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Jasper

@jasperrlz.bsky.social
706 followers 0 following 18 posts

it's a dAmN cOld NiGhT tryin 2 figure out this life all opinions are incorrect and belong to my employer

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Jasper @jasperrlz.bsky.social · 27/12/2025
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Jasper @jasperrlz.bsky.social · 14/10/2025
www.youtube.com/watch?v=6Yop...
youtube.com
Ian Pooley - Coracao Tambor
YouTube video by Embassy One
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Jasper @jasperrlz.bsky.social · 30/09/2025
i made a video www.youtube.com/watch?v=K3Or...
youtube.com
My Favorite Graphical Effect on the N64 - Quick Answer
YouTube video by Jasper
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Reposted by Jasper
Peter Fedak @pzfedak.bsky.social · 18/07/2025
I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010
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Jasper @jasperrlz.bsky.social · 20/07/2025
they should make gamepass but for movies
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Jasper @jasperrlz.bsky.social · 05/07/2025
i stopped reviewing their PRs after i found my sixth trivial buffer overflow. they're jia tan without the social engineering skills (or the regular engineering skills). gitlab.freedesktop.org/xorg/xserver...
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Jasper @jasperrlz.bsky.social · 05/07/2025
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Jasper @jasperrlz.bsky.social · 16/06/2025
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Jasper @jasperrlz.bsky.social · 22/04/2025
You really need to play La Mulana...
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Jasper @jasperrlz.bsky.social · 17/02/2025
these decals behind the fence also went missing in Anniversary. (also the flashlight is strangely dimmer? but the flashlight code is awful don't waste your time on that)
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Jasper @jasperrlz.bsky.social · 17/02/2025
Was looking into a discrepancy with Half-Life 2 decals in noclip and tracked down the cause to... well, in the Anniversary Edition, these vines in d1_town_01 were ported from infodecals to overlays, but their placement was accidentally moved. Left is original game, right is Anniversary.
A screenshot of the Ravenholm level in the original release of Half-Life 2 focusing on vines of ivy growing on the sides of buildings.A screenshot of the same area of Ravenholm in the Half-Life 2 Anniversary Edition update, which shows that the positions of ivy have changed, causing the area to look less overgrown.
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Jasper @jasperrlz.bsky.social · 14/02/2025
If you open the F12 console, you can poke at the background color with e.g. `main.getStandardClearColor().r = 1; main.getStandardClearColor().g = 1; main.getStandardClearColor().b = 1;` to set it to white.
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Jasper @jasperrlz.bsky.social · 02/02/2025
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Jasper @jasperrlz.bsky.social · 08/01/2025
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Jasper @jasperrlz.bsky.social · 14/12/2024
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Jasper @jasperrlz.bsky.social · 09/12/2024
Was anybody else aware of this weird softlock prevention trigger in Portal 1? Wonder what the softlock was.
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Jasper @jasperrlz.bsky.social · 20/11/2024
The WebGPU DebugDraw stuff I wrote was forked from a utility I originally made for noclip. This version has no GPU drawing, and more limited functionality (it works on WebGL2 as well), but the core is the same. I backported the line thickness stuff yesterday. github.com/magcius/nocl...
github.com
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Jasper @jasperrlz.bsky.social · 20/11/2024
The more time I invest into debug tools, the happier I am. If you don't have some debug line drawing in your renderer, spend the time and add it today. Things like depth tinting and line thickness just make the experience of visualizing problems much nicer and easier.
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Jasper @jasperrlz.bsky.social · 20/11/2024
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