsky.social · 04/05/2026
I've been working on a font for my game inspired by mini-wakuwaku by miniyama. I wanted a different style but with a similar feeling of bouncy and roundness. Just been bumbling around in Inkscape looking for the right options and slowly moving layers around ;; #inkscape #gamedev #indiedev
The Inkscape interface with a big letter 'a' on the left. On the right are an assortment of letters that are being worked on...A snippet of a few letters I have been working on. Some samples of 'h', 'y' a bit too early in the alphabet...

'FONTS'
'a b c d e' 
'f g h i y'
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Jenny @jennydevs.bsky.social · 02/05/2026
A little doodle based on the previous video. #doodle #gamedev #indiedev
"my [placeholder] Heron Pass! Isn't it lovely?"

The grey cat on the right is holding a rectangular prism with three colored rods (red, blue, and green) sticking out of it.
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Jenny @jennydevs.bsky.social · 02/05/2026
I can spin the object in the right direction now! #godot #indiedev #gamedev #screenshotsaturday
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Jenny @jennydevs.bsky.social · 01/05/2026
Here's a video of one of the main mechanics to my game! Can you guess what this game is about? I worked on this a while ago before I posted on Bluesky a little more often. I'm proud of it :3 Stamp stamp stampity stamp stamp (repeat x amt of times) #godot #indiedev #gamedev
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Jenny @jennydevs.bsky.social · 30/04/2026
Since I haven't resolved some color issues for the video I was going to post today, here's an odd little doodle / concept art thingy from yesterday. I'm not sure how I'm going to build the world, but I'm going to figure it out! Sloped terrain though... #conceptart #indiedev #gamedev
The hesitant looking cat on the left says "sloped terrain ...? daunting," staring up to the right at the sloped path. 

The smug looking cat on the right, holding an umbrella walking so casually down the slope, says "i can walk on sloped surfaces fool".

