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Fantasy Devs

@jcperezm.bsky.social
217 followers 1.7K following 89 posts

Si siempre te ha gustado el desarrollo de videojuegos, pero su complejidad te ha abrumado, quedate por aquí. Desarrollo enfocado en Fantasy consoles (Pico-8, Picotron, TIC-80) www.youtube.com/@fantasydevs gamedevpills.com (English)

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Fantasy Devs @jcperezm.bsky.social · 25/08/2026
Isometric perspective it’s beautiful and I wanted to give it a try on PICO-8. Learn how to create the pillars of an isometric grid engine just here, will take you few minutes to understand the concept! #pico8 #gamedev
open.substack.com
Building an Isometric Grid Engine for PICO-8
I would never underestimate fantasy consoles, limitations may be at our creativity.
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Fantasy Devs @jcperezm.bsky.social · 09/07/2026
Gestionando escenas como si de Godot se tratara… Potencia oculta en PICO-8! #gamedev #pico8
youtu.be
Creando Pokemon para PICO-8 | Escenas, transiciones y camara
YouTube video by Fantasy Devs
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Fantasy Devs @jcperezm.bsky.social · 05/07/2026
Really cool to add smaller versions of features you would use on bigger engines. This time it is scene manager for PICO-8. Scaling games on a virtual console by human coding. #gamedev #pico8
open.substack.com
Breaking PICO-8's game loop: Building a scene manager for Monster Paradise
Why just to have one, when we can have many? Scaling-up PICO-8 for my Pokemon-like title in just 800 Tokens
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Fantasy Devs @jcperezm.bsky.social · 04/07/2026
Slowly but steady making progress in Monster Paradise You can follow the progress on gamedevpills.com (English) or www.youtube.com/@fantasydevs (Spanish) #gamedev #pico8 #pixelart
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Fantasy Devs @jcperezm.bsky.social · 30/06/2026
Crear videojuegos en miniatura es posible con PICO-8... Hablamos de videojuegos en 64x64 pixeles (●'◡'●) #gamedev #pico8 #tips
youtube.com
Creando videojuegos en miniatura con PICO-8 #gamedev #pico8
YouTube video by Fantasy Devs
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Reposted by Fantasy Devs
jitspoe @jitspoe.bsky.social · 26/06/2026
It's crazy how long every little aspect of game development takes. You're like, "Oh, I'll just fix this little thing," so you work on it for around 30 minutes then look at the clock and realize that actually 3 hours has gone by.
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Fantasy Devs @jcperezm.bsky.social · 27/06/2026
El desarrollo de videojuegos empieza en PICO-8 #gamedev #pico8 #pixelart youtube.com/shorts/owAz_...
youtube.com
El desarrollo de videojuegos empieza en PICO-8 #gamedev #pico8 #pixelart
YouTube video by Fantasy Devs
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Fantasy Devs @jcperezm.bsky.social · 26/06/2026
Mis aventuras trabajando con Monster Paradise, un videojuego del genero Monster Taming creado bajo PICO-8 (Articulo en Inglés) #pico8 #gamedev #fantasydevs
open.substack.com
Creating a Pokemon-like in PICO-8: The Pixel Art
8192 Tokens, 32 colours, 256 possible sprites - Is this even possible? Let's start with the aesthetics
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Fantasy Devs @jcperezm.bsky.social · 26/06/2026
Pico-8 puede parecer muy limitado, pero cuando lo exploras en detalle entiendes que es el entorno perfecto para reinterpretar nuestros títulos favoritos Si quieres aprender unete al desarrollo de mi aventura, monster paradise. También en Inglés en gamedevpills.com #gamedev #pico8 #pixelart
youtu.be
Creando Pokemon para Pico-8 | #gamedev sencillo con fantasy consoles
YouTube video by Fantasy Devs
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Fantasy Devs @jcperezm.bsky.social · 16/05/2026
Love it. #forzahorizon6
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Fantasy Devs @jcperezm.bsky.social · 10/05/2026
Just iterate over it again and again, fail, polish, repeat #gamedev #picotron #pixelart
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Fantasy Devs @jcperezm.bsky.social · 09/05/2026
Cool visual effects doesn’t need hundreds lines of codes or crazy amount of hours. Keep it simple #picotron #gamedev #fantasyconsoles
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Fantasy Devs @jcperezm.bsky.social · 08/05/2026
Steam, itch.io, even lexaloffle videogame catalogs are generally designed to just show you the most popular content. Why don’t we provide visibility to hidden interesting titles? I wanted to do that for Pico-8 SPLORE catalog Today’s cart: Pod Journey by whetticus #gamedev #pico8 #pixelart
