Reposted by Jay 🐊 | Nervous Lizard GamesJay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026Wanted to play with top-down stuff for a while and am starting to make progress (these are just experiments/prototyping, there's no actual plot or anything) #gamedev #pixelart #indiedev 25712
Reposted by Jay 🐊 | Nervous Lizard GamesJay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/10/2026spent all day getting attacks set up theres no hit detection yet and the sword itself is a placeholder but at least its looking right #gamedev #indiedev 05210
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/10/2026spent all day getting attacks set up theres no hit detection yet and the sword itself is a placeholder but at least its looking right #gamedev #indiedev 05210
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 08/10/2026Felt like drawing Skully cuz im having a really bad time lately had some ideas for him that'd go into a goldheart remake recently. I may even wind up making an entirely new game with him first. i want to finish a small project within the year and that one may work 16711
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026valid ive had a lot of days lately so im saving mine for a dev milestone... may get there tomorrow though 010
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026i have yet to fully straighten out my own thoughts i decided to write a game about delivering takeout so im sourcing potential themes from my audience 000
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026is there something special you associate with it beyond the taste 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026pizza reminds you of a pizza related disappointment you have in the nature of the universe? being able to imagine unattainable things? 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026What does Pizza (or your comparable takeout-type-food of choice) mean to you 5100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026mostly switched away from my metroidvania because that genre is beefy by nature. i still 100% wanna do more with it, but i cant handle a big project right now 060
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/10/2026Wanted to play with top-down stuff for a while and am starting to make progress (these are just experiments/prototyping, there's no actual plot or anything) #gamedev #pixelart #indiedev 25712
Reposted by Jay 🐊 | Nervous Lizard GamesJay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/09/2026added a new mechanic and experimented with a very basic fog effect #godot #metroidvania #gamedev #pixelart 15410
Reposted by Jay 🐊 | Nervous Lizard GamesJay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 12/09/2026Mossy cave village #gamedev #screenshotsaturday #indiedev #metroidvania 36711
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 17/09/2026cold is still there but *possibly* on its way out excitement for new project has struck so ill try to get into it 030
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 16/09/2026still contending with a stubborn cold also cant really think of a new project that excites me. i wanna do something smaller i can finish in less than 3 months or so, but so far i havnt had any exciting ideas. just "workable concepts" need that spark of passion still 2120
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 13/09/2026yee, ofc theres still TONS that goes into it, but i have to worry about a lot less when its just 1 combat ability, core platforming and a super simple plot instead of weapon styles, map system, item system, progression, lots of bosses, etc etc with this i can just focus on a few things 020
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 13/09/2026yee, plus ive been setting my aim far too high for years now and finally i just really feel like actually making something smaller (that being a sorta kirby-vibes linear platformer) 110
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 13/09/2026metroidvania thing is going well but its really just showing me how much work these genres are so i think ill do something actually smaller and simpler for a while and just when i get that big motivation boost, i get sick again so... yea. will see. 1140
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 13/09/2026what does damping ys mean and how does one do it 110
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 12/09/2026Mossy cave village #gamedev #screenshotsaturday #indiedev #metroidvania 36711
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 10/09/2026the crossover we need but dont deserve 030
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/09/2026i find it hilarious that the metroid fanbase was starved for years and we are now receiving a game about samus being really really hungry 1180
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/09/2026added a new mechanic and experimented with a very basic fog effect #godot #metroidvania #gamedev #pixelart 15410
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/09/2026yee i also had just set a deadline for a little alpha build so losing a full day wasnt particularly aspirational but whatever, ill get it done when i get it done 010
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 09/09/2026so yesterday i did like, 30% of a slug npc sprite. it took me 2 hours, was no fun and other than changing 2 lines of code, i didnt do anything else and today im just able to work normally again theres no obvious factor as to why my productivity is so uneven sometimes, but its rather sucky 1140