Behind them are lines that barely resemble buildings, and the one closest to the umbrella-wielding cat has a little sign in the front that says "GIFT" vertically, with a small and incorrectly proportioned door. There are stairs of some sort leading up to it. There is also a thin alleyway between the two buildings.
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Jenny @jennydevs.bsky.social · 29/04/2026
spin spin spinnnnnnnn #godot #gamedev #indiedev
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Jenny @jennydevs.bsky.social · 28/04/2026
Take a train ride with me! #indiedev #gamedev #godot
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Jenny @jennydevs.bsky.social · 27/04/2026
Safety is of utmost priority #gamedev #indiedev #godot
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Jenny @jennydevs.bsky.social · 27/04/2026
Fixed some website issues ;; Gotta check everything over multiple times (and even then you might miss something…) The website should be good now for the most part!
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Jenny @jennydevs.bsky.social · 26/04/2026
It's been a few days since I posted, I got distracted working on my website (a cute game needs a cute place to be!). I migrated it over from being a SPA to a proper static site built with Gatsby. There's no more flashing when you switch pages and no wiggle!!! #screenshotsaturday #website #portfolio
A partial bit of the front page of my personal website. It includes a brief introduction with what I'm currently working on. It also includes my "recent" projects, "No Fish, No Refund!," "Meddlesome Dreams", and "Prepare for Takeoff!". It includes new things like my little bun in the header and concise social media links. There are also some cute tulips between the navigation links.
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Jenny @jennydevs.bsky.social · 23/04/2026
POV: You're a little ant and this cat is looking at you... #gamedev #indiedev
POV: You are a little ant on the table. You view the enormous cat model who looks down at you.
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Jenny @jennydevs.bsky.social · 22/04/2026
we ride... AT DAWN!!! #godot #indiedev #gamedev
From a worm's eye view, you see the cat model standing on their crudely-made steed majestically, with the sun overhead.
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Jenny @jennydevs.bsky.social · 22/04/2026
Happy Earth Day! #earth #illustration
A cat floats in twinkling space cheerfully smiling right next to a little Earth covered in clouds, who is also smiling as well. The text "Happy Earth Day!" sits overhead both of them.
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Jenny @jennydevs.bsky.social · 21/04/2026
Here are some screenshots I have collected so far while making this game (still can't reveal it's name yet!) #screenshots #indiegame #gamedev #indiedev
Inside of a cat model's skull. They look back at you!Three cat models blended together, creating a hydra of some sort. They stand there, unmoving... with an unserious expression on their faces."i am a literal statue." A cat model standing on a block, pretending to be a statue. They're doing a good job at it lol
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Jenny @jennydevs.bsky.social · 20/04/2026
Looking for the imposter(s)... in this MultimeshInstance3D Even I don't remember where I put them lol #gamedev #indiedev #godot
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Jenny @jennydevs.bsky.social · 18/04/2026
A screenshot of my cat model when I worked on weight painting (again). I needed to blend the weights so there were no harsh lines when their head twists. Still have to fix their shoulders though. I'll wait until the game is more complete before polishing. #screenshotsaturday #gamedev #indiedev
A cat model looking up at the cat tower, while they look back at them.
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Jenny @jennydevs.bsky.social · 17/04/2026
A gentler ride this time. There is an issue with the cat model sliding off the AnimatableBody3D as it rotates (even slowly!)... Found an open issue on this problem. Hopefully it works out. github.com/godotengine/... For now it'll just be a slidey train! #godot #indiedev #gamedev
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Jenny @jennydevs.bsky.social · 16/04/2026
I started to work on one of the mechanics in the game, trains. Umm... #godot #indiedev #gamedev
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Jenny @jennydevs.bsky.social · 15/04/2026
More issues with uploading videos, renaming .m4v to .mov doesn't work. Trimming the same video on my phone works for some reason? I just used ffmpeg to change .avi to .mp4 and then trimmed it on my computer, which works (used VLC before)! Seems like the video length is correct as well.
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Jenny @jennydevs.bsky.social · 15/04/2026
Some silly flappy arms up close. Using SpringArm3D for the camera, now the camera doesn't clip through the floor! #godot #indiedev #gamedev
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Jenny @jennydevs.bsky.social · 14/04/2026
“Seriously why are you like this??” “My arms are like jellyy” #godot #indiedev #gamedev
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Jenny @jennydevs.bsky.social · 13/04/2026
Back at it again! I was working on data structures for conversations using csv files. Now every npc should be able to have their own unique dialogue. Translations should also be simple to add as well. Visually, progress looks the same...
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Jenny @jennydevs.bsky.social · 13/04/2026
"Are you looking at me?" "Why yes, I AM looking at you." #indiedev #gamedev #godot
One cat model looking at another cat model.Cat model looks back at the cat model. Tower of cat models stand in the background with another cat model. Please ignore shenangians in background.
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Jenny @jennydevs.bsky.social · 10/04/2026
Made a little gif for #tamagotchijam! Go make one too! itch.io/jam/30-years... #pixelart #1bit
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Jenny @jennydevs.bsky.social · 10/04/2026
If I changed extension of ".m4v" to ".mov", uploading works! Now to figure out why the video is uploaded with a few seconds missing...
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Jenny @jennydevs.bsky.social · 10/04/2026
Recorded a quick video of the current state of interactions. You can talk to NPCs (no custom conversations yet). I can't believe this took me days to do in the past, but now it only took me a few hours to add in (with less bugs!). Learning indeed... #gamedev #indiedev #godot
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Jenny @jennydevs.bsky.social · 10/04/2026
I had a thought. #comic #illustration #bunnews
Panel 1: The Bun news anchor straightens their papers aggressively against the table and mumbles, "papers in order..." At the bottom left corner, the station name is shown, "BUN NEWS". The news ticker says, "Welcome~".

Panel 2: The Bun looks up at the camera, lowers their papers, and clears their throat, "ehem... today we have a local bun interview". The news ticker changes in interest, "Wow! An interview?"

Panel 3: Another Bun is introduced onto the scene at the news anchor's left side (right side of panel). The Bun news anchor lays their papers down, gestures to them, and asks, "what are your thoughts today?". They ponder for a moment, then reply, "... if you stare into the mirror, does that count towards resetting your eye strain?" The news ticker seems incredulous, "Health tips???"