open.substack.com
Cartridge of the week - 8th May
Inspiration from the top fantasy console developers
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Fantasy Devs @jcperezm.bsky.social · 02/05/2026
64x64 Pixels games >>>> DLSS5 #gamedev #pico8 #pixelart
open.substack.com
Creating a RPG concept in 64x64 Pixels
The power of PICO-8 display modes and its camera function
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Reposted by Fantasy Devs
369px.bsky.social @369px.bsky.social · 28/04/2026
picogram64 is out! The first ever micro social network made in picotron for lexaloffle users! All packed into a 128x222px #Picotron widget. Now with User Profiles! Join the experiment on Splore! #gamedev #pgram #smallweb #pico8 #lexaloffle
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Fantasy Devs @jcperezm.bsky.social · 25/04/2026
When learning, creativity and coding become a cozy exercise to create playful experiences. I think that’s the first step #pico8 help you to focus on that. #gamedev #pixelart
open.substack.com
Making An Idle Game for Pico-8 - Devlog #0
Creativity will show-up in the making, not at the thinking at all.
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Fantasy Devs @jcperezm.bsky.social · 09/04/2026
Do you want to have fun creating a monster taming combat system for picotron? Just click on my last Substack article 🎮 You don’t know about Picotron? Just subscribe and discover #gamedev #picotron #pixelart
open.substack.com
Turn Based Battle System - Cozy Coding with Picotron
Come, have a seat with your coffee and let's build systems
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Reposted by Fantasy Devs
DreamStation.cc @dreamstation.cc · 03/04/2026
Reddit Posts Can Be More Important Than Data, and Other Lessons From Maintaining Candy Crush as a Forever Game www.gamesindustry.biz/reddit-posts... #gamedev #videogames #gaming #mobilegaming #reddit #candycrush
gamesindustry.biz
Reddit posts can be more important than data, and other lessons from maintaining Candy Crush as a forever game
Head of live operations Eva Ryott discusses changes in player behaviour and how King keeps its mobile hit engaging for millions
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Fantasy Devs @jcperezm.bsky.social · 31/03/2026
Fantasy Consoles > DLSS5 #gamedev #pico8 #picotron
open.substack.com
Shortcast #1 - You Don't Know Unless You Try
Success is rarely achieved without failure and humble beginnings.
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Johan Peitz - Icy Tower is coming soon! @johanpeitz.com · 16/03/2026
Say no to slop filters. Say yes to crunchy pixels.
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Fantasy Devs @jcperezm.bsky.social · 28/03/2026
Just make it exist first, You can make it good later #picoCAD2 #pixelart #lowpoly
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Johan Peitz - Icy Tower is coming soon! @johanpeitz.com · 21/03/2026
Need a new creative outlet for the weekend? picoCAD 2 is a retro inspired 3d modeler with built in texture and animation tools! Check it out on picoCAD.net! #screenshotSaturday #3D #indiedev
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Fantasy Devs @jcperezm.bsky.social · 07/03/2026
Show me your power! #pixelart #aseprite
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Fantasy Devs @jcperezm.bsky.social · 06/03/2026
SEGA == DOPE Aesthetics #gamedev
open.substack.com
When Personality and Aesthetics Have a Child: Jet Set Radio
Twenty-five years later, the defiance of Sega’s 'Shibuya Punk' remains the gold standard for cohesive aesthetics
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Johan Peitz - Icy Tower is coming soon! @johanpeitz.com · 21/02/2026
Happy birthday Zelda! #screenshotSaturday #picoCAD2 #lowpoly
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Fantasy Devs @jcperezm.bsky.social · 21/02/2026
#gamedev #pixelart
open.substack.com
Pixel Art Learning By References
Strong pixel art references through my experience shaping pixels
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Fantasy Devs @jcperezm.bsky.social · 08/02/2026
Physics no matter which game engine are difficult to handle. This is my approach for PICO-8 #gamedev #pico8
open.substack.com
Quick Physics on PICO-8: Ropes
It could be a really intense topic, so I've decided to simplify with our beloved engine
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Reposted by Fantasy Devs
VGC @videogameschronicle.com · 22/01/2026
Xbox has shared the first gameplay details for Forza Horizon 6, and confirmed its release date. The PS5 version is coming "later this year". www.videogameschronicle.com/news/forza-h...
