Sign in

JB Oger

@jboger.bsky.social
47 followers 27 following 178 posts

Founder & Game Director Sleepy Mill Studio Made Drop Duchy (2025) and more!

PostsRepliesMedia
JB Oger @jboger.bsky.social · 24/09/2026
Once again, it feels like some devs are refusing to see the broader industry picture and need a scapegoat: the greedy shareholders. Nobody's willing to acknowledge that "traditional" gaming is no longer growing and more competitive than ever (more studios compete for less player money).
100
JB Oger @jboger.bsky.social · 11/09/2026
July 2023: writing in my solo-dev (at the time) pitch "yeah I guess this could work for mobile eventually" September 2026: it's happening!! Life's surreal sometimes #gamedev #dropduchy
183
JB Oger @jboger.bsky.social · 03/09/2026
Casually browsing reddit for Drop Duchy's mentions, and I stumbled upon this. The original poster is clearly a bot, but then the confidence of the AI-enthusiast coder to claim that 2 months should be more than enough to make the full art of the game (it was 30+)
000
JB Oger @jboger.bsky.social · 20/08/2026
It’s interesting how « live service » is now a synonym for « repetitive stretched out design ». Execs are right: players don’t hate « live services », they love getting more of the games they play. But let’s be honest, with Horizon HG it’s a different problem (1/5)
100
JB Oger @jboger.bsky.social · 19/08/2026
My 2026's mood so far (as an indie studio owner): - Phase 1: this shit is hard, the industry is fucked and we're all going to be out of job when the game fails - Phase 2: life's good, everybody's happy in the company and we're building something awesome!! - Phase 3: repeat
100
JB Oger @jboger.bsky.social · 23/07/2026
Another great explanation by Mr Schreier. My (unpopular?) opinion is that AAA shouldn’t make « smaller games ». Let the smaller companies make them and (hopefully) be able to thrive. AAA should focus on big billion live services/franchises. We’ll make the new stuff youtu.be/6y3Gx_Aw2Oo?...
youtu.be
Why Big Game Companies Don't Make Small Games
YouTube video by Jason Schreier
110
JB Oger @jboger.bsky.social · 08/07/2026
Everybody is saying this was obviously going to fail, but Microsoft didn't even try the only strategy that worked for Netflix & co: making exclusives that you can ONLY get through Game Pass. (not that it would have been a desirable future for gamers or devs, just sayin')
100
JB Oger @jboger.bsky.social · 06/07/2026
L'industrie grandira quand on arrêtera de prendre les 2-3 gagnants annuels du loto pour les brandir en porte-étendard du "regardez c'est ça qui marche". Je donne 1 an max avant que tout le monde se plaigne que "ouin ouin les indés ils font que du friendslop" (comme pour les roguelites en fait)
100
JB Oger @jboger.bsky.social · 30/06/2026
Gaming industry rn Day 1: celebrating an (indie) game getting ultra-mega-massive success Day 2: mourning the loss of jobs in (less successful) studios Day 3: repeat (It’s almost as if there’s a connection to be drawn there in a finite market with increasing competition)
200
JB Oger @jboger.bsky.social · 23/06/2026
En même temps, la compétition est largement encouragée par les éditeurs/investisseurs indépendants qui attendent de plus en plus tard pour s'engager sur les projets. Sauf qu'un jeu prend du temps, les pro avec de l'expérience ont des enfants, des crédits et ne peuvent pas se le permettre
100
JB Oger @jboger.bsky.social · 14/06/2026
Moi la semaine dernière: les températures sont pas mal retombées, c'est cool pour une fois on va pas crever de chaud au Game Camp La météo à Lille la semaine prochaine:
000
JB Oger @jboger.bsky.social · 06/06/2026
Two things can be true at once: - Steam is an incredible platform with tons of qualities for both gamers and developers - Steam has an effective monopoly and that poses a unique risk, so they should be under scrutiny
100
JB Oger @jboger.bsky.social · 03/06/2026
I get no longer having the internal expertise/people/tools to make a beautiful 2D game but, like, why remaking the exact same levels and story and mechanics (with a bunch of bonuses)?? It feels like one of these Disney "live action" remakes
120
JB Oger @jboger.bsky.social · 23/04/2026
Honnestly, if I'm Ubisoft I'd start remaking my entire catalogue at this point. Scrap the new IPs, the ambitious sequels. Focus on execution speed, empowering a new generation of developers. People just want the same games they played 10 years ago, it's a fraction of the risk, so why not?
110
JB Oger @jboger.bsky.social · 21/04/2026
Best game ever
161
JB Oger @jboger.bsky.social · 21/04/2026
There's a trend in recent years for game schools to have 15-20 students on a single final-year project and I don't get how this is helping them to find jobs? Seems like they're instructed to optimize for beauty in order to get awards and release on Steam, but does that teach them well?