Panel 4: The Bun news anchor also seems concerned about the interviewee's mental wellbeing, their expression changes to a questioning and mildly concerned one. They conclude, "and so we have it folks... we'll have more news as we get it". They pick up their papers and aggressively straightens them once more. The interviewee Bun seems unconcerned, they sparkle and vigorously wave, "bye bye". The news ticker shares the sentiments of the news anchor, "An oddity..." it remarks.

At the bottom of the four panels are the creator's Bluesky handle on the left and the date on the right, [Bluesky logo] jennydevs [blushing Bun] and 2026.04.09 respectively.
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Jenny @jennydevs.bsky.social · 09/04/2026
Is anyone having issues with uploading videos recently? Uploading a video of x-m4v type is unsupported although I think I have done so before? Also a new issue with uploading trimmed videos (mov), what I see locally is different than the uploaded version (using a different device to upload it works)
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Jenny @jennydevs.bsky.social · 09/04/2026
"Why are you jumping????" "I DON'T KNOWW" #gamedev #indiedev #godot
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Jenny @jennydevs.bsky.social · 08/04/2026
Using NinePatchRects for the textboxes for conversations. Leaving a reminder here for myself that the dashed(!) lines are for editing the patch margins. #gamedev #godot
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Jenny @jennydevs.bsky.social · 08/04/2026
It’s a lovely sunny day today!
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Jenny @jennydevs.bsky.social · 07/04/2026
Some old concept art for my game! Would be nice to see this scene in there. I have a name for the game but I need to draw assets and prepare other things… #conceptart #indiedev #gamedev
A cat sitting in a field of dandelion puffs, facing to the right and holding its knees. The breeze flows over them, carrying little dandelion puffs away to the left. The sky is blue and clear while the grass around them is a nice pale green.Cat holding a tissue while tearing from their eyes, with a drippy nose. There are dandelion puffs pinned to their head. They are saying “my allergies”.
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Jenny @jennydevs.bsky.social · 07/04/2026
#art #illustration #spring
At the top of the panel, written words are “spring cleaning in progress…”. A bun sweeps the grass, with leaves flying about from said action. There are sparkles around them. In the bottom left corner is a Bluesky logo and my name “jennydevs”, with a little blushing bun icon.
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Jenny @jennydevs.bsky.social · 06/04/2026
hey hey hey hey hey yo #gamedev #godot
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Jenny @jennydevs.bsky.social · 05/04/2026
I'm still working on interactions though, it's a bit of a struggle deciding what happens when several areas are in the same place. It'll be a boon when I figure it out!
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Jenny @jennydevs.bsky.social · 05/04/2026
When I quickly added a wall and doorway using CSG meshes, I realized that the scale of this game is seriously much larger than the little concept drawing I made. I can't wait to see this to the end! #gamedev #godot
Three cat models stand around in front of a rounded doorway / tunnel, staring off into space.
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Jenny @jennydevs.bsky.social · 04/04/2026
Here’s an actual screenshot for #screenshotsaturday
Cat model clipping through the wall, with only its face, belly, and toes showing.
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Jenny @jennydevs.bsky.social · 04/04/2026
“Oi” Not much progress, but head turning is smoother! Time based interpolation settings: 0.25s / linear / inout #screenshotsaturday #godot #gamedev
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Jenny @jennydevs.bsky.social · 03/04/2026
The brigade is here! Testing LookAtModifier3D with the characters’ head. This block is super interesting huh… #godot #gamedev
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Jenny @jennydevs.bsky.social · 02/04/2026
Placed the model in the game! Weight painting is mostly done, just needs a little tweaking (and animations). Going to work on interactions in the game. #godot #gamedev
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Jenny @jennydevs.bsky.social · 01/04/2026
Yaha #b3d #gamedev #3d
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Jenny @jennydevs.bsky.social · 31/03/2026
Why hello there! #b3d
Cat model looking off into space.
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