videogameschronicle.com
Forza Horizon 6 first gameplay details revealed and release date confirmed | VGC
Playground Games shared the first look at the series’ Japan entry in a gameplay deep dive…
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Fantasy Devs @jcperezm.bsky.social · 22/01/2026
PICO-8 is based on LUA but a minimal version of it, but with creativity there are few limitations. The concept of metatables is our friend during gamedev sessions of PICO-8. If you want to know more, just click below! #gamedev #pico8
open.substack.com
Object Oriented Programming in PICO-8 based On Metatables
A comprehensive guide to prototype-based programming in the Lexaloffle virtual console
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Fantasy Devs @jcperezm.bsky.social · 16/01/2026
Advice #1 for Game Jams - Time is gold, you can create a experience, it doesn’t need to be a fully playable classic videogame. But keep it half of the size you initially thought and then…do this again. #gamedev
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Fantasy Devs @jcperezm.bsky.social · 15/01/2026
I really like to play on handled systems and I think steam deck release was a real game changer. But what about gamedev on handheld systems? Here is my take. #gamedev #pico8 #indiedev
open.substack.com
Best Handheld Consoles for Pico-8 Gamedev
Creating another experience through the platform itself
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Fantasy Devs @jcperezm.bsky.social · 11/01/2026
Create small games can be done in less than 48 hours on Pico-8. You would need: - Basic understanding of coding (LUA) - Pico-8 Cheat Sheet. shorturl.at/reKft - Pixel Art 8x8 assets - Accept your bugs - Last but not least: The end goal of your game! #gamedev #pico8 #gamejam
jos3k4.itch.io
Safety Ship by José Pérez
The sea is waiting for you to save...them
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Fantasy Devs @jcperezm.bsky.social · 06/01/2026
What a way to start the year...I've created my first jam game using PICO-8! Learning is a continuous and rewarding journey. If you want to know more about the process, this is my experience 🙌 #gamedev #indiedev #pico8
open.substack.com
Starting the Year by Shipping a Game in 48 Hours
This is the story of how I started the year creating a small game, literally throwing lines of codes in 48 hours
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Reposted by Fantasy Devs
Ansimuz @ansimuz.bsky.social · 25/12/2025
Adding more depth layers to the forest using parallax #pixelart #gamedev #terrytales #godotengine
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Fantasy Devs @jcperezm.bsky.social · 25/12/2025
Nothing better than understand systems from really well designed games. During Christmas, I had some time to play one of my favourites roguelites at it's 10th Annivesary and I also wrote some learning from it. Probably you know the title already, but I like christmas magic. #gamedev
open.substack.com
The Best Roguelite Was Made in Gamemaker
A Roguelite genre masterclass with the lens of game design, but not without an introduction of the genres origin
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Gray @grayillustrates.bsky.social · 24/12/2025
It's Parasite Eve ...
Screenshot from Parasite Eve. Aya Brea is looking out the passenger side window of a police car. The subtitles read, "It's Christmas Eve ...".
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Fantasy Devs @jcperezm.bsky.social · 20/12/2025
Work in progress! #TOYBOXJAM2025 #pico8 #gamedev
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Fantasy Devs @jcperezm.bsky.social · 19/12/2025
I've just finished my post to fuel your gamedev motivation just before I start my next game jam in about...45 minutes #TOYBOXJAM2025 If this is not passion... what else could be? BTW I think I will keep my own article open, just in case 😁 #gamedev #indiedev
open.substack.com
3 Tips To Fuel Your Motivation
Without external motivation is easy to give-up, but taking some advice could support your journey
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Fantasy Devs @jcperezm.bsky.social · 15/12/2025
I really like each title from Sokpop Collective #gamedev open.substack.com/pub/josprez/...
