javairea.bsky.social @javairea.bsky.social · 02/05/2025@abioticfactor.com Dear Abiotic Team, whomever chose the aluminum bat sound effect for hitting a dude with a forklift, I have a sincere wish of please don't change it ever. In exchange, I bring you a gift that brought me as much joy as the sound effect did. Hopefully the sound plays. 031
javairea.bsky.social @javairea.bsky.social · 28/11/2024My personal mech sprite for Operation Winter Scar, Dja Across Kek's Sight. It went through a iteration, and i like the two little guys of this Everest frame with Pegasus systems. 030
javairea.bsky.social @javairea.bsky.social · 26/11/2024Apollo's Brilliant Cycnus being another Operation Winter Scar mech. The player was doubtful that I could make the official artwork for Task Force Indigo colors pop. They have been proven wrong. 020
javairea.bsky.social @javairea.bsky.social · 23/11/2024This is one of the sprites I made for fellow teammates for Operation Winterscar, Ice Queen's Ghost of a Chance. Her player asked the mech to be almost gunmetal gray, as if the pilot didn't care about appearances. 030
javairea.bsky.social @javairea.bsky.social · 22/11/2024Another sprite that went through multiple iterations. Had a ton of fun with the theme criteria with this Emperor. 030
javairea.bsky.social @javairea.bsky.social · 21/11/2024A Ranger-pattern Swallowtail; the current look for my first active pilot. Really love how the olive drab turned out here. 050
javairea.bsky.social @javairea.bsky.social · 20/11/2024Learned how to use textures here, a mix of dirty armor plate, pristine plate, and cloth for an Empakaai frame. 060
javairea.bsky.social @javairea.bsky.social · 19/11/2024I wanted to make something absolutely fantastic looking for a vtuber pilot running a mech who utilizes magnets to defend and support their party. 041
javairea.bsky.social @javairea.bsky.social · 19/11/2024Still chunking through the backlog. This is a Saladin-themed Horus Balor mech that went through a few iterations after I started learning how to use my tools better. 050
javairea.bsky.social @javairea.bsky.social · 17/11/2024A thought occurred to me, what about dazzle camo on a Barbarossa? So you don't know how fast it's going, or where it's aiming at. 040
javairea.bsky.social @javairea.bsky.social · 08/11/2024So this one I made multiple versions of since I was planning on certain licenses. There's some more but these are the biggest changes to the sprite. The reference was my AC in AC6, I think it turned out rather well. 030
javairea.bsky.social @javairea.bsky.social · 07/11/2024Wanted to make a sinister looking mech based on Berserk's Griffith with this one. Wasn't too pleased with how the glowing sword panned out, but overall I liked it. 030
javairea.bsky.social @javairea.bsky.social · 06/11/2024Transpride Balor's glowup once I learned how to do glows! 030
javairea.bsky.social @javairea.bsky.social · 18/10/2024A older sprite image of a Viceroy. Learning how to do camouflage, and how to make good blurring effects. 030
javairea.bsky.social @javairea.bsky.social · 15/12/2023Made a new Lancer mech sprite from the ones available at RetroGrade Minis! This one is a monstrous Gorgon. The color scheme reminds me of an R-Type boss. 030
javairea.bsky.social @javairea.bsky.social · 04/10/2023My first crack at a Swallowtail, and urban camouflage. Also added in a extra mount of more Oracle LMG-1s. The camouflage was really fun to implement and I hope to use it again in another sprite. 020
javairea.bsky.social @javairea.bsky.social · 01/10/2023Oh this one was very fun to put together. A really creepy looking Blackbeard mech frame. Buncha flame details, gross flesh-like infestation which meshed with blistercrown launchers. The growth on the side is a heavy machinegun. The PC wanted this mech to look straight out of a Tool music video. 021
javairea.bsky.social @javairea.bsky.social · 29/09/2023A transpride Balor? Yes please. Honestly, I didn't have to mess too much with this, and was my first attempt at making additional flame spots on the sprite. Otherwise, I wanted to make it look like the frame was barely keeping the fire inside this defender. 041
javairea.bsky.social @javairea.bsky.social · 27/09/2023This Lancer SSC Monarch's going to be one I'm playing in a campaign. All weapon systems are present, and it's a more massive overhaul of the sprite. Mixed an Everest pair of legs, and there's even a missile launcher based off a Armored Core 6 tube launcher. And a burnt titanium legplate to boot! 020
javairea.bsky.social @javairea.bsky.social · 25/09/2023In this, I wanted to see if I could mimic sunblasted paint on metal. I think I did it pretty well. I also wanted tassels on the spear because that's rad as heck. Really loved how this proto-Nelson turned out. 020
javairea.bsky.social @javairea.bsky.social · 08/09/2023Another Retrograde Mini Lancer sprite fancied up. A HORUS Lich frame, "Ruiner." I wanted to try a vermeil-like look with the sprite, with the pointy bits gold plating being removed from use, and I think it turned out rather well. 010
javairea.bsky.social @javairea.bsky.social · 06/09/2023Lancer sprites from Retrograde Minis. This is the GMS Everest "Liskarm." A launcher centric mech with a minor amount of battle damage. I wanted to try my hand with adding some scrapes here and there, and imposing an insignia to the rocket pod. 010
javairea.bsky.social @javairea.bsky.social · 05/09/2023The second one is a not-so-subtle reference towards a certain Skull Squadron veritech fighter, a GMS Everest; "Valkyrie." Designed to be fast, nimble, and armed with CQB weaponry. Which includes a gauntlet mounted leech hunter's blade aka a chainsaw which can be revved up to melt metal. 010
javairea.bsky.social @javairea.bsky.social · 05/09/2023So with Retrograde Minis, I've been sprucing up a few sprites for my Lancer games. I'll show the edited sprite and the base sprite from Retrograde. This is "Chiba" a GMS Chomolungma loaded with TACNET equipment for the squad. 170