100
JB Oger @jboger.bsky.social · 26/03/2026
Am I the only one noticing an increase in « we’d be fine if publishers/investors weren’t so greedy » as of late ? It has become sort of a norm on social media to claim that a game isn’t a failure but a mild success or that it was going to climb back up if given the time.
100
JB Oger @jboger.bsky.social · 20/03/2026
My time working on the VR games with them was amazing, some of the fondest memories of my experience at Ubisoft. Wish I had the opportunity to visit them, almost happened but the trip was always pushed back.
100
JB Oger @jboger.bsky.social · 15/02/2026
Sandfall & Clair Obscur did irreversible damage to the industry by restarting once more the whole « why don’t AAA studios make games faster with smaller teams that they can sell cheaper ». I’m not kidding, Jason Schreier litterally wrote an article about this being a talking point at DICE
130
JB Oger @jboger.bsky.social · 12/02/2026
If we win this, I don’t know what I’m gonna do yet but it’s going to be crazy. Starvaders already won over Drop Duchy at the Thinky Game awards though, so the odds aren’t looking likely …
000
JB Oger @jboger.bsky.social · 12/02/2026
I'm seeing this reaction to Highguard's studio downscaling everywhere, and it makes me realize how most players don't have any idea how much games cost and how much they make. "Just keep it running, it could be profitable eventually!" or it could burn more cash and doom the other employees.
100
JB Oger @jboger.bsky.social · 26/01/2026
So, they really did want to shadow drop that game, the Game Awards was a bonus. It did create mystery and attracted crowds on launch, but the lack of pre-release feedback will definitely hurt them more unless they release quick updates (a mode above 3v3 for instance) kotaku.com/highguard-ga...
kotaku.com
The Highguard Devs Explain That Terrible Game Awards Reveal
The original plan was to completely shadow drop the game just like Apex Legends
000
JB Oger @jboger.bsky.social · 21/01/2026
Ubisoft number 1 problem is that it has lost its capacity to ship game efficiently, and it seems like the top management isn’t even trying to course correct. Will there be deep dive audits to understand how all these projects can be behind schedule all at once? How is this even possible
100
JB Oger @jboger.bsky.social · 20/01/2026
2026 is still the year of Drop Duchy !
000
JB Oger @jboger.bsky.social · 08/01/2026
Drop Duchy is finalists for Strategy game of the year at the DICE awards, wtf www.interactive.org/awards/29th_...
interactive.org
29th Annual D.I.C.E. Awards Finalists Revealed
The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce the nominees for its 29th Annual D.I.C.E. Awards (#DICEAwards), the video game industry’s premier awards show, with winners sel...
020
JB Oger @jboger.bsky.social · 06/01/2026
The story behind this must be crazy. Announcing a game with a single cinematic trailer, no info anywhere (not even the Steam page has details), no gameplay, no screenshots Are they rushing the release because they’re going bankrupt but the game awards thing was planned long time ago?
100
JB Oger @jboger.bsky.social · 16/12/2025
The Steam replay is the depressing annual reminder that players do not purchase new games and stick to the very few they already know
010
JB Oger @jboger.bsky.social · 15/12/2025
To add insult to injury, the default Steam Deck settings (which you can’t change) look truly awful when you can find on the web some console config that makes it look much better (at the cost of dropping to 28 FPS occasionally). But hey, the game’s great right ?
000
JB Oger @jboger.bsky.social · 13/12/2025
Valve when indies try to make their game Steam Deck verified: « this text is font size 10, we require making them to be 11 minimum » Valve after E33 makes an update to « improve some texts legibility » (taking them from 5 to 6): « here’s your well-deserved green badge » (Yes I’m salty)
030
JB Oger @jboger.bsky.social · 05/12/2025
Merci pour l'invitation sur Point'n Think pour parler de Drop Duchy, toujous un plaisir de parler de la production du jeu (spoiler: ça s'est bien passé, faut le dire aussi quand c'est cool) podcast.ausha.co/point-n-thin...
podcast.ausha.co
RIP #5 | Drop Duchy | Ausha
Dans ce nouvel épisode de RIP, Inksushi revient sur la production et la sortie de Drop Duchy avec le créateur du studio Sleepy Mill Studio. Jeu hybride mélangeant stratégie, deck building et roguelite...
000
JB Oger @jboger.bsky.social · 20/11/2025
People over here and on Reddit unanimously react by saying « no it’s you, your games are bad, always the same formula!! » but it’s the truth. Ubisoft used to thrive on games that weren’t super great or original but had enough quantity to be attractive 10-15 years ago. This is their tragedy.