Sokpop Collective Article
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Fantasy Devs @jcperezm.bsky.social · 14/12/2025
Fez and Super Mario Maker are some of those games that inspired me to think about gamedev as a hobby. I think there is nothing better than learning by teaching, so I've just released the next chapter of my workshop series. Super Pico Maker, a Super Mario Maker inspired demake. #gamedev #indiedev
gamedevpills.com
Creating Super Mario Maker Demake #1 - Level Editor Toolbar, Mouse and Camera
Creating the core elements to playtest the experience as soon as possible
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Fantasy Devs @jcperezm.bsky.social · 10/12/2025
2024 laysoffs estimation is at 14,600 just after a 2023 lineup of massive AAA titles, including Tears of the kingdom, baldurs gate 3. 2025 layoffs estimation is at 3,563 and the lineup is 33/33/33 between AAA, AA and Indie games I can clearly see a pattern of industry transformation. #goty #games
open.substack.com
Why Bigger Isn’t Always Better: Lessons from the Industry’s Transformation
Videogame industry is suffering a transformation process, that could be easily read as a crisis.
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Fantasy Devs @jcperezm.bsky.social · 09/12/2025
I've created an auto-tiling system on my PICO-8 project. Is so satisfying when you start using it to create your own levels. This is part of a Super Mario Maker inspired project 👀 #gamedev #pico8
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Reposted by Fantasy Devs
castpixel ⚧️⚢ @castpixel.bsky.social · 08/12/2025
I guess it's chibi, gameboy, pixelart metroid time again. 4 colors 160x144px
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Reposted by Fantasy Devs
Fer // WISHLIST TOSSDOWN! 🚀 @theferfactor.bsky.social · 06/12/2025
What the Weapons (2025) movie would look like as a game #gamedev #indiedev
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Fantasy Devs @jcperezm.bsky.social · 06/12/2025
Solo gamedev is overwhelming. I cut through the noise with 5 rules for those willing to start learning but lost on the way to see a realistic path. [SPOILER] 1. Why small engines beat big ones for learning the fundamentals 2. Logic first, aesthetics later. #gamedev #indiedev #SoloDev #programming
open.substack.com
5 Things To Know Before Start Solo Gamedev
The Non-Obvious Advice: Why You Should Skip the Art and Learn Linear Algebra First
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Fantasy Devs @jcperezm.bsky.social · 06/12/2025
Quick prototypes and mechanics development are even more enjoyable when you have assets. This deal is huge! Happy coding this Christmas. #gamedev
ci.itch.io
10,000 Game Assets by Chequered Ink
10k Handmade Assets For Your Games!
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Alex Antra - Reconnect, The games writing discovery platform @antranaut.com · 06/12/2025
Reconnect Recommends: Two Years of Big Nerd Gaming #gaming #videogames
bignerdgaming.com
Two Years of Big Nerd Gaming
This article has been curated by Reconnect, the games writing discovery platform.
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🌸Dalas Kingora🌸 [COMMS OPEN] @dalaskingora.bsky.social · 06/12/2025
Been working on some UI in a small game project of mine! A card album. #pixelart #Gamedev #UI
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Fantasy Devs @jcperezm.bsky.social · 27/11/2025
PICO-8 Dev environment is lovely, but if you want to unlock all the potential and create games faster you need to do some changes. Are you ready to leave other engines behind? 🤓 #gamedev #pico8 #indiedev
open.substack.com
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
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Fantasy Devs @jcperezm.bsky.social · 25/11/2025
There is a hack to design good game feel... It is called algebra. Smooth and natural gameplay is usually powered by math, but don't be afraid, simple algebra can solve lot of things. Arkanoi-8 (PICO-8) by Josh Millar collisions are calculated based on trigonometry. #gamedev #learning
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