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 08/09/2026gotta start setting up the shrine in an attempt to summon a new mainline kirby game 1121
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/09/2026they were all within the same prototype, just different details i dont wanna get into. if youre interested, i rarily post anything that isnt art or game footage so my media tab is a pretty good dev-log 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/09/2026its not so much a friend group as a collection of discord server members and i mean, ye, its not a big deal or anything. when i say there was a full year gap, there were also like 5+ different projects in between that. it was a different project altogether 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 07/09/2026im really just doing this as a hobby/artform i completed the most basic requirements for a playable experience and wanna experiment with them in a more hands-on form. theres no big plan here 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 06/09/2026theres no particular "business" reason for this, its just what i felt like and overall i really do need to build more instincts when it comes to building a world, pacing out challenges, placing bosses etc etc these things cant entirely rely on paper planning. i need to make mistakes to get it right 100
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 06/09/2026oh ill be implementing a lot more mechanics and whatnot, i just wanted like... a little morsel of playable game for some friends to mess with. its been over a year since i last put out a build to them and itd help with motivation and early gameplay feedback 200
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 06/09/2026Building an experimental level for testing and seeing what i feel like doing. no concerns for plot/progression/etc. its difficult to turn those impulses off, but i wasn't getting anywhere with them trying to get to first "vibe" testing by next weekend #gamedev #pixelart #godot #metroidvania 1414
Reposted by Jay 🐊 | Nervous Lizard GamesJay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 04/09/2026added a little cheat console. i could've gone about accessing cheat modes like instant respawn in a ton of different, easier ways but i felt like experimenting, i guess #gamedev #godot #metroidvania #pixelart 2507
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 05/09/2026huh, neat i do kinda wish you'd get a notification upon being added to a starter pack nice to be included tho 🦎🦎🦎 0120
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 05/09/2026i implemented it to save time with the parallax stuff, said implementation just took longer than it shouldve but regardless its gonna save a lot of time and trouble so its fine either way 010
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 05/09/2026been having a similar bout youtu.be/b15Wz0hune8youtu.beSlimy Spring Galaxy Super Mario Galaxy 2 Music Extended HDYouTube video by brawlmusicessentials3 110
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 04/09/2026o also in case anyones curious this solution is way too baked into my specific setup to be a plugin. im a godot novice so idk all the tricks one might use to make this more compact (and for my own use it doesnt need to be) 050
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 04/09/2026setting up a parallax can be annoying in this style, so i made a little tool that helps me preview the effect there was confusion about the way parallax is affected by the viewport so this took me longer than it needed to but tomorrow i should be able to get to levelbuilding #gamedev #godot 2276
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 04/09/2026happened upon it by complete accident on the switch store today, never heard of it before its nice when you start up a new game and can quickly tell it has the sauce, very nice job 010
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 04/09/2026added a little cheat console. i could've gone about accessing cheat modes like instant respawn in a ton of different, easier ways but i felt like experimenting, i guess #gamedev #godot #metroidvania #pixelart 2507
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 03/09/2026was kinda scattered today but did manage to improve the camera behaviour #gamedev #godot #pixelart #metroidvania 2446
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 03/09/2026The Oracle He's an important figure in Vee's native culture. His unique physiology grants him an unnaturally long lifespan and even some psychic abilities After Vee's disappearance, her brother often performs rituals with him to try to locate her #characterdesign #art #scalie #worldbuilding 0283
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 03/09/2026pears for the pear shape (best shape) 050
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 02/09/2026A classic use of mushrooms #gamedev #godot #pixelart 2403
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 01/09/2026working more on my test-boss to figure out the gamefeel im a bit concerned about the feel of switching direction while trying to hit the enemy. ive got a few ideas as to how to address it tho #gamedev #pixelart #godot 3699
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 01/09/20264/3 just gonna do it the way i know and hope for the best cant keep getting hung up on stuff like this 020
Jay 🐊 | Nervous Lizard Games @jawidev.bsky.social · 01/09/2026states are a very fundamental thing. changing the architecture would basically mean re-doing most of the code but i decided to just stick with my solution and let things play out. ive got enough issues without indecision-hell 000