100
JB Oger @jboger.bsky.social · 08/11/2025
Life has been so surreal since this game comes out, it’s not a big hit but getting such recognition is truly awesome!
130
JB Oger @jboger.bsky.social · 02/11/2025
Maybe I'm just old but I find it annoying when roguelites conceal their ending condition for ... mystery? I'm ok with mysteries & secret endings but playing CloverPit right now and having to look on reddit for "the dev said on stream that it triggers when.." doesn't sit right to me.
100
JB Oger @jboger.bsky.social · 27/09/2025
My gaming pet peeve is journalists/Linkedin influencers who use the annual number of Steam releases to make dramatic articles about the state of gaming, without doing any research to back their claims with actual data. Sorry, I love the guy and his books/articles, but not this one...
110
JB Oger @jboger.bsky.social · 17/09/2025
Publisher ghosting is a real annoyance in the gaming industry but after releasing Drop Duchy, I discovered something even worse: people who reach out to you for interviews/partnerships/events/etc and then stop responding after you said you’re interested. Why contact me in the first place then?
110
JB Oger @jboger.bsky.social · 30/08/2025
Ok, the game is extremely anticipated, people would have paid any amount for it and that’s awesome for Team Cherry. But worshipping them like they’re some sort of industry saviors for not selling it for a higher price??? Yeah, that’s going to far imo
100
JB Oger @jboger.bsky.social · 26/08/2025
This. I’d go even further and say that when you’re the most anticipated game of the year, you shouldn’t go with a « let’s get all the Gamescom attention on us » strategy. You can do it at anytime and get the same results, while others have this one silver bullet to thrive.
110
JB Oger @jboger.bsky.social · 14/07/2025
I've been playing Skull & Bones a lot lately for... huh... research... and I've never seen anything like it. There are so many mechanics, so much content, but the game doesn't seem at all interested in onboarding the player. Everything is just ... overwhelming?
100
JB Oger @jboger.bsky.social · 04/06/2025
Bruhh
021
JB Oger @jboger.bsky.social · 01/06/2025
LinkedIn influencers are unironically sharing this advice all day long, using Clair Obscur and Balatro as proofs that the strategy 100% work
020
JB Oger @jboger.bsky.social · 28/05/2025
020
JB Oger @jboger.bsky.social · 17/05/2025
The game works much better than I anticipated, and all I can think about is that I have to redo all my plans for the studio now…
020
JB Oger @jboger.bsky.social · 06/05/2025
Even if I'm not fond of the concept of noting games, I've got to admit that waking up to this makes me proud www.metacritic.com/game/drop-du...
171
Reposted by JB Oger
The Arcade Crew @thearcadecrew.bsky.social · 05/05/2025
Drop Duchy is now AVAILABLE on Steam! 🧩 build your duchy piece by piece ⚔️ rally your forces and storm through fierce armies 🃏 customize your deck with +110 unique (unlockable) cards 🔁 enjoy endless replayability in this hybrid rogue-lite game 🔗 store.steampowered.com/app/2525310/...
54126
JB Oger @jboger.bsky.social · 27/04/2025
What if Blue Prince final unsolved puzzle was: why did the creator threw away such a perfect game loop to create a subpar meta-escape room?
100
Reposted by JB Oger
The Arcade Crew @thearcadecrew.bsky.social · 17/02/2025
#DropDuchy new demo is LIVE on Steam! 🧩 Build your Duchy piece by piece ⚔️ Prepare your forces to storm through fierce armies 👑 Learn to master the power of the City with the new Republic faction 🃏 Customize your deck to suit your strategy 🔁 Enjoy unlimited runs!
1109
JB Oger @jboger.bsky.social · 22/01/2025
Mon processus de conception sur ce jeu:
030
Reposted by JB Oger
The Arcade Crew @thearcadecrew.bsky.social · 15/01/2025
Drop Duchy’s demo is available NOW on Steam! 🧩 Build your Duchy piece by piece ⚔️ Prepare your forces to storm through fierce armies 🃏 Customize your deck to suit your strategy and optimize your realm’s growth 🔁 Enjoy endless replayability in this hybrid rogue-lite game youtu.be/BSeCdQJpjVY
youtu.be
Drop Duchy | Gameplay Overview
YouTube video by The Arcade Crew
264
JB Oger @jboger.bsky.social · 19/12/2024
Game dev logic be like "can't wait to be on holiday so I can take a well-deserved break ... and play my own game"
media.tenor.com
a black and white drawing of a girl wearing a cone hat with the words i 'm kinda dumb below it .
ALT: a black and white drawing of a girl wearing a cone hat with the words i 'm kinda dumb below it .
150