Jasper @jasperrlz.bsky.social · 14/10/2025www.youtube.com/watch?v=6Yop...youtube.comIan Pooley - Coracao TamborYouTube video by Embassy One 010
Jasper @jasperrlz.bsky.social · 30/09/2025i made a video www.youtube.com/watch?v=K3Or...youtube.comMy Favorite Graphical Effect on the N64 - Quick AnswerYouTube video by Jasper 55915
Reposted by JasperPeter Fedak @pzfedak.bsky.social · 18/07/2025I've made a large update to FFX levels on noclip.website, adding particle effects, actors, and more! noclip.website#ffx/010 1204
Jasper @jasperrlz.bsky.social · 05/07/2025i stopped reviewing their PRs after i found my sixth trivial buffer overflow. they're jia tan without the social engineering skills (or the regular engineering skills). gitlab.freedesktop.org/xorg/xserver... 280
Jasper @jasperrlz.bsky.social · 17/02/2025these decals behind the fence also went missing in Anniversary. (also the flashlight is strangely dimmer? but the flashlight code is awful don't waste your time on that) 000
Jasper @jasperrlz.bsky.social · 17/02/2025Was looking into a discrepancy with Half-Life 2 decals in noclip and tracked down the cause to... well, in the Anniversary Edition, these vines in d1_town_01 were ported from infodecals to overlays, but their placement was accidentally moved. Left is original game, right is Anniversary. 3242
Jasper @jasperrlz.bsky.social · 14/02/2025If you open the F12 console, you can poke at the background color with e.g. `main.getStandardClearColor().r = 1; main.getStandardClearColor().g = 1; main.getStandardClearColor().b = 1;` to set it to white. 110
Jasper @jasperrlz.bsky.social · 09/12/2024Was anybody else aware of this weird softlock prevention trigger in Portal 1? Wonder what the softlock was. 2130
Jasper @jasperrlz.bsky.social · 20/11/2024The WebGPU DebugDraw stuff I wrote was forked from a utility I originally made for noclip. This version has no GPU drawing, and more limited functionality (it works on WebGL2 as well), but the core is the same. I backported the line thickness stuff yesterday. github.com/magcius/nocl...github.com 010
Jasper @jasperrlz.bsky.social · 20/11/2024The more time I invest into debug tools, the happier I am. If you don't have some debug line drawing in your renderer, spend the time and add it today. Things like depth tinting and line thickness just make the experience of visualizing problems much nicer and easier